Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 16:20:50

Player: Red Box

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (175)     875
Value Destroyed (5609)     5609
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (1529)               1529
              TOTAL SCORE: 11973

 Bonus
-------
High Alert Combat Kills    1621
Follower Combat Kills      108
Aligned with FarCom        300
Friendly Fire              -500

 Cogmind 
---------
Core Integrity             0/700
Matter                     265/300
Energy                     31/100
System Corruption          12%
Temperature                Hot (256)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Core Analyzer
       Improved Medium Armor Plating
        Layered Light Armor Plating
>               --- WEAPON (3) -------
                Gatling Laser
       Improved Spread Laser
                Proton Missile Launcher
>               --- INVENTORY (20) ---
       Enhanced Nuclear Core
       Improved Carbon-fiber Leg
  High-capacity Storage Unit
                Superbattery (1500)
                Gravity Neutralizer
   Experimental Sensor Array
                Modified TNC
                Kinecellerator
       Hardened Medium Armor Plating
                Sensor Drone Bay (20/20)
                AS-neutralizer No. 17b
          Heavy Particle Gun
          Heavy Laser
       Improved Spread Laser
       Improved Spread Laser
                Missile Launcher
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
                Trap Scanner
                Machine Analyzer
                Core Analyzer
       Improved Medium Armor Plating
                Trap Reconfigurator
>               --- WEAPON -----------
                Lightning Gun
       Improved Spread Laser
                Impact Mace
>               --- INVENTORY --------
       Improved Carbon-fiber Leg
  High-capacity Storage Unit
                Superbattery
                Gravity Neutralizer
   Experimental Sensor Array
                Modified TNC
                Kinecellerator
       Improved Medium Armor Plating
                Sensor Drone Bay
                AS-neutralizer No. 17b
          Heavy Laser
                Gatling Laser
       Improved Spread Laser
       Improved Spread Laser
                Flak Gun
                Gauss Cannon
                Proton Missile Launcher
                Missile Launcher
[Rating: 73]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Reinforced Fission Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             214  | 9   16  7   19  6   21  13  47  76  
  Power                    16   | 1   1   1   1   1   1   .   4   6   
    Engine                 11   | 1   1   1   1   1   .   .   3   3   
    Core                   5    | .   .   .   .   .   1   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 4   3   1   2   1   2   2   8   7   
    Treads                 1    | .   .   .   .   .   .   .   .   1   
    Leg                    8    | 2   .   .   .   .   .   1   2   3   
    Wheel                  21   | 2   3   1   2   1   2   1   6   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  76   | 2   3   1   5   .   13  5   21  26  
    Device                 40   | 1   1   1   1   .   6   2   18  10  
    Storage                9    | 1   2   .   .   .   4   1   .   1   
    Processor              5    | .   .   .   1   .   .   .   1   3   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             21   | .   .   .   2   .   3   2   2   12  
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   9   4   11  4   5   6   14  37  
    Energy Gun             30   | .   4   .   4   .   .   .   5   17  
    Energy Cannon          25   | .   4   3   7   2   3   1   4   1   
    Ballistic Gun          8    | 2   .   .   .   .   .   3   .   3   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   4   7   
    Launcher               12   | .   .   1   .   2   1   2   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   1   .   .   .   .   .   .   4   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   4   1   1   2   
Parts Lost                 43   | .   4   .   .   2   7   1   6   23  
  Power                    6    | .   .   .   .   1   1   .   .   4   
  Propulsion               10   | .   1   .   .   1   2   .   3   3   
  Utility                  12   | .   .   .   .   .   3   1   1   7   
  Weapon                   15   | .   3   .   .   .   1   .   2   9   
  Highest Loss Streak      7    | .   2   .   .   2   7   1   3   5   
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     94   | .   97  100 99  98  90  82  98  90  
  Engine                   7    | .   13  14  10  10  9   .   8   3   
  Core                     1    | .   .   .   .   .   1   11  .   3   
  Wheel                    18   | .   27  28  21  21  20  22  17  7   
  Device                   14   | .   14  14  11  11  6   11  20  17  
  Storage                  10   | .   14  14  11  11  11  11  9   7   
  Processor                3    | .   .   .   1   .   .   .   3   13  
  Hackware                 2    | .   .   .   10  11  5   .   .   .   
