Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 07:00:30

Player: ldi (hl). (hl)

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (401)     2005
Value Destroyed (18683)    18683
Prototype IDs (84)         1680
Alien Tech Used (2)        400
Bonus (17570)              17570
              TOTAL SCORE: 50438

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5579
Follower Combat Kills      1138
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      984
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000
Friendly Fire              -331

 Cogmind 
---------
Core Integrity             1468/1600
Matter                     218/300
Energy                     231/240
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (113)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Angular Momentum Engine
         Light Quantum Reactor
>              --- PROPULSION (5) ---
               Myomer Leg
               Biometal Leg
               Biometal Leg
               Nuclear Pulse Array
>              --- UTILITY (15) -----
  Experimental Heat Sink
      Advanced Visual Processing Unit
      Improved Targeting Computer
      Improved Core Shielding
       Zionite Weapon Casing
       Zionite Weapon Casing
               Antimissile System
          Mini Drone Bay (3/3)
>              --- WEAPON (3) -------
      Enhanced Quantum Rifle
               Potential Cannon
>              --- INVENTORY (5) ----
               KE Penetrator
               KE Penetrator

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Graviton Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Biometal Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
  Experimental Matter Compressor
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Weapon Cycler
      Improved Propulsion Shielding
        Medium Regenerative Plating
               SHELL Armor
      Advanced Force Field
>              --- WEAPON -----------
               Vortex Shotgun
        Cooled Nova Cannon
               RU-N14's Throwing Claymores v3
>              --- INVENTORY --------
         Heavy Antimatter Reactor
               Particle Reactor
               Flexi-carbon Leg
  Experimental Flexi-carbon Leg
      Advanced Energy Well
               Vortex Driver
               Vortex Driver
               Potential Cannon
               Null Cannon
      Improved Potential Cannon
               RU-N14's Throwing Claymores v3
               SGEMP Prototype
[Rating: 197]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Experimental Flexi-carbon Leg
  Treads                   Armored Medium Treads
  Leg                      Experimental Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Long-range Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   1   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             477  | 5   6   4   7   16  19  5   11  9   1   90  6   10  2   11  52  10  5   9   7   20  4   19  16  2   7   63  37  24  
  Power                    53   | 1   3   .   1   2   .   1   .   .   .   12  1   .   .   1   5   1   .   .   2   2   .   1   .   1   1   4   7   7   
    Engine                 25   | 1   3   .   .   1   .   .   .   .   .   11  1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   5   
    Core                   9    | .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   2   .   .   .   .   .   1   4   6   2   
  Propulsion               69   | 2   2   2   4   3   3   .   .   2   .   12  .   2   .   .   7   .   2   3   .   5   1   3   .   .   .   2   11  3   
    Treads                 7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   
    Leg                    55   | 2   2   2   4   .   3   .   .   2   .   10  .   2   .   .   6   .   1   .   .   4   .   3   .   .   .   2   9   3   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  176  | .   .   1   .   8   6   2   5   5   1   31  3   2   .   2   20  6   .   4   2   9   2   13  6   .   6   21  13  8   
    Device                 101  | .   .   1   .   2   1   2   3   5   .   15  2   1   .   1   15  6   .   2   1   7   1   5   5   .   6   13  5   2   
    Storage                13   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   3   .   .   .   1   2   .   
    Processor              18   | .   .   .   .   2   1   .   1   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   2   1   2   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             42   | .   .   .   .   3   2   .   1   .   1   11  1   1   .   .   1   .   .   1   .   2   1   3   .   .   .   5   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   179  | 2   1   1   2   3   10  2   6   2   .   35  2   6   2   8   20  3   3   2   3   4   1   2   10  1   .   36  6   6   
    Energy Gun             38   | 2   1   .   2   2   1   .   .   .   .   2   1   1   1   .   8   1   .   .   2   4   1   .   1   .   .   4   1   3   
    Energy Cannon          42   | .   .   1   .   .   3   2   4   .   .   9   .   2   .   .   .   2   1   1   .   .   .   2   2   .   .   10  2   1   
    Ballistic Gun          62   | .   .   .   .   1   6   .   2   1   .   10  1   1   1   5   8   .   2   1   .   .   .   .   5   1   .   14  1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   .   .   .   .   .   .   1   .   14  .   2   .   3   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   8   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   .   .   2   2   .   .   3   .   2   .   .   .   1   4   .   .   4   .   1   .   .   7   .   .   16  2   5   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Lost                 110  | .   1   3   4   1   2   2   3   .   .   25  1   1   .   5   12  3   3   .   6   1   .   10  .   .   .   2   22  3   
  Power                    19   | .   1   .   1   .   .   1   .   .   .   4   .   .   .   2   2   .   .   .   2   .   .   1   .   .   .   .   4   1   
  Propulsion               23   | .   .   1   2   1   .   .   .   .   .   5   .   .   .   .   3   1   2   .   1   1   .   .   .   .   .   1   5   .   
  Utility                  49   | .   .   1   .   .   1   1   3   .   .   13  1   1   .   3   4   1   .   .   1   .   .   8   .   .   .   .   9   2   
  Weapon                   19   | .   .   1   1   .   1   .   .   .   .   3   .   .   .   .   3   1   1   .   2   .   .   1   .   .   .   1   4   .   
  Highest Loss Streak      6    | .   1   3   4   1   1   1   3   .   .   5   1   1   .   4   5   2   1   .   6   1   .   3   .   .   .   1   5   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   70  70  54  83  96  100 97  97  99  95  96  98  87  86  92  95  90  76  92  95  100 88  88  89  89  85  72  53  
  Engine                   4    | .   13  11  7   3   .   .   .   .   .   10  13  13  13  5   .   4   5   5   .   3   5   5   5   3   .   .   .   4   
  Core                     2    | .   .   .   2   5   7   7   7   7   7   1   .   .   .   .   3   .   .   .   .   4   5   4   5   6   7   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   8   2   .   .   .   .   .   8   6   2   
  Treads                   2    | .   .   .   .   7   19  .   .   .   .   .   .   .   .   .   .   5   7   11  5   4   5   .   .   .   .   .   .   .   
  Leg                      18   | .   28  30  30  16  3   23  23  22  23  18  20  19  20  20  24  18  10  3   .   16  21  25  26  26  23  19  16  8   
  Device                   14   | .   .   8   .   8   7   14  19  23  23  17  13  18  20  16  16  16  17  13  11  15  21  12  11  15  22  14  7   8   
  Storage                  5    | .   .   .   .   .   5   7   7   7   7   6   6   6   6   9   8   5   5   5   10  8   5   8   5   5   4   4   7   .   
  Processor                12   | .   .   .   .   10  14  7   11  12  7   12  16  13  13  13  19  17  17  17  17  13  10  8   12  10  9   13  11  4   
  Protection               8    | .   .   .   .   12  14  15  9   7   14  12  13  12  13  4   .   5   5   6   5   6   10  6   5   5   4   8   10  13  
  Energy Gun               3    | .   28  19  6   11  .   .   .   .   .   .   3   5   .   2   4   1   2   .   4   13  15  11  .   .   .   .   1   3   
  Energy Cannon            2    | .   .   1   6   .   5   13  9   .   .   2   .   .   .   .   .   7   4   .   5   .   .   3   2   .   .   .   3   .   
