Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.23 @ 21:55:49 Player: LegoMDS Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4304) 4304 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 10276 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 37 Aligned with FarCom 300 Friendly Fire -131 Cogmind --------- Core Integrity 526/1000 Matter 57/300 Energy 46/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Scrap Engine Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Reaction Control System Improved Hardlight Generator > --- WEAPON (4) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Makeshift Microdissipator Network Recoil Stabilizer Improved Weapon Cycler Authchip [R/Combat] Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Scrap Engine Makeshift Microdissipator Network Medium Storage Unit Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Coil Gun > --- INVENTORY -------- Improved Cryofiber Web Superbattery Recoil Stabilizer Improved Weapon Cycler Improved Hardlight Generator Authchip [R/Combat] Authchip [R/Combat] [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Scrap Engine Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . . . . 4 2 . . 4 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 5 | . . . . . 2 . . . 3 Weapon 2 | . . . . . . 2 . . . Parts Attached 112 | 7 . 2 1 6 23 9 30 12 22 Power 18 | 2 . . . 1 4 2 4 2 3 Engine 11 | 2 . . . 1 3 1 3 1 . Core 7 | . . . . . 1 1 1 1 3 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 2 . 2 7 2 9 2 3 Treads 5 | . . . . . . . 5 . . Leg 23 | 2 . 2 . 2 6 2 4 2 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 20 | 1 . . . 1 3 1 2 4 8 Device 8 | . . . . 1 2 . 1 1 3 Storage 3 | 1 . . . . . . . 2 . Processor 5 | . . . . . 1 . . . 4 Hackware 2 | . . . . . . 1 . . 1 Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 45 | 2 . . 1 2 9 4 15 4 8 Energy Gun 19 | . . . . . 3 3 9 1 3 Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 12 | 2 . . 1 2 4 . . 2 1 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 4 | . . . . . 1 . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . 1 1 Slashing Weapon 3 | . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 2 1 5 1 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 45 | . . . . 4 1 . 10 11 19 Power 11 | . . . . 1 . . 3 2 5 Propulsion 12 | . . . . 1 . . 4 4 3 Utility 5 | . . . . . . . 1 2 2 Weapon 17 | . . . . 2 1 . 2 3 9 Highest Loss Streak 6 | . . . . 4 1 . 5 6 5 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 84 | . 85 85 80 88 97 99 88 90 73 Engine 8 | . 14 14 14 11 10 9 6 5 2 Core 4 | . . . . . 7 5 5 7 7 Treads 3 | . . . . . . . 6 15 . Leg 17 | . 28 28 28 27 27 23 9 2 7 Device 6 | . . . . 8 17 10 6 7 10 Storage 9 | . 14 14 14 14 9 7 7 7 4 Processor 6 | . . . . . 8 7 7 7 16 Hackware 1 | . . . . . . 3 7 4 . Energy Gun 5 | . . . . . 5 14 13 10 4 Ballistic Gun 13 | . 28 28 23 25 9 7 2 6 8 Ballistic Cannon 1 | . . . . . . . 4 4 . Impact Weapon 1 | . . . . . 1 . . 3 3 Slashing Weapon 1 | . . . . . . 7 6 3 . Peak Build Rating 89 | 6 6 6 8 10 32 43 47 55 89 Average Rating 33 | 4 6 6 7 8 28 39 39 44 68 On Entrance 20 | . 6 6 6 7 10 32 43 42 51 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 14 14 14 14 32 32 39 44 60 Greatest Support 63 | 20 20 20 20 20 45 50 62 62 63 Greatest Overweight (x) 11 | . . . . . . . 10 11 11 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 9 9 Most Carried 10 | 5 5 8 8 8 8 8 8 10 10 Average Carried 6 | 1 3 5 7 6 7 7 6 7 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 5 Final Carried 8 | 2 5 6 7 5 8 8 6 6 5 Scrap Engine Consumption 3 | . . . . . . . . . 