Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 17:32:44 Player: Akl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3060) 3060 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7312 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 85/100 System Corruption 5% Temperature Cool (15) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Advanced Visual Processing Unit Improved Terrain Scan Processor Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (3) ------- Dirty Datajack > --- INVENTORY (5) ---- Trap Scanner Dirty Datajack (20) Dirty Datajack (20) Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Improved Terrain Scan Processor Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Trap Scanner Advanced Visual Processing Unit Improved Targeting Computer Target Analyzer Core Analyzer [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Salvage Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Backup Plating I Weapon Autogun Energy Gun Backup Laser I Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 1 2 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 86 | 4 6 9 22 23 6 . 5 11 Power 10 | . 1 1 3 3 1 . . 1 Engine 5 | . . . 3 1 . . . 1 Core 5 | . 1 1 . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 35 | 2 3 4 10 12 1 . 2 1 Treads . | . . . . . . . . . Leg 26 | 2 1 2 10 7 1 . 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . 2 2 . 5 . . . . Utility 17 | . 2 2 2 2 4 . 1 4 Device 4 | . . 1 . 1 1 . . 1 Storage 1 | . . 1 . . . . . . Processor 11 | . 1 . 2 1 3 . 1 3 Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 2 7 6 . . 2 5 Energy Gun 2 | . . . 1 1 . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 17 | 2 . 2 6 5 . . 2 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 44 | . 5 4 6 8 . . 3 18 Power 6 | . 1 1 1 1 . . . 2 Propulsion 17 | . 1 3 4 3 . . . 6 Utility 7 | . 2 . . . . . 1 4 Weapon 14 | . 1 . 1 4 . . 2 6 Highest Loss Streak 14 | . 5 2 2 5 . . 2 14 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 4 5 9 9 9 9 7 4 Power . | . . . . . . 1 1 . Propulsion . | . 1 . . 1 1 1 . . Utility 5 | . . 3 7 6 5 5 4 1 Weapon 1 | . 1 1 1 1 1 2 . . Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 3 2 1 2 . . 3 Power 2 | . 1 . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 3 | . . 1 1 . 1 . . . Tool/Special 3 | . . . . . . . . 3 Average Slot Usage (%) 94 | . 89 90 98 99 99 100 97 70 Engine 4 | . 8 . 7 3 5 6 6 3 Core 1 | . 2 4 . 3 . . . . Leg 23 | . 8 26 30 25 26 26 26 7 Flight 4 | . 1 16 4 4 . . . . Device 4 | . . 2 . 7 6 6 6 3 Storage 6 | . . 7 9 7 6 6 6 . Processor 23 | . 4 11 18 22 32 33 31 38 Energy Gun 2 | . 21 4 1 . . . . . Ballistic Gun 18 | . 3 18 24 21 20 20 19 3 Peak Build Rating 51 | 4 9 15 29 40 46 45 51 51 Average Rating 31 | 2 6 12 21 37 45 45 48 39 On Entrance 26 | . 4 8 15 29 40 45 45 51 Avg Prop Armor Cover (%) 6 | 24 24 7 2 4 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 32 | 2 9 19 26 31 31 31 32 32 Greatest Support 78 | 3 20 33 49 71 71 71 78 78 Greatest Overweight (x) 6 | . 2 1 . 6 . . . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 8 10 10 10 10 10 5 Most Carried 10 | 3 5 8 10 10 10 9 10 7 Average Carried 8 | 1 4 5 9 9 9 9 7 4 Final Capacity 10 | 5 5 10 10 10 10 10 10 5 Final Carried 10 | 1 5 8 10 9 9 9 6 4 Class Distribution -------------------- 29% | Scavenger-Gunner 27% | Mutant 22% | Scavenger-Skirmisher 11% | Skirmisher 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Matter Collected 2578 | 240 91 250 702 653 175 . 289 178 Remotely . | . . . . . . . . . Salvage Created 3593 | . 278 453 1334 735 242 . 381 170 Parts 200 | . 14 30 84 41 13 . 15 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 82 | . 7 11 34 17 4 . 6 3 Guns 81 | . 7 11 34 17 4 . 6 2 Cannons 1 | . . . . . . . . 1 Classes Destroyed 10 | . 3 2 1 3 . . 1 . Tunneler 1 | . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 27 | . 3 3 14 7 . . . . Grunt 37 | . 4 5 14 4 3 . 5 2 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . 1 . . . . . Sentry 9 | . . 