  Protection               9    | .   .   .   9   11  13  5   11  10  
  Energy Gun               8    | .   16  .   8   .   .   .   13  11  
  Energy Cannon            9    | .   8   27  13  21  15  9   4   .   
  Ballistic Gun            2    | .   .   .   .   .   .   12  3   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             254  | 13  34  38  50  50  254 247 78  93  
  Greatest Support         60   | 20  20  20  26  32  32  32  60  60  
  Greatest Overweight (x)  7    | .   3   1   2   2   7   7   3   4   
  Average Overweight (x)   1    | .   .   1   1   1   2   6   1   2   
Largest Inventory Capacity 35   | 8   15  15  15  15  35  35  15  20  
  Average Capacity         18   | 7   13  15  15  15  24  34  15  17  
  Most Carried             23   | 8   15  15  15  15  23  18  15  20  
  Average Carried          15   | 5   11  14  14  14  16  17  14  16  
  Final Capacity           35   | 8   15  15  15  15  35  15  15  20  
  Final Carried            18   | 7   15  14  15  15  18  15  15  17  

 Class Distribution 
--------------------
 34% | Mutant
 20% | Scavenger-Mutant
 14% | Hauler-Mutant
 14% | Gunner
 10% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
             Tank | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3611 | 271  208  90   190  105  158  184  1028 1377 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6255 | 56   376  156  610  162  126  177  2205 2387 
  Parts                    364  | 9    33   6    55   7    5    13   120  116  
Haulers Intercepted        5    | .    .    .    .    .    .    .    4    1    
Recyclers Shooed           8    | 2    .    .    1    .    .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  152  | .   10  6   17  6   4   10  51  48  
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     69   | .   9   .   9   .   .   3   31  17  
  Cannons                  39   | .   .   4   7   2   1   1   13  11  
  AOE                      35   | .   1   2   1   4   3   6   7   11  
Classes Destroyed          16   | 1   3   1   1   3   .   2   4   1   
  Worker                   2    | .   .   .   1   .   .   .   .   1   
  Builder                  5    | .   .   .   .   .   .   .   1   4   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   .   .   .   .   .   .   4   1   
  Recycler                 4    | .   .   .   .   1   .   .   2   1   
  Watcher                  10   | .   3   .   4   .   .   .   2   1   
  Swarmer                  45   | .   6   3   9   .   .   6   13  8   
  Grunt                    57   | .   4   2   1   1   .   2   21  26  
  Brawler                  6    | .   .   .   .   .   .   1   3   2   
  Duelist                  7    | .   .   .   .   1   .   .   2   4   
  Protector                3    | .   .   .   .   .   .   .   2   1   
  Sentry                   17   | .   .   1   7   .   .   .   8   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   2   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
  Assembled                9    | .   .   .   .   4   5   .   .   .   
Best Kill Streak           12   | 2   4   3   8   4   3   3   12  7   
  Combat Bots Only         11   | .   3   3   7   4   3   3   11  7   
Max Kills in Single Turn   4    | 1   2   2   2   4   2   3   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   
  Exploded                 4    | .   1   1   1   4   2   3   3   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               9152  | .    384  49   309  358  1304 525  1555 4668 
  Core                     1347  | .    88   11   63   41   165  63   201  715  
  Absorbed by Shields      59    | .    .    .    .    .    .    .    59   .    
  Redirected to Shielding  60    | .    .    .    .    .    .    .    .    60   
  Regen/Repaired (Parts)   104   | .    62   .    42   .    .    .    .    .    
Core Remaining (%)         60    | 100  .    60   .    .    .    17   63   .    
