Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 22:40:04 Player: VLAM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1516) 1516 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4621 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Hot (240) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Small Storage Unit Insulated Plating Insulated Plating Relay Coupler [Sentry] (22) > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (8) ---- Improved Heat Sink Insulated Plating Insulated Plating Relay Coupler [NC] (25) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Machine Analyzer Improved Weapon Shielding Improved Weapon Shielding Relay Coupler [Sentry] > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Cooling System Insulated Plating Insulated Plating Insulated Plating Insulated Plating Beam Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Sentry] Protection Improved Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 50 | 6 2 . 8 2 23 9 Power 8 | 1 1 . 2 . 3 1 Engine 5 | 1 . . 2 . 2 . Core 3 | . 1 . . . 1 1 Reactor . | . . . . . . . Propulsion 11 | 2 . . 3 . 5 1 Treads 5 | . . . . . 5 . Leg 1 | . . . . . . 1 Wheel 5 | 2 . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 . 1 . 8 5 Device 4 | . 1 . . . 3 . Storage 1 | 1 . . . . . . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . . . . 1 Protection 8 | . . . . . 4 4 Artifact . | . . . . . . . Weapon 15 | 2 . . 2 2 7 2 Energy Gun 7 | . . . 2 1 2 2 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 32 | . . . 1 3 15 13 Power 6 | . . . . 1 2 3 Propulsion 7 | . . . 1 . 4 2 Utility 10 | . . . . . 5 5 Weapon 9 | . . . . 2 4 3 Highest Loss Streak 12 | . . . 1 3 11 12 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 7 8 7 6 6 7 Power . | . 1 1 . . . . Propulsion 1 | 1 4 4 2 2 1 . Utility 3 | . . . 1 4 4 5 Weapon 1 | . 2 2 2 . . 1 Tool/Special . | . . . . . . . Unused Backups 12 | . 1 . 5 . 2 4 Power . | . . . . . . . Propulsion 4 | . . . 2 . 2 . Utility 5 | . . . 1 . . 4 Weapon 2 | . 1 . 1 . . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 92 | . 87 100 96 87 92 88 Engine 10 | . 7 . 11 11 14 6 Core 5 | . 6 14 11 1 1 8 Treads 7 | . . . . . 11 13 Wheel 10 | . 28 28 21 22 3 . Device 9 | . 2 14 11 11 13 . Storage 10 | . 14 14 11 11 9 9 Processor 10 | . . . 8 11 15 8 Hackware 1 | . . . . . . 5 Protection 6 | . . . . . 5 20 Energy Gun 9 | . . . 20 11 7 9 Energy Cannon 2 | . . . . 7 3 . Ballistic Gun 6 | . 28 28 1 . . 8 Ballistic Cannon 2 | . . . . . 5 . Peak Build Rating 29 | 6 9 9 14 14 28 29 Average Rating 17 | 4 7 9 13 10 20 25 On Entrance 10 | . 6 9 9 14 10 28 Avg Prop Armor Cover (%) 4 | . . . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 33 | 12 15 15 22 19 33 31 Greatest Support 56 | 20 20 20 20 20 56 40 Greatest Overweight (x) 8 | . . . 2 . 4 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 2 7 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1006 | 228 135 . 99 20 415 109 Remotely . | . . . . . . . Salvage Created 1514 | . 135 . 372 57 664 286 Parts 87 | . 7 . 25 4 36 15 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 3 . 5 4 16 6 Guns 24 | . 3 . 5 3 7 6 Cannons 10 | . . . . 1 9 . Classes Destroyed 10 | . 2 . 5 1 2 . Worker 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 2 | . . . 1 . 1 . Swarmer 8 | . . . . 4 4 . Grunt 17 | . 3 . 4 . 5 5 Duelist 1 | . . . 1 . . . Sentry 5 | . . . . . 4 1 Hunter 3 | . . . . . 3 . Best Kill Streak 5 | . 2 . 4 4 5 4 Combat Bots Only 5 | . 2 . 3 4 5 4 Max Kills in Single Turn 2 | . 1 . 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 424 | . 25 . 14 29 212 144 Missed 125 | . 7 . 4 10 60 44 Hits 299 | . 18 . 10 19 152 100 Melee 2 | . . . 2 . . . Projectile 297 | . 18 . 8 19 152 100 Critical Strikes 10 | . . . . . 5 5 Damage Taken 3965 | . 226 . 190 180 1867 1502 Core 678 | . 50 . 50 17 258 303 Absorbed by Shields 111 | . . . . . 99 12 Redirected to Shielding 214 | . . . . . 20 194 Regen/Repaired (Parts) 22 | . . . . . 22 . Core Remaining (%) 87 | 100 . 80 . 83 . . Volleys Fired 102 | . 17 . 12 13 47 13 Largest 2 | . 2 . 