Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 18:44:27 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (157) 785 Value Destroyed (4783) 4783 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (6000) 6000 TOTAL SCORE: 18008 Bonus ------- High Alert Combat Kills 904 Follower Combat Kills 3876 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1428 Friendly Fire -1208 Cogmind --------- Core Integrity 74/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Fission Core High-capacity Storage Unit Advanced Sensor Array Power Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding > --- WEAPON ----------- Improved Heavy Machine Gun KE Penetrator KE Penetrator Heavy Autocannon > --- INVENTORY -------- Light Fission Core High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Advanced Targeting Computer Layered Medium Armor Plating Medium Reactive Plating Improved Thermal Shield Advanced System Shield Guided Missile Launcher Katana Power Sword [Rating: 73] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . 2 . . . 2 . . 4 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 7 | . . 1 . . . 1 . . 3 . . . . 2 . . . Weapon 3 | . . 1 . . . 1 . . 1 . . . . . . . . Parts Attached 288 | 5 7 33 6 . 1 13 28 1 26 15 4 2 23 69 22 5 28 Power 21 | . 2 4 . . . . 1 . . 1 . . 1 4 1 1 6 Engine 8 | . 1 3 . . . . 1 . . . . . 1 1 . . 1 Core 12 | . 1 1 . . . . . . . . . . . 3 1 1 5 Reactor 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 38 | 2 1 9 3 . 1 3 4 . 3 2 . . . 9 1 . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 38 | 2 1 9 3 . 1 3 4 . 3 2 . . . 9 1 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 132 | 1 3 9 2 . . 3 11 1 13 6 2 1 12 40 12 4 12 Device 57 | . 1 . . . . . 6 . 5 3 1 1 5 20 8 2 5 Storage 8 | 1 . 2 1 . . . . . . . . . . 3 . . 1 Processor 11 | . . 3 . . . 2 . 1 3 . . . 1 . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 55 | . 2 4 1 . . 1 5 . 5 3 1 . 6 17 4 2 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 97 | 2 1 11 1 . . 7 12 . 10 6 2 1 10 16 8 . 10 Energy Gun 3 | 1 . 2 . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . 1 . . . 1 . . . 1 2 . 2 Ballistic Gun 39 | 1 1 9 1 . . 5 6 . 6 1 . . 2 4 . . 3 Ballistic Cannon 11 | . . . . . . 1 2 . 1 2 1 . . 1 1 . 2 Launcher 11 | . . . . . . . . . . 2 1 . 3 2 . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . 1 4 4 . . Piercing Weapon 17 | . . . . . . . 4 . 3 . . 1 4 4 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . 3 . 1 . . . . . . . 3 Parts Lost 24 | . . 2 . . . . 1 . 4 . . . . 1 2 . 14 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 8 | . . 1 . . . . 1 . 2 . . . . 1 1 . 2 Utility 4 | . . 1 . . . . . . 1 . . . . . . . 2 Weapon 11 | . . . . . . . . . 1 . . . . . 1 . 9 Highest Loss Streak 8 | . . 1 . . . . 1 . 3 . . . . 1 2 . 8 Average Slot Usage (%) 99 | . 95 99 100 100 100 99 99 100 99 100 100 100 99 99 99 100 98 Engine 4 | . 2 9 11 11 11 9 9 9 6 3 . . 3 1 2 . . Core 1 | . 10 1 . . . . . . . . . . . 3 2 5 4 Wheel 14 | . 28 21 22 22 22 18 18 18 13 13 13 13 13 10 11 11 10 Device 6 | . 1 . . . . . 5 8 4 5 5 11 7 8 9 10 9 Storage 16 | . 14 11 18 22 22 18 18 18 13 13 13 13 13 17 17 17 16 Processor 16 | . . 6 . . . 8 9 9 24 26 26 20 23 23 23 23 23 Protection 4 | . 8 14 14 11 11 9 2 . 3 . . . 1 1 1 . 1 Energy Cannon 2 | . . . . . . 3 . . . 4 6 6 6 4 . . . Ballistic Gun 19 | . 17 25 33 33 33 30 29 36 25 23 23 13 13 8 11 11 10 Ballistic Cannon 3 | . . . . . . 1 2 . 3 4 2 6 6 4 4 5 4 Slashing Weapon 2 | . . . . . . . . . . . . . 1 4 8 11 9 Piercing Weapon 1 | . . . . . . . 3 . 2 . . 5 3 3 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 8 14 35 50 50 50 75 73 53 63 72 89 70 93 129 122 96 142 Greatest Support 22 | 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 Greatest Overweight (x) 11 | . . 