Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.09 @ 14:44:44 Player: Joystick_hero Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (47) 235 Value Destroyed (1617) 1617 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1053) 1053 TOTAL SCORE: 7905 Bonus ------- Follower Combat Kills 494 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -341 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Energy Well High-capacity Matter Pod Experimental Targeting Computer Hacking Drone Bay > --- WEAPON ----------- 8R-AWN's Boregun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Nuclear Core Improved Medium Treads Large Storage Unit Improved Heavy Armor Plating AS-neutralizer No. 17b Heavy Laser Gauss Rifle Magnetic Acceleration Cannon [Rating: 74] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Biomechanical Wings Utility High-capacity Matter Pod Device Hacking Drone Bay Storage High-capacity Matter Pod Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . 2 Power 2 | . . . . . . . 1 . . . 1 Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . . . . 3 . . . 1 Weapon 2 | . . . . . . . 2 . . . . Parts Attached 76 | 6 14 . 15 1 1 6 13 1 . 6 13 Power 13 | 1 3 . 2 . . 1 4 . . 1 1 Engine 7 | 1 3 . 1 . . 1 1 . . . . Core 5 | . . . 1 . . . 2 . . 1 1 Reactor 1 | . . . . . . . 1 . . . . Propulsion 27 | 2 4 . 9 . . 3 2 . . 2 5 Treads 21 | 2 4 . 7 . . 3 2 . . 2 1 Leg 2 | . . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . 1 Utility 10 | 1 1 . 1 . . . 3 1 . 1 2 Device 3 | . . . . . . . 2 . . 1 . Storage 4 | 1 1 . 1 . . . . 1 . . . Processor 1 | . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 26 | 2 6 . 3 1 1 2 4 . . 2 5 Energy Gun 2 | . . . . . 1 . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 7 | 2 . . 1 1 . 1 . . . . 2 Ballistic Cannon 14 | . 6 . 2 . . . 4 . . 1 1 Launcher 1 | . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 3 1 . . 1 Parts Lost 30 | . 1 . 5 . . 1 . . . 15 8 Power 5 | . 1 . 1 . . . . . . 2 1 Propulsion 11 | . . . 3 . . 1 . . . 5 2 Utility 5 | . . . . . . . . . . 4 1 Weapon 9 | . . . 1 . . . . . . 4 4 Highest Loss Streak 10 | . 1 . 3 . . 1 . . . 10 5 Average Slot Usage (%) 89 | . 94 100 97 . 100 99 85 . 100 88 16 Engine 4 | . 13 14 8 . . 3 2 . . . . Core 4 | . . . 2 . 11 7 3 . 6 5 . Reactor 1 | . . . . . . . 3 . 6 5 . Treads 31 | . 27 28 36 . 44 43 26 . 26 22 . Device 1 | . . . . . . . 7 . 6 7 . Storage 19 | . 24 28 22 . 22 22 13 . 20 16 . Processor 1 | . . . . . . . 3 . 6 4 . Energy Gun 3 | . . . . . 9 6 . . . . . Ballistic Gun 8 | . 10 . 5 . 12 14 8 . 6 4 1 Ballistic Cannon 9 | . 16 28 16 . . . 13 . 20 18 . Naked Turns 66 | . . . . . . . . . . 11 55 Heaviest Build 80 | 10 23 23 35 36 37 45 80 78 78 78 28 Greatest Support 94 | 40 46 46 92 88 88 94 94 84 84 84 70 Greatest Overweight (x) 8 | . 6 . 1 . . . 1 . . 2 8 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 9 10 10 10 10 10 10 9 4 Most Carried 10 | 4 6 6 10 10 10 10 10 9 9 9 4 Average Carried 7 | 2 5 6 6 9 9 10 8 9 9 8 2 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 4 4 Final Carried 10 | 4 6 6 9 9 10 10 9 9 9 4 2 Class Distribution -------------------- 69% | Mutant 21% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 2215 | 233 385 . 580 . 20 216 298 . . 350 133 Remotely . | . . . . . . . . . . . . Salvage Created 1627 | . 382 . 484 . . 85 317 . . 316 43 Parts 69 | . 24 . 19 . . 4 9 . . 10 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . 26 . . . 14 . Prevented 5 | . . . . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 40 | . 12 . 16 . . 3 2 . . 6 1 Guns 7 | . 2 . 1 . . 3 . . . 1 . Cannons 32 | . 10 . 15 . . . 2 . . 5 . AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 11 | . 4 . . . . . 2 . . 5 . Worker 1 | . . . . . . . 1 . . . . Recycler 2 | . 1 . . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . 1 . . . . . 1 . . . . Swarmer 7 | . 3 . . . . 3 1 . . . . Grunt 26 | . 9 . 15 . . . 1 . . 1 . Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . 1 1 Behemoth 1 | . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . 1 . . . . Best Kill Streak 11 | . 5 . 11 . . 3 2 . . 3 1 Combat Bots Only 11 | . 3 . 11 . . 