  Ballistic Gun            5    | .   .   .   .   6   8   1   5   15  15  7   3   5   .   9   4   1   3   .   .   .   .   .   9   14  14  5   2   5   
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Heaviest Build             134  | 6   8   10  9   28  58  54  54  44  49  82  71  67  58  58  69  80  76  76  75  82  96  103 103 100 108 127 134 65  
  Greatest Support         131  | 20  20  30  30  60  60  54  54  54  46  54  48  48  48  48  84  68  55  55  48  92  92  112 112 112 112 112 131 81  
  Greatest Overweight (x)  6    | .   .   .   .   1   3   .   .   .   1   6   1   1   1   1   1   1   4   5   2   2   1   1   .   .   .   1   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 5   5   5   5   5   12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | 2   5   5   3   5   15  15  15  15  15  15  15  15  15  15  15  15  12  15  15  15  15  15  15  15  15  15  15  5   
  Average Carried          13   | 1   3   4   2   4   9   14  14  14  15  14  14  14  15  15  14  12  11  13  13  14  14  14  14  14  14  14  13  4   
  Final Capacity           15   | 5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   5   4   3   5   15  15  15  15  15  15  15  15  15  15  15  12  11  14  14  14  15  14  15  15  15  15  5   2   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 17% | Mutant
 13% | Scavenger-Tank
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
   Scavenger-Tank | -4/Warlord
   Scavenger-Tank | -3/Proximity Caves
   Scavenger-Tank | -3/Research
 Scavenger-Mutant | -3/Testing
 Scavenger-Gunner | -2/Research
   Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Matter Collected           9405  | 250  60   30   50   255  315  171  119  30   134  2082 136  97   .    485  1055 171  243  .    232  174  111  257  181  196  334  839  1163 235  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18478 | .    411  312  97   635  946  623  165  .    51   4351 151  8    .    710  1785 445  292  .    313  299  318  872  175  352  630  1103 3274 160  
  Parts                    864   | .    42   10   4    47   53   19   4    .    5    192  5    5    .    22   85   27   19   .    13   6    18   25   10   15   36   50   148  4    
Haulers Intercepted        12    | .    1    .    .    1    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    
Recyclers Shooed           12    | .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      157   | .    .    .    .    .    .    18   3    .    13   .    4    .    .    21   .    27   19   .    6    .    18   18   .    10   .    .    .    .    
  Prevented                19    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    5    .    .    .    .    5    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  328  | .   12  7   2   15  12  15  3   .   2   66  5   2   .   17  30  7   6   .   4   5   6   16  8   3   10  31  44  .   
  Guns                     157  | .   12  5   1   15  8   2   .   .   2   23  3   .   .   9   21  .   5   .   .   .   6   15  .   3   10  4   13  .   
  Cannons                  67   | .   .   .   1   .   4   11  3   .   .   16  .   .   .   .   .   6   .   .   3   .   .   .   1   .   .   5   17  .   
  AOE                      90   | .   .   .   .   .   .   .   .   .   .   26  2   2   .   8   8   .   .   .   .   1   .   .   7   .   .   22  14  .   
Classes Destroyed          27   | .   6   .   .   3   3   1   .   .   .   4   .   1   .   1   1   .   .   .   .   .   1   .   2   1   .   3   .   .   
  Worker                   29   | .   1   .   .   1   5   .   .   .   .   8   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   11  .   
  Builder                  20   | .   1   .   .   .   1   .   .   .   .   9   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   6   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   1   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycler                 13   | .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  68   | .   6   .   .   7   .   5   .   .   2   4   2   .   .   3   11  .   4   .   .   .   2   7   3   .   4   8   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Grunt                    121  | .   6   7   2   2   8   7   2   .   .   35  .   .   .   8   8   1   .   .   3   .   .   2   2   .   4   10  14  .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  14   | .   .   .   .   .   .   1   .   .   .   6   .   .   .   2   .   1   .   .   1   .   .   1   .   .   .   .   2   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   26   | .   .   .   .   4   .   1   1   .   .   5   1   .   .   2   2   .   .   .   .   2   1   1   .   1   2   .   3   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   33   | .   .   .   .   2   1   1   .   .   .   2   .   .   .   .   5   4   .   .   .   .   1   .   .   2   .   .   15  .   
  Programmer               38   | .   .   .   .   .   3   .   .   .   .   5   2   .   .   .   4   .   2   .   .   3   1   .   .   .   .   9   9   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Thief                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           28   | .   7   3   1   5   5   7   2   .   2   13  5   2   .   10  6   2   4   .   3   2   2   6   6   1   3   7   28  1   
  Combat Bots Only         18   | .   6   3   1   5   3   7   2   .   2   7   5   2   .   10  6   2   4   .   3   2   2   6   6   1   3   6   18  .   
Max Kills in Single Turn   5    | .   2   1   1   1   2   1   1   .   1   5   2   1   .   2   4   1   1   .   1   2   1   2   3   1   3   5   5   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   4   2   1   .   2   4   .   .   .   .   1   .   .   3   .   .   4   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Acc   
Damage Taken               29189 | .     405   549   215   721   707   930   205   .     213   5024  319   108   .     683   3291  891   604   .     643   321   114   2038  384   147   315   1425  8217  720   
  Core                     3588  | .     107   85    34    24    72    106   37    .     23    599   51    .     .     103   420   100   56    .     54    32    9     104   12    .     13    21    1394  132   
  Absorbed by Shields      2586  | .     .     94    .     .     .     .     .     .     80    133   .     .     .     .     168   319   225   .     195   114   117   466   12    .     114   286   263   .     
  Redirected to Shielding  483   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     35    91    .     .     .     .     .     .     237   115   
  Regen/Repaired (Parts)   3442  | .     .     .     .     .     .     .     .     300   .     .     .     .     .     .     .     .     .     .     .     .     .     .     117   .     .     688   2337  .     
Core Remaining (%)         64    | 100   57    .     70    95    .     .     .     .     66    .     .     .     .     11    .     .     .     .     34    .     .     .     .     86    .     97    3     91    
Volleys Fired              885   | .     40    31    11    38    40    39    10    2     9     189   7     6     .     29    96    30    19    .     9     13    11    41    4     16    22    52    112   9     
  Largest                  3     | .     2     2     1     2     2     2     2     2     2     2     2     2     .     2     2     2     2     .     2     3     3     3     1     3     3     3     3     3     
  Hottest                  267   | .     90    100   60    135   160   160   160   56    56    145   108   108   .     108   155   160   160   .     160   220   244   267   .     99    99    220   205   200   
Shots Fired                1855  | .     80    60    11    76    84    79    20    4     18    368   15    11    .     53    185   60    39    .     17    40    36    123   4     44    66    116   224   22    
  Gun                      1309  | .     80    55    9     76    41    6     .     4     18    236   12    7     .     42    166   10    32    .     6     40    36    114   .     44    66    67    121   21    
  Cannon                   416   | .     .     5     2     .     43    73    20    .     .     101   .     .     .     .     .     50    7     .     9     .     .     9     .     .     .     10    86    1     
  Launcher                 70    | .     .     .     .     .     .     .     .     .     .     31    3     4     .     11    19    .     .     .     2     .     .     .     .     .     .     .     .     .     