Volleys Fired              362   | 14   31   9    30   10   14   20   111  123  
  Largest                  3     | 2    2    2    2    2    2    2    3    3    
  Hottest                  230   | 40   100  120  130  150  150  150  194  230  
Shots Fired                822   | 28   62   18   60   20   24   40   308  262  
  Gun                      528   | 28   54   .    40   .    .    21   226  159  
  Cannon                   261   | .    8    16   20   15   21   16   79   86   
  Launcher                 33    | .    .    2    .    5    3    3    3    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  254   | 28   6    .    .    .    .    21   107  92   
  Thermal                  380   | .    8    16   40   15   21   16   198  66   
  Explosive                18    | .    .    2    .    5    3    3    3    2    
  Electromagnetic          170   | .    48   .    20   .    .    .    .    102  
  Robot Hit Streak         23    | 3    7    11   12   7    13   23   15   7    
  Robot Miss Streak        14    | 2    6    1    7    1    2    5    14   8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        12    | .    1    .    1    .    .    2    5    3    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    1    
Shots Hit Robots           523   | 16   29   15   46   11   47   31   165  163  
  Core Hits                394   | 8    16   8    54   11   18   15   117  147  
  Critical Kills           3     | .    1    .    .    .    .    .    1    1    
  Critical Parts Destroyed 5     | 1    .    .    .    .    .    .    .    4    
  Critical Strikes         16    | 1    2    .    .    .    1    .    2    10   
    Burn                   1     | .    .    .    .    .    .    .    1    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    
    Destroy                2     | 1    1    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    3    
    Corrupt                3     | .    1    .    .    .    .    .    .    2    
    Smash                  5     | .    .    .    .    .    .    .    .    5    
    Sever                  1     | .    .    .    .    .    1    .    .    .    
Melee Attacks              69    | .    6    .    .    .    35   .    .    28   
  Impact                   34    | .    6    .    .    .    .    .    .    28   
  Slashing                 35    | .    .    .    .    .    35   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15225 | 139  423  390  780  542  1653 1065 4968 5265 
  Guns                     5805  | 139  393  .    444  .    .    327  2604 1898 
  Cannons                  3746  | .    .    236  259  235  500  329  1131 1056 
  Explosions               4257  | .    30   154  77   307  363  409  1233 1684 
  Melee                    1410  | .    .    .    .    .    790  .    .    620  
  Ramming                  7     | .    .    .    .    .    .    .    .    7    
  Kinetic                  2931  | 139  6    .    .    .    .    327  1327 1132 
  Thermal                  5456  | .    30   236  521  265  500  329  2408 1167 
  Explosive                2701  | .    .    154  .    277  363  409  1233 265  
  Electromagnetic          2720  | .    387  .    259  .    .    .    .    2074 
  Impact                   620   | .    .    .    .    .    .    .    .    620  
  Slashing                 790   | .    .    .    .    .    790  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    11   
  Average Corruption       4     | .    .    .    .    .    .    .    .    4    
  Corruption Purged        12    | .    .    .    .    .    .    .    .    12   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    .    .    .    43   
    Message Errors         13    | .    .    .    .    .    .    .    .    13   
    Matter Fused           10    | .    .    .    .    .    .    .    .    10   
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    4    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    7    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            366   | .    .    .    .    20   27   29   9    281  
  Projectiles              65    | .    .    .    .    10   10   24   9    12   
  Explosions               33    | .    .    .    .    10   17   5    .    1    
  Melee                    268   | .    .    .    .    .    .    .    .    268  
Knockbacks                 42    | .    .    .    .    .    .    .    20   22   
  Impact                   4     | .    .    .    .    .    .    .    .    4    
  Kinetic                  30    | .    .    .    .    .    .    .    16   14   
  Secondary                8     | .    .    .    .    .    .    .    4    4    
Self-Inflicted Damage      290   | .    37   .    .    80   .    33   .    140  
  Shots                    16    | .    1    .    .    2    .    1    .    12   
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        415   | .    144  25   233  162  368  270  396  415  
  Average Temperature      97    | .    62   15   59   66   172  129  82   127  
  Received Heat Transfer   1694  | .    81   33   63   83   .    144  525  765  
  Effects                  13    | .    .    .    .    .    .    .    6    7    
    Shutdowns              3     | .    .    .    .    .    .    .    1    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    
    Interference           8     | .    .    .    .    .    .    .    3    5    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    3    
  Parts Fried              21    | .    2    .    .    .    .    .    4    15   
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    9    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    1    .    1    .    .    8    2    
  Heat Transferred         7741  | .    50   481  645  433  208  481  3996 1447 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    1    .    .    .    .    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1319 | 15   219  179  557  128  .    109  1055 1319 
  Initial                  467  | .    9    12   .    .    .    .    30   467  
  Average                  393  | 5    72   72   174  22   .    65   544  813  
Maximum Alert Level        4    | .    1    .    2    .    .    .    3    4    
  Low Security (%)         46   | 100  99   100  64   100  .    100  13   .    
  Level 1                  15   | .    .    .    24   .    .    .    41   .    
