Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.28 @ 07:37:35 Player: deadnoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (2848) 2848 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 5915 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 275/275 System Corruption 14% Temperature Cool (9) Movement Treading (325) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Makeshift Axe > --- INVENTORY (25) --- Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Huge Storage Unit Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite Hacking Suite Long-range Tractor Beam EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Makeshift Axe > --- INVENTORY -------- Deuterium Engine Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Huge Storage Unit Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Remote Datajack Plasma Cutter [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 96 | 2 5 3 18 9 51 8 Power 8 | . . . 2 . 5 1 Engine 8 | . . . 2 . 5 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 . 3 1 7 2 Treads 6 | 2 1 . . . 1 2 Leg . | . . . . . . . Wheel 10 | . . . 3 1 6 . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 29 | . 3 . 5 2 15 4 Device 11 | . 1 . 2 1 5 2 Storage 3 | . 2 . 1 . . . Processor 3 | . . . . . 2 1 Hackware 2 | . . . 1 . 1 . Protection 10 | . . . 1 1 7 1 Artifact . | . . . . . . . Weapon 42 | . . 3 8 6 24 1 Energy Gun 16 | . . . 7 4 5 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . . 1 . . 10 . Ballistic Cannon 1 | . . . . . 1 . Launcher 11 | . . 2 1 2 6 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Parts Lost 35 | . . . 3 5 20 7 Power 3 | . . . . . 2 1 Propulsion 10 | . . . 1 1 6 2 Utility 11 | . . . . 2 5 4 Weapon 11 | . . . 2 2 7 . Highest Loss Streak 9 | . . . 1 3 9 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 99 99 95 92 Engine 10 | . 14 14 11 11 8 8 Treads 8 | . 27 28 3 . . 7 Wheel 12 | . . . 18 22 15 9 Device 12 | . 11 14 18 10 12 6 Storage 10 | . 14 14 11 11 9 9 Processor 5 | . . . . . 9 21 Hackware 6 | . . . 7 11 10 . Protection 7 | . . . 7 11 11 11 Energy Gun 10 | . 14 8 20 21 6 . Ballistic Gun 8 | . 14 13 . . 10 9 Launcher 1 | . . 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 110 | 10 26 28 97 98 110 110 Greatest Support 40 | 40 40 40 40 22 32 40 Greatest Overweight (x) 32 | . . . 4 4 32 30 Average Overweight (x) 2 | . . . 1 4 4 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 8 11 15 17 25 25 25 Most Carried 25 | 6 13 14 21 22 25 25 Average Carried 18 | 6 9 13 15 20 23 22 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 23 | 6 13 14 19 22 23 23 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Mutant 8% | Hacker-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Assassin | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 1828 | 200 123 135 200 102 928 140 Remotely . | . . . . . . . Salvage Created 4144 | . 382 65 1011 570 1743 373 Parts 245 | . 17 10 59 26 111 22 Haulers Intercepted 4 | . . . 3 . . 1 Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 84 | . 6 10 17 12 37 2 Melee 2 | . . . . . . 2 Guns 45 | . 6 2 10 6 21 . AOE 34 | . . 8 5 6 15 . Classes Destroyed 12 | . 2 2 5 1 2 . Worker 5 | . . . . . 4 1 Builder 7 | . . . 1 . 5 1 Hauler 4 | . . . 3 . . 1 Recycler 12 | . 2 . 2 3 3 2 Operator 6 | . . . 3 . 2 1 Watcher 6 | . . . 2 . 4 . Swarmer 34 | . . 9 7 4 14 . Grunt 35 | . 6 . 6 7 16 . Brawler 1 | . . . . 1 . . Sentry 12 | . . . 4 . 6 2 Heavy 1 | . . . . . 1 . Assembled 1 | . . 1 . . . . Best Kill Streak 9 | . 4 3 7 4 9 4 Combat Bots Only 6 | . 3 3 6 4 6 1 Max Kills in Single Turn 6 | . 1 3 3 4 6 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 3 2 4 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 5044 | . 233 304 423 412 2796 876 Core 867 | . 145 42 53 77 446 104 Absorbed by Shields . | . . . . . . . Redirected to Shielding 58 | . . . . . 58 . Regen/Repaired (Parts) 57 | . . . 57 . . . Core Remaining (%) 64 | 100 . 25 . 67 . . Volleys Fired 272 | . 36 14 46 23 151 2 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 60 60 130 130 130 46 Shots Fired 504 | . 68 21 90 46 274 5 Gun 472 | . 68 14 88 44 253 5 Cannon 4 | . . . . . 4 . Launcher 28 | . . 7 2 2 17 . Special . | . . . . . . . Kinetic 200 | . 36 7 . . 152 5 Thermal 156 | . 32 7 6 17 94 . Explosive 26 | . . 7 2 2 15 . Electromagnetic 122 | . . . 82 27 13 . Robot Hit Streak 23 | . 11 5 13 6 23 15 Robot Miss Streak 6 | . 6 2 6 3 4 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . 1 2 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 374 | . 40 10 77 35 186 26 Core Hits 219 | . 21 16 47 24 105 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 10 | . . . . . 