  Special                  60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     39    17    .     
  Kinetic                  724   | .     .     .     .     24    41    6     .     4     18    207   6     4     .     27    96    .     25    .     2     .     .     .     .     44    66    61    85    8     
  Thermal                  954   | .     80    60    11    52    43    73    20    .     .     130   6     3     .     15    70    60    14    .     13    39    36    123   .     .     .     6     86    14    
  Explosive                105   | .     .     .     .     .     .     .     .     .     .     27    2     2     .     9     5     .     .     .     .     .     .     .     4     .     .     39    17    .     
  Electromagnetic          48    | .     .     .     .     .     .     .     .     .     .     4     1     2     .     2     14    .     .     .     2     1     .     .     .     .     .     4     18    .     
  Entropic                 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     18    .     
  Robot Hit Streak         42    | .     9     12    6     19    14    18    10    .     1     42    7     2     .     7     16    29    4     .     6     15    15    19    22    5     6     18    20    16    
  Robot Miss Streak        8     | .     5     3     2     4     1     2     1     .     5     4     5     6     .     8     4     1     3     .     2     1     2     2     .     3     3     3     4     1     
  Penetration Max          2     | .     .     .     .     1     1     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     1     2     .     
  Secondary Targets        14    | .     .     .     .     1     .     1     .     .     .     2     .     .     .     1     3     .     1     .     .     .     .     3     .     .     2     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     1     .     .     .     1     .     .     .     1     1     .     1     .     .     .     .     1     .     .     1     .     .     .     
Shots Hit Robots           1290  | .     45    44    8     53    62    51    16    .     4     288   12    8     .     41    126   49    18    .     13    28    21    92    3     24    37    74    154   19    
  Core Hits                839   | .     27    13    4     24    34    24    5     .     2     196   15    5     .     60    84    16    9     .     9     8     12    33    20    13    25    76    121   4     
  Critical Kills           16    | .     .     .     .     1     .     1     .     .     .     2     .     .     .     .     1     1     2     .     1     .     .     .     .     1     1     2     3     .     
  Critical Parts Destroyed 17    | .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     10    .     
  Critical Strikes         77    | .     1     2     .     4     1     1     .     .     .     13    .     .     .     .     8     1     2     .     1     4     2     5     1     1     2     10    18    .     
    Burn                   30    | .     1     2     .     3     .     .     .     .     .     7     .     .     .     .     6     .     .     .     .     4     2     5     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     
    Destroy                25    | .     .     .     .     1     1     .     .     .     .     6     .     .     .     .     2     .     1     .     .     .     .     .     .     1     2     2     9     .     
    Sever                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     8     4     .     
    Detonate               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53548 | .     575   589   96    1106  1720  1314  406   .     164   11305 428   366   .     1835  3990  1459  469   .     444   973   557   2372  1909  612   996   7796  11423 644   
  Guns                     21243 | .     575   493   77    1105  827   55    .     .     164   4246  266   80    .     751   2543  160   333   .     125   684   557   2103  .     612   996   1321  2531  639   
  Cannons                  9655  | .     .     90    19    .     883   1259  406   .     .     2022  .     .     .     .     .     1299  136   .     193   .     .     267   .     .     .     124   2957  .     
  Explosions               20404 | .     .     .     .     .     .     .     .     .     .     5030  162   286   .     1084  1431  .     .     .     126   289   .     .     1748  .     .     5114  5129  5     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  181   | .     .     6     .     1     10    .     .     .     .     7     .     .     .     .     16    .     .     .     .     .     .     2     13    .     .     17    109   .     
  Kinetic                  12301 | .     .     .     .     385   827   55    .     .     164   3786  99    46    .     445   1527  .     309   .     36    .     .     .     .     612   996   1199  1618  197   
  Thermal                  19854 | .     575   583   96    720   883   1259  406   .     .     2994  167   34    .     306   1016  1459  160   .     282   973   557   2370  .     .     .     124   4443  447   
  Explosive                16858 | .     .     .     .     .     .     .     .     .     .     4442  98    211   .     936   751   .     .     .     .     .     .     .     1748  .     .     5114  3558  .     
  Electromagnetic          1442  | .     .     .     .     .     .     .     .     .     .     76    64    75    .     148   680   .     .     .     126   .     .     .     .     .     .     65    208   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2065  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     148   .     .     1220  697   .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 847   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     57    790   .     
Highest Corruption         19    | .     .     .     .     .     6     6     6     4     .     2     2     2     2     10    10    10    15    15    19    6     6     6     7     .     .     11    16    .     
  Average Corruption       6     | .     .     .     .     .     3     6     4     4     .     1     1     2     2     5     9     10    12    15    15    5     6     6     6     .     .     8     10    .     
  Corruption Purged        6     | .     .     .     .     .     .     .     2     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  428   | .     .     .     .     .     18    17    13    1     .     26    6     10    2     20    36    26    46    16    13    7     20    44    .     .     .     52    55    .     
    Message Errors         96    | .     .     .     .     .     .     6     4     .     .     6     2     1     1     4     6     10    8     4     3     2     7     11    .     .     .     13    8     .     
    Matter Fused           102   | .     .     .     .     .     6     3     4     1     .     5     1     2     .     8     8     4     11    5     4     2     3     10    .     .     .     13    12    .     
    Heat Flow Errors       44    | .     .     .     .     .     2     2     .     .     .     3     1     2     1     1     8     4     3     1     2     1     2     3     .     .     .     5     3     .     
    Energy Discharges      44    | .     .     .     .     .     4     3     1     .     .     3     .     1     .     2     4     2     3     1     1     .     1     8     .     .     .     6     4     .     
    Parts Rejected         7     | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     2     1     .     
    Parts Fused            7     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     1     2     .     
    Data Loss (minor)      52    | .     .     .     .     .     1     1     2     .     .     2     .     2     .     2     5     4     8     4     1     1     3     5     .     .     .     6     5     .     
    Data Loss (major)      15    | .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     1     .     4     .     .     .     .     2     .     .     .     2     3     .     
    Misfires               22    | .     .     .     .     .     4     1     .     .     .     .     2     .     .     2     .     .     3     .     .     1     3     3     .     .     .     1     2     .     
    Alerts                 13    | .     .     .     .     .     .     .     1     .     .     3     .     1     .     .     .     2     1     1     1     .     .     .     .     .     .     2     1     .     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
    Weapon Failures        19    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     3     .     2     .     1     .     .     2     .     .     .     1     7     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Overflow Damage            935   | .     .     .     .     .     26    3     10    .     .     273   .     .     .     .     16    25    8     .     .     28    .     .     10    .     .     203   333   .     
  Projectiles              293   | .     .     .     .     .     26    3     10    .     .     17    .     .     .     .     .     25    8     .     .     .     .     .     .     .     .     40    164   .     