2 2 2 2 Hottest 105 | . 40 . 90 105 105 84 Shots Fired 188 | . 34 . 24 16 92 22 Gun 128 | . 34 . 24 15 33 22 Cannon 60 | . . . . 1 59 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 84 | . 34 . . . 41 9 Thermal 43 | . . . . 1 29 13 Explosive . | . . . . . . . Electromagnetic 61 | . . . 24 15 22 . Robot Hit Streak 10 | . 4 . 10 4 9 6 Robot Miss Streak 7 | . 2 . 1 7 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 105 | . 19 . 15 7 50 14 Core Hits 66 | . 9 . 12 4 30 11 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 9 | . 1 . 1 . 4 3 Burn 2 | . . . . . 1 1 Destroy 3 | . 1 . . . . 2 Blast 2 | . . . . . 2 . Corrupt 2 | . . . 1 . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2013 | . 244 . 308 162 1060 239 Guns 1175 | . 244 . 266 76 350 239 Cannons 728 | . . . . 18 710 . Explosions 110 | . . . 42 68 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 823 | . 244 . . . 465 114 Thermal 525 | . . . 42 86 272 125 Explosive . | . . . . . . . Electromagnetic 665 | . . . 266 76 323 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 . . Average Corruption 1 | . . . 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 1 1 . . Message Errors 1 | . . . 1 . . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 49 | . . . 22 6 21 . Projectiles 21 | . . . . . 21 . Explosions 28 | . . . 22 6 . . Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 69 | . . . 36 33 . . Shots 2 | . . . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 542 | . 14 . 54 22 542 231 Average Temperature 142 | . 4 . 21 8 215 63 Received Heat Transfer 1609 | . 135 . 54 . 637 783 Effects 20 | . . . . . 20 . Shutdowns 5 | . . . . . 5 . Energy Bleed 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 6 | . . . . . 6 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1334 | . . . 50 137 740 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 165 | . 45 12 97 92 151 165 Initial 85 | . . 12 . 36 20 85 Average 48 | . 16 4 33 66 28 139 Influence Increases 987 | . 93 . 190 96 438 170 Destroy 0b10 Robot/C 680 | . 60 . 100 80 320 120 Destroy 0b10 Robot/NC 35 | . 5 . 25 . 5 . Destroy Leader 126 | . 20 . 14 10 82 . Successful Hack 16 | . 8 . . . 8 . Disable Machine 15 | . . . . . 15 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 20 | . . . 6 6 8 . Lose Combat Pursuer 45 | . . . 45 . . . Influence Decreases 862 | . 60 33 95 139 359 176 Entered New Map 158 | . . 21 . 59 32 46 Time Decay 465 | . 60 12 85 50 258 . Lost Part 239 | . . . 10 30 69 130 Squads Dispatched 5 | . 2 . . . 3 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 9 . 11 4 20 12 Peak Tracking Total 7 | . 3 . 4 4 6 7 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . . 2 2 . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 7 | . 2 . 1 . 4 . Terminals 4 | . 2 . . . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 19 | . 8 . 2 . 9 . Successful 8 | . 3 . 1 . 4 . Failed 11 | . 5 . 1 . 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 8 . . . 3 . Fabricators . | . . . . . . . Repair Stations 5 | . . . 2 . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 4 | . 3 . . . 1 . Record 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 1 . 2 . Scan Component 2 | . . . 1 . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 5 | . 2 . . . 3 . Full Trace Events 3 | . 1 . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 1184 | . . . . . 874 310 Sensors 695 | . . . . . 695 . Machine Analysis 1182 | . . . . . 872 310 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2004 | 46 213 56 309 112 921 347 Spaces Moved 1269 | 40 170 70 260 99 468 162 Core 25 | 2 . . . . 6 17 Treads 416 | . . . . . 273 143 Legs 2 | . . . . . . 2 Wheels 826 | 38 170 70 260 99 189 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 160 Average Speed 114 | 78 80 80 85 80 135 179 Slowest Speed 450 | 80 80 80 110 80 250 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 29 29 32 37 31 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . 6 6 7 . Melee . | . . . . . . . Projectile 7 | . . . . . 7 . AOE 12 | . . . 