Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 09:12:14 Player: Alexis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1709) 1709 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 6353 Bonus ------- Pacifist 200 Follower Combat Kills 272 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 69/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (4) ---- Micro Nuclear Core Medium Treads Small Battery (100) Core Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Improved ECM Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Slug Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Micro Nuclear Core Small Battery Core Analyzer Heavy Riot Gun Remote Datajack Powered Hammer [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved ECM Suite Storage Small Storage Unit Processor Seismic Analyzer Weapon Bore Cannon Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 1 | . . 1 . . . . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 70 | 7 2 8 16 9 8 1 2 10 7 Power 11 | 1 . 2 1 1 1 . 2 2 1 Engine 9 | 1 . 2 1 1 . . 1 2 1 Core 2 | . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 6 4 3 . . . 4 Treads 14 | 2 . . 2 3 3 . . . 4 Leg 5 | . . . 4 1 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 7 | 1 1 2 1 . . 1 . 1 . Device 4 | . . 2 1 . . . . 1 . Storage 2 | 1 . . . . . 1 . . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 3 1 4 8 4 4 . . 7 2 Energy Gun 14 | 1 . 2 5 3 . . . 2 1 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 7 | 2 . 2 1 . 1 . . 1 . Ballistic Cannon 5 | . . . . . 2 . . 3 . Launcher 3 | . . . 1 . 1 . . 1 . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . Parts Lost 27 | . . 2 2 3 2 . 4 . 14 Power 3 | . . . . 1 . . . . 2 Propulsion 6 | . . . . . . . 2 . 4 Utility 5 | . . . . . 1 . 1 . 3 Weapon 13 | . . 2 2 2 1 . 1 . 5 Highest Loss Streak 14 | . . 2 1 2 2 . 3 . 14 Average Slot Usage (%) 88 | . 95 89 99 88 95 93 72 81 95 Engine 8 | . 14 11 11 15 7 7 7 7 6 Core 4 | . . . . . 6 7 7 7 6 Treads 18 | . 28 22 5 2 29 30 16 15 28 Leg 3 | . . . 16 18 . . . . . Device 11 | . . 4 14 18 12 7 7 13 14 Storage 8 | . 14 11 11 9 7 8 8 7 6 Processor 2 | . 10 11 7 . . . . . . Energy Gun 6 | . 10 9 12 14 6 . . 5 6 Ballistic Gun 5 | . 14 12 9 . 1 7 7 2 . Ballistic Cannon 10 | . . . . . 13 15 8 16 22 Launcher 3 | . . . . 9 6 7 7 3 . Impact Weapon 1 | . . . 10 2 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 12 14 21 31 40 47 45 45 47 51 Greatest Support 104 | 40 40 40 40 48 96 96 76 56 104 Greatest Overweight (x) 2 | . . . 2 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 5 Most Carried 6 | 3 5 6 6 6 6 6 6 6 6 Average Carried 5 | 1 3 4 5 5 5 5 5 6 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 3 5 5 6 6 6 5 6 6 4 Class Distribution -------------------- 45% | Gunner 27% | Derelict-Gunner 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1598 | 62 . 371 317 145 41 19 294 20 329 Remotely . | . . . . . . . . . . Salvage Created 1810 | . . 395 364 466 114 . 68 . 403 Parts 103 | . . 24 24 19 7 . 6 . 23 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 5 2 29 Prevented 5 | . . . . . . 1 . . 4 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | . . 13 11 7 4 . 5 . 12 Melee 3 | . . . . . . . . . 3 Guns 29 | . . 10 10 4 1 . 2 . 2 Cannons 15 | . . 3 . . 3 . 2 . 7 AOE 5 | . . . 1 3 . . 1 . . Classes Destroyed 8 | . . 3 1 2 1 . 1 . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . Swarmer 27 | . . 7 6 . 3 . 4 . 7 Grunt 14 | . . 5 2 3 . . . . 4 Duelist 2 | . . . 1 1 . . . . . Sentry 7 | . . 1 2 2 1 . . . 1 Hunter 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 5 | . . 5 4 3 3 . 3 . 5 Combat Bots Only 5 | . . 5 4 3 3 . 3 . 5 Max Kills in Single Turn 2 | . . 2 2 2 1 . 1 . 1 Gunslinging 1 | . . 1 1 . . . . . . Exploded 1 | . . . 1 1 . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 5359 | . . 467 580 536 283 94 749 . 2650 Core 948 | . . 39 132 66 1 17 108 . 585 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 100 . 57 88 . . . . . Volleys Fired 131 | . . 35 28 18 8 . 15 . 27 Largest 4 | . . 3 3 3 4 . 4 . 4 Hottest 243 | . . 123 99 159 169 . 158 . 243 Shots Fired 303 | . . 79 58 37 26 . 48 . 55 Gun 179 | . . 63 58 25 9 . 15 . 9 Cannon 106 | . . 16 . . 16 . 28 . 46 Launcher 18 | . . . . 12 1 . 5 . . Special . | . . . . . . . . . . Kinetic 182 | . . 37 36 . 20 . 43 . 46 Thermal 61 | . . 42 3 9 . . . . 7 Explosive 6 | . . . . . 1 . 5 . . Electromagnetic 54 | . . . 19 28 5 . . . 2 Robot Hit Streak 12 | . . 12 9 11 5 . 11 . 8 Robot Miss Streak 4 | . . 2 4 4 3 . 