  Level 2                  13   | .    .    .    11   .    .    .    6    41   
  Level 3                  19   | .    .    .    .    .    .    .    38   37   
  Level 4                  5    | .    .    .    .    .    .    .    .    21   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    
Squads Dispatched          26   | .    .    .    .    .    .    .    11   15   
  Investigation            4    | .    .    .    .    .    .    .    3    1    
  Extermination            5    | .    .    .    .    .    .    .    .    5    
  Reinforcement            5    | .    .    .    .    .    .    .    1    4    
  Assault                  7    | .    .    .    .    .    .    .    2    5    
  Garrison                 5    | .    .    .    .    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    1    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   2   .   1   .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   17  7   33  12  7   10  72  82  
  Peak Tracking Total      11   | .   5   3   9   8   7   3   10  11  
  Tactical Retreats        14   | .   2   .   1   1   1   .   2   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            9    | .   1   .   .   .   .   .   1   7   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   .   .   
  Reused                   9    | .   .   .   .   .   .   .   4   5   
Traps Reconfigurated       39   | .   .   .   .   .   .   .   17  22  
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   5   5   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          22   | .   .   .   .   1   3   1   5   12  
  Max in Single Turn       2    | .   .   .   .   1   2   1   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          59   | .   11  1   17  .   2   .   12  16  
  Terminals                36   | .   8   .   12  .   .   .   8   8   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   1   .   1   .   .   .   .   2   
  Recycling Units          8    | .   2   .   2   .   .   .   1   3   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                190  | .   51  1   71  .   2   .   35  30  
  Successful               120  | .   33  1   57  .   2   .   13  14  
  Failed                   68   | .   17  .   13  .   .   .   22  16  
    Catastrophic           12   | .   1   .   .   .   .   .   4   7   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   
  Manual                   106  | .   36  .   34  .   1   .   22  13  
  Terminals                125  | .   37  .   53  .   .   .   22  13  
  Fabricators              8    | .   .   .   .   .   .   .   .   8   
  Repair Stations          19   | .   8   .   6   .   .   .   .   5   
  Recycling Units          12   | .   6   .   2   .   .   .   1   3   
  Scanalyzers              18   | .   .   .   10  .   .   .   8   .   
  Garrison Access          5    | .   .   .   .   .   .   .   4   1   
Terminal Hacks             43   | .   11  1   23  .   2   .   3   3   
  Record                   2    | .   .   .   1   .   1   .   .   .   
  Robot Analysis           12   | .   5   .   6   .   .   .   1   .   
  Prototype ID Bank        6    | .   1   .   5   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   3   .   .   .   1   1   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       14   | .   7   .   6   .   .   .   .   1   
  Scan Component           8    | .   4   .   3   .   .   .   .   1   
  Repair                   6    | .   3   .   3   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   2   .   .   .   .   1   
  Report Inventory         3    | .   1   .   2   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   1   
Scanalyzer                 13   | .   .   .   10  .   .   .   3   .   
  Insert Component         6    | .   .   .   5   .   .   .   1   .   
  Analyze                  7    | .   .   .   5   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         42   | .   13  .   16  .   .   .   7   6   
  Terminals                32   | .   9   .   16  .   .   .   6   1   
    Track                  5    | .   1   .   4   .   .   .   .   .   
    Assimilate             6    | .   3   .   3   .   .   .   .   .   
    Botnet                 17   | .   4   .   8   .   .   .   4   1   
    Operators              4    | .   1   .   1   .   .   .   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   
    Report                 2    | .   .   .   .   .   .   .   .   2   
    Liberate               2    | .   .   .   .   .   .   .   .   2   
    Haulers                1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         50   | .   10  .   15  .   .   .   12  13  
  Full Trace Events        4    | .   .   .   .   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   3   .   3   .   .   .   .   .   
  Time                     190  | .   88  .   102 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   .   .   .   10  
Parts Scanalyzed           6    | .   .   .   5   .   .   .   1   .   
  Part Schematics Acquired 5    | .   .   .   4   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Total Allies               7    | .   1   3   2   .   .   .   1   .   
  Largest Group            5    | .   1   4   5   4   3   1   1   .   
  Highest-Rated Group      60   | .   10  50  60  44  34  10  16  .   
  Highest-Rated Ally       16   | .   10  16  16  16  16  10  16  .   
Total Orders               38   | .   .   9   15  4   4   4   2   .   
  STAY                     19   | .   .   4   7   2   3   2   1   .   