3 Class Distribution -------------------- 48% | Mutant 16% | Scavenger-Skirmisher 11% | Scavenger-Gunner 9% | Scavenger-Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Scavenger-Skirmisher | -7/Recycling Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Matter Collected 2384 | 210 184 124 10 74 466 125 641 302 248 Remotely . | . . . . . . . . . . Salvage Created 4295 | . 184 139 . 32 1060 269 1464 534 613 Parts 208 | . 9 9 . . 64 12 63 22 29 Haulers Intercepted 6 | . 1 . . . 4 . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 90 | . 7 5 . 2 21 4 29 10 12 Melee 7 | . . . . . 2 2 1 1 1 Guns 62 | . 7 5 . 2 15 2 17 8 6 Cannons 6 | . . . . . . . 5 1 . AOE 14 | . . . . . 4 . 6 . 4 Classes Destroyed 18 | . 4 . . 1 4 . 7 2 . Worker 2 | . . . . . . . 1 . 1 Builder 7 | . . . . . . . 3 . 4 Hauler 6 | . 1 . . . 4 . 1 . . Recycler 1 | . . . . . . . 1 . . Mechanic 2 | . . . . . 1 . 1 . . Operator 5 | . . . . . 1 2 2 . . Watcher 8 | . 1 . . . 2 . 2 . 3 Swarmer 23 | . 6 3 . . 7 . 7 . . Grunt 28 | . 1 2 . . 8 2 9 3 3 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Protector 2 | . . . . . . . 1 1 . Sentry 17 | . . . . . 5 1 8 3 . Hunter 4 | . . . . . 1 1 . . 2 Programmer 9 | . . . . . . . 2 . 7 Scientist 2 | . . . . . . . . 2 . Scrapper 3 | . . . . . . . . 3 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 13 | . 3 3 . 2 5 2 13 4 4 Combat Bots Only 9 | . 3 3 . 2 5 2 9 3 3 Max Kills in Single Turn 4 | . 2 1 . 1 2 1 4 1 2 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 3 | . . . . . 2 . 3 . 2 Melee 1 | . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Hostile Shots Fired 1005 | . 51 13 . 29 113 45 454 93 207 Missed 339 | . 13 5 . 6 40 15 179 28 53 Damage Taken 6632 | . 243 61 . 511 598 211 2055 691 2262 Core 1063 | . 30 5 . 138 51 46 260 59 474 Absorbed by Shields 603 | . . . . . 185 7 27 . 384 Ignored by Resistances 2154 | . 81 19 . 141 226 70 680 201 736 Core Remaining (%) 66 | 100 . . . 30 90 . . 47 . Volleys Fired 272 | . 30 8 . 19 75 10 64 19 47 Largest 4 | . 2 2 . 2 2 3 4 3 4 Hottest 220 | . 40 40 . 40 105 143 178 178 220 Shots Fired 574 | . 60 16 . 22 119 26 186 49 96 Gun 520 | . 60 16 . 22 117 26 150 39 90 Cannon 41 | . . . . . . . 30 10 1 Launcher 13 | . . . . . 2 . 6 . 5 Special . | . . . . . . . . . . Kinetic 336 | . 60 16 . 22 80 8 60 30 60 Thermal 131 | . . . . . 10 8 95 13 5 Explosive 13 | . . . . . 2 . 6 . 5 Electromagnetic 94 | . . . . . 27 10 25 6 26 Robot Hit Streak 21 | . 7 9 . 5 14 10 21 19 10 Robot Miss Streak 7 | . 7 1 . 2 2 1 5 4 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 2 2 . . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . Shots Hit Robots 438 | . 35 12 . 15 98 26 135 41 76 Core Hits 283 | . 12 8 . 7 43 10 93 33 77 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 8 | . . . . . 3 . 1 1 3 Critical Strikes 25 | . . . . . 6 2 11 2 4 Burn 5 | . . . . . 1 . 4 . . Destroy 9 | . . . . . 5 2 1 . 1 Blast 6 | . . . . . . . 5 1 . Corrupt 2 | . . . . . . . 1 . 1 Smash 3 | . . . . . . . . 1 2 Melee Attacks 25 | . . . . . 3 5 11 2 4 Impact 9 | . . . . . 3 . . 2 4 Slashing 16 | . . . . . . 5 11 . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10964 | . 435 153 . 119 2035 551 4259 1057 2355 Guns 6929 | . 435 153 . 119 1432 393 2299 678 1420 Cannons 889 | . . . . . . . 649 202 38 Explosions 2323 | . . . . . 446 . 1242 . 635 Melee 748 | . . . . . 157 158 69 177 187 Ramming 75 | . . . . . . . . . 75 Kinetic 4462 | . 435 153 . 119 877 131 1081 545 1121 Thermal 2758 | . . . . . 423 99 1908 248 80 Explosive 1633 | . . . . . 206 . 867 . 560 Electromagnetic 1275 | . . . . . 372 163 321 87 332 Impact 534 | . . . . . 