3 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 3 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 187 | . . 57 36 26 13 . 27 . 28 Core Hits 88 | . . 20 16 16 8 . 10 . 18 Critical Hits 9 | . . . . . 1 . . . 8 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . 1 . . . 6 Melee Attacks 7 | . . . 1 . . . . . 6 Impact 7 | . . . 1 . . . . . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3850 | . . 682 510 795 201 . 745 . 917 Guns 1700 | . . 524 434 327 77 . 181 . 157 Cannons 1225 | . . 158 . . 105 . 320 . 642 Explosions 791 | . . . 60 468 19 . 244 . . Melee 123 | . . . 16 . . . . . 107 Ramming 11 | . . . . . . . . . 11 Kinetic 1778 | . . 279 225 . 131 . 501 . 642 Thermal 800 | . . 403 74 205 . . . . 118 Explosive 263 | . . . . . 19 . 244 . . Electromagnetic 875 | . . . 195 590 51 . . . 39 Impact 123 | . . . 16 . . . . . 107 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 47 | . . . . 15 . . 16 . 16 Projectiles 32 | . . . . . . . 16 . 16 Explosions 15 | . . . . 15 . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . 1 . . . 1 . 4 Impact 1 | . . . 1 . . . . . . Kinetic 5 | . . . . . . . 1 . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . 37 . 5 . . . . Shots 2 | . . . 1 . 1 . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 448 | . . 371 146 447 327 . 315 . 448 Average Temperature 134 | . . 116 60 124 147 . 137 . 205 Received Heat Transfer 1062 | . . 174 132 243 72 . 63 . 378 Effects 18 | . . 2 . 5 . . 1 . 10 Shutdowns 7 | . . 1 . 2 . . . . 4 Energy Bleed 2 | . . . . . . . 1 . 1 Interference 7 | . . . . 3 . . . . 4 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1374 | . . 917 87 185 . . . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 258 | . 39 254 244 258 176 . . . . Initial 116 | . . 16 99 3 116 . . . . Average 112 | . 20 79 151 167 105 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 86 | 100 100 89 92 35 100 . . . . Level 1 13 | . . 10 7 64 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 1 2 . . . . . Investigation 2 | . . 1 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . . 5 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 2 22 12 18 8 5 9 . 32 Peak Tracking Total 12 | . 2 6 4 4 3 4 4 . 12 Tactical Retreats 17 | . . 3 1 7 1 1 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . 1 2 . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 10 | . 1 2 2 . 3 2 . . . Terminals 6 | . 1 2 . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 28 | . 2 3 2 . 12 9 . . . Successful 23 | . 2 3 2 . 7 9 . . . Failed 5 | . . . . . 5 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 17 | . 2 3 . . 12 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 2 3 2 . 7 9 . . . Record 13 | . . . . . 5 8 . . . Part Schematic 1 | . . . . . 1 . . . . Open Door 3 | . . . 2 . . 1 . . . Emergency Access Points 2 | . . 2 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 2 . . 3 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 150 | . . . . . . . . 150 150 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 21 Total Damage 906 | . . . . . . . . . 906 Kills 8 | . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 6597 | 75 176 744 850 356 531 457 605 2098 705 Spaces Moved 3505 | 41 107 264 472 111 280 218 347 1299 366 Core 11 | 5 . . . . . . . . 6 Treads 3030 | 36 107 264 97 22 280 218 347 1299 360 Legs 464 | . . . 375 89 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 150 160 160 160 160 50 Average Speed 158 | 146 160 160 150 151 160 160 160 160 161 Slowest Speed 180 | 160 160 160 180 160 160 160 160 160 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 23 29 94 14 6 44 58 87 35 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . 1 1 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 101 | . . . 7 11 17 . 46 . 20 Melee . | . . . . . . . . . . Projectile 36 | . . . . . 6 . 10 . 20 AOE 65 | . . . 7 11 11 . 36 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 4294 | 56 111 526 561 262 346 326 365 1320 421 Wait 500 | . . 211 16 117 38 108 . 4 6 Move 3496 | 40 106 263 471 110 279 217 346 1298 366 Hop . | . . . . . . . . . . Pick Up 46 | 9 3 4 14 6 8 . 1 . 1 Fast Attach 15 | . . 3 3 . . . . 6 3 Attach 23 | 6 1 2 1 6 4 1 . . 2 Detach . | . . . . . . . . . . Swap 32 | 1 1 3 12 3 4 . 2 4 2 Drop 39 | . . 5 15 2 5 . 1 8 3 Fire 131 | . . 35 28 18 8 . 15 . 27 Melee 7 | . . . 1 . . . . . 