Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 16:05:07

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1542)     1542
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4157

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             314/700
Matter                     33/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (180) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Wheel
>          --- UTILITY (6) ------
           Huge Storage Unit
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Ion Engine
   Armored Treads
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Matter Pod (0)
           Signal Interpreter
           Signal Interpreter
  Improved Signal Interpreter
           Transmission Jammer
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Cannon
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Huge Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
           Structural Scanner
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Light Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
   Armored Treads
   Armored Wheel
   Armored Wheel
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Matter Pod
           Signal Interpreter
           Signal Interpreter
  Improved Signal Interpreter
           Transmission Jammer
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Tractor Beam
  Improved Light Cannon
           Assault Cannon
           Missile Launcher
           Concussive RPG
           Concussive RPG
     Heavy Rocket Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             47   | .   9   8   9   21  
  Power                    3    | .   1   1   1   .   
    Engine                 3    | .   1   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | .   3   6   4   5   
    Treads                 12   | .   3   4   3   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | .   .   2   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | .   3   1   3   6   
    Device                 7    | .   1   1   2   3   
    Storage                2    | .   2   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   2   .   1   10  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       9    | .   2   .   1   6   
    Launcher               4    | .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 20   | .   .   1   1   18  
  Power                    2    | .   .   1   .   1   
  Propulsion               7    | .   .   .   1   6   
  Utility                  6    | .   .   .   .   6   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      17   | .   .   1   1   17  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 98  87  
  Engine                   10   | .   14  11  9   6   
  Treads                   21   | .   27  22  18  14  
  Wheel                    10   | .   .   22  17  8   
  Device                   16   | .   13  11  17  23  
  Storage                  10   | .   14  11  9   7   
  Protection               2    | .   .   .   8   6   
  Energy Gun               4    | .   13  .   .   .   
  Ballistic Cannon         16   | .   14  22  18  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 11  94  94  101 105 
  Greatest Support         40   | 20  40  22  24  40  
  Greatest Overweight (x)  6    | .   2   4   4   6   
  Average Overweight (x)   2    | .   .   4   4   3   
Largest Inventory Capacity 25   | .   25  25  25  25  
  Average Capacity         22   | .   17  25  25  25  
  Most Carried             25   | .   15  25  25  25  
  Average Carried          20   | .   13  23  24  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   15  25  25  15  