  Explosions               642   | .     .     .     .     .     .     .     .     .     .     256   .     .     .     .     16    .     .     .     .     28    .     .     10    .     .     163   169   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1047  | .     .     .     .     .     .     .     .     .     .     279   .     98    .     .     188   .     .     .     .     51    .     .     .     .     .     .     325   106   
  Shots                    22    | .     .     .     .     .     .     .     .     .     .     8     .     2     .     .     6     .     .     .     .     1     .     .     .     .     .     .     4     1     
  Rammed                   15    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     
Targets Rammed             30    | .     .     2     .     2     1     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     1     1     .     .     4     16    .     
  Kicked                   15    | .     .     2     .     2     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     1     1     .     .     4     2     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        453   | .     336   273   28    210   320   199   52    .     .     372   177   255   263   101   357   342   386   89    245   229   294   453   .     .     .     187   342   3     
  Average Temperature      112   | .     112   109   9     67    66    119   29    .     .     126   72    140   135   30    77    145   109   60    67    109   115   161   .     .     .     69    102   3     
  Received Heat Transfer   4655  | .     168   255   126   108   261   243   51    .     .     1521  18    .     .     195   310   147   .     .     154   12    12    275   47    .     63    12    677   .     
  Effects                  21    | .     1     1     .     .     1     .     .     .     .     4     .     1     .     .     2     1     1     .     .     .     1     4     .     .     .     .     4     .     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           8     | .     1     1     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     1     1     .     .     .     .     1     .     
    Interference           5     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              14    | .     .     2     .     .     .     2     .     .     .     1     .     .     .     .     1     1     1     .     1     4     .     1     .     .     .     .     .     .     
  Combat Hostiles          13    | .     .     2     .     .     .     2     .     .     .     1     .     .     .     .     .     1     1     .     1     4     .     1     .     .     .     .     .     .     
  Parts Melted             96    | .     1     6     .     3     6     11    .     .     .     15    .     .     .     .     11    5     1     .     3     15    3     11    1     .     .     .     4     .     
  Heat Transferred         33432 | .     1586  1572  212   1580  1650  2450  800   .     .     5083  325   75    .     700   2992  2125  237   .     448   1755  1285  4736  .     .     .     111   3309  401   
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Peak Influence             2653 | .    368  298  127  310  338  .    .    .    .    1856 .    .    .    .    1412 .    .    .    .    398  .    .    .    .    364  1154 2653 2241 
  Initial                  1585 | .    .    72   117  49   91   .    .    .    .    .    .    .    .    .    1004 .    .    .    .    88   .    .    .    .    47   204  648  1585 
  Average                  719  | .    222  181  117  163  143  .    .    .    .    922  .    .    .    .    1175 .    .    .    .    258  .    .    .    .    208  595  1164 2003 
Maximum Alert Level        5    | .    1    1    .    1    1    .    .    .    .    5    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    4    5    5    
  Low Security (%)         24   | 100  44   55   100  73   61   .    .    .    .    19   .    .    .    .    .    .    .    .    .    30   .    .    .    .    33   6    .    .    
  Level 1                  18   | .    55   44   .    26   38   .    .    .    .    1    .    .    .    .    .    .    .    .    .    69   .    .    .    .    66   32   .    .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   46   .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    27   19   .    
  Level 4                  18   | .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    13   4    7    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
  High Security            5    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          74   | .    2    2    .    2    6    .    .    .    .    22   .    .    .    1    9    .    .    .    .    2    .    .    .    .    .    6    20   2    
  Investigation            10   | .    .    1    .    2    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    1    .    
  Extermination            15   | .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    2    .    
  Reinforcement            18   | .    2    1    .    .    2    .    .    .    .    5    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    1    1    1    
  Assault                  30   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    16   1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    1    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           23   | .   1   .   .   1   .   .   .   .   .   7   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   1   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              536  | .   18  15  2   18  23  15  3   .   9   98  3   3   .   23  39  9   8   .   7   6   8   16  25  2   13  48  108 17  
  Peak Tracking Total      25   | .   5   6   2   5   5   5   3   .   4   10  3   2   .   6   7   3   4   .   4   2   4   6   12  1   4   5   25  8   
  Tactical Retreats        32   | .   1   1   .   2   1   .   .   .   1   8   .   .   .   .   .   3   1   .   1   .   1   .   .   .   1   .   10  1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            16   | .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   6   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   .   9   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          66   | .   .   .   .   .   1   1   .   .   .   27  1   .   .   1   8   .   .   .   .   4   1   .   .   .   .   14  5   3   
  Max in Single Turn       13   | .   .   .   .   .   1   1   .   .   .   13  1   .   .   .   3   .   .   .   .   4   1   .   .   .   .   2   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          33   | .   3   1   .   4   3   1   .   1   .   3   2   .   4   .   .   .   .   4   .   1   1   1   2   .   .   1   1   .   
  Terminals                14   | .   3   1   .   4   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                117  | .   5   4   .   9   8   3   .   8   .   12  10  .   31  .   .   .   .   17  .   3   1   1   3   .   .   1   1   .   
  Successful               90   | .   3   2   .   .   3   3   .   8   .   4   10  .   31  .   .   .   .   17  .   2   1   1   3   .   .   1   1   .   
  Failed                   27   | .   2   2   .   9   5   .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Catastrophic           8    | .   2   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   2   4   .   7   6   .   .   .   .   13  .   .   .   .   12  .   .   .   .   3   2   .   1   .   8   17  .   7   
  Terminals                35   | .   5   4   .   9   8   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             82   | .   3   1   .   .   2   3   .   8   .   1   10  .   31  .   .   .   .   17  .   .   1   1   3   .   .   1   .   .   
  Record                   30   | .   .   .   .   .   .   3   .   .   .   .   9   .   11  .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Part Schematic           24   | .   .   .   .   .   .   .   .   8   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   1   .   4   3   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Full Trace Events        6    | .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   53   | .   .   .   .   .   .   .   .   24  .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               26   | .    .    .    .    .    .    .    .    6    .    3    .    .    .    2    3    .    .    .    .    .    .    .    .    .    1    .    .    11   
  Largest Group            8    | .    .    .    .    .    .    .    .    6    6    3    .    .    .    1    3    .    .    .    .    .    .    .    .    .    1    1    .    8    
  Highest-Rated Group      963  | .    .    .    .    .    .    .    .    199  199  90   .    .    .    96   84   .    .    .    .    .    .    .    .    .    27   27   .    963  
  Highest-Rated Ally       131  | .    .    .    .    .    .    .    .    40   40   38   .    .    .    96   49   .    .    .    .    .    .    .    .    .    27   27   .    131  
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    3    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Recon                    3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               13   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    1    2    3    .    .    .    2    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    2    2    .    .    .    1    .    1    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               185  | .    .    .    .    .    .    .    .    .    46   7    .    .    .    22   15   .    .    .    .    .    .    .    .    .    .    .    .    95   
  Total Damage             7501 | .    .    .    .    .    .    .    .    .    1117 151  .    .    .    615  317  .    .    .    .    .    .    .    .    .    .    .    .    5301 
  Kills                    39   | .    .    .    .    .    .    .    .    .    11   1    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    20   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   .   2   1   1   2   .   2   1   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   1   4   4   .   .   .   2   .   3   .   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   2   4   .   .   .   2   .   1   .   