7 3 Burn 3 | . . . . . 3 . Destroy 3 | . . . . . 3 . Corrupt 1 | . . . . . 1 . Sever 3 | . . . . . . 3 Melee Attacks 51 | . . . . . 3 48 Impact . | . . . . . . . Slashing 51 | . . . . . 3 48 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8885 | . 396 476 1819 956 4043 1195 Guns 4972 | . 395 97 1299 505 2630 46 Cannons 51 | . . . . . 51 . Explosions 2667 | . . 373 520 434 1340 . Melee 1149 | . . . . . . 1149 Ramming 46 | . 1 6 . 17 22 . Kinetic 1882 | . 171 41 . . 1624 46 Thermal 2026 | . 224 56 344 429 973 . Explosive 2017 | . . 373 269 179 1196 . Electromagnetic 1765 | . . . 1206 331 228 . Impact . | . . . . . . . Slashing 1149 | . . . . . . 1149 Piercing . | . . . . . . . Highest Corruption 14 | . 3 3 . 1 . 14 Average Corruption 3 | . 2 3 . 1 . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 4 15 . 1 . 5 Message Errors 7 | . 1 5 . . . 1 Matter Fused 9 | . 2 4 . 1 . 2 Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 3 | . . 2 . . . 1 Misfires 2 | . . 1 . . . 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 285 | . . 61 41 . 49 134 Projectiles 11 | . . . . . 11 . Explosions 140 | . . 61 41 . 38 . Melee 134 | . . . . . . 134 Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 329 | . . 39 135 104 51 . Shots 13 | . . 2 5 3 3 . Rammed 6 | . 1 2 . 2 1 . Targets Rammed 6 | . 1 2 . 2 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 244 | . 244 219 48 176 54 15 Average Temperature 34 | . 56 119 18 34 18 6 Received Heat Transfer 1788 | . 147 . 111 117 1125 288 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 8 | . . . 7 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . . . 1 4 . Heat Transferred 4323 | . 500 125 420 794 2484 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . . 7 3 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 552 | . 175 254 546 552 467 273 Initial 212 | . . 42 14 212 133 174 Average 256 | . 84 157 369 443 255 208 Maximum Alert Level 2 | . . 1 2 2 2 1 Low Security (%) 37 | 100 100 72 17 . 23 36 Level 1 40 | . . 27 22 23 66 63 Level 2 21 | . . . 59 76 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . 4 . 7 1 Investigation 4 | . 1 . 2 . 1 . Extermination . | . . . . . . . Reinforcement 9 | . 1 . 2 . 5 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 9 | . 1 . 1 . 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 15 12 25 13 65 6 Peak Tracking Total 10 | . 3 3 5 4 10 3 Tactical Retreats 11 | . . 2 2 1 6 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 5 | . 2 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 7 | . . 1 . 5 1 . Max in Single Turn 5 | . . 1 . 5 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 14 | . 4 . 4 . 5 1 Terminals 10 | . 3 . 3 . 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 43 | . 14 . 11 . 15 3 Successful 25 | . 4 . 7 . 12 2 Failed 17 | . 9 . 4 . 3 1 Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 29 | . 13 . 5 . 9 2 Terminals 36 | . 13 . 9 . 11 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 1 . 4 . 8 2 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . . . 1 . . 1 Branch Access Points 2 | . . . 1 . 1 . Terminal Index 2 | . . . . . 1 1 Alert Level 2 | . . . . . 2 . Unreport Threat 2 | . . . . . 2 . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 1 . 2 . Terminals 3 | . 2 . 1 . . . Track 2 | . 1 . 1 . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 2 . Reject 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 3 . 2 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . 2 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 5908 | 3 739 854 759 807 2264 482 Spaces Moved 2922 | 1 369 498 405 494 1022 133 Core 4 | . . . . . 3 1 Treads 936 | 1 369 498 41 . 6 21 Legs . | . . . . . . . Wheels 1982 | . . . 364 494 1013 111 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 160 160 160 100 145 140 145 Average Speed 153 | 160 160 160 123 145 158 203 Slowest Speed 1650 | 160 160 160 160 145 1650 1550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 49 | 2 65 73 32 93 63 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 1 3 . 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 19 | . . . 2 . 3 14 Terrain Destroyed 198 | . . 41 26 55 62 14 Melee 17 | . . . . . 3 14 Projectile . | . . . . . . . AOE 181 | . . 41 26 55 59 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 3795 | 2 456 533 576 536 1400 292 Wait 313 | . 35 16 79 1 86 96 Move 2916 | . 368 497 404 493 1021 133 Hop . | . . . . . . . Pick Up 85 | . 7 1 16 8 48 5 Fast Attach 18 | . 2 . 4 . 11 1 Attach 33 | . 1 . 4 5 18 5 Detach 5 | . 1 . 1 . 3 . Swap 45 | 2 2 3 10 4 22 2 Drop 51 | . 