3 1 . . 3 1 Max Kills in Single Turn 2 | . 1 . 1 . . 1 2 . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . 8R-AWN (-9/Materials) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Damage Taken 6611 | . 728 . 593 . . 589 149 . . 2244 2308 Core 1815 | . 62 . 60 . . 46 17 . . 611 1019 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 75 . . . 73 . . . 26 . Volleys Fired 124 | . 39 . 32 . . 16 7 . . 23 7 Largest 4 | . 2 . 2 . . 2 4 . . 4 3 Hottest 212 | . 78 . 78 . . 99 189 . . 212 162 Shots Fired 271 | . 78 . 57 . . 32 28 . . 67 9 Gun 87 | . 30 . 4 . . 27 7 . . 14 5 Cannon 177 | . 48 . 53 . . . 21 . . 53 2 Launcher 5 | . . . . . . 5 . . . . . Special 2 | . . . . . . . . . . . 2 Kinetic 256 | . 78 . 57 . . 26 28 . . 61 6 Thermal 7 | . . . . . . 1 . . . 6 . Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . . . . . . 5 . . . . 1 Robot Hit Streak 20 | . 15 . 12 . . 13 8 . . 20 3 Robot Miss Streak 3 | . 2 . 2 . . 2 1 . . 3 1 Penetration Max 2 | . . . . . . . 2 . . 1 . Secondary Targets 1 | . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 192 | . 55 . 45 . . 23 17 . . 45 7 Core Hits 68 | . 19 . 19 . . 6 12 . . 10 2 Critical Hits 15 | . . . . . . 6 5 . . 4 . Critical Kills 2 | . . . . . . . 2 . . . . Critical Parts Destroyed 9 | . . . . . . 3 3 . . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4332 | . 865 . 943 . . 455 628 . . 1254 187 Guns 1108 | . 205 . 62 . . 394 167 . . 218 62 Cannons 3041 | . 659 . 881 . . . 461 . . 1036 4 Explosions 182 | . . . . . . 61 . . . . 121 Melee . | . . . . . . . . . . . . Ramming 1 | . 1 . . . . . . . . . . Kinetic 4028 | . 864 . 943 . . 375 628 . . 1156 62 Thermal 238 | . . . . . . 19 . . . 98 121 Explosive . | . . . . . . . . . . . . Electromagnetic 65 | . . . . . . 61 . . . . 4 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . 1 1 . . . . . . . 9 5 Average Corruption 4 | . 1 1 . . . . . . . 8 4 Corruption Purged . | . . . . . . . . . . . . Effects 13 | . . 2 . . . . . . . 4 7 Matter Fused 3 | . . . . . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . . . . . 1 2 Energy Discharges 3 | . . 1 . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 301 | . 51 . 19 . . . 15 . . . 216 Projectiles 85 | . 51 . 19 . . . 15 . . . . Explosions 216 | . . . . . . . . . . . 216 Melee . | . . . . . . . . . . . . Knockbacks 33 | . 10 . 17 . . . 2 . . 4 . Impact . | . . . . . . . . . . . . Kinetic 27 | . 8 . 13 . . . 2 . . 4 . Secondary 6 | . 2 . 4 . . . . . . . . Self-Inflicted Damage 388 | . . . . . . . . . . . 388 Shots 4 | . . . . . . . . . . . 4 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 750 | . 138 . 98 . . 45 231 . . 750 228 Average Temperature 118 | . 36 . 35 . . 14 98 . . 293 75 Received Heat Transfer 1281 | . 372 . 285 . . 87 18 . . 330 189 Effects 35 | . . . . . . . . . . 35 . Shutdowns 9 | . . . . . . . . . . 9 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . 4 . Matter Decay 7 | . . . . . . . . . . 7 . Damage (minor) 4 | . . . . . . . . . . 4 . Damage (major) 7 | . . . . . . . . . . 7 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 272 | . . . . . . 37 . . . 185 50 Parts Sabotaged 3 | . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Peak Influence 371 | . 205 79 371 78 . . 235 . . . 197 Initial 79 | . . 79 30 78 . . . . . . 9 Average 110 | . 100 79 197 78 . . 74 . . . 69 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . . Low Security (%) 84 | 100 95 100 49 100 . . 92 . . . 100 Level 1 15 | . 4 . 50 . . . 7 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 3 . 6 . . . 2 . . 1 3 Investigation 6 | . 2 . 3 . . . . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 . 3 . . . 2 . . . 2 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 7 | . 1 . 4 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | . 21 . 17 . . 13 13 . . 17 14 Peak Tracking Total 9 | . 4 . 9 . . 4 3 . . 8 8 Tactical Retreats 8 | . 1 . 2 . . 1 . . . 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 6 | . 3 . 1 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 6 | . 1 . . . . . 1 . . . 4 Max in Single Turn 4 | . 1 . . . . . 1 . . . 4 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 14 | . 