157 . 13 177 187 Slashing 227 | . . . . . . 158 69 . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . 2 2 12 Average Corruption 3 | . . . . . . . 2 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . . . . . 5 30 28 Message Errors 11 | . . . . . . . 1 6 4 Matter Fused 20 | . . . . . . . 2 10 8 Heat Flow Errors 7 | . . . . . . . 1 3 3 Energy Discharges 9 | . . . . . . . . 7 2 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 5 | . . . . . . . . 1 4 Misfires 5 | . . . . . . . . 1 4 Alerts 3 | . . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 4 | . . . . . . . 4 . . Overflow Damage 337 | . . . . . 88 . 2 138 109 Projectiles 1 | . . . . . . . . 1 . Explosions 2 | . . . . . . . 2 . . Melee 334 | . . . . . 88 . . 137 109 Knockbacks 9 | . . . . . . . 4 . 5 Impact 2 | . . . . . . . . . 2 Kinetic 7 | . . . . . . . 4 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 337 | . . . . . 38 . 89 . 210 Shots 9 | . . . . . 2 . 3 . 4 Rammed . | . . . . . . . . . . Targets Rammed 12 | . . . . . . . . . 12 Kicked 12 | . . . . . . . . . 12 Crushed . | . . . . . . . . . . Highest Temperature 457 | . . 2 . . 24 54 457 301 200 Average Temperature 86 | . . 1 . . 4 20 87 99 90 Received Heat Transfer 1854 | . 36 36 . . 342 99 723 486 132 Effects 6 | . . . . . . . 6 . . Shutdowns 2 | . . . . . . . 2 . . Interference 3 | . . . . . . . 3 . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . . . . . 1 1 1 . 4 Impact Corruptions 9 | . . . . . 3 . . 2 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . 1 . 6 2 . Heat Transferred 5212 | . . . . . 657 222 3619 514 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . 4 . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Peak Influence 635 | . 268 208 . 15 448 280 635 218 316 Initial 206 | . . 88 . . . 158 70 206 50 Average 174 | . 170 153 . . 281 207 424 81 78 Maximum Alert Level 2 | . 1 1 . . 2 1 2 1 1 Low Security (%) 59 | 100 67 58 . 100 23 48 15 73 88 Level 1 26 | . 32 41 . . 62 51 6 26 11 Level 2 13 | . . . . . 13 . 78 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . . . . 2 3 7 . 8 Investigation 6 | . . . . . 1 2 1 . 2 Extermination 6 | . . . . . . . 1 . 5 Reinforcement 6 | . . . . . 1 1 3 . 1 Assault 2 | . . . . . . . 2 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 12 5 . 4 30 8 36 10 29 Peak Tracking Total 9 | . 3 3 . 4 7 3 9 4 6 Tactical Retreats 8 | . . . . 1 2 1 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Traps Triggered 6 | . . . . . . . 5 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Machines Disabled 22 | . . . . . 3 . 5 . 14 Max in Single Turn 4 | . . . . . 1 . 1 . 4 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Machines Accessed 31 | . 2 . 4 . 5 3 5 8 4 Terminals 21 | . 2 . . . 3 3 5 5 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 105 | . 3 . 18 . 12 6 10 41 15 Successful 76 | . 2 . 18 . 6 3 5 34 8 Failed 29 | . 1 . . . 6 3 5 7 7 Catastrophic 9 | . 1 . . . 2 1 1 . 4 Database Lockouts . | . . . . . . . . . . Manual 20 | . 1 . 1 . 7 4 7 . . Terminals 53 | . 3 . . . 8 6 10 13 13 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 70 | . 2 . 18 . 3 3 5 33 6 Record 48 | . . . 17 . . 1 . 25 5 Part Schematic 3 | . . . . . . . . 3 . Robot Schematic 2 | . . . . . . . . 2 . Robot Analysis 4 | . . . . . 1 1 . 1 1 Open Door 2 | . . . . . . . 2 . . Level Access Points 2 | . . . . . 1 . 1 . . Branch Access Points 4 | . 1 . . . 1 1 1 . . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Release Object 2 | . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 1 . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . . . 3 2 3 5 3 Full Trace Events 7 | . . . . . 