Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.08 @ 03:39:38 Player: Dinner Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2223) 2223 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6053 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 674/850 Matter 291/300 Energy 27/290 System Corruption 3% Temperature Warning (367) Movement Walking (140) Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (4) ------ Improved Heat Sink Visual Processing Unit Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Field Laser Heavy Laser Plasma Cannon > --- INVENTORY (5) ---- Light Nuclear Core Weapon Cycler Transmission Jammer Improved Light Armor Plating Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Weapon Cycler Transmission Jammer Plasma Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Utility Visual Processing Unit Device Improved Heat Sink Processor Visual Processing Unit Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . 1 . . . . Propulsion 4 | . . . . 2 2 . Utility 2 | . . . 2 . . . Weapon 1 | . . 1 . . . . Parts Attached 51 | 4 4 9 17 5 4 8 Power 13 | 1 1 2 5 . 2 2 Engine 10 | 1 1 2 4 . . 2 Core 3 | . . . 1 . 2 . Reactor . | . . . . . . . Propulsion 11 | 2 . 3 4 1 1 . Treads . | . . . . . . . Leg 11 | 2 . 3 4 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 2 1 3 . 1 . Device 3 | . 1 . 1 . 1 . Storage . | . . . . . . . Processor 4 | . 1 1 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 1 1 3 5 4 . 6 Energy Gun 11 | 1 1 2 3 . . 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | . . . 1 4 . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 9 | . . . 9 . . . Parts Lost 19 | . 1 4 5 . 4 5 Power 8 | . 1 2 1 . 2 2 Propulsion . | . . . . . . . Utility 1 | . . . . . 1 . Weapon 10 | . . 2 4 . 1 3 Highest Loss Streak 3 | . 1 3 2 . 2 2 To Critical Strikes . | . . . . . . . Average Backups 3 | . 1 4 3 3 3 4 Power . | . . . . . . . Propulsion 1 | . 1 1 1 1 . . Utility 1 | . . 1 . . 2 2 Weapon . | . . 1 . 1 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . . 1 2 1 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 73 95 81 83 71 72 Engine 11 | . 13 18 7 15 7 6 Core 1 | . . . 2 . 1 4 Leg 19 | . 28 22 16 15 20 20 Device 4 | . 4 . 9 7 3 6 Processor 21 | . 7 21 26 23 20 20 Energy Gun 12 | . 18 29 13 . . 5 Ballistic Gun 6 | . . . 1 18 18 2 Ballistic Cannon 1 | . . . 2 3 . . Launcher 1 | . . 2 1 . . . Peak Build Rating 55 | 4 8 14 35 48 55 55 Average Rating 28 | 2 5 11 21 45 50 49 On Entrance 22 | . 4 8 11 33 48 50 Avg Prop Armor Cover (%) 10 | . . . . . . 10 Naked Turns . | . . . . . . . Heaviest Build 33 | 7 9 17 31 33 33 32 Greatest Support 90 | 20 20 20 30 60 90 90 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 3 | . 2 4 3 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 3 5 Class Distribution -------------------- 31% | Gunner 26% | Scavenger-Mutant 24% | Scavenger-Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1644 | 221 54 136 185 309 245 494 Remotely . | . . . . . . . Salvage Created 3210 | . 274 1007 766 309 294 560 Parts 150 | . 20 50 41 12 15 12 Haulers Intercepted 5 | . . 2 3 . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 48 | . 5 13 8 6 7 9 Guns 37 | . 4 10 7 6 6 4 Cannons 4 | . . . 1 . . 3 AOE 5 | . 1 3 . . 1 . Classes Destroyed 13 | . 6 4 . 3 . . Worker 4 | . 1 3 . . . . Builder 2 | . 1 . 1 . . . Tunneler 2 | . 1 . 1 . . . Hauler 5 | . . 2 3 . . . Recycler 6 | . . 4 2 . . . Operator 2 | . 1 1 . . . . Watcher 5 | . 2 2 1 . . . Swarmer 8 | . . 5 . . 3 . Grunt 32 | . 5 7 7 3 3 7 Duelist 1 | . . . . 1 . . Sentry 4 | . . 1 1 . . 2 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . 1 1 . Best Kill Streak 8 | . 8 5 5 2 6 4 Combat Bots Only 6 | . 3 3 2 2 6 4 Max Kills in Single Turn 4 | . 4 3 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 392 | . 25 26 52 57 70 162 Missed 112 | . 