Decoded 0b10 Intel         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   7   .   .   .   .   6   .   .   .   
  Traps                    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   3   .   .   .   .   .   .   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Guards                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Zionite Intel Received     11   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   5   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               24370 | 57   486  259  127  898  1486 497  666  915  833  3694 907  713  187  685  1327 868  1113 418  328  436  729  1366 754  395  373  1883 1681 289  
Spaces Moved               13362 | 43   272  99   62   466  748  293  508  729  437  1304 461  324  97   324  655  340  482  190  149  340  408  1105 694  331  257  949  1078 217  
  Core                     166   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  .    
  Treads                   1135  | .    .    .    .    138  646  .    .    .    .    .    .    .    .    .    .    .    225  126  .    .    .    .    .    .    .    .    .    .    
  Legs                     11399 | 38   272  99   62   328  102  293  508  729  437  1209 461  324  97   324  655  340  257  .    .    274  408  1105 694  331  257  949  693  153  
  Wheels                   114   | .    .    .    .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Hover                    279   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   149  66   .    .    .    .    .    .    .    .    
  Flight                   269   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    205  64   
  Fastest Speed            40    | 50   120  120  120  120  120  120  120  120  120  100  190  190  190  120  120  190  190  132  50   90   90   90   96   96   96   90   40   40   
  Average Speed            146   | 111  120  120  120  153  166  120  120  120  181  193  190  190  190  155  137  190  218  208  157  95   159  101  96   96   96   168  123  90   
  Slowest Speed            450   | 120  120  120  120  250  330  120  120  120  190  450  190  190  190  190  190  190  400  350  182  250  170  170  96   96   96   174  187  113  
  Overloaded Moves         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    45   14   15   37   24   48   52   83   65   32   67   52   71   57   17   62   60   60   70   12   70   92   77   65   7    83   28   9    
  Regions Visited          28
    Branch Regions         18
  Pre-discovered Areas     14    | .    .    .    .    .    .    1    1    .    .    .    3    .    1    .    4    .    .    3    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    1    1    1    .    1    1    1    1    1    .    1    1    .    
Scrap Searched             28    | .    .    .    1    .    .    3    4    3    3    .    2    3    .    2    .    1    .    .    1    .    1    2    .    2    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    1    .    .    .    .    .    .    14   .    .    36   34   .    
Terrain Destroyed          1597  | .    .    .    .    1    .    .    .    .    1    429  8    20   .    69   140  6    4    .    3    42   5    13   74   5    10   486  281  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               117   | .    .    .    .    1    .    .    .    .    1    3    .    .    .    2    10   6    3    .    3    .    5    13   1    4    10   21   34   .    
  AOE                      1476  | .    .    .    .    .    .    .    .    .    .    426  8    20   .    67   130  .    .    .    .    42   .    .    73   .    .    464  246  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      16518 | 49   354  180  101  576  908  360  542  766  460  2098 477  404  100  445  887  499  505  211  224  426  462  1260 781  373  334  1154 1300 282  
  Wait                     1326  | .    26   40   21   24   67   18   6    15   12   428  .    64   .    71   37   119  .    .    53   20   31   77   33   22   41   36   38   27   
  Move                     13328 | 42   271  98   61   465  747  292  507  728  436  1303 460  323  96   323  654  339  481  189  148  339  407  1104 694  330  256  948  1073 214  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Pick Up                  154   | 2    5    2    1    11   20   4    1    2    1    31   2    1    .    1    16   1    .    3    5    12   2    7    12   1    2    5    2    2    
  Fast Attach              253   | 5    2    1    3    12   6    1    9    7    1    46   .    3    2    4    24   .    2    8    2    9    4    9    9    1    5    36   25   17   
  Attach                   87    | .    .    2    3    1    5    2    .    2    .    17   2    1    .    .    9    3    1    2    4    6    .    6    1    .    1    5    10   4    
  Detach                   46    | .    .    .    .    2    3    .    1    1    .    9    .    .    .    .    3    .    .    4    .    6    2    2    3    1    .    2    5    2    
  Swap                     140   | .    4    1    1    3    8    2    2    .    .    27   4    6    .    7    19   7    2    1    1    5    .    4    6    1    1    23   2    3    
  Drop                     238   | .    6    3    .    18   11   2    6    9    1    42   2    .    2    2    27   .    .    4    2    16   4    9    19   1    6    33   10   3    
  Fire                     885   | .    40   31   11   38   40   39   10   2    9    189  7    6    .    29   96   30   19   .    9    13   11   41   4    16   22   52   112  9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Kick                     14    | .    .    2    .    2    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    4    2    .    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 15)
    58 | -11/Junkyard       | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   490 | -10/Materials      | Discovered new exit (range 11)
   544 | -10/Materials      | Entered another Materials area
   544 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   645 | -9/Materials       | Build established: Scavenger-Mutant
   751 | -9/Materials       | Discovered new exit (range 15)
   803 | -9/Materials       | Entered Mines
   834 | -9/Mines           | Lost 3 parts (1n1u1w)
   861 | -9/Mines           | Discovered new exit (range 11)
   930 | -9/Mines           | Lost 4 parts (1p2n1w)
   930 | -9/Mines           | Entered Materials
   930 | -8/Materials       | Evolved 2 slots: Utility x2
  1748 | -8/Materials       | Discovered new exit (range 5)
  1828 | -8/Materials       | Entered Factory
  1828 | -7/Factory         | Evolved 2 slots: Utility x2
  2434 | -7/Factory         | Identified exit to Lower Caves
  3021 | -7/Factory         | Build established: Mutant
  3172 | -7/Factory         | Discovered new exit (range 11)
  3314 | -7/Factory         | Entered Lower Caves
  3319 | -7/Lower Caves     | Learned Factory security intel
  3358 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3408 | -7/Lower Caves     | Learned Extension emergency access door positions
  3408 | -7/Lower Caves     | Learned Factory stockpile data
  3410 | -7/Lower Caves     | Destroyed 7 combat bots
  3550 | -7/Lower Caves     | Destroyed 7 combat bots
  3775 | -7/Lower Caves     | Discovered new exit (range 6)
  3811 | -7/Lower Caves     | Entered another Lower Caves area
  3812 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3815 | -7/Lower Caves     | Discovered new exit (range 5)
  3820 | -7/Lower Caves     | Learned location of Zion (-7)
  4038 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4097 | -7/Lower Caves     | Lost 3 parts (3u)
  4456 | -7/Lower Caves     | Discovered new exit (range 10)
  4477 | -7/Lower Caves     | Entered Zion
  4555 | -7/Zion            | Build established: Scavenger-Mutant
  4625 | -7/Zion            | Gained Derelict followers
  4644 | -7/Zion            | System corruption cleaned by Quarantine Array
  4734 | -7/Zion            | Received a hallucinogenic algorithm
  4835 | -7/Zion            | Imprinted
  4837 | -7/Zion            | Declared Zion's savior
  4937 | -7/Zion            | Learned location of 1 exit from Factory
  5011 | -7/Zion            | Found Prototype Device
  5011 | -7/Zion            | Identified Phasing AFG
  5235 | -7/Zion            | Visited the Megawrench Repair Shop
  5235 | -7/Zion            | Megawrench repaired 11 parts
  5332 | -7/Zion            | Found Prototype Device
  5332 | -7/Zion            | Identified Bomb Factory No. 2
  5351 | -7/Zion            | Discovered new exit (range 14)
  5392 | -7/Zion            | Entered Proximity Caves
  5392 | -6/Proximity Caves | Accompanied by 6 allies
  5695 | -6/Proximity Caves | Learned Factory terminal intel
  5773 | -6/Proximity Caves | Learned Factory security intel
  6202 | -6/Proximity Caves | Discovered new exit (range 3)
  6225 | -6/Proximity Caves | Entered Factory
  6225 | -6/Factory         | Accompanied by 1 ally
  6225 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  6226 | -6/Factory         | Identified exit to Lower Caves
  6229 | -6/Factory         | Loaded intel: 26 terminal locations
  6482 | -6/Factory         | Fabricated L-41 Fighter?