  ROAM                     1    | .   .   .   1   .   .   .   .   .   
  FOLLOW                   18   | .   .   5   7   2   1   2   1   .   
Ally Attacks               95   | .   .   2   37  22  21  .   13  .   
  Total Damage             720  | .   .   13  291 223 79  .   114 .   
  Kills                    14   | .   .   .   9   3   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       12   | .   5   .   6   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               14110 | 122  1161 583  2092 879  1857 1131 3274 3011 
Spaces Moved               9149  | 59   824  534  1586 700  1173 479  2139 1655 
  Core                     5     | 5    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     279   | 40   .    .    .    .    .    .    6    233  
  Wheels                   8865  | 14   824  534  1586 700  1173 479  2133 1422 
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   105  115  115  105  115  
  Average Speed            122   | 104  92   95   107  112  142  204  115  139  
  Slowest Speed            205   | 120  125  95   110  130  205  205  145  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       75    | 3    97   97   96   98   77   98   76   36   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    
Scrap Searched             6     | .    .    2    .    3    .    1    .    .    
Spaces Dug                 39    | .    5    .    .    10   .    .    2    22   
Terrain Destroyed          234   | .    8    11   2    49   11   28   51   74   
  Melee                    16    | .    5    .    .    .    .    .    .    11   
  Projectile               84    | .    .    .    .    6    1    1    27   49   
  AOE                      134   | .    3    11   2    43   10   27   24   14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      11188 | 94   1151 592  1913 770  1289 588  2702 2089 
  Wait                     1135  | .    240  32   250  50   5    72   362  124  
  Move                     9141  | 58   823  533  1585 699  1172 478  2138 1655 
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  125   | 9    20   4    14   3    20   3    16   36   
  Fast Attach              67    | 8    6    2    6    1    6    1    12   25   
  Attach                   66    | 1    5    2    5    1    9    4    13   26   
  Detach                   25    | 1    3    .    2    .    6    .    4    9    
  Swap                     81    | .    5    3    8    4    6    8    22   25   
  Drop                     115   | 3    12   7    13   2    16   2    24   36   
  Fire                     362   | 14   31   9    30   10   14   20   111  123  
  Melee                    69    | .    6    .    .    .    35   .    .    28   
  Ram                      2     | .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
  Turn | Location      | Event
    15 | -11/Junkyard  | Discovered new exit (range 14)
   123 | -11/Junkyard  | Entered Materials
   312 | -10/Materials | Build established: Mutant
   315 | -10/Materials | Discovered new exit (range 16)
   403 | -10/Materials | Discovered new exit (range 11)
   592 | -10/Materials | Discovered new exit (range 12)
   938 | -10/Materials | Discovered new exit (range 7)
  1009 | -10/Materials | Discovered new exit (range 15)
  1013 | -10/Materials | Central database locked down
  1144 | -10/Materials | Repaired Wheel
  1182 | -10/Materials | Repaired Broken Ion Engine
  1209 | -10/Materials | Repaired Wheel
  1284 | -10/Materials | Entered Mines
  1284 | -10/Mines     | Accompanied by 1 ally
  1454 | -10/Mines     | Discovered new exit (range 9)
  1513 | -10/Mines     | Learned location of Mines (-8)
  1533 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1536 | -10/Mines     | Discovered new exit (range 11)
  1547 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1814 | -10/Mines     | Found the Drone Emporium
  1821 | -10/Mines     | Found Prototype Device
  1855 | -10/Mines     | Build established: Scavenger-Mutant
  1867 | -10/Mines     | Entered Materials
  1867 | -9/Materials  | Accompanied by 4 allies
  1867 | -9/Materials  | Evolved 2 slots: Utility x2
  1868 | -9/Materials  | Identified Sensor Drone Bay
  2281 | -9/Materials  | Discovered new exit (range 13)
  2345 | -9/Materials  | Destroyed 7 combat bots
  2731 | -9/Materials  | Discovered new exit (range 16)
  2853 | -9/Materials  | Identified exit to Mines