1 2 2 2 3 5 2 3 3 4 3 4 6 6 4 11 Average Overweight (x) 2 | . . . 1 2 2 2 2 2 2 2 3 3 3 4 4 4 4 Largest Inventory Capacity 20 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 20 20 20 20 Average Capacity 16 | 5 6 7 14 16 16 16 16 16 16 16 16 16 16 19 20 20 19 Most Carried 20 | 5 6 10 14 14 15 16 16 16 16 16 16 16 16 20 20 20 20 Average Carried 15 | 2 4 7 11 12 14 15 15 15 14 15 15 15 16 19 19 20 19 Final Capacity 20 | 6 6 10 16 16 16 16 16 16 16 16 16 16 16 20 20 20 4 Final Carried 20 | 5 5 9 12 14 15 16 16 16 16 15 16 16 16 19 20 20 4 Class Distribution -------------------- 29% | Hauler-Assassin 15% | Gunner 9% | Scavenger-Tank 7% | Scavenger-Gunner 7% | Assassin 6% | Hauler-Mutant 5% | Mutant 4% | Commander-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Warlord Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 6787 | 244 150 944 268 40 64 667 614 64 507 437 156 100 501 1300 337 50 344 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5628 | . 302 762 93 . 84 814 708 59 538 234 63 . 310 753 292 . 616 Parts 326 | . 20 63 12 . 4 58 45 1 24 4 5 . 15 35 10 . 30 Haulers Intercepted 6 | . 2 1 . . . . 2 . 1 . . . . . . . . Recyclers Shooed 7 | . . 2 . . . 1 2 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . . . . . 13 4 . 15 . 18 5 65 Prevented 28 | . . . . . . . . . . 1 . . 1 . . . 26 Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 103 | . 4 10 2 . 1 16 10 . 5 6 4 . 10 15 6 . 14 Melee 3 | . . . . . . . . . . . . . . 1 2 . . Guns 51 | . 2 8 2 . 1 11 8 . 4 2 . . 2 7 2 . 2 Cannons 20 | . . . . . . 5 2 . 1 . 2 . 1 3 2 . 4 AOE 29 | . 2 2 . . . . . . . 4 2 . 7 4 . . 8 Classes Destroyed 16 | . 4 4 1 . 1 1 . . 1 . . . 1 . . . 3 Worker 16 | . 2 6 1 . 1 . 2 . 3 . . . . 1 . . . Builder 9 | . 1 . . . . 2 3 . 2 . . . . 1 . . . Tunneler 4 | . . . 2 . 1 1 . . . . . . . . . . . Hauler 6 | . 2 1 . . . . 2 . 1 . . . . . . . . Recycler 6 | . . 2 . . . 1 1 1 . . . . . 1 . . . Operator 3 | . . . . . . 2 1 . . . . . . . . . . Watcher 7 | . . 4 . . . 1 . . 1 . . . . 1 . . . Swarmer 34 | . . 4 1 . . 4 2 . 1 1 4 . 4 8 2 . 3 Grunt 43 | . 4 2 1 . . 9 4 . 4 4 . . 2 3 2 . 8 Brawler 4 | . . . . . 1 . 1 . . 1 . . 1 . . . . Duelist 2 | . . . . . . . . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . 4 . . . 3 3 . . . . . . 2 1 . 2 Specialist 1 | . . . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . . . . 1 . . . 2 2 . . . Programmer 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | . 3 7 2 . 2 8 5 1 3 3 4 . 4 4 2 . 13 Combat Bots Only 13 | . 2 4 1 . 1 7 3 . 2 3 4 . 4 4 2 . 13 Max Kills in Single Turn 5 | . 2 2 1 . 1 2 2 1 2 2 2 . 4 4 1 . 5 Gunslinging 1 | . . . . . . . 1 . . . . . . 1 . . . Exploded 4 | . 2 1 . . . . . . . 2 2 . 4 4 . . 3 Melee 1 | . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 6547 | . 70 618 36 . . 412 311 30 552 219 129 . 92 876 229 . 2973 Core 889 | . 18 82 . . . 32 . . . 8 14 . . 85 14 . 636 Absorbed by Shields 59 | . . . . . . . . . . . . . . . . . 59 Core Remaining (%) 77 | 100 88 . . . 57 . . 65 . . . . 78 . . . . Volleys Fired 296 | . 26 66 15 . 6 47 29 6 15 11 3 . 13 29 9 . 21 Largest 5 | . 2 3 3 . 3 4 4 4 5 5 5 . 5 5 4 . 5 Hottest 313 | . 60 83 69 . 69 132 108 92 132 178 170 . 183 230 152 . 313 Shots Fired 1018 | . 52 198 45 . 18 188 111 24 59 43 14 . 61 111 34 . 60 Gun 824 | . 52 198 45 . 18 159 95 24 50 31 8 . 34 66 18 . 26 Cannon 169 | . . . . . . 29 16 . 9 6 4 . 22 42 16 . 25 Launcher 25 | . . . . . . . . . . 6 2 . 5 3 . . 9 Special . | . . . . . . . . . . . . . . . . . . Kinetic 874 | . 30 167 45 . 18 174 111 24 59 35 9 . 47 89 27 . 39 Thermal 14 | . . . . . . . . . . . . . . 2 . . 12 Explosive 23 | . . . . . . . . . . 6 2 . 5 3 . . 7 Electromagnetic 107 | . 22 31 . . . 14 . . . 2 3 . 9 17 7 . 2 Robot Hit Streak 16 | . 8 10 4 . 4 16 11 5 12 14 4 . 6 16 11 . 8 Robot Miss Streak 9 | . 3 9 4 . 