1 2 1 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips 1 | . . . . . . . . . 1 Time 134 | . . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Total Allies 5 | . . . . 3 . . 2 . . Largest Group 3 | . . . . 3 . . 2 . . Highest-Rated Group 62 | . . . . 40 . . 62 . . Highest-Rated Ally 31 | . . . . 16 . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . 3 . . 5 . . Total Damage 88 | . . . . 10 . . 78 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Robot Analysis Total 4 | . . . . . 1 1 . 1 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Turns Passed 9701 | 53 312 363 2550 258 1034 522 1083 1514 2012 Spaces Moved 5781 | 39 181 255 2051 162 668 383 462 783 797 Core 118 | 12 . . . . . . 3 33 70 Treads 835 | . . . . . . . 205 630 . Legs 4828 | 27 181 255 2051 162 668 383 254 120 727 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 110 123 110 110 Average Speed 143 | 98 120 120 120 120 114 113 166 176 212 Slowest Speed 600 | 120 120 120 120 120 120 123 550 600 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 37 50 95 31 60 14 81 99 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 6 | . . . . . . . 6 . . Terrain Destroyed 212 | . . . . . 40 . 60 3 109 Melee 6 | . . . . . . . 6 . . Projectile 19 | . . . . . . . 13 3 3 AOE 187 | . . . . . 40 . 41 . 106 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Total 6681 | 53 216 296 2142 206 817 446 613 870 1022 Wait 335 | . 3 27 78 18 8 27 20 40 114 Move 5772 | 38 180 254 2050 161 667 382 461 782 797 Hop . | . . . . . . . . . . Pick Up 97 | 8 3 3 6 2 20 5 15 11 24 Fast Attach 20 | . . . . 1 5 3 11 . . Attach 63 | 6 . . 1 4 5 3 15 9 20 Detach . | . . . . . . . . . . Swap 29 | 1 . 2 . 1 13 3 4 3 2 Drop 52 | . . 2 5 . 21 8 10 4 2 Fire 272 | . 30 8 . 19 75 10 64 19 47 Melee 25 | . . . . . 3 5 11 2 4 Ram . | . . . . . . . . . . Kick 12 | . . . . . . . . . 12 Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . Rewire 2 | . . . 2 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 370 | -10/Mines | Met a Derelict bent on vengeance 404 | -10/Mines | Discovered new exit (range 13) 674 | -10/Mines | Discovered new exit (range 14) 724 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 724 | -10/Mines | Discovered new exit (range 5) 729 | -10/Mines | Entered Exiles 762 | -10/Exiles | Met 8R-AWN 809 | -10/Exiles | Met EX-HEX 855 | -10/Exiles | Met EX-DEC 890 | -10/Exiles | Learned location of Zion (-7) 1043 | -10/Exiles | Visited The Gauntlet 1270 | -10/Exiles | Met EX-BIN 1287 | -10/Exiles | Aligned with FarCom system 1288 | -10/Exiles | Given EX-Vault access code 1327 | -10/Exiles | Opened EX-Vault 1332 | -10/Exiles | Found Superbattery 1357 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1472 | -10/Exiles | Discovered new exit (range 10) 1861 | -10/Exiles | Discovered new exit (range 14) 3279 | -10/Exiles | Left Exiles lab with Superbattery 3279 | -10/Exiles | Entered Mines 3285 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3337 | -9/Mines | Assembled infested the area 3363 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3396 | -9/Mines | Core integrity fell below 50% 3418 | -9/Mines | Lost 3 allies 3455 | -9/Mines | Lost 4 parts (1p1n2w) 3523 | -9/Mines | Discovered new exit (range 12) 3537 | -9/Mines | Entered Materials 3537 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4339 | -8/Materials | Discovered new exit (range 15) 4467 | -8/Materials | Discovered new exit (range 8) 4545 | -8/Materials | Identified exit to Factory 4571 | -8/Materials | Entered Factory 4571 | -7/Factory | Evolved 2 slots: Weapon x2 4597 | -7/Factory | Identified exit to Storage 4597 | -7/Factory | Identified exit to Lower Caves 5093 | -7/Factory | Entered Storage 5099 | -7/Storage | Build established: Hacker-Skirmisher 5218 | -7/Storage | Met a pair of Derelict thieves 5326 | -7/Storage | Destroyed 9 combat bots 5500 | -7/Storage | Lost 5 parts (1p3n1w) 5546 | -7/Storage | Identified exit to Recycling 5776 | -7/Storage | Identified exit to Factory 6171 | -7/Storage | Used back door to open Recycling access 6176 | -7/Storage | Entered Recycling 6397 | -7/Recycling | Build established: Scavenger-Skirmisher 6777 | -7/Recycling | Discovered new exit (range 5) 7084 | -7/Recycling | Lost 5 parts (1p1n3w) 7205 | -7/Recycling | Scanned before Scraplab entrance 7246 | -7/Recycling | Angered Scraplab inhabitants 7256 | -7/Recycling | Found Prototype Device 7276 | -7/Recycling | Core integrity fell below 50% 7280 | -7/Recycling | Identified Scrap Engine 7313 | -7/Recycling | Lost 6 parts (1p3n2u) 7690 | -7/Recycling | Entered Factory 7690 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7995 | -5/Factory | Build established: Scavenger-Gunner 8645 | -5/Factory | Lost 4 parts (2p1u1w) 8873 | -5/Factory | Build established: Scavenger-Mutant 9467 | -5/Factory | System corruption reached 10% 9513 | -5/Factory | Lost 5 parts (1p2n2w) 9702 | -5/Factory | Self-destructed Last Messages --------------- Acquired Prototype Ballistic Gun. Extracted 3 energy. Critical hit (Destroy). Neutrino Core destroyed. Kicked S-27 Virus. Coil Gun destroyed. Kicked S-27 Virus. System corrupted: Energy discharge (-51). ALERT: Rogue bot located, Programmers report to Factory Zone 8P. Kicked S-27 Virus. K-01 Serf collects debris. Kicked S-27 Virus. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. Kicked S-27 Virus. Mic. Fission Core destroyed. Kicked S-27 Virus. Kicked S-27 Virus out of the way. Kicked S-27 Virus. Map ----- +----------------------------------------------------+ | ????# ^ #????????????????????????? | | ????# !! """ """ !! #????????????????????????? | | ????# !!! """ """ !! #????????????????????????? | | ????# !! 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""" ## #?????????????????????? | | #?# """ ## #?????????????????????? | | #?# """ ## #?????????????????????? | | ###?# ## #?????????????????????? | | ?######### !! #?????????????????????? | | ?????????# ! #?????????????????????? | | ?????????# #?????????????????????? | | """" ?????????# s #?????????????????????? | | """" ????????# s@s#?????????????????????? | | """" #???????# s #?????????????????????? | | ????????# s #?????????????????????? | | """"??????????##########/###?????????????????????? | | """????????????????????#k#???????????????????????? | | """" ?????????????????# ???????????????????????? | | ?????????????????# ???????????????????????? | | """" ??????????????????# ???????????????????????? | | """????????????????????k ???????????????????????? | | """????????????????????###???????????????????????? | | #??????????????????????????????????????????? | | """" ????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Point Defense System | -7/Recycling | Hacked Imp. Arc Projector | -7/Recycling | Hacked Imp. Remote Datajack | -7/Recycling | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Recycling | Hacked L-41 Fighter | -7/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed IonClaymoresCasing Manual? 0 Play Time 01:12:29 Cumulative 36.5 hours Start 2024.08.23 @ 20:42:23 End 2024.08.23 @ 21:55:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 13 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5745697a-2b51-40c5-9bc1-d11fb6191c86