  2925 | -9/Materials  | Discovered new exit (range 7)
  3226 | -9/Materials  | Central database locked down
  3307 | -9/Materials  | Discovered new exit (range 3)
  3724 | -9/Materials  | Repaired Hcp. Battery
  3775 | -9/Materials  | Repaired Lgt. Angular Momentum Engine
  3802 | -9/Materials  | Repaired Wheel
  3959 | -9/Materials  | Entered Mines
  3959 | -9/Mines      | Accompanied by 4 allies
  4047 | -9/Mines      | Met a Derelict bent on vengeance
  4166 | -9/Mines      | Learned 2 Materials zone layouts
  4235 | -9/Mines      | Assembled infested the area
  4260 | -9/Mines      | Met 8R-AWN
  4360 | -9/Mines      | Discovered new exit (range 5)
  4506 | -9/Mines      | Discovered new exit (range 12)
  4571 | -9/Mines      | Build established: Mutant
  4730 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4732 | -9/Mines      | Found Prototype Device
  4776 | -9/Mines      | Discovered new exit (range 14)
  4838 | -9/Mines      | Entered Exiles
  4838 | -9/Exiles     | Accompanied by 3 allies
  4867 | -9/Exiles     | Welcomed by 8R-AWN
  4883 | -9/Exiles     | Met EX-HEX
  4941 | -9/Exiles     | Met EX-DEC
  4967 | -9/Exiles     | Visited The Gauntlet
  5029 | -9/Exiles     | Learned location of Zion (-6)
  5137 | -9/Exiles     | Met EX-BIN
  5234 | -9/Exiles     | Learned about 8R-AWN's background
  5272 | -9/Exiles     | Discovered new exit (range 14)
  5660 | -9/Exiles     | Aligned with FarCom system
  5661 | -9/Exiles     | Given EX-Vault access code
  5688 | -9/Exiles     | Opened EX-Vault
  5715 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5968 | -9/Exiles     | Found Trap Reconfigurator
  5971 | -9/Exiles     | Found Modified TNC
  5980 | -9/Exiles     | Found Superbattery
  6080 | -9/Exiles     | Build established: Hauler-Mutant
  6352 | -9/Exiles     | Attacked by the Exiles
  6451 | -9/Exiles     | Core integrity fell below 50%
  6494 | -9/Exiles     | Lost 7 parts (1p2n3u1w)
  6498 | -9/Exiles     | Destroyed 8R-AWN
  6525 | -9/Exiles     | Found Prototype Device
  6525 | -9/Exiles     | Identified AS-neutralizer No. 17b
  6611 | -9/Exiles     | Identified Exp. Sensor Array
  6695 | -9/Exiles     | Stole three prototypes: Superbattery, Modified TNC, Trap Reconfigurator
  6695 | -9/Exiles     | Entered Mines
  6695 | -8/Mines      | Accompanied by 1 ally
  7099 | -8/Mines      | Discovered new exit (range 6)
  7210 | -8/Mines      | Core integrity fell below 20%
  7592 | -8/Mines      | Discovered new exit (range 15)
  7826 | -8/Mines      | Entered Materials
  7826 | -8/Materials  | Accompanied by 1 ally
  7826 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  8200 | -8/Materials  | Discovered new exit (range 16)
  8217 | -8/Materials  | Build established: Scavenger-Tank
  8243 | -8/Materials  | Garrison activated, responded to threat
  8348 | -8/Materials  | Garrison activated, responded to threat
  8859 | -8/Materials  | Build established: Tank
  9222 | -8/Materials  | Garrison activated, responded to threat
  9478 | -8/Materials  | Discovered new exit (range 12)
  9826 | -8/Materials  | Search patrols dispatched
 10112 | -8/Materials  | Build established: Gunner
 10226 | -8/Materials  | First assault squad dispatched
 10349 | -8/Materials  | Destroyed 11 combat bots
 10355 | -8/Materials  | Lost 3 parts (2n1w)
 10701 | -8/Materials  | Discovered new exit (range 12)
 10723 | -8/Materials  | Sterilization system engaged
 10723 | -8/Materials  | Non-combat units ordered to evacuate
 10823 | -8/Materials  | Combat units ordered to evacuate
 11023 | -8/Materials  | Ambient heat levels rising (+10)
 11100 | -8/Materials  | Entered Factory
 11100 | -7/Factory    | Evolved 2 slots: Utility x2
 11444 | -7/Factory    | Discovered new exit (range 11)
 11496 | -7/Factory    | Identified exit to Factory
 11500 | -7/Factory    | First assault squad dispatched
 11888 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 12015 | -7/Factory    | Build established: Mutant
 12283 | -7/Factory    | Core integrity fell below 50%
 13603 | -7/Factory    | Core integrity fell below 20%
 13624 | -7/Factory    | Lost 4 parts (1p2n1w)
 14068 | -7/Factory    | Destroyed 7 combat bots
 14075 | -7/Factory    | Lost 5 parts (4u1w)
 14109 | -7/Factory    | System corruption reached 10%
 14111 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
14097_ B-48 Gladiator unfolds itself. <x2>
14097_ I-36 Angel unfolds itself.