4 5 3 8 2 2 2 . 3 4 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . . . . 1 . 1 . . . . 2 . . . Max Gunslinging Chain 2 | . . . . . . . 1 . 1 . . . . 2 . . . Shots Hit Robots 599 | . 34 103 21 . 8 99 70 11 36 27 4 . 38 83 28 . 37 Core Hits 280 | . 12 34 5 . 3 45 26 3 21 18 6 . 23 34 12 . 38 Critical Hits 6 | . . 1 . . . 1 . . 1 1 . . . 1 . . 1 Critical Kills 3 | . . . . . . . . . 1 1 . . . 1 . . . Critical Parts Destroyed 3 | . . 1 . . . 1 . . . . . . . . . . 1 Melee Attacks 84 | . . . . . . . 13 . 5 . . 3 1 53 3 1 5 Impact . | . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . . . . 38 3 1 5 Piercing 37 | . . . . . . . 13 . 5 . . 3 1 15 . . . Sneak Attacks 9 | . . . . . . . 2 . 2 . . . . 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . Damage Inflicted 15539 | . 546 1477 305 . 108 1603 1261 156 810 1074 270 . 1503 2673 682 . 3071 Guns 7021 | . 452 1340 305 . 108 1187 860 156 494 276 . . 362 801 250 . 430 Cannons 2793 | . . . . . . 416 193 . 133 45 51 . 345 682 351 . 577 Explosions 4536 | . 94 137 . . . . . . . 753 219 . 796 473 . . 2064 Melee 1189 | . . . . . . . 208 . 183 . . . . 717 81 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 7886 | . 237 1049 305 . 108 1333 1053 156 627 304 . . 527 1005 440 . 742 Thermal 1757 | . 94 137 . . . . . . . . . . . 292 . . 1234 Explosive 2802 | . . . . . . . . . . 753 219 . 796 244 . . 790 Electromagnetic 1905 | . 215 291 . . . 270 . . . 17 51 . 180 415 161 . 305 Impact . | . . . . . . . . . . . . . . . . . . Slashing 711 | . . . . . . . . . . . . . . 630 81 . . Piercing 478 | . . . . . . . 208 . 183 . . . . 87 . . . Highest Corruption 13 | . 2 . . . . . . . 1 1 1 1 . . . . 13 Average Corruption 1 | . 2 . . . . . . . 1 1 1 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 18 | . 1 . . . . . . . 3 4 3 . . . . . 7 Message Errors 5 | . . . . . . . . . . 2 1 . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . 1 . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 1 . . . . . . Targeting Errors 4 | . . . . . . . . . 2 . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 506 | . . . . . . 34 . . 35 7 28 . 51 317 9 . 25 Projectiles 86 | . . . . . . 34 . . . . . . 26 17 9 . . Explosions 100 | . . . . . . . . . . 7 28 . 25 15 . . 25 Melee 320 | . . . . . . . . . 35 . . . . 285 . . . Knockbacks 7 | . . . . . . 1 1 . . . . . 1 1 2 . 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . 1 1 . . . . . 1 1 2 . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . 14 34 . . . . . . . 2 . . . . . . 37 Shots 5 | . 1 1 . . . . . . . 1 . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 321 | . 174 48 18 . 9 263 194 12 36 75 131 . 274 321 184 . 209 Average Temperature 58 | . 27 13 3 . 3 72 66 5 14 29 72 . 114 86 102 . 97 Received Heat Transfer 1579 | . 30 162 21 . . 216 90 . 132 36 . . . 192 90 . 610 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . Heat Transferred 1571 | . 100 100 . . . . . . . . . . . 350 . . 1021 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 3 . . . . . . . . . . . 1 . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 1361 | . 208 607 454 . 95 659 1039 652 1274 . . . . 1361 . . . Average Influence 446 | . 138 363 294 . 12 325 555 465 1104 . . . . 478 . . . Maximum Alert Level 4 | . 1 2 2 . . 2 3 2 4 . . . . 4 . . . Low Security (%) 25 | 100 77 19 1 . 100 29 18 . . . . . . 36 . . . Level 1 25 | . 22 40 84 . . 27 7 32 . . . . . 10 . . . Level 2 26 | . . 39 13 . . 43 38 67 . . . . . 13 . . . Level 3 16 | . . . . . . . 35 . 51 . . . . 29 . . . Level 4 6 | . . . . . . . . . 48 . . . . 10 . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 . . 4 3 . 1 . . . . 9 . . . Investigation 2 | . . . 1 . . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . 3 . . . Reinforcement 11 | . 1 . . . . 3 2 . 1 . . . . 4 . . . Assault 3 | . . . . . . . 