  6658 | -6/Factory         | Retrieved Zion intel report: Main Access
  6658 | -6/Factory         | Identified exit to Factory
  6809 | -6/Factory         | Garrison activated, responded to threat
  6813 | -6/Factory         | P-60 Hacker assimilated allied Fighter 5a
  6995 | -6/Factory         | Spotted B-75 Beast
  7030 | -6/Factory         | Destroyed B-75 Beast
  7096 | -6/Factory         | Lost 3 parts (1p1n1u)
  7157 | -6/Factory         | Lost 5 parts (1p1n3u)
  7158 | -6/Factory         | Destroyed 7 combat bots
  7275 | -6/Factory         | First assault squad dispatched
  7383 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  7476 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  7477 | -6/Factory         | Zion Recon squad teleported in
  7604 | -6/Factory         | Build established: Mutant
  7788 | -6/Factory         | Terminal network hard line cut
  8131 | -6/Factory         | Lost 4 parts (1p1n2u)
  8262 | -6/Factory         | Core integrity fell below 50%
  8298 | -6/Factory         | Lost 5 parts (1p3u1w)
  8299 | -6/Factory         | Destroyed 7 combat bots
  8350 | -6/Factory         | Build established: Scavenger-Mutant
  9686 | -6/Factory         | Build established: Mutant
  9754 | -6/Factory         | High security lockdown imminent
  9834 | -6/Factory         | High security lockdown engaged
  9919 | -6/Factory         | Entered Lower Caves
 10065 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10274 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10380 | -6/Lower Caves     | Learned location of Extension (-4)
 10380 | -6/Lower Caves     | Learned 8 Research zone layouts
 10380 | -6/Lower Caves     | Learned Factory stockpile data
 10380 | -6/Lower Caves     | Learned Research security intel
 10380 | -6/Lower Caves     | Learned Armory terminal intel
 10459 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10813 | -6/Lower Caves     | Discovered new exit (range 5)
 10824 | -6/Lower Caves     | Identified exit to Lower Caves
 10826 | -6/Lower Caves     | Entered another Lower Caves area
 10942 | -6/Lower Caves     | Learned 8 Factory zone layouts
 11524 | -6/Lower Caves     | Discovered new exit (range 5)
 11537 | -6/Lower Caves     | Identified exit to Data Miner
 11539 | -6/Lower Caves     | Entered Data Miner
 11540 | -6/Data Miner      | Discovered new exit (range 6)
 11577 | -6/Data Miner      | Met Data Miner
 11635 | -6/Data Miner      | Learned location of Section 7 (-2)
 11635 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11651 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11724 | -6/Data Miner      | Identified exit to Proximity Caves
 11726 | -6/Data Miner      | Entered Proximity Caves
 11823 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11824 | -5/Proximity Caves | Spotter reported a threat
 11877 | -5/Proximity Caves | Spotter reported a threat
 11940 | -5/Proximity Caves | Spotter reported a threat
 11979 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11993 | -5/Proximity Caves | Spotter reported a threat
 12002 | -5/Proximity Caves | Spotter reported a threat
 12024 | -5/Proximity Caves | Lost 4 parts (1p3u)
 12050 | -5/Proximity Caves | Core integrity fell below 20%
 12063 | -5/Proximity Caves | Spotter reported a threat
 12073 | -5/Proximity Caves | Spotter reported a threat
 12076 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12114 | -5/Proximity Caves | System corruption reached 10%
 12118 | -5/Proximity Caves | Destroyed 10 combat bots
 12388 | -5/Proximity Caves | Learned Factory emergency access door positions
 12390 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 12411 | -5/Proximity Caves | Entered Factory
 12411 | -5/Factory         | Accompanied by 1 ally
 12411 | -5/Factory         | Evolved 2 slots: Propulsion x2
 12412 | -5/Factory         | Identified exit to Upper Caves
 12412 | -5/Factory         | Identified exit to Factory
 12711 | -5/Factory         | Search patrols dispatched
 12773 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12824 | -5/Factory         | System corruption reached 10%
 12834 | -5/Factory         | Lost 5 parts (1p1n1u2w)
 12916 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 12917 | -5/Factory         | Zion Fire squad teleported in
 13011 | -5/Factory         | Search patrols dispatched
 13068 | -5/Factory         | Incoming investigation squad redirected
 13235 | -5/Factory         | Found Prototype Processor
 13235 | -5/Factory         | Identified Exp. Targeting Computer
 13332 | -5/Factory         | Cargo convoy interrupted
 13462 | -5/Factory         | Found Hvy. Reflective Plating
 13611 | -5/Factory         | First assault squad dispatched
 13628 | -5/Factory         | Incoming assault squad redirected
 13708 | -5/Factory         | Incoming investigation squad redirected
 13725 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 13738 | -5/Factory         | Entered Upper Caves
 13906 | -5/Upper Caves     | Spotted B-75 Beast
 13948 | -5/Upper Caves     | Destroyed B-75 Beast
 14116 | -5/Upper Caves     | Core integrity fell below 50%
 14579 | -5/Upper Caves     | Discovered new exit (range 14)
 14606 | -5/Upper Caves     | Entered another Upper Caves area
 14624 | -5/Upper Caves     | Discovered exit to Factory (range 2)
 14741 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 15648 | -5/Upper Caves     | Discovered new exit (range 6)
 15697 | -5/Upper Caves     | Learned Factory stockpile data
 15719 | -5/Upper Caves     | Entered Zhirov
 15719 | -5/Zhirov          | Discovered new exit (range 3)
 15765 | -5/Zhirov          | Met Zhirov
 15824 | -5/Zhirov          | Learned location of Quarantine (-2)
 15824 | -5/Zhirov          | Learned location of Testing (-3)
 15824 | -5/Zhirov          | Learned location of Command (-1)
 15839 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15876 | -5/Zhirov          | Found Alien Artifact
 15876 | -5/Zhirov          | Identified Integrated Dissipator
 15876 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15909 | -5/Zhirov          | Found Alien Artifact
 15910 | -5/Zhirov          | Identified Transdimensional Reconstructor
 15910 | -5/Zhirov          | Warped through subspace
 16137 | -5/Zhirov          | Entered Proximity Caves
 16232 | -4/Proximity Caves | Lost 6 parts (2p1n1u2w)
 16465 | -4/Proximity Caves | Entered Factory
 16465 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16810 | -4/Factory         | Discovered new exit (range 26)
 16868 | -4/Factory         | Zion Recon squad teleported in
 16901 | -4/Factory         | Entered Upper Caves
 17044 | -4/Upper Caves     | Build established: Scavenger-Tank
 17242 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 17412 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 17426 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17607 | -4/Upper Caves     | Discovered new exit (range 7)
 17630 | -4/Upper Caves     | Entered another Upper Caves area
 17693 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17768 | -4/Upper Caves     | Discovered new exit (range 6)
 18043 | -4/Upper Caves     | Ambushed by wild Derelicts
 18231 | -4/Upper Caves     | Spotted B-86 Titan
 18288 | -4/Upper Caves     | Lost 3 parts (1p1u1w)
 18323 | -4/Upper Caves     | Destroyed B-86 Titan
 18353 | -4/Upper Caves     | Lost 3 parts (3u)
 18612 | -4/Upper Caves     | Build established: Scavenger-Gunner
 18969 | -4/Upper Caves     | Discovered new exit (range 12)