6 6 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1633 | 51 213 69 325 116 664 195 Wait 153 | . 20 . 27 1 100 5 Move 1263 | 39 169 69 259 98 467 162 Hop . | . . . . . . . Pick Up 35 | 6 3 . 7 2 15 2 Fast Attach 21 | 6 1 . 4 . 7 3 Attach 21 | . . . 1 2 13 5 Detach 1 | . . . 1 . . . Swap 13 | . 1 . 3 . 7 2 Drop 23 | . 2 . 11 . 8 2 Fire 102 | . 17 . 12 13 47 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Entered Mines 294 | -10/Mines | Discovered exit to Materials (range 13) 303 | -10/Mines | Build established: Mutant 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 610 | -9/Materials | Discovered new exit (range 6) 625 | -9/Materials | Entered Mines 673 | -9/Mines | Lost 3 parts (1p2w) 675 | -9/Mines | Found a hidden stash of uninstalled traps 727 | -9/Mines | Discovered new exit (range 16) 735 | -9/Mines | Learned Materials machine intel 737 | -9/Mines | Entered Materials 737 | -8/Materials | Evolved 2 slots: Utility x2 738 | -8/Materials | Loaded intel: 55 machine locations 771 | -8/Materials | Repaired Wheel 1483 | -8/Materials | Lost 11 parts (2p2n4u3w) 1645 | -8/Materials | Identified exit to Garrison 1658 | -8/Materials | Entered Garrison 1694 | -8/Garrison | Triggered checkpoint 1731 | -8/Garrison | Garrison Relay disabled 1772 | -8/Garrison | Installed Relay Interface Framework 1878 | -8/Garrison | Triggered checkpoint 1878 | -8/Garrison | Triggered checkpoint 1880 | -8/Garrison | Core integrity fell below 50% 1883 | -8/Garrison | Build established: Scavenger-Mutant 1883 | -8/Garrison | Triggered checkpoint 1920 | -8/Garrison | Core integrity fell below 20% 1934 | -8/Garrison | Triggered checkpoint 2005 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01969_ Slug penetrates Wall. 01970_ Acquired 4 matter. 01972_ Slug penetrates Y-45 Defender. 01972_ Beam Rifle destroyed. 01972_ Gauss Rifle destroyed. 01976_ Acquired 10 matter. 01978_ Acquired 5 matter. 01979_ Y-45 Defender suffers critical hit (Burn). 01979_ Y-45 Defender destroyed. 01981_ Acquired Lgt. Armor Plating. 01987_ Acquired Particle Gun. 01993_ Acquired Aluminum Leg. 01993_ Beam Rifle destroyed. 01998_ Lgt. Nuclear Core melted. 01998_ G-47 Trooper destroyed. 02000_ Acquired 40 matter. 02001_ Critical hit (Burn: +37). 02003_ Lgt. Nuclear Core destroyed. 02004_ Critical hit (Burn: +37). 02004_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? #?? | | ????????????????????????????????# ## #? #?? | | ????????????????????????????????# ## ## ### | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????" # | | ????????????????????????????????# ## ## ### | | ????????????????????????????????# ## ## #?? | | ????????????????????????????????# #?? | | ????????????????????????????????# #?? | | ????????????????????????????????# #?? | | ????????????????????????????????# ## ## #?? | | ????????????????????????????????# ## ## #?? | | ????????????????????????????????#^ ######## #?? | | ????????????????????????????????# ^#??????# #?? | | ????????????????????????????????# #??????# #?? | | ????????????????????????????????# #??????# #?? | | ????????????????????????????????# #??????# ### | | ???????????###################### #??????# | | ??????????? =%* #??????# | | ??????????? ! #??????# | | ??????????? #??????####### | | ??????????????????######%!#######+# #????????????? | | ???????????????????????#=%###?????? #????????????? | | ???????????????????????#!@% ##### # #????????????# | | ???????????????????????# !Y gY # #????????????# | | ???????????????????????# ####### #????????????# | | ???????????????????????# ###?????? #????????????# | | ???????????????????????# #?????????"????????????# | | ???????????????????????# #??????????????????????# | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????T ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 45% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Challenges ------------ None Game ------ Seed ScanAntisysReconstructor Manual? 0 Play Time 00:33:27 Cumulative 17.6 hours Start 2026.02.27 @ 21:50:29 End 2026.02.27 @ 22:40:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c435a2d3-23c8-4d43-91c4-45d2e48f93b5