7 9 15 16 20 45 Hits 280 | . 18 17 37 41 50 117 Melee 2 | . . . . 2 . . Projectile 278 | . 18 17 37 39 50 117 Critical Strikes 11 | . . . 3 3 . 5 Damage Taken 4167 | . 198 364 557 529 999 1520 Core 476 | . 30 64 122 84 118 58 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 88 84 77 88 . . Volleys Fired 202 | . 24 42 51 32 15 38 Largest 3 | . 2 3 3 3 3 3 Hottest 212 | . 80 123 156 86 84 212 Shots Fired 466 | . 26 121 97 96 43 83 Gun 402 | . 26 115 75 92 43 51 Cannon 58 | . . . 22 4 . 32 Launcher 6 | . . 6 . . . . Special . | . . . . . . . Kinetic 179 | . . . 32 96 43 8 Thermal 134 | . 2 32 25 . . 75 Explosive . | . . . . . . . Electromagnetic 153 | . 24 89 40 . . . Robot Hit Streak 16 | . 14 16 10 14 4 16 Robot Miss Streak 4 | . 2 4 2 4 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . 1 1 . 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 303 | . 21 68 66 63 25 60 Core Hits 130 | . 11 35 29 14 15 26 Critical Kills 4 | . . . . 1 3 . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 17 | . . 1 6 1 4 5 Burn 6 | . . . 2 . . 4 Destroy 6 | . . . . 1 4 1 Blast 1 | . . . 1 . . . Corrupt 4 | . . 1 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6142 | . 1039 1112 1219 813 644 1315 Guns 4231 | . 329 848 880 776 624 774 Cannons 917 | . . . 339 37 . 541 Explosions 974 | . 710 264 . . . . Melee . | . . . . . . . Ramming 20 | . . . . . 20 . Kinetic 2010 | . . . 460 813 624 113 Thermal 2461 | . 722 273 264 . . 1202 Explosive 19 | . . 19 . . . . Electromagnetic 1632 | . 317 820 495 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 9 1 3 3 Average Corruption 4 | . . . 9 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 11 2 5 6 Message Errors 4 | . . . 1 . 1 2 Matter Fused 6 | . . . 2 2 . 2 Heat Flow Errors 2 | . . . 1 . 1 . Energy Discharges 2 | . . . 1 . 1 . Parts Rejected 2 | . . . 1 . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . 2 . . . Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 195 | . 175 19 1 . . . Projectiles 1 | . . . 1 . . . Explosions 194 | . 175 19 . . . . Melee . | . . . . . . . Knockbacks 9 | . . . 8 1 . . Impact . | . . . . . . . Kinetic 8 | . . . 7 1 . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 211 | . . 211 . . . . Shots 7 | . . 7 . . . . Rammed . | . . . . . . . Targets Rammed 9 | . . . . . 9 . Kicked 9 | . . . . . 9 . Crushed . | . . . . . . . Highest Temperature 826 | . 37 346 180 43 266 826 Average Temperature 131 | . 21 126 34 10 54 287 Received Heat Transfer 1581 | . 111 42 378 162 162 726 Effects 26 | . . 5 . . . 21 Shutdowns 5 | . . . . . . 5 Energy Bleed 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Matter Decay 4 | . . . . . . 4 Short Circuit 3 | . . 1 . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 1 1 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 10 | . . . 1 . . 9 Heat Transferred 4736 | . 575 575 814 . . 2772 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 3 4 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 98 | 100 100 99 100 100 100 86 Level 1 1 | . . . . . . 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 211 | . 168 210 142 92 166 211 Initial 88 | . . 57 88 57 32 57 Average 90 | . 109 111 99 45 70 127 Influence Increases 1673 | . 228 479 359 182 221 204 Destroy 0b10 Robot/C 960 | . 100 260 160 120 140 180 Destroy 0b10 Robot/NC 130 | . 30 60 40 . . . Destroy Leader 190 | . 24 58 38 30 30 10 Successful Hack 32 | . . . . 14 4 14 Disable Machine 90 | . 30 45 15 . . . Destroy Structure 46 | . 14 26 1 3 2 . Partial Spotted 30 | . . 15 15 . . . Lose Combat Pursuer 195 | . 30 15 90 15 45 . Influence Decreases 1462 | . 90 407 442 243 205 75 Entered New Map 332 | . . 81 122 70 34 25 Time Decay 960 | . 80 286 270 173 151 . Lost Part 170 | . 10 40 50 . 20 50 Squads Dispatched 7 | . 1 3 . 1 2 . Investigation 3 | . 