 18996 | -4/Upper Caves     | Entered Warlord
 19029 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19130 | -4/Warlord         | Build established: Scavenger-Tank
 19231 | -4/Warlord         | Visited the Vortex Lab
 19240 | -4/Warlord         | Found Prototype Energy Cannon
 19242 | -4/Warlord         | Found Prototype Energy Cannon
 19247 | -4/Warlord         | Identified Vortex Driver (x2)
 19248 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19254 | -4/Warlord         | Found Prototype Energy Gun
 19258 | -4/Warlord         | Found Prototype Energy Gun
 19259 | -4/Warlord         | Identified Vortex Shotgun (x2)
 19418 | -4/Warlord         | Found Prototype Special Weapon
 19418 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 19429 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 19431 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 19436 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 19438 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 19440 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 19579 | -4/Warlord         | Rebuked by Warlord
 19587 | -4/Warlord         | Opened Warlord's prototype stash
 19593 | -4/Warlord         | Found Prototype Processor
 19593 | -4/Warlord         | Identified Exp. Core Analyzer
 19598 | -4/Warlord         | Warlord forces counterattacked
 19601 | -4/Warlord         | Found Prototype Device
 19601 | -4/Warlord         | Identified Exp. Phase Shifter
 19611 | -4/Warlord         | Found Prototype Device
 19611 | -4/Warlord         | Identified System Purifier
 19683 | -4/Warlord         | Spotted Executioner
 19684 | -4/Warlord         | Destroyed Executioner
 19685 | -4/Warlord         | Spotted Striker
 19694 | -4/Warlord         | Spotted Executioner
 19703 | -4/Warlord         | Destroyed Executioner
 19706 | -4/Warlord         | Discovered new exit (range 15)
 19748 | -4/Warlord         | Spotted Executioner
 19750 | -4/Warlord         | Entered Proximity Caves
 19768 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20115 | -3/Proximity Caves | Discovered new exit (range 9)
 20145 | -3/Proximity Caves | Entered Research
 20145 | -3/Research        | Evolved 2 slots: Utility x2
 20146 | -3/Research        | Identified exit to Testing
 20400 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 20401 | -3/Research        | Zion Recon squad teleported in
 20512 | -3/Research        | Zion Heavy Resupply teleported in
 20518 | -3/Research        | Entered Testing
 20518 | -3/Testing         | Accompanied by 1 ally
 20557 | -3/Testing         | Found Prototype Protection
 20557 | -3/Testing         | Identified SHELL Armor
 20562 | -3/Testing         | Found Prototype Protection
 20562 | -3/Testing         | Identified Med. Regenerative Plating
 20606 | -3/Testing         | Spotted PP-X5WIRTSAZ2
 20662 | -3/Testing         | Destroyed PP-X5WIRTSAZ2
 20670 | -3/Testing         | Found Prototype Processor
 20670 | -3/Testing         | Identified Exp. Target Analyzer
 20679 | -3/Testing         | Found Prototype Device
 20679 | -3/Testing         | Identified Exp. Weapon Cycler
 20789 | -3/Testing         | Found Prototype Energy Cannon
 20789 | -3/Testing         | Identified Hpw. Disruptor Cannon
 20918 | -3/Testing         | Found Prototype Energy Cannon
 20918 | -3/Testing         | Identified Imp. Potential Cannon
 20954 | -3/Testing         | Build established: Scavenger-Gunner
 20982 | -3/Testing         | Found Prototype Energy Cannon
 20982 | -3/Testing         | Identified Potential Cannon
 21085 | -3/Testing         | Retrieved Zion intel report: Guard Positions
 21093 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 21179 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 21188 | -3/Testing         | Found Exp. Targeting Computer
 21288 | -3/Testing         | Spotted Striker
 21291 | -3/Testing         | Spotted Striker
 21301 | -3/Testing         | Destroyed Striker
 21305 | -3/Testing         | Spotted Alpha 7
 21307 | -3/Testing         | Destroyed Striker
 21314 | -3/Testing         | Destroyed Alpha 7
 21365 | -3/Testing         | Stole the SGEMP Prototype
 21486 | -3/Testing         | Found Prototype Energy Cannon
 21563 | -3/Testing         | Build established: Scavenger-Mutant
 21753 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 21758 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 21823 | -3/Testing         | System corruption reached 10%
 21852 | -3/Testing         | Identified Cld. Nova Cannon
 21858 | -3/Testing         | Found Prototype Energy Cannon
 21861 | -3/Testing         | Identified Null Cannon
 22008 | -3/Testing         | Terminal network hard line cut
 22134 | -3/Testing         | Discovered new exit (range 13)
 22201 | -3/Testing         | Found Prototype Energy Gun
 22201 | -3/Testing         | Identified Tachyon Dispersion Ray
 22401 | -3/Testing         | Entered Research
 22401 | -2/Research        | Evolved 2 slots: Utility x2
 22571 | -2/Research        | Build established: Scavenger-Gunner
 23401 | -2/Research        | First assault squad dispatched
 23432 | -2/Research        | System corruption reached 10%
 23481 | -2/Research        | Lost 3 parts (2u1w)
 23500 | -2/Research        | Incoming assault squad redirected
 23535 | -2/Research        | Destroyed 18 combat bots
 23569 | -2/Research        | High security lockdown imminent
 23590 | -2/Research        | Lost 5 parts (2p3u)
 23649 | -2/Research        | High security lockdown engaged
 23762 | -2/Research        | Spotted B-90 Cyclops
 23797 | -2/Research        | Spotted Executioner
 23823 | -2/Research        | Build established: Scavenger-Mutant
 23843 | -2/Research        | Lost 5 parts (2p1n1u1w)
 23890 | -2/Research        | Released all parts (12)
 23892 | -2/Research        | Core integrity fell below 50%
 23900 | -2/Research        | Spotted B-90 Cyclops
 23920 | -2/Research        | Lost 3 parts (1n2u)
 23967 | -2/Research        | Core integrity fell below 20%
 24069 | -2/Research        | Found Antimissile System
 24072 | -2/Research        | Discovered new exit (range 10)
 24082 | -2/Research        | Entered Access
 24082 | -1/Access          | Evolved 2 slots: Utility x2
 24083 | -1/Access          | Loaded intel: 112 machine locations
 24083 | -1/Access          | Loaded intel: 109 trap records
 24083 | -1/Access          | Identified exit to Surface
 24083 | -1/Access          | Discovered exit to Surface (range 110)
 24083 | -1/Access          | Identified exit to Command
 24083 | -1/Access          | Discovered exit to Command (range 61)
 24083 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 24083 | -1/Access          | Zhirov transferred Access data
 24090 | -1/Access          | Zion Heavy squad teleported in
 24104 | -1/Access          | Zion Light squad teleported in
 24118 | -1/Access          | Zhirov warped through subspace
 24161 | -1/Access          | Found Prototype Protection
 24161 | -1/Access          | Identified Zio. Weapon Casing
 24200 | -1/Access          | Found Zio. Weapon Casing
 24280 | -1/Access          | Zion Light squad teleported in
 24306 | -1/Access          | Spotted B-99 Colossus
 24323 | -1/Access          | Spotted B-99 Colossus
 24329 | -1/Access          | Allies destroyed B-99 Colossus
 24332 | -1/Access          | First assault squad dispatched
 24358 | -1/Access          | Incoming assault squad redirected
 24371 | ***                | Escaped!

