Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 12:43:38 Player: Beef Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (998) 998 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 3458 Bonus ------- High Alert Combat Kills 45 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 36/100 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Experimental Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (8) ---- Weight Redist. System 0b10 Decoder Chip [Scout] Hacking Drone Bay Heavy Ion Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Airjet > --- UTILITY ---------- Small Storage Unit Experimental Armor Integrity Analyzer Hacking Suite Experimental System Shield > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Hover Unit Weight Redist. System 0b10 Decoder Chip [Scout] Hacking Drone Bay Heavy Ion Cannon Heavy Battle Rifle Improved Grenade Launcher Phasing Sabre [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 52 | 7 12 . 16 3 11 3 Power 8 | 1 4 . 2 . 1 . Engine 8 | 1 4 . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 3 . 6 . 3 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 . . 2 . 1 . Hover 10 | . 3 . 4 . 2 1 Flight . | . . . . . . . Utility 13 | 2 1 . 6 1 3 . Device 5 | 1 1 . 3 . . . Storage 2 | 1 . . 1 . . . Processor 3 | . . . 1 . 2 . Hackware 2 | . . . 1 . 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 16 | 2 4 . 2 2 4 2 Energy Gun 5 | . . . 2 1 2 . Energy Cannon 4 | . 2 . . 1 1 . Ballistic Gun 6 | 2 2 . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 18 | . 3 . 1 6 . 8 Power 4 | . 2 . . 1 . 1 Propulsion 5 | . . . 1 1 . 3 Utility 2 | . . . . 1 . 1 Weapon 7 | . 1 . . 3 . 3 Highest Loss Streak 8 | . 2 . 1 3 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 97 94 96 82 Engine 11 | . 12 14 10 11 10 5 Wheel 2 | . 6 . 5 . . . Hover 20 | . 21 28 16 21 21 11 Device 8 | . 14 14 11 11 3 . Storage 11 | . 14 14 10 11 11 11 Processor 6 | . . . 11 1 7 11 Hackware 11 | . . . 9 11 18 22 Protection 1 | . . . . 9 2 . Energy Gun 9 | . . . 19 16 10 20 Energy Cannon 6 | . 3 28 2 3 8 . Ballistic Gun 6 | . 23 . . . . 1 Naked Turns . | . . . . . . . Heaviest Build 23 | 11 16 16 17 22 23 20 Greatest Support 28 | 20 20 18 28 18 20 14 Greatest Overweight (x) 3 | . 1 . . 1 1 3 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 6 8 5 Class Distribution -------------------- 38% | Scavenger-Mutant 31% | Hacker-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 896 | 294 263 32 178 15 114 . Remotely . | . . . . . . . Salvage Created 1624 | 119 513 . 850 142 . . Parts 116 | 5 34 . 69 8 . . Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 12 . 17 5 . . Guns 26 | . 12 . 10 4 . . Cannons 1 | . . . 1 . . . AOE 6 | . . . 5 1 . . Classes Destroyed 11 | 2 5 . 3 1 . . Worker 1 | . 1 . . . . . Builder 3 | . . . 3 . . . Tunneler 2 | 2 . . . . . . Hauler 3 | . 2 . 1 . . . Recycler 2 | 1 . . 1 . . . Operator 1 | . . . 1 . . . Watcher 5 | . 2 . 3 . . . Swarmer 18 | . 6 . 9 3 . . Grunt 10 | . 6 . 3 1 . . Brawler 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Best Kill Streak 12 | 2 4 . 12 3 . . Combat Bots Only 12 | . 3 . 12 3 . . Max Kills in Single Turn 3 | 1 1 . 3 1 . . Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 227 | . 83 . 37 34 . 73 Missed 77 | . 29 . 20 8 . 20 Damage Taken 2115 | . 600 . 220 551 . 744 Core 579 | . 162 . 56 87 . 274 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 139 | . . . 139 . . . Core Remaining (%) 67 | 100 . 35 . . . . Volleys Fired 140 | 12 70 . 38 13 . 7 Largest 2 | 2 2 . 2 2 . 2 Hottest 162 | 40 40 . 120 101 . 162 Shots Fired 272 | 24 140 . 76 20 . 12 Gun 246 | 24 140 . 52 19 . 11 Cannon 25 | . . . 24 1 . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 166 | 24 140 . . . . 2 Thermal 33 | . . . 24 . . 9 Explosive 1 | . . . . . . 1 Electromagnetic 72 | . . . 52 20 . . Robot Hit Streak 13 | 5 8 . 13 7 . 5 Robot Miss Streak 4 | 2 4 . 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 166 | 15 81 . 50 12 . 8 Core Hits 77 | 6 31 . 31 7 . 2 Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 3 . 2 . . . Destroy 3 | . 3 . . . . . Corrupt 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2463 | 111 769 . 1022 329 . 232 Guns 1693 | 111 769 . 530 163 . 120 Cannons 335 | . . . 316 19 . . Explosions 435 | . . . 176 147 . 112 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 909 | 111 769 . . . . 29 Thermal 730 | . . . 492 147 . 91 Explosive 112 | . . . . . . 112 Electromagnetic 712 | . . . 530 182 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 . Average Corruption 2 | . . . . 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . 1 1 . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 54 | . . . 7 47 . . Projectiles . | . . . . . . . Explosions 54 | . . . 7 47 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . 12 49 . . Shots 2 | . . . 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 349 | . 26 . 349 152 . 162 Average Temperature 51 | . 6 . 63 67 . 56 Received Heat Transfer 300 | . 216 . 60 24 . . Effects 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1214 | . . . 916 150 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 698 | 15 371 90 698 352 . . Initial 205 | . 9 90 35 205 . . Average 264 | 5 191 90 405 288 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 39 | 100 48 100 18 . . . Level 1 37 | . 51 . 23 100 . . Level 2 22 | . . . 58 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 21 . 27 15 . 2 Peak Tracking Total 7 | . 4 . 7 7 . 