1 . . . . . . 2 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 12 | . . 1 . . . 4 5 . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 6 33 7 . 3 45 32 11 13 12 3 . 14 30 11 1 36 Peak Tracking Total 16 | . 2 4 3 . 3 7 7 3 4 5 4 . 5 5 5 1 16 Tactical Retreats 10 | . . 1 1 . . 3 2 . . . . . . 2 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 6 | . 1 . . . . . 4 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . 2 . . . 2 1 11 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 23 | . . 1 2 . . 1 4 . 2 . . . . 10 . . 3 Max in Single Turn 2 | . . 1 1 . . . 1 . 1 . . . . 1 . . 2 Garrison Access 3 | . . . . . . 1 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 80 | . 1 11 2 . . 12 10 10 6 2 . . . 13 1 . 12 Terminals 41 | . 1 9 1 . . 8 7 6 2 1 . . . 6 . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . Repair Stations 6 | . . 1 . . . 1 1 . 2 . . . . 1 . . . Recycling Units 9 | . . . . . . 1 1 4 . . . . . 3 . . . Scanalyzers 3 | . . 1 . . . 1 . . 1 . . . . . . . . Garrison Access 4 | . . . . . . 1 1 . . . . . . 2 . . . Total Hacks 175 | . 2 29 2 . . 37 20 19 16 2 . . . 23 1 . 24 Successful 99 | . . 13 2 . . 23 7 8 9 2 . . . 10 1 . 24 Failed 76 | . 2 16 . . . 14 13 11 7 . . . . 13 . . . Catastrophic 9 | . . 3 . . . 2 1 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 38 | . . 8 . . . 10 8 3 2 . . . . 7 . . . Terminals 98 | . 2 25 1 . . 21 15 15 7 1 . . . 11 . . . Fabricators 5 | . . . . . . . . . 2 . . . . 3 . . . Repair Stations 14 | . . 2 . . . 3 2 . 5 . . . . 2 . . . Recycling Units 12 | . . . . . . 3 1 4 . . . . . 4 . . . Scanalyzers 12 | . . 2 . . . 8 . . 2 . . . . . . . . Garrison Access 7 | . . . . . . 2 2 . . . . . . 3 . . . Terminal Hacks 63 | . . 9 2 . . 11 5 4 2 2 . . . 3 1 . 24 Record 14 | . . . . . . . . . . 1 . . . . . . 13 Prototype ID Bank 10 | . . . . . . . . . . . . . . . . . 10 Open Door 6 | . . . 1 . . . 2 . . 1 . . . . 1 . 1 Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . 1 . . . Terminal Index 2 | . . 1 . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . Unreport Threat 10 | . . 2 . . . 4 1 1 1 . . . . 1 . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . . . . Patrol Status 3 | . . 1 . . . 1 1 . . . . . . . . . . Recall Investigation 2 | . . . . . . 2 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . Recall Assault 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . . 2 1 . . . . 2 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . 2 . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . Repair Station Hacks 9 | . . 1 . . . 2 1 . 3 . . . . 2 . . . Scan Component 6 | . . 1 . . . 1 1 . 2 . . . . 1 . . . Repair 3 | . . . . . . 1 . . 1 . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . 1 . 3 . . . . . 1 . . . Retrieve Components 5 | . . . . . . 1 . 3 . . . . . 1 . . . Scanalyzer 11 | . . 2 . . . 8 . . 1 . . . . . . . . Insert Component 6 | . . 1 . . . 4 . . 1 . . . . . . . . Analyze 5 | . . 1 . . . 4 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . . . . . 1 . . . Unauthorized Hacks 5 | . . 1 . . . . 1 1 1 . . . . 1 . . . Terminals 5 | . . 1 . . . . 1 1 1 . . . . 1 . . . Botnet 5 | . . 1 . . . . 1 1 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 1 10 . . . 9 8 7 6 . . . . 12 . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 3 . . . . . . . . . . . Parts Built 5 | . . . . . . . . . 2 . . . . 3 . . . Matter 204 | . . . . . . . . . 102 . . . . 102 . . . Time 50 | . . . . . . . . . 25 . . . . 25 . . . Total Part Build Rating 5 | . . . . . . . . . 2 . . . . 3 . . . Parts Repaired 3 | . . . . . . 1 . . 1 . . . . 1 . . . Time 77 | . . . . . . 32 . . 32 . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . 11 . . . . . . . . . Parts Scanalyzed 6 | . . 1 . . . 4 . . 1 . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . 3 . . . 18 . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Total Allies 40 | . 1 . 3 3 . . 10 18 . . . . . . . . 5 Largest Group 22 | . 1 1 4 4 4 3 11 22 15 1 1 1 1 1 1 1 6 Highest-Rated Group 456 | . 58 67 143 133 109 109 249 456 336 105 105 105 105 122 121 120 388 Highest-Rated Ally 142 | . 58 67 73 72 72 81 80 78 97 105 105 105 105 122 121 120 142 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 547 | . 9 42 21 . 11 65 99 88 52 17 . . 20 60 12 2 49 Total Damage 14314 | . 149 816 615 . 218 1535 1635 1654 1193 568 . . 654 3079 430 78 1690 Kills 178 | . 2 20 13 . 2 21 17 36 13 7 . . 5 22 5 1 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . . . 2 1 1 . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . . . 25 . . . Items 25 | . . . . . . . . . . . . . . 25 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 13842 | 45 297 1056 758 520 96 988 797 631 458 677 482 969 519 2428 1057 694 1370 Spaces Moved 10191 | 41 246 847 608 466 76 610 546 450 286 550 409 834 380 1602 768 535 937 Core 3 | 1 . . . . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 10188 | 40 246 847 608 466 76 610 546 450 286 550 409 834 380 1602 768 535 935 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 90 100 100 100 100 100 100 100 110 110 110 110 120 125 50 Average Speed 109 | 79 80 84 96 100 100 106 102 100 106 109 110 110 110 123 123 125 125 Slowest Speed 200 | 80 80 90 100 100 100 110 130 100 110 110 120 110 120 140 140 125 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 33 64 96 89 22 62 78 95 7 76 71 83 50 40 84 70 93 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 6 | . . . 2 . . . . . . . . 3 . . . . 1 Known Exits Taken 11 | . . . . . 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . . . . 2 3 3 2 . 3 4 . Spaces Dug 46 | . . . . . . . 4 . 3 1 . 2 1 31 1 1 2 Terrain Destroyed 232 | . 3 10 . . . . 4 . 3 35 20 2 54 70 2 1 28 Melee 44 | . . . . . . . 4 . 2 . . 2 1 31 1 1 2 Projectile 19 | . . . . . . . . . 1 2 2 . . 6 1 . 7 AOE 169 | . 3 10 . . . . . . . 33 18 . 53 33 . . 19 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Total 12002 | 50 295 1041 744 520 82 835 687 616 393 592 431 881 437 1915 841 558 1084 Wait 831 | . 6 63 110 38 . 148 46 55 45 13 15 41 20 130 35 17 49 Move 10174 | 40 245 846 607 465 75 609 545 449 285 549 408 833 379 1601 767 534 937 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 69 | 5 1 9 3 3 . 7 4 1 9 . 1 1 . 19 3 . 3 Fast Attach 40 | 5 6 5 . . . 3 4 . 4 2 . . 1 4 1 . 5 Attach 29 | . . 7 . . . 1 1 . 7 . . 1 . 3 2 . 7 Detach 28 | . 4 7 . . . 1 2 . 3 1 . 1 . 2 1 . 6 Swap 219 | . 1 21 6 . 1 9 23 1 15 13 4 1 22 62 19 5 16 Drop 105 | . 6 17 3 1 . 10 12 1 5 3 . . 1 24 1 1 20 Fire 296 | . 26 66 15 . 6 47 29 6 15 11 3 . 13 29 9 . 21 Melee 71 | . . . . . . . 13 . 5 . . 3 1 41 3 1 4 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . . . . . Rewire 132 | . . . . 13 . . . 103 . . . . . . . . 16 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 10) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Accompanied by 1 ally 343 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Build established: Gunner 733 | -9/Materials | Discovered new exit (range 5) 867 | -9/Materials | Identified exit to Materials 1155 | -9/Materials | Discovered new exit (range 9) 1399 | -9/Materials | Entered Mines 1399 | -9/Mines | Accompanied by 1 ally 1433 | -9/Mines | Learned location of Zion (-6) 1472 | -9/Mines | Met a Derelict shopkeep closing up shop 1628 | -9/Mines | Build established: Scavenger-Tank 1694 | -9/Mines | Discovered exit to Materials (range 5) 1724 | -9/Mines | Discovered exit to Materials (range 4) 1870 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1870 | -9/Mines | Discovered new exit (range 5) 1962 | -9/Mines | Received a Mining Laser from a helpful Derelict 2157 | -9/Mines | Entered Exiles 2157 | -9/Exiles | Found Exiles lab destroyed 2157 | -9/Exiles | Accompanied by 3 allies 2187 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2626 | -9/Exiles | Discovered new exit (range 12) 2677 | -9/Exiles | Entered Mines 2677 | -8/Mines | Accompanied by 4 allies 2736 | -8/Mines | Discovered exit to Materials (range 8) 2773 | -8/Mines | Entered Materials 2773 | -8/Materials | Accompanied by 3 allies 2773 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2988 | -8/Materials | Discovered new exit (range 11) 3182 | -8/Materials | Destroyed 7 combat bots 3205 | -8/Materials | Discovered new exit (range 8) 3250 | -8/Materials | Repaired Hvy. Assault Rifle 3270 | -8/Materials | Identified exit to Storage 3290 | -8/Materials | Build established: Gunner 3490 | -8/Materials | Discovered new exit (range 11) 3640 | -8/Materials | Build established: Scavenger-Gunner 3761 | -8/Materials | Entered Storage 3761 | -8/Storage | Accompanied by 1 ally 3947 | -8/Storage | Discovered new exit (range 16) 4303 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4354 | -8/Storage | Used back door to open Recycling access 4354 | -8/Storage | Discovered new exit (range 5) 4368 | -8/Storage | Found Prototype Launcher 4558 | -8/Storage | Entered Recycling 4558 | -8/Recycling | Accompanied by 8 allies 4635 | -8/Recycling | Spotter reported a threat 4641 | -8/Recycling | Spotter reported a threat 4642 | -8/Recycling | Spotter reported a threat 4689 | -8/Recycling | Spotter reported a threat 4689 | -8/Recycling | Spotter reported a threat 4698 | -8/Recycling | Spotter reported a threat 4706 | -8/Recycling | Spotter reported a threat 4711 | -8/Recycling | Spotter reported a threat 4747 | -8/Recycling | Spotter reported a threat 4747 | -8/Recycling | Spotter reported a threat 4747 | -8/Recycling | Spotter reported a threat 4756 | -8/Recycling | Discovered new exit (range 16) 4763 | -8/Recycling | Spotter reported a threat 4811 | -8/Recycling | Spotter reported a threat 4812 | -8/Recycling | Spotter reported a threat 4812 | -8/Recycling | Spotter reported a threat 4843 | -8/Recycling | Spotter reported a threat 5016 | -8/Recycling | Spotter reported a threat 5025 | -8/Recycling | Spotter reported a threat 5040 | -8/Recycling | Spotter reported a threat 5071 | -8/Recycling | Spotter reported a threat 5103 | -8/Recycling | Spotter reported a threat 5104 | -8/Recycling | Spotter reported a threat 5116 | -8/Recycling | Spotter reported a threat 5116 | -8/Recycling | Spotter reported a threat 5137 | -8/Recycling | Identified exit to Factory 5189 | -8/Recycling | Entered Factory 5189 | -6/Factory | Accompanied by 15 allies 5189 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 5365 | -6/Factory | Discovered new exit (range 4) 5380 | -6/Factory | Identified exit to Lower Caves 5404 | -6/Factory | Lost 3 parts (1n1u1w) 5436 | -6/Factory | Repaired Hvy. Assault Rifle 5522 | -6/Factory | Fabricated Propulsion Shielding (x2) 5647 | -6/Factory | Entered Lower Caves 5647 | -6/Lower Caves | Accompanied by 1 ally 5789 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5847 | -6/Lower Caves | Spotted B-75 Beast 5855 | -6/Lower Caves | Learned Factory trap positions 6103 | -6/Lower Caves | Build established: Gunner 6181 | -6/Lower Caves | Allies destroyed B-75 Beast 6277 | -6/Lower Caves | Discovered new exit (range 8) 6284 | -6/Lower Caves | Identified exit to Lower Caves 6324 | -6/Lower Caves | Entered another Lower Caves area 6324 | -6/Lower Caves | Accompanied by 1 ally 6360 | -6/Lower Caves | Discovered new exit (range 16) 6375 | -6/Lower Caves | Identified exit to Factory 6565 | -6/Lower Caves | Learned location of 1 exit from Factory 6760 | -6/Lower Caves | Discovered new exit (range 13) 6771 | -6/Lower Caves | Identified