 Last Messages 
---------------
24346_ YT-RHT(Z) suffers critical hit (Blast).
24346_ YT-RHT(Z) destroyed.
24349_ U-05 Engineer builds a Wall.
24349_ Zio. Light Carapace destroyed.
24349_ Penetrated by Slug. <x4>
24349_ Slug penetrates Reinforced Barrier.
24352_ Dropped Zio. Laser-M.
24353_ Dropped Zio. Laser-H.
24353_ Slug penetrates Sealed Heavy Doors.
24354_ U-05 Engineer builds a Wall.
24356_ Knocked back.
24356_ Penetrated by Slug. <x2>
24356_ Slug penetrates Main Access Shell.
24356_ Penetrated by Slug. <x3>
24356_ Imp. Ion Engine destroyed.
24356_ Slug penetrates Main Access Shell.
24357_ Acquired 7 matter.
24358_ ALERT: Higher priority target reported, redirecting assault.
24360_ Slug penetrates Sealed Heavy Doors.
24365_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
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|   ########  =*    """         "         #####      |
|   ########  !%]   """         "         #####      |
|   #### ###  !!   """" """"""  "         #####      |
|  %#  [           ""   "    "  "         #####    " |
|  !#%%%*        %      " "@ "  "         #####   "" |
|   #%![%![           " " "" "  "         #####  """ |
|   #!%=%!%       [[  " "    "  "         #####   "  |
|   #=!!!!!         """  """""  "         #####      |
|   #%!%%[*        """"         """" """  #####      |
| ###%  !##        """"         """"T"""  ########## |
|   %   [#######################"#######  #####      |
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| +  """^ """   ####   """"     +                ### |
| #  "Y"   "    ####  ""S""     #                ### |
| #  " "        ####  "" ""     #  #####+########### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          65
Energy Generation          47
Energy Capacity            1110
Matter Stores              800
Matter Capacity            800
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             1725
Resistance: KI             25
Resistance: TH             25
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                80
Targeting Accuracy         12
Target Analysis            10
Core Analysis              8
Recoil Reduction           3
Particle Charging          30
Kinecelleration            30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
       Tiamat Missile Launcher | -7/Zion       | Archive
                      Arm. Leg | -7/Zion       | Archive
                 Lightning Gun | -7/Zion       | Archive
               Remote Datajack | -7/Zion       | Archive
                      Coil Gun | -7/Zion       | Archive
            Remote Force Field | -7/Zion       | Archive
                 Core Analyzer | -7/Zion       | Archive
             Lgt. Fission Core | -7/Zion       | Archive
           Adv. Assault Cannon | -7/Zion       | Archive
                 Proton Cannon | -7/Zion       | Archive
                 Weapon Cycler | -7/Zion       | Archive
                     Drone Bay | -7/Zion       | Archive
                 Plasma Cannon | -7/Zion       | Archive
          Imp. Target Analyzer | -7/Zion       | Archive
                    Hvy. Laser | -7/Zion       | Archive
             Hvy. Phase Cannon | -7/Zion       | Archive
               Hvy. Beamcaster | -7/Zion       | Free
                  Battle Rifle | -7/Zion       | Free
             Hvy. Battle Rifle | -7/Zion       | Free
                 Battle Cannon | -7/Zion       | Free
                        Flamer | -7/Zion       | Free
                   Enh. Flamer | -7/Zion       | Free
                 Plasma Flamer | -7/Zion       | Free
                        Ripper | -7/Zion       | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Combat Drone Bay | -6/Data Miner | Free
           Cld. Gravmag System | -6/Data Miner | Free
            Prc. Energy Filter | -6/Data Miner | Free
       Mni. Smartbomb Launcher | -6/Data Miner | Free
             Hvy. Siege Treads | -6/Data Miner | Free
 Imp. Armor Integrity Analyzer | -6/Data Miner | Free
             Hvy. Gauss Cannon | -6/Data Miner | Free
      Adv. Transmission Jammer | -6/Data Miner | Free
               Hardcell Cannon | -6/Data Miner | Free
              Com. HERF Cannon | -6/Data Miner | Free
                   Nova Cannon | -6/Data Miner | Free
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
             Electron Diverter | -3/Testing    | Archive
          Cld. Antigrav System | -3/Testing    | Archive
                 Kinetic Spear | -3/Testing    | Archive
      Adv. Gravity Neutralizer | -3/Testing    | Archive
                Thunder Hammer | -3/Testing    | Z-intel
          Hvy. Hardcell Cannon | -3/Testing    | Z-intel
         Hvy. Dispersion Rifle | -3/Testing    | Z-intel
            Exp. Hacking Suite | -3/Testing    | Z-intel
               Adv. Myomer Leg | -3/Testing    | Z-intel
              Enh. Armored Leg | -3/Testing    | Z-intel
              Exp. Energy Well | -3/Testing    | Z-intel
         Com. Particle Reactor | -3/Testing    | Z-intel
              Molecular Scythe | -3/Testing    | Z-intel

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
   R-10 Processor | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
    Y-54 Guardian | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free
 A-02 Transporter | -3/Testing    | Z-intel
    A-15 Conveyor | -3/Testing    | Z-intel
   T-07 Excavator | -3/Testing    | Z-intel

 Fabricated
------------
 L-41 Fighter | x3 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingHardcellKatana
  Manual?         0
Play Time         03:39:25
  Cumulative      597.9 hours
  Start           2024.02.24 @ 06:53:12
  End             2024.02.25 @ 07:00:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          373
  Rogue           373
  Adventurer      0
  Explorer        0
Win Type          0
  Total           38
  Types           25/1/6/6/0/0/0/0/0
Lore%             83
Gallery%          86
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b614b0a7-f1a9-4d24-b366-2d73d217920f