Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.11 @ 16:55:59 Player: fishy 2.0 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2222) 2222 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6677 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 411/450 System Corruption 3% Temperature Warm (140) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Gravmag System Improved Reaction Control System Thermal Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Energy Well Hardened Heavy Armor Plating Insulated Plating > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Improved Reaction Control System Thermal Shield Shock Rifle [Rating: 61] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 2 | . . . . . 1 1 . . Propulsion 2 | . . . 1 . . . . 1 Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . . . . 1 . . 1 Parts Attached 98 | 6 10 5 10 4 18 1 15 29 Power 17 | 1 2 1 . . 3 . 4 6 Engine 8 | 1 2 . . . 1 . 1 3 Core 9 | . . 1 . . 2 . 3 3 Reactor . | . . . . . . . . . Propulsion 25 | 2 3 2 4 . 6 . 5 3 Treads 19 | 2 3 2 1 . 6 . 5 . Leg 4 | . . . 3 . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 25 | 1 2 . 6 1 2 1 2 10 Device 7 | . . . . 1 1 . 2 3 Storage 9 | 1 2 . 5 . . . . 1 Processor 1 | . . . . . . . . 1 Hackware 1 | . . . . . . . . 1 Protection 7 | . . . 1 . 1 1 . 4 Artifact . | . . . . . . . . . Weapon 31 | 2 3 2 . 3 7 . 4 10 Energy Gun 14 | . . 1 . . 5 . 3 5 Energy Cannon 5 | . . 1 . 1 1 . . 2 Ballistic Gun 5 | 2 2 . . . 1 . . . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 35 | . 1 . 2 . . . 5 27 Power 8 | . 1 . . . . . . 7 Propulsion . | . . . . . . . . . Utility 11 | . . . 1 . . . 2 8 Weapon 16 | . . . 1 . . . 3 12 Highest Loss Streak 17 | . 1 . 2 . . . 3 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 99 99 95 92 95 60 Engine 3 | . 14 5 . . . . 5 1 Core 8 | . . 8 11 11 14 15 16 6 Treads 16 | . 27 28 16 . 17 23 23 4 Leg 5 | . . . 16 33 8 . . 3 Device 5 | . . . . 11 9 7 9 6 Storage 13 | . 24 28 22 22 10 7 7 1 Protection 6 | . . . 11 . 7 15 10 8 Energy Gun 10 | . . . 10 . 21 23 17 9 Energy Cannon 3 | . . 8 11 11 1 . . 3 Ballistic Gun 6 | . 25 19 . . 1 . . . Launcher 1 | . . . . . . . . 4 Special Melee Weapon 1 | . 2 . . 10 1 . . . Peak Build Rating 61 | 6 10 15 25 24 37 38 43 61 Average Rating 26 | 4 7 12 22 23 33 38 37 35 On Entrance 20 | . 6 9 15 19 24 35 38 42 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 12 32 38 108 20 40 44 51 75 Greatest Support 69 | 40 46 46 69 57 64 62 62 60 Greatest Overweight (x) 24 | 2 . . 6 . . . 1 24 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 8 8 8 8 8 Average Capacity 9 | 6 13 15 20 8 8 8 8 5 Most Carried 9 | 3 7 8 9 3 8 8 8 5 Average Carried 4 | 1 3 6 5 2 6 7 4 2 Final Capacity 15 | 8 15 15 8 8 8 8 8 5 Final Carried 8 | 2 6 8 4 3 8 8 3 4 Class Distribution -------------------- 52% | Mutant 36% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 1592 | 223 309 46 118 78 216 . 208 394 Remotely . | . . . . . . . . . Salvage Created 2622 | . 359 80 118 37 596 . 625 807 Parts 159 | . 23 4 8 6 45 . 29 44 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 54 | . 12 2 3 3 11 . 8 15 Guns 30 | . 12 1 1 . 10 . 2 4 Cannons 18 | . . 1 2 3 1 . 5 6 AOE 5 | . . . . . . . 1 4 Classes Destroyed 14 | . 3 . . . 1 . 5 5 Worker 4 | . . . . . . . . 4 Builder 4 | . . . . . . . . 4 Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 7 | . 1 . . . 5 . . 1 Swarmer 18 | . 6 . . 3 6 . . 3 Grunt 23 | . 6 2 3 . 2 . 2 8 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 Sentry 3 | . . . . . 3 . . . Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . 1 1 Programmer 3 | . . . . . . . 1 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | . 4 2 3 3 5 . 3 6 Combat Bots Only 5 | . 4 2 3 3 5 . 3 3 Max Kills in Single Turn 4 | . 1 1 1 1 2 . 2 4 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 558 | . 130 7 60 22 29 . 60 250 Missed 131 | . 22 . 20 8 5 . 15 61 Damage Taken 5383 | . 780 78 517 83 185 . 798 2942 Core 1326 | . 178 14 157 7 74 . 37 859 Absorbed by Shields 200 | . . . . . 80 . 80 40 Ignored by Resistances 1577 | . 259 22 116 28 61 . 245 846 Regen/Repaired (Parts) 26 | . 26 . . . . . . . Core Remaining (%) 72 | 100 . 23 . 59 86 . 94 . Volleys Fired 220 | . 52 6 9 8 39 . 