2 Tactical Retreats 3 | . 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 7 | . 1 . 4 2 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 8 . 5 . . . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 19 . 17 . . . Successful 22 | . 8 . 14 . . . Failed 14 | . 11 . 3 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 11 . 6 . . . Fabricators . | . . . . . . . Repair Stations 12 | . 3 . 9 . . . Recycling Units 7 | . 5 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . 4 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 1 . 8 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 4 | . 2 . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 6 . 3 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 110 | . . . 110 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2654 | 94 636 82 591 109 1083 59 Spaces Moved 2181 | 60 588 132 403 71 908 19 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 180 | 59 106 . 11 . 4 . Hover 2000 | . 482 132 392 71 904 19 Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 56 56 56 116 Average Speed 86 | 79 65 56 56 79 115 178 Slowest Speed 240 | 80 125 56 85 120 120 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 80 29 34 14 81 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . 7 12 . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . . 7 12 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2718 | 83 721 141 693 103 945 32 Wait 255 | 1 28 4 203 16 . 3 Move 2175 | 59 587 131 402 70 907 19 Hop . | . . . . . . . Pick Up 50 | 4 12 3 17 1 13 . Fast Attach 21 | 7 5 . 4 . 5 . Attach 16 | . 2 . 5 3 3 3 Detach 4 | . . . 3 . 1 . Swap 15 | . 5 . 7 . 3 . Drop 42 | . 12 3 14 . 13 . Fire 140 | 12 70 . 38 13 . 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 9) 350 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Core integrity fell below 50% 494 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Entered Mines 735 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 794 | -10/Mines | Discovered new exit (range 5) 803 | -10/Mines | Identified exit to Materials 813 | -10/Mines | Entered Materials 813 | -9/Materials | Evolved 2 slots: Utility x2 1015 | -9/Materials | Build established: Scavenger-Mutant 1123 | -9/Materials | Destroyed 12 combat bots 1225 | -9/Materials | Repaired Hover Unit 1252 | -9/Materials | Repaired Ion Engine 1279 | -9/Materials | Repaired Sml. Storage Unit 1320 | -9/Materials | Repaired Weight Redist. System 1352 | -9/Materials | Discovered new exit (range 7) 1355 | -9/Materials | Identified exit to Mines 1404 | -9/Materials | Entered Mines 1466 | -9/Mines | Discovered new exit (range 11) 1489 | -9/Mines | Assembled infested the area 1494 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1506 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1513 | -9/Mines | Entered Zion 1544 | -7/Zion | Lost 3 parts (1p1n1w) 1557 | -7/Zion | System corruption cleaned by Quarantine Array 1659 | -7/Zion | Found CR-A16's Pointy Stick 1808 | -7/Zion | Found Prototype Processor 1808 | -7/Zion | Identified Exp. Terrain Scan Processor 1815 | -7/Zion | Found Prototype Hackware 1815 | -7/Zion | Identified Exp. System Shield 1826 | -7/Zion | Found Prototype Processor 1826 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2129 | -7/Zion | Build established: Hacker-Mutant 2175 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2301 | -7/Zion | Given the Hacking Drone Bay 2304 | -7/Zion | Found Prototype Device 2587 | -7/Zion | Discovered new exit (range 8) 2596 | -7/Zion | Entered Proximity Caves 2621 | -6/Proximity Caves | Core integrity fell below 50% 2647 | -6/Proximity Caves | Core integrity fell below 20% 2655 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02623_ Slug penetrates Wall. 02633_ Penetrated by Slug. 02638_ Slug penetrates Wall. 02640_ Slug penetrates H-66 Slayer. 02640_ Penetrated by Slug. 02641_ Slug penetrates Wall. 02646_ Penetrated by Slug. 02646_ Hvy. Beamcaster destroyed. 02646_ Penetrated by Slug. 02646_ Hover Unit destroyed. 02646_ Penetrated by Slug. 02649_ Slug penetrates Wall. 02649_ Penetrated by Slug. 02649_ Imp. Grenade Launcher destroyed. 02650_ Destroyed Phase Shifter. 02652_ Penetrated by Slug. 02652_ Exp. System Shield destroyed. 02653_ Penetrated by Slug. 02653_ Hvy. Beamcaster destroyed. 02653_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? #????####?????????????????? | | ?????????????????????? #??# ?????????????????? | | ????????????????????? ### ?????????????????? | | ????????????????????? ?????????????????? | | ????????????????????? ?????????????????? | | ???????????????????? ##??###??????????? | | ??????????????????????# #### ##?????????? | | ?????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# ##????????? | | ??????????????????????????## ##???????? | | ?????????????????????###???## #???????? | | ?????????????????????# #???### #???????? | | ?????????????????????# ### #???????? | | ???????????????????### @ h ## #???????? | | ???????????????????# h #######???????? | | ??????????????????# #?????????????? | | ??????????????????# #### #????????????? | | ??????????????????## #????##########????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 53 Armor Integrity Analysis 50 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialPhasingBlaster Manual? 0 Play Time 00:27:19 Cumulative 16.7 hours Start 2024.05.24 @ 12:17:09 End 2024.05.24 @ 12:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 102af026-87e4-4067-94c3-dd1f5f586367