3 . 12 . 36 . Fire 272 | . 36 14 46 23 151 2 Melee 51 | . . . . . 3 48 Ram 3 | . . . . 2 1 . Kick . | . . . . . . . Crush 3 | . 1 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 327 | -10/Materials | Central database locked down 333 | -10/Materials | Discovered new exit (range 15) 628 | -10/Materials | Discovered new exit (range 6) 676 | -10/Materials | Core integrity fell below 50% 743 | -10/Materials | Entered Mines 851 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 965 | -10/Mines | Assembled infested the area 1026 | -10/Mines | Learned location of Storage (-8) 1146 | -10/Mines | Learned location of Zion (-6) 1425 | -10/Mines | Discovered new exit (range 8) 1597 | -10/Mines | Entered Materials 1597 | -9/Materials | Evolved 2 slots: Utility x2 1796 | -9/Materials | Repaired Grenade Launcher 1813 | -9/Materials | Discovered new exit (range 16) 1982 | -9/Materials | Identified exit to Mines 2016 | -9/Materials | Build established: Scavenger-Mutant 2356 | -9/Materials | Entered Mines 2381 | -9/Mines | Learned Materials non-interactive machine intel 2476 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2672 | -9/Mines | Lost 3 parts (1u2w) 2945 | -9/Mines | Learned location of 1 exit from Proximity Caves 2949 | -9/Mines | Build established: Mutant 3036 | -9/Mines | Discovered new exit (range 10) 3163 | -9/Mines | Entered Materials 3163 | -8/Materials | Evolved 2 slots: Utility x2 3164 | -8/Materials | Loaded intel: 32 non-interactive machine locations 3586 | -8/Materials | Build established: Hacker-Mutant 3647 | -8/Materials | Lost 9 parts (1p2n2u4w) 3815 | -8/Materials | Lost 4 parts (1p1n1u1w) 4106 | -8/Materials | Build established: Scavenger-Mutant 4236 | -8/Materials | Identified exit to Storage 4478 | -8/Materials | Core integrity fell below 50% 4607 | -8/Materials | Discovered new exit (range 18) 4836 | -8/Materials | Build established: Mutant 5231 | -8/Materials | Garrison activated, responded to threat 5329 | -8/Materials | Lost 3 parts (1n2w) 5423 | -8/Materials | Core integrity fell below 20% 5427 | -8/Materials | Entered Storage 5744 | -8/Storage | Build established: Scavenger-Assassin 5779 | -8/Storage | Crushed by falling debris 5779 | -8/Storage | System corruption reached 10% 5810 | -8/Storage | Lost 5 parts (1p1n3u) 5909 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05779_ System corrupted by crushing effect (+1). 05779_ Lgt. Deuterium Engine destroyed. 05779_ System corrupted by crushing effect (+5). 05805_ System corrupted: Component data lost. 05806_ Critical hit (Burn: +37). 05824_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 05824_ System corrupted: Hvy. Assault Rifle misfires. 05829_ Y-45 Defender Lgt. Treads severed. 05833_ Y-45 Defender destroyed. 05835_ Acquired 33 matter. 05857_ Acquired Lrn. Tractor Beam. 05859_ System corrupted: Matter fused (-8). 05875_ Acquired Recoil Stabilizer. 05876_ >=J5HHCR3JE6D= CEH>IFK8DDM2V 05892_ System corrupted: Matter fused (-5). 05892_ Imp. Medium Armor Plating destroyed. 05894_ Critical hit (Burn: +37). 05897_ Transfer Shaft disabled. 05897_ G-47 Trooper Particle Gun severed. 05903_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????###########????????? | | ???????????????????????#g #????????? | | ???????????????????????# @ #????????? | | ??????????????????+#+#?# [ g #????????? | | ??????????????????? # """ "" #????????? | | ??????????????????? + """ """ #????????? | | ?????????????????? # """ """ #????????? | | ?????????????????#####?# *=% #????????? | | ???????????????????????# ! #????????? | | ???????????????????????###### ####????????? | | ????????????????????????????####??????????? | | ????????????????????????????## #??????????? | | ????????????????????????????#"##??????????? | | ????????????????????????????##"#######????? | | ????????????????????????????##### !!!#????? | | ???????????????????????????####T# !!!#????? | | ????????## ????????????#####"# " #????? | | ????????# ########## #! !!#????? | | ????????# ]# " !!#????? | | ????????+ +%*#!!!!#????? | | ????????# ]#########????? | | ????????# #####+#### #????????????? | | ???????????????# ^%%!%#####+####?????????? | | ???????????????# *!!=##?## #?????????? | | ???????????????# """"=/#??#T #?????????? | | ???????????????# """"!=#??##" "##?????????? | | ???????????????# """"% #??? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthNetworkPerforator Manual? 0 Play Time 00:44:16 Cumulative 114.9 hours Start 2022.09.28 @ 06:53:02 End 2022.09.28 @ 07:37:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc3e1c50-3026-410b-abdb-a1c49a18b429