5 . 3 . . 1 . . 4 . 1 Terminals 6 | . 5 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . 20 . 13 . . 1 . . 22 . 3 Successful 45 | . 10 . 11 . . 1 . . 22 . 1 Failed 13 | . 9 . 2 . . . . . . . 2 Catastrophic 2 | . 1 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 6 | . . . . . . . 2 . . . 4 Terminals 21 | . 20 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 4 | . . . 1 . . . . . . . 3 Scanalyzers 9 | . . . 9 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 10 . . . . 1 . . 22 . . Record 18 | . 6 . . . . 1 . . 11 . . Part Schematic 4 | . . . . . . . . . 4 . . Robot Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Terminal Index 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . 1 Report Inventory 2 | . . . 1 . . . . . . . 1 Scanalyzer 9 | . . . 9 . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 4 . 2 . . . . . . . 1 Full Trace Events 5 | . 2 . 2 . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 13 | . . . . . 9 . 2 . . 1 1 Largest Group 9 | . . . . . 9 8 2 . . 1 1 Highest-Rated Group 278 | . . . . . 278 239 188 . . 94 28 Highest-Rated Ally 94 | . . . . . 39 38 94 . . 94 28 Zionite Dispatches 1 | . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 94 | . . . . . . 61 23 . . 10 . Total Damage 2143 | . . . . . . 1048 699 . . 396 . Kills 17 | . . . . . . 10 7 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . . 1 . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 5468 | 76 723 194 711 3 1099 804 641 4 134 676 403 Spaces Moved 3437 | 41 327 122 366 2 753 496 359 2 86 381 502 Core 135 | 4 2 . . . . . . . . 22 107 Treads 2933 | 37 325 122 366 2 753 496 359 2 86 359 26 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 369 | . . . . . . . . . . . 369 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 155 157 157 50 50 Average Speed 140 | 149 160 160 152 145 145 148 157 157 157 154 70 Slowest Speed 450 | 160 350 160 180 145 145 155 173 157 157 210 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 5 45 41 28 3 73 71 11 2 71 62 16 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 . . . . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 51 | . 1 . . . . . 4 . . 11 35 Melee . | . . . . . . . . . . . . Projectile 17 | . 1 . . . . . 4 . . 11 1 AOE 34 | . . . . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total 3860 | 56 450 121 463 3 761 533 417 2 85 422 547 Wait 135 | . 48 . 24 . 1 11 29 . . 9 13 Move 3426 | 40 326 121 365 1 752 495 358 1 85 380 502 Hop . | . . . . . . . . . . . . Pick Up 63 | 10 13 . 18 . 4 1 7 . . 2 8 Fast Attach 11 | . 6 . . . . 1 2 . . . 2 Attach 44 | 6 5 . 9 1 . . 6 . . 6 11 Detach 3 | . . . . 1 . . . . . . 2 Swap 21 | . 3 . 6 . 1 5 5 1 . . . Drop 31 | . 9 . 9 . 3 3 3 . . 2 2 Fire 124 | . 39 . 32 . . 16 7 . . 23 7 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 18) 765 | -10/Materials | Central database locked down 800 | -10/Materials | Entered Mines 983 | -10/Mines | Discovered new exit (range 8) 994 | -10/Mines | Entered Materials 994 | -9/Materials | Evolved 2 slots: Propulsion x2 1204 | -9/Materials | Lost 3 parts (2n1w) 1232 | -9/Materials | Destroyed 11 combat bots 1285 | -9/Materials | Met 8R-AWN 1322 | -9/Materials | Discovered new exit (range 5) 1330 | -9/Materials | Attacked by 8R-AWN 1346 | -9/Materials | Destroyed 8R-AWN 1358 | -9/Materials | Found Prototype Device 1361 | -9/Materials | Found Prototype Ballistic Gun 1365 | -9/Materials | Found Prototype Processor 1705 | -9/Materials | Entered Mines 1706 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1706 | -9/Mines | Identified 8R-AWN's Boregun 1708 | -9/Mines | Entered Zion 1818 | -7/Zion | Given A8's code to call for help 1874 | -7/Zion | Learned Factory stockpile data 2146 | -7/Zion | Given the Hacking Drone Bay 2156 | -7/Zion | Found Prototype Device 2317 | -7/Zion | Imprinted 2320 | -7/Zion | Declared Zion's savior 2614 | -7/Zion | Gained Derelict followers 2784 | -7/Zion | Discovered new exit (range 12) 2807 | -7/Zion | Entered Proximity Caves 2807 | -6/Proximity Caves | Accompanied by 8 allies 3307 | -6/Proximity Caves | Spotted B-75 Beast 3341 | -6/Proximity