36 70 Largest 4 | . 2 2 2 1 3 . 3 4 Hottest 223 | . 40 95 140 75 165 . 165 223 Shots Fired 426 | . 82 12 18 8 75 . 87 144 Gun 324 | . 82 6 9 . 70 . 75 82 Cannon 90 | . . 6 9 8 5 . 12 50 Launcher 12 | . . . . . . . . 12 Special . | . . . . . . . . . Kinetic 130 | . 82 6 . . . . 12 30 Thermal 80 | . . 6 18 8 5 . . 43 Explosive 12 | . . . . . . . . 12 Electromagnetic 204 | . . . . . 70 . 75 59 Robot Hit Streak 21 | . 12 20 5 7 10 . 13 21 Robot Miss Streak 4 | . 2 1 2 1 4 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 . . . 5 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 327 | . 74 10 12 10 50 . 67 104 Core Hits 137 | . 25 5 5 3 27 . 24 48 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . . . 1 4 Burn 3 | . . . . . . . . 3 Blast 2 | . . . . . . . 1 1 Melee Attacks 7 | . 4 . . 3 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . 4 . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6314 | . 527 168 244 175 847 . 1239 3114 Guns 2892 | . 527 39 110 . 676 . 594 946 Cannons 1719 | . . 125 125 175 125 . 345 824 Explosions 1685 | . . . . . 41 . 300 1344 Melee . | . . . . . . . . . Ramming 18 | . . 4 9 . 5 . . . Kinetic 1453 | . 527 39 . . . . 345 542 Thermal 1627 | . . 125 235 175 166 . 300 626 Explosive 1344 | . . . . . . . . 1344 Electromagnetic 1872 | . . . . . 676 . 594 602 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 3 Average Corruption 2 | . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . 2 3 Message Errors 2 | . . . . . . . 2 . Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 232 | . . 8 . 5 . . 80 139 Projectiles 47 | . . 8 . 5 . . 34 . Explosions 185 | . . . . . . . 46 139 Melee . | . . . . . . . . . Knockbacks 11 | . . . . . . . 3 8 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 3 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . 4 Shots 1 | . . . . . . . . 1 Rammed 5 | . 1 3 . . 1 . . . Targets Rammed 7 | . 1 3 2 . 1 . . . Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 820 | . 90 333 787 199 704 . 456 820 Average Temperature 228 | . 44 183 315 102 230 . 160 265 Received Heat Transfer 1837 | . 354 57 255 . 55 . 15 1101 Effects 156 | . . . 25 . 36 . 8 87 Shutdowns 49 | . . . 3 . 12 . 4 30 Energy Bleed 18 | . . . 3 . 6 . . 9 Interference 21 | . . . 3 . 6 . 3 9 Matter Decay 9 | . . . 3 . 1 . 1 4 Short Circuit 13 | . . . 2 . 2 . . 9 Damage (minor) 16 | . . . 2 . 8 . . 6 Damage (major) 25 | . . . 7 . . . . 18 Damage (core) 5 | . . . 2 . 1 . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 1 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 17 | . . . . . 6 . 6 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 1 . . 1 Heat Transferred 2816 | . . 185 444 259 235 . 250 1443 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 3 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 427 | . 208 87 103 97 427 166 297 292 Initial 166 | . . 36 28 26 31 166 101 134 Average 121 | . 74 39 82 91 158 166 192 149 Maximum Alert Level 2 | . 1 . . . 2 . 1 1 Low Security (%) 78 | 100 91 100 100 100 66 100 42 65 Level 1 18 | . 8 . . . 15 . 57 34 Level 2 3 | . . . . . 17 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 11 | . 2 1 1 . . . 2 5 Investigation 4 | . 2 1 . . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 4 | . . . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 4 | . 1 . 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 15 2 12 3 20 . 11 29 Peak Tracking Total 8 | . 4 2 8 3 5 . 3 5 Tactical Retreats 6 | . 1 . . . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . 2 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 5 | . . . . . . . . 5 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 10 | . 4 1 . . 3 1 . 1 Terminals 6 | . 3 . . . 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 25 | . 11 1 . . 8 1 . 4 Successful 17 | . 7 1 . . 7 1 . 1 Failed 8 | . 4 . . . 1 . . 3 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 9 . . . 7 1 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 13 | . 5 1 . . 6 1 . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 2 | . 1 . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . . 1 Scan Component 2 | . 1 . . . . . . 1 Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . 3 . . 1 . . . . Non-combat 4 | . 3 . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 6 | . 4 . . 2 . . . . parse_system 1 | . 1 . . . . . . . no_distress 4 | . 2 . . 2 . . . . find_recycling 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 3973 | 93 725 313 337 155 717 222 290 1121 Spaces Moved 1722 | 50 333 172 134 101 380 140 92 320 Core 33 | 11 . . . . . . . 22 Treads 1152 | 39 333 172 46 . 229 140 92 101 Legs 508 | . . . 88 101 151 . . 168 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 29 | . . . . . . . . 29 Fastest Speed 50 | 50 160 160 130 130 130 158 155 100 Average Speed 176 | 143 160 160 211 130 145 158 162 253 Slowest Speed 1250 | 160 160 160 550 130 158 158 232 1250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 55 51 17 20 34 5 71 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 106 | . . 1 4 1 6 . 6 88 Melee . | . . . . . . . . . Projectile 7 | . . 1 4 1 . . . 1 AOE 99 | . . . . . 6 . 6 87 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 2307 | 71 455 196 170 116 486 141 161 511 Wait 117 | 8 45 3 . . 4 . 1 56 Move 1714 | 49 332 171 133 100 379 139 91 320 Hop . | . . . . . . . . . Pick Up 92 | 8 9 5 7 1 26 1 10 25 Fast Attach . | . . . . . . . . . Attach 59 | 6 3 . 4 2 10 1 7 26 Detach 2 | . . . . . . . . 2 Swap 39 | . 7 5 6 2 8 . 8 3 Drop 50 | . 2 3 9 . 19 . 8 9 Fire 220 | . 52 6 9 8 39 . 36 70 Melee 7 | . 4 . . 3 . . . . Ram . | . . . . . . . . . Kick 2 | . . . 2 . . . . . Crush 5 | . 1 3 . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Repaired Lgt. Treads 306 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Discovered new exit (range 13) 762 | -10/Materials | Core integrity fell below 50% 819 | -10/Materials | Entered Mines 820 | -10/Mines | Assembled infested the area 825 | -10/Mines | Assisted by a Guerilla fighting off Assembled 925 | -10/Mines | Met a Derelict shopkeep closing up shop 1044 | -10/Mines | Learned location of Storage (-8) 1100 | -10/Mines | Discovered new exit (range 9) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -9/Materials | Discovered new exit (range 16) 1469 | -9/Materials | Entered Mines 1517 | -9/Mines | Discovered new exit (range 10) 1624 | -9/Mines | Entered Materials 1624 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2058 | -8/Materials | Build established: Tank 2335 | -8/Materials | Discovered new exit (range 4) 2341 | -8/Materials | Entered Factory 2341 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2563 | -7/Factory | Identified exit to DSF 2563 | -7/Factory | Entered DSF 2604 | -7/DSF | Additional patrols routed to DSF 2728 | -7/DSF | Lost 3 parts (2u1w) 2824 | -7/DSF | Discovered new exit (range 15) 2838 | -7/DSF | Sterilization system engaged 2853 | -7/DSF | Entered Factory 2853 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3120 | -6/Factory | Build established: Scavenger-Tank 3262 | -6/Factory | Core integrity fell below 50% 3349 | -6/Factory | Lost 17 parts (5p6u6w) 3822 | -6/Factory | Build established: Tank 3946 | -6/Factory | Core integrity fell below 20% 3974 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- P-60 Hacker misfires. U-05 Engineer lays Concrete. Lgt. Angular Momentum Engine destroyed. U-05 Engineer lays Concrete. Overheating: Energy bleed (-97). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Insulated Plating destroyed. M-13 Machinist repairs P-60 Hacker. U-05 Engineer destroyed. K-01 Serf collects debris. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Shock Rifle destroyed. P-60 Hacker resets M-13 Machinist, system corruption cleaned. R-10 Processor collects Welding Torch. Lgt. Angular Momentum Engine destroyed. U-05 Engineer works on Subcomponent Replicator. K-01 Serf collects debris. 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"""" """" | | ??????????????????????? #????????# """" """" | | ??????????????????????? #?????????? """" """" | | ??????????????????????? ?????????????""" """" | | ??????????????????????????????????????????"""????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 550 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmPrecisionShearcannon Manual? 0 Play Time 00:42:01 Cumulative 7.9 hours Start 2025.02.11 @ 16:12:46 End 2025.02.11 @ 16:55:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5f2eb81-1746-4ba6-a8bd-dad810c39896