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 304 | -9/Materials | Build established: Mutant 651 | -9/Materials | Build established: Gunner 980 | -9/Materials | Discovered new exit (range 11) 996 | -9/Materials | Entered Mines 1362 | -9/Mines | Build established: Mutant 1488 | -9/Mines | Identified exit to Materials 1519 | -9/Mines | Discovered exit to Materials (range 10) 1552 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1787 | -9/Mines | Met a Derelict shopkeep closing up shop 1846 | -9/Mines | Entered Materials 1846 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2178 | -8/Materials | Discovered new exit (range 16) 2202 | -8/Materials | Entered Factory 2202 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2498 | -7/Factory | Build established: Gunner 2639 | -7/Factory | Discovered new exit (range 7) 2733 | -7/Factory | Entered Lower Caves 2796 | -7/Lower Caves | Learned Factory stockpile data 2998 | -7/Lower Caves | Learned 8 Factory zone layouts 2998 | -7/Lower Caves | Learned Armory stockpile data 2998 | -7/Lower Caves | Learned Factory security intel 2998 | -7/Lower Caves | Learned Armory security intel 2998 | -7/Lower Caves | Learned Factory terminal intel 3166 | -7/Lower Caves | Discovered new exit (range 6) 3190 | -7/Lower Caves | Entered another Lower Caves area 3254 | -7/Lower Caves | Spotted B-75 Beast 3275 | -7/Lower Caves | Destroyed B-75 Beast 3306 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3769 | -7/Lower Caves | Discovered new exit (range 16) 3795 | -7/Lower Caves | Entered Zion 3856 | -7/Zion | Discovered new exit (range 15) 4121 | -7/Zion | Learned location of Warlord (-5) 4303 | -7/Zion | Given the Hacking Drone Bay 4303 | -7/Zion | Found Prototype Device 4303 | -7/Zion | Identified Hacking Drone Bay 4414 | -7/Zion | Imprinted 4417 | -7/Zion | Declared Zion's savior 4957 | -7/Zion | Build established: Derelict-Gunner 5816 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5893 | -7/Zion | Entered Proximity Caves 5893 | -6/Proximity Caves | Accompanied by 4 allies 6504 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6585 | -6/Proximity Caves | Core integrity fell below 50% 6594 | -6/Proximity Caves | Core integrity fell below 20% 6598 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slammed into G-50 Soldier. Autogun fries itself beyond repair. Slammed into G-50 Soldier. Arm. Treads destroyed. Lgt. Angular Momentum Engine destroyed. Slammed into G-50 Soldier. Acquired 13 matter. Slug Cannon destroyed. G-50 Soldier destroyed. Acquired 63 matter. Hacking Drone Bay destroyed. Arm. Treads destroyed. Hvy. Riot Gun destroyed. Arm. Treads destroyed. Adv. Heat Sink fries itself beyond repair. Sml. Storage Unit destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? #??????????????????????????????????? | | ??????????? #?????####?????????????????????????? | | ???????????# #?????# ?????????????????????????? | | ??????????## ##????# ?????????????????????????? | | ??????????# ####?" #???##++#####?????????????? | | ???????##?? ? ## #??? """"""???????????? | | ???????# ?? ?? # #??" ""#??????????? | | ???????# ?## #???#" #"" "#??????????? | | ???????# #" ##???# #=% T#??????????? | | #######?# #" "#??## # @ #??????????? | | #?##""" #??#; ; """"" +??????????? | | ##### #?#""" % ##### #s " " +??????????? | | ????# #?#" % #"## / =% #??????????? | | ????# #?# = #"# gs # "???????????? | | ????# #?#" % *%=%# ss #??????????????? | | ????# #?##" ! ## ## #??????????????? | | ????# #####" % [# # #??????????????? | | ????# #### " #? #??????????????? | | ???## ## "*[[ " %#?? #??????????????? | | ???# #####%! ######;#//##??????????????? | | ???##! #?##| * = %% ?????????? | | ????#%! ### " %*= ?????????? | | ????# "%" # ## #???????????? | | ???# #######"" #?# #???????????? | | ########?????### #?? #???????????? | | % #?????????????? ??? #???????????? | | ##?????????????? ??## ## #???????????? | | ??????????????? ##??? #?? ##???????????? | | #??????????????? "#?????? #????????????????? | | ## ???????????????? #???????? ????????????????? | | ?# ???????????????# ?????????? ???????????????? | | ?# ???????????????# ?????????? ??????????????? | | ? ???????????????# ??????????? ???????????????? | | ? ??????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 27 Energy Capacity 460 Matter Stores 304 Matter Capacity 450 Sight Range 16 Terrain Scan Density 60 ECM Strength 2 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed SwarmMappingScreen Manual? 0 Play Time 01:02:32 Cumulative 12.1 hours Start 2020.09.28 @ 07:58:15 End 2020.09.28 @ 09:12:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 14 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a793cfa4-0562-457f-b962-eaf6ad4c9862