Caves | Allies destroyed B-75 Beast 3595 | -6/Proximity Caves | Discovered new exit (range 6) 3608 | -6/Proximity Caves | Build established: Scavenger-Mutant 3611 | -6/Proximity Caves | Entered Factory 3611 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3776 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3779 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3870 | -6/Factory | Identified Exp. Targeting Computer 3871 | -6/Factory | Identified Hacking Drone Bay 3872 | -6/Factory | Identified AS-neutralizer No. 17b 4034 | -6/Factory | Build established: Scavenger-Gunner 4187 | -6/Factory | Discovered new exit (range 16) 4252 | -6/Factory | Entered Lower Caves 4253 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4256 | -6/Lower Caves | Entered Data Miner 4256 | -6/Data Miner | Discovered new exit (range 6) 4286 | -6/Data Miner | Met Data Miner 4322 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4322 | -6/Data Miner | Learned location of Section 7 (-2) 4352 | -6/Data Miner | Received God Mode back door access code from Data Miner 4390 | -6/Data Miner | Entered Proximity Caves 4463 | -5/Proximity Caves | Spotted B-75 Beast 4465 | -5/Proximity Caves | Escorted by Enhanced Grunt 4480 | -5/Proximity Caves | Destroyed B-75 Beast 4605 | -5/Proximity Caves | Learned location of Warlord (-5) 4729 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4876 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4936 | -5/Proximity Caves | Core integrity fell below 50% 4963 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 5063 | -5/Proximity Caves | Discovered new exit (range 6) 5066 | -5/Proximity Caves | Entered Factory 5066 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5086 | -5/Factory | Lost 10 parts (1p4n2u3w) 5311 | -5/Factory | Build established: Mutant 5317 | -5/Factory | Lost 5 parts (1p1n3w) 5379 | -5/Factory | Spotted B-75 Beast 5429 | -5/Factory | Core integrity fell below 50% 5443 | -5/Factory | Zion Offense Resupply teleported in 5453 | -5/Factory | Core integrity fell below 20% 5458 | -5/Factory | Lost 3 parts (1n1u1w) 5469 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Offense Resupply ] [ 2 : Infowar Resupply ] [ 3 : FO-4NW(z)/Light(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05444_ System corrupted: Energy discharge (-37). 05452_ H-66 Slayer deploys Drone. 05452_ Penetrated by Slug. 05452_ Drone sends a signal. 05452_ H-66 Slayer retrieves Drone. 05459_ Terminal disabled. 05460_ K-01 Serf collects debris. 05462_ K-01 Serf destroyed. 05463_ K-01 Serf collects debris. 05466_ R-10 Processor collects Wheel. 05468_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? #?????? | | ????????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ??????????????????????????####?????? #?????? | | ??????????????????????????# #?????? #?????? | | ????????#####+############# ####### #?????? | | ????????# !!= @ g #?????? | | ????????# != A k k #?????? | | ######### != #?????? | | # #?????? | | "" # #?????? | | Y" # """""" """ #?????? | | "" # """""" """ #?????? | | # """""" """ k ##########?????? | | # "" " #??????????????? | | """"""" " "" ####???????????? | | """"""" # "" """# ??????##### | | """"""" / """"" R ! T"# """?????# | | """"""" # """""" %="""# """ ????# | | # " """" k " # """ ""??# | | # BB # ?# | | ######### BB% # """ """?# """ | | ??# ########### # """ """ # """ | | ?# #???# # # """ """ # """ | | ?# #???# """ # # # "" | | # #???# """ # # !""" ""??# "" | | """ # #???# """ # # """ ""??# | | """ " #???# # # """ """ # """ | | """ # #???# # + # """ | | # = #???# # # # """ | | """ # ^#???# # # ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 1065 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 54 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places I'm Back, Baby! Librarian Robot Respite The More The Merrier The One The Oracle Challenges ------------ None Game ------ Seed PlasmaDeuteriumMultirail Manual? 0 Play Time 01:12:01 Cumulative 6.3 hours Start 2021.06.09 @ 11:52:30 End 2021.06.09 @ 14:44:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dc1738f-a226-4fdc-9c15-61c8f082be6f