1 2 . . . . Extermination 2 | . . . . 1 1 . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 4 | . 2 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 10 19 19 7 14 10 Peak Tracking Total 7 | . 3 4 4 4 7 5 Tactical Retreats 10 | . 2 1 4 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 4 | . . 1 . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 6 | . 2 3 1 . . . Max in Single Turn 2 | . 2 2 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 4 | . . 1 . 1 1 1 Terminals 2 | . . 1 . . . 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 6 | . . 2 . 1 1 2 Successful 3 | . . . . 1 1 1 Failed 3 | . . 2 . . . 1 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . 2 . . . 2 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 . 1 . 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 42 | . . . . 42 . . Total Part Build Rating 8 | . . . . 8 . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 2357 | . 103 588 595 428 412 231 Optics 2357 | . 103 588 595 428 412 231 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 2537 | 43 197 631 595 428 412 231 Spaces Moved 1248 | 37 112 355 246 199 237 62 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 1235 | 24 112 355 246 199 237 62 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 140 140 140 Average Speed 128 | 95 120 120 123 140 140 140 Slowest Speed 250 | 120 120 120 250 140 140 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 3 32 36 19 7 4 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 44 | . 13 27 . 1 2 1 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE 40 | . 13 27 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 1803 | 44 148 466 449 291 279 126 Wait 213 | . . 46 106 43 8 10 Move 1243 | 36 111 354 245 198 237 62 Hop . | . . . . . . . Pick Up 50 | 4 9 6 15 5 3 8 Fast Attach 6 | . . 1 3 1 1 . Attach 32 | 4 4 3 9 2 4 6 Detach 1 | . . . . . 1 . Swap 23 | . . 8 8 4 1 2 Drop 24 | . . 6 12 6 . . Fire 202 | . 24 42 51 32 15 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . . . . 9 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 347 | -9/Materials | Discovered new exit (range 8) 580 | -9/Materials | Build established: Scavenger-Gunner 830 | -9/Materials | Discovered new exit (range 11) 872 | -9/Materials | Entered another Materials area 872 | -8/Materials | Evolved 2 slots: Utility x2 899 | -8/Materials | Lost 3 parts (2p1w) 1316 | -8/Materials | Discovered new exit (range 5) 1326 | -8/Materials | Build established: Scavenger-Mutant 1467 | -8/Materials | Entered Factory 1467 | -7/Factory | Evolved 2 slots: Propulsion x2 1774 | -7/Factory | Fabricated Transmission Jammer (x2) 1782 | -7/Factory | Discovered new exit (range 5) 1798 | -7/Factory | Build established: Gunner 1882 | -7/Factory | Discovered new exit (range 9) 1895 | -7/Factory | Entered another Factory area 1895 | -6/Factory | Evolved 2 slots: Propulsion x2 2307 | -6/Factory | Identified exit to Garrison 2307 | -6/Factory | Entered Garrison 2327 | -6/Garrison | Triggered checkpoint 2439 | -6/Garrison | Triggered checkpoint 2538 | -6/Garrison | Self-destructed Last Messages --------------- shutdown. 02520_ Lgt. Armored Exoskeleton broken. 02520_ Overheating: Short circuit. 02520_ Acquired 119 matter. 02522_ Plasma Cannon broken. 02522_ Overheating: Short circuit. 02522_ Acquired 24 matter. 02524_ System corrupted: Matter fused (-9). 02531_ Critical hit (Burn: +37). 02532_ G-50 Soldier suffers critical hit (Burn). 02533_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Adv. Heat Sink, Carbon-fiber Leg. 02533_ G-50 Soldier overheating. 02534_ Power failure, Imp. Deuterium Engine shutdown. 02535_ Destroyed Lgt. Angular Momentum Engine. 02536_ G-50 Soldier heat short circuits Adv. Heat Sink. 02536_ G-50 Soldier overheating. 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