14101_ R-06 Scavenger collects Corrupted Lgt. Treads.
14104_ Com. Battery fried. <x2>
14104_ I-36 Angel destroyed.
14105_ G-47 Trooper IFF system glitched.
14105_ R-06 Scavenger collects Corrupted Rnf. Deuterium Engine.
14106_ Terminal disabled.
14106_ Blade Trap short circuited.
14106_ Massive razor-sharp blades shoot up from within the floor.
14108_ System corrupted: Lyr. Light Armor Plating rejected.
14108_ Machine Analyzer destroyed.
14108_ System corrupted by crushing effect (+2).
14108_ Acquired Lyr. Light Armor Plating.
14111_ Overheating: System interference.
14111_ Proton Missile Launcher temporarily disabled.
14111_ B-48 Gladiator system terminally corrupted.
14111_ Deuterium Engine destroyed.
14111_ System corrupted by crushing effect (+1).
14111_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ""????????????????????????????????"""""""""??????? |
| ""???????????????????????????????????????????????? |
| ??????????????????????????????????"""""""""??????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????""Y""????????????? |
| ????#???????????????????????????"""""????????????? |
| ???? ????????????????????????????????????????????? |
| ???? ????????????????????????????????????????????? |
| ???? ????????????????"""?????????????????????????? |
| ???? ????????????????"Y??????????????????????????? |
| ???# #???????????????"""?????????????????????????? |
| ???# #???????"""????????????#????????????????????? |
| ???# #?????"""""??????????? +????????????????????? |
| ???# #?????"""""???????"""  #????????????????????? |
| ???# #???????  ????????""" !#????????????????????? |
| ?### ###???###+###?????"""  #???"""??????????????? |
| ?#     #####     #????????  ??#?"""??????????????? |
| ?# ""            #########+## #?"""??????????????? |
| ?+ T                 ///     ????????????????????? |
| ?#                   ///   #?????????????????????? |
| ?#     #      ^      //    #?????????????????????? |
| ?### ###                   #############?????????? |
| ???# #?#            ^%     #           #?????????? |
| ???# #?#^          %       #           #?????????? |
| #??# #?# ^"                #  """ """  #?????????? |
| ####+###               =%@ #  """ """  #????????## |
| #      #           %   %/  #  """ """  #????????#  |
| #     "#  "           gb r!/           #????????#  |
| # """ T#  ""           ===%#  %  !     #????????#  |
| # """ "#          % %   %  ##+###################  |
| # """  +       %   g    %                       +  |
| #      #    ##########   ;###/##+################  |
| ########    ##        %%  #?     #??????????????#  |
| ########    ##       """" #?     #??????????????#  |
|        #    ##       """" #      #??????????????## |
|        #    ##       """" #/ """ #???????????????? |
|        #     #    !  """" #  """ #???????????????? |
|        #     #       """" #  """ #???????????????? |
|        #     +       """" ########???????????????? |
|        +     # """   """" #??????????????????????? |
|        #     # "R         #??????????????????????? |
|        #     # """        #??????????????????????? |
| ###+####     #  ""        #??????????????????????? |
| ^            #      [     #??????????????????????? |
| ^            ##############??????????????????????? |
| ^            #???????????????????????????????????? |
| ^            #???????????????????????????????????? |
| ^            #???????????????????????????????????? |
| ##+###########???????????????????????????????????? |
|        #?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             600
Resistance: TH             10
Core Shielding             20
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Core Analysis              6
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
              Hcp. Battery | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
      Hvy. Particle Cannon | -9/Materials | Scanalyzed
                Com. Wheel | -9/Materials | Scanalyzed
         Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherMasterKit
  Manual?         0
Play Time         02:13:21
  Cumulative      523.9 hours
  Start           2023.03.04 @ 13:49:59
  End             2023.03.04 @ 16:20:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           371
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          77
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8decd368-aaf0-45c1-932b-74c6aa18dba0