 Class Distribution 
--------------------
 66% | Mutant
 24% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1714 | 199 337 342 420 416 
  Remotely                 157  | .   .   .   .   157 
Salvage Created            1584 | .   411 570 191 412 
  Parts                    95   | .   19  38  19  19  
Haulers Intercepted        4    | .   2   .   1   1   
Recyclers Shooed           7    | .   2   .   .   5   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  41   | .   11  13  8   9   
  Guns                     7    | .   7   .   .   .   
  Cannons                  31   | .   4   13  8   6   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          13   | .   4   4   .   5   
  Worker                   2    | .   .   .   .   2   
  Builder                  2    | .   .   1   .   1   
  Hauler                   4    | .   2   .   1   1   
  Recycler                 4    | .   1   1   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  12   | .   6   .   3   3   
  Grunt                    16   | .   5   6   3   2   
  Brawler                  2    | .   .   1   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   8    | .   .   6   2   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           12   | .   4   6   3   12  
  Combat Bots Only         5    | .   3   5   3   4   
Max Kills in Single Turn   3    | .   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3645 | .    223  263  520  2639 
  Core                     458  | .    17   36   19   386  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  93   91   96   .    
Volleys Fired              147  | .    34   34   35   44   
  Largest                  2    | .    2    2    2    2    
  Hottest                  92   | .    80   78   83   92   
Shots Fired                286  | .    68   68   70   80   
  Gun                      42   | .    42   .    .    .    
  Cannon                   231  | .    26   68   70   67   
  Launcher                 13   | .    .    .    .    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  231  | .    26   68   70   67   
  Thermal                  21   | .    21   .    .    .    
  Explosive                13   | .    .    .    .    13   
  Electromagnetic          21   | .    21   .    .    .    
  Robot Hit Streak         10   | .    5    9    10   6    
  Robot Miss Streak        6    | .    3    6    5    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           141  | .    38   31   37   35   
  Core Hits                86   | .    19   18   12   37   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    .    3    2    2    
    Blast                  7    | .    .    3    2    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4591 | .    687  712  872  2320 
  Guns                     287  | .    287  .    .    .    
  Cannons                  2800 | .    400  712  872  816  
  Explosions               1477 | .    .    .    .    1477 
  Melee                    .    | .    .    .    .    .    
  Ramming                  27   | .    .    .    .    27   
  Kinetic                  2770 | .    400  712  872  786  
  Thermal                  166  | .    166  .    .    .    
  Explosive                1477 | .    .    .    .    1477 
  Electromagnetic          121  | .    121  .    .    .    
  Impact                   30   | .    .    .    .    30   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    15   
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    .    .    .    18   
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    4    
    Data Loss (minor)      4    | .    .    .    .    4    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            84   | .    9    .    12   63   
  Projectiles              39   | .    9    .    12   18   
  Explosions               45   | .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 16   | .    1    1    6    8    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  15   | .    1    1    6    7    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      306  | .    .    .    .    306  
  Shots                    9    | .    .    .    .    9    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        245  | .    180  156  32   245  
  Average Temperature      54   | .    64   43   20   65   
  Received Heat Transfer   636  | .    54   138  243  201  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         350  | .    350  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             399  | .   167 353 399 231 
  Initial                  143  | .   .   40  143 111 
  Average                  146  | .   72  250 247 99  
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         71   | .   100 28  27  97  
  Level 1                  28   | .   .   71  72  2   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   2   
  Investigation            1    | .   .   1   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | .   25  18  12  28  
  Peak Tracking Total      13   | .   4   4   4   13  
  Tactical Retreats        4    | .   1   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          5    | .   .   .   2   3   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          17   | .   6   4   1   6   
  Terminals                14   | .   6   4   1   3   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   13  13  3   10  
  Successful               19   | .   7   5   1   6   
  Failed                   20   | .   6   8   2   4   
    Catastrophic           4    | .   1   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   27   | .   11  7   1   8   
  Terminals                33   | .   13  13  3   4   
  Fabricators              6    | .   .   .   .   6   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   5   3   1   1   
  Robot Analysis           4    | .   3   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Alert Level              2    | .   .   .   1   1   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   2   2   .   3   
  Terminals                5    | .   2   2   .   1   
    Track                  3    | .   2   1   .   .   
    Botnet                 2    | .   .   1   .   1   
  Fabricators              2    | .   .   .   .   2   
    Fabnet                 2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   5   3   1   5   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   84   | .   .   .   .   84  
  Total Part Build Rating  8    | .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       4    | .   3   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3265 | .    1177 799  443  846  
Spaces Moved               1682 | 1    557  453  210  461  
  Core                     .    | .    .    .    .    .    
  Treads                   544  | .    543  .    .    1    
  Legs                     15   | 1    14   .    .    .    
  Wheels                   1123 | .    .    453  210  460  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  145  145  135  
  Average Speed            159  | 120  185  145  149  145  
  Slowest Speed            320  | 120  320  145  150  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 2    87   38   21   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    .    1    1    
Terrain Destroyed          118  | .    1    5    26   86   
  Melee                    .    | .    .    .    .    .    
  Projectile               25   | .    1    5    12   7    
  AOE                      93   | .    .    .    14   79   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2011 | .   640 536 276 559 
  Wait                     43   | .   16  2   10  15  
  Move                     1678 | .   556 452 209 461 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  45   | .   13  23  4   5   
  Fast Attach              13   | .   4   2   2   5   
  Attach                   14   | .   .   2   1   11  
  Detach                   2    | .   2   .   .   .   
  Swap                     22   | .   5   5   6   6   
  Drop                     46   | .   10  16  9   11  
  Fire                     147  | .   34  34  35  44  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  552 | -10/Materials | Discovered new exit (range 15)
  919 | -10/Materials | Discovered new exit (range 9)
 1085 | -10/Materials | Discovered new exit (range 15)
 1178 | -10/Materials | Entered another Materials area
 1178 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1256 | -9/Materials  | Discovered new exit (range 10)
 1530 | -9/Materials  | Discovered new exit (range 16)
 1821 | -9/Materials  | Discovered new exit (range 5)
 1943 | -9/Materials  | Identified exit to Mines
 1943 | -9/Materials  | Identified exit to Storage
 1977 | -9/Materials  | Entered another Materials area
 1977 | -8/Materials  | Evolved 2 slots: Utility x2
 2371 | -8/Materials  | Build established: Scavenger-Mutant
 2411 | -8/Materials  | Discovered new exit (range 3)
 2420 | -8/Materials  | Entered Factory
 2420 | -7/Factory    | Evolved 2 slots: Utility x2
 2916 | -7/Factory    | Fabricated Spear?
 3174 | -7/Factory    | Cargo convoy interrupted
 3222 | -7/Factory    | System corruption reached 10%
 3253 | -7/Factory    | Core integrity fell below 50%
 3266 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03216_ The unstable cave ceiling collapses. <x2>
03216_ Penetrated by Slug.
03218_ P-60 Hacker resets I-36 Angel, system corruption cleaned.
03223_ Slug penetrates R-06 Scavenger.
03223_ R-06 Scavenger destroyed.
03226_ Penetrated by Slug.
03227_ Lgt. Treads destroyed.
03229_ R-06 Scavenger collects Wheel.
03229_ Assault Cannon destroyed.
03230_ U-05 Engineer builds a Wall.
03231_ The unstable cave ceiling collapses. <x2>
03232_ R-06 Scavenger collects Sml. Storage Unit.
03233_ System corrupted: Energy discharge (-18).
03236_ R-06 Scavenger collects Lgt. Ion Engine.
03248_ System corrupted: Matter fused (-8).
03252_ Assault Cannon destroyed.
03254_ ALERT: Rogue bot located, Programmers report to Factory Zone 9W.
03264_ Arm. Wheel destroyed.
03264_ Lgt. Treads destroyed.
03266_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|  ??  !]     ###########?????##??#?###??########### |
|   "  !]     #     [    ?????????##?############### |
|      !      #          ? #???#####?#??####[!    ## |
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|      ! ^    #  !  """""" ###?????##??#####      ## |
|             #     """""" ####?############      ## |
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| ????? #                k  #%     """"  ###?###     |
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| ????????????????????????  ???            #         |
| ?????????????????????????????                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Spear | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonMassBeam
  Manual?         0
Play Time         00:23:52
  Cumulative      311.7 hours
  Start           2022.06.10 @ 15:40:11
  End             2022.06.10 @ 16:05:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          391
  Rogue           390
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           5/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          81
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae158daa-3b84-42c8-932e-8ed3da1c0f53