exit to Zion 6806 | -6/Lower Caves | Entered Zion 6806 | -6/Zion | Accompanied by 1 ally 6872 | -6/Zion | Discovered new exit (range 10) 6883 | -6/Zion | Identified exit to Proximity Caves 6999 | -6/Zion | System corruption cleaned by Quarantine Array 7112 | -6/Zion | Given A8's code to call for help 7131 | -6/Zion | Learned Factory security intel 7175 | -6/Zion | Received a visual enhancement algorithm 7252 | -6/Zion | Build established: Assassin 7303 | -6/Zion | Learned location of Extension (-5) 7775 | -6/Zion | Entered Proximity Caves 7775 | -5/Proximity Caves | Accompanied by 1 ally 8257 | -5/Proximity Caves | Discovered exit to Factory (range 16) 8294 | -5/Proximity Caves | Entered Factory 8294 | -5/Factory | Accompanied by 1 ally 8294 | -5/Factory | Evolved 2 slots: Utility x2 8295 | -5/Factory | Identified exit to Extension 8296 | -5/Factory | Identified exit to Upper Caves 8297 | -5/Factory | Loaded intel: 88 trap records 9034 | -5/Factory | Found Powered Armor 9647 | -5/Factory | Fabricated Assault Rifle (x3) 9694 | -5/Factory | Build established: Hauler-Assassin 9768 | -5/Factory | Local fabrication network quarantined 10158 | -5/Factory | Discovered new exit (range 16) 10234 | -5/Factory | Repaired Wheel 10694 | -5/Factory | First assault squad dispatched 10722 | -5/Factory | Entered Upper Caves 10722 | -5/Upper Caves | Accompanied by 1 ally 10826 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11184 | -5/Upper Caves | Discovered new exit (range 5) 11187 | -5/Upper Caves | Identified exit to Upper Caves 11219 | -5/Upper Caves | Learned Factory garrison access intel 11779 | -5/Upper Caves | Entered another Upper Caves area 11779 | -5/Upper Caves | Accompanied by 1 ally 11856 | -5/Upper Caves | Discovered new exit (range 15) 11873 | -5/Upper Caves | Identified exit to Factory 12178 | -5/Upper Caves | Learned location of 1 exit from Factory 12436 | -5/Upper Caves | Discovered new exit (range 15) 12453 | -5/Upper Caves | Identified exit to Warlord 12473 | -5/Upper Caves | Entered Warlord 12473 | -5/Warlord | Accompanied by 1 ally 12518 | -5/Warlord | Discovered new exit (range 9) 12527 | -5/Warlord | Identified exit to Proximity Caves 12603 | -5/Warlord | System corruption reached 10% 12647 | -5/Warlord | System corruption cleaned by Quarantine Array 12945 | -5/Warlord | Learned Armory scanalyzer intel 12947 | -5/Warlord | Learned location of Armory (-4) 12947 | -5/Warlord | Learned Research emergency access door positions 13173 | -5/Warlord | Warlord's base attacked by MAIN.C 13523 | -5/Warlord | Warlord forces counterattacked 13535 | -5/Warlord | Met Warlord 13746 | -5/Warlord | Found Prototype Ballistic Cannon 13746 | -5/Warlord | Identified Hvy. Autocannon 13763 | -5/Warlord | Identified Gui. Missile Launcher 13784 | -5/Warlord | Core integrity fell below 50% 13791 | -5/Warlord | Spotted Striker 13794 | -5/Warlord | Lost 8 parts (1p7w) 13806 | -5/Warlord | Allies destroyed Striker 13810 | -5/Warlord | Destroyed 13 combat bots 13814 | -5/Warlord | Found Hvy. Autocannon 13842 | -5/Warlord | Core integrity fell below 20% 13843 | -5/Warlord | Self-destructed Last Messages --------------- 13829_ Dropped Adv. Targeting Computer. 13829_ Penetrated by Slug. 13830_ Dropped Hcp. Matter Pod. 13832_ Dropped Hcp. Storage Unit. 13833_ VTOL Module fries itself beyond repair. 13833_ Dropped Imp. Coolant Injector. 13833_ Dropped Lyr. Medium Armor Plating. 13833_ Med. Reactive Plating destroyed. 13834_ Dropped Gui. Missile Launcher. 13835_ Dropped Hcp. Storage Unit. 13835_ Penetrated by Slug. 13836_ Dropped Matter Compressor. 13837_ The unstable cave ceiling collapses. 13838_ Dropped Rnf. Fission Core. 13839_ Dropped Katana. 13839_ Dropped Fission Core. 13840_ Dropped Hvy. Autocannon. 13841_ Dropped Adv. Terrain Scanner. 13842_ Extracted 10 matter. 13842_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #### # #??#??#?#?##??##### ###??###?##### | | #### # #??????#????#??### ##?##?#### | | #### #####+######?##??##?#??#?# ##?###?## | | #?##+##### ###??#?##?##?###??## ###??#### | | # #?#=#?#####?##?###??#### ##?#?## | | # ###!#?##??#?#?####?##?## ####### | | # ###%##??#????#????#?##?## #?#?## | | + ###[###?###??##?########### ##?#### | | # ### ####?#####?#######???### ###??## | | ## # ###?##?###?####?###?### ##?#### # | | ## # ##?#?##??#??###?#?##### ##### # | | ######### #??######??######?##### | | ###### #######?#####??##?###### ### ### | | ###### ###?##??##?############## #### | | ####### #####?#""?#???#?############ #### | | ####### ##??#?""############?###### ### | | ##### " #######""###?######?##?##?### ### | | ##### " #?#####""#?#####?#####?####### ### | | ## #""" #### #""###########?########## ### | | "##" ! "" #######?###### ## | | #""" % !%* [ " """""######### # | | %"""%"" * == %" /]* = """"""######### | | %=% %% ! = ! =!%!!!!!%* gg ## ### | | * %%* !!!%=* /% !!*!* % g!s gg; ## | | [*!%= = ! % * = !=!!]% *h[h % g/% ! #### | | =!=! ]=! !%!% =%!@ = % g ;### ##### | | %#####" [= * g""""##### ##### | | !### " % # """ """"""##### ##### | | %" ## ==% % # " ################ #### # | | %"########* "#####;"" ############## ### | | [# # "###?##""### ##?###?####### ### | | !# + "#?####""##### #??######### ### | | %# ! # ###?###""####?##??#?####### #### | | # # #??#?#?""########???###### ##### | | + # ###????""##?#####?#?###### ###### | | # # #####??#?####?##?#####?### ##?##?# | | "# | # ####??###?##???##?#?##?### ######## | | ## # ####?##?##?#??##?######### ######## | | ##+####### ##############?########## ##??## | | ## ####### #??###??#??####??#?##### #### | | ### # #??##?######?########### ## #?# | | ##?###?#?######??### # #### ## | | ###?######???##?### #### ## | | ###?##?#???##??#?## #??# ## | | ######+#####?######?#?#?### ## #??# | | # ## #??###?####?#???####?# ###### | | # ## ##?###??#?#?##?##?### #####?##### | | # ## """"" ######?#?#?#?#?###???###########?## | | + + """"" #?#?#?######????????#? ?#?######### | | # ## """"" #?#????#?#??###?##??? ???####??##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 80 Energy Generation 21 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 16 Defensive Hacking 14 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Propulsion Shielding | x2 | -6/Factory Assault Rifle | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? \\IAMDERELICT Challenges ------------ None Player 2 | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . 2 . . . 2 . . 4 . . . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . 1 . . . . . . 2 . . . . . . . . . Utility 6 | . 1 . . . 2 . . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 136 | . 9 17 4 1 . 11 15 1 17 3 . . 8 26 4 . 20 Parts Lost 28 | . . 1 2 . . 2 4 . . 1 . . 6 6 2 . 4 Damage Taken 6822 | . 40 448 500 . 44 509 1208 21 354 426 . . 1354 1051 363 59 445 Core 612 | . 12 57 33 . . 54 104 . . 25 . . 136 112 38 21 20 Player 2/Cogmind (%) 40 | . 40 41 100 . . 62 100 . . 75 . . 100 56 73 100 3 Absorbed by Shields 250 | . . . . . . . . . . . . . . 250 . . . Damage Inflicted 10636 | . 149 816 532 . 119 1317 988 30 578 568 . . 654 3079 430 78 1298 Player 2/Cogmind (%) 40 | . 21 35 63 . 52 45 43 16 41 34 . . 30 53 38 100 29 Combat Hostiles Destroyed 104 | . 2 15 8 . 1 17 9 . 6 6 . . 5 17 5 1 12 Player 2/Cogmind (%) 50 | . 33 60 80 . 50 51 47 . 54 50 . . 33 53 45 100 46 Game ------ Seed GaussCooledCutter Manual? 0 Play Time 03:52:11 Cumulative 210.3 hours Start 2020.09.08 @ 21:43:07 End 2020.09.10 @ 18:44:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 79 Rogue 43 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6a1cb0c4-f989-4e9d-a4fe-cdef94774403