3 5 1 . . . . Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . 4 1 . . . Best Kill Streak 7 | . 5 3 6 7 3 . 4 2 Combat Bots Only 6 | . 5 3 6 6 3 . 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 652 | . 70 55 133 156 10 1 42 185 Missed 191 | . 28 14 37 48 2 1 15 46 Hits 461 | . 42 41 96 108 8 . 27 139 Melee 2 | . . . . . . . 1 1 Projectile 459 | . 42 41 96 108 8 . 26 138 Critical Strikes 19 | . 1 1 4 6 1 . 3 3 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6637 | . 488 531 1235 1568 212 . 524 2079 Core 1531 | . 142 122 154 260 19 . 93 741 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 43 69 72 62 . . . . Volleys Fired 241 | . 26 42 73 50 8 . 19 23 Largest 3 | . 2 2 3 3 3 . 3 3 Hottest 113 | . 60 50 108 113 74 . 81 81 Shots Fired 585 | . 44 84 214 132 24 . 53 34 Gun 570 | . 44 84 214 132 24 . 53 19 Cannon 12 | . . . . . . . . 12 Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 482 | . . 58 208 115 24 . 53 24 Thermal 93 | . 44 26 6 17 . . . . Explosive 3 | . . . . . . . . 3 Electromagnetic 7 | . . . . . . . . 7 Robot Hit Streak 26 | . 8 11 20 10 25 . 26 21 Robot Miss Streak 5 | . 5 4 4 3 . . 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 12 | . 3 1 6 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 Shots Hit Robots 409 | . 24 58 143 91 21 . 43 29 Core Hits 190 | . 15 26 66 39 10 . 20 14 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . Critical Strikes 6 | . . . 3 2 . . 1 . Burn 2 | . . . 1 1 . . . . Destroy 4 | . . . 2 1 . . 1 . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6107 | . 239 563 1965 1511 341 . 844 644 Guns 5775 | . 237 563 1957 1511 341 . 844 322 Cannons 176 | . . . . . . . . 176 Explosions 140 | . . . . . . . . 140 Melee 1 | . . . . . . . . 1 Ramming 15 | . 2 . 8 . . . . 5 Kinetic 5195 | . . 385 1874 1351 341 . 844 400 Thermal 658 | . 237 178 83 160 . . . . Explosive 140 | . . . . . . . . 140 Electromagnetic 98 | . . . . . . . . 98 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Highest Corruption 5 | . . 2 . 2 1 1 4 5 Average Corruption 2 | . . 2 . 1 1 1 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . 7 . 9 4 . 4 24 Message Errors 12 | . . 1 . 2 2 . 1 6 Matter Fused 11 | . . 3 . 2 1 . 1 4 Heat Flow Errors 8 | . . 2 . 2 1 . 1 2 Energy Discharges 6 | . . . . 2 . . . 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . 1 . 1 . . . 2 Data Loss (major) 4 | . . . . . . . . 4 Misfires 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact 1 | . . . . . . . . 1 Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 9 | . 2 . 1 . . . . 6 Kicked 9 | . 2 . 1 . . . . 6 Crushed . | . . . . . . . . . Highest Temperature 248 | . 114 210 90 248 220 . 201 242 Average Temperature 44 | . 35 67 14 48 51 . 33 82 Received Heat Transfer 1944 | . 252 207 603 273 90 . 246 273 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . 1 1 . . . . Heat Transferred 2442 | . 962 740 259 481 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 82 | 100 100 100 43 90 100 100 100 . Level 1 16 | . . . 55 9 . . . . Level 2 . | . . . 1 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 436 | . 105 92 436 262 60 . 86 . Initial 196 | . . 33 35 196 8 . . . Average 81 | . 27 31 201 70 8 . 22 . Influence Increases 2362 | . 208 306 943 458 116 . 156 175 Destroy 0b10 Robot/C 1640 | . 140 220 680 340 80 . 120 60 Destroy 0b10 Robot/NC 20 | . 5 5 5 5 . . . . Destroy Leader 364 | . 30 62 142 80 20 . 20 10 Successful Hack 72 | . 18 19 20 . 15 . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 11 | . . . 6 3 1 . 1 . Lose Combat Pursuer 240 | . 15 . 90 15 . . 15 105 Influence Decreases 2347 | . 128 302 595 872 134 . 80 236 Entered New Map 371 | . . 47 49 236 10 . . 29 Time Decay 1686 | . 88 215 486 566 124 . 60 147 Lost Part 290 | . 40 40 60 70 . . 20 60 Squads Dispatched 16 | . 1 2 5 4 3 . 1 . Investigation 4 | . . 1 2 . 1 . . . Extermination 6 | . . . . 4 2 . . . Reinforcement 6 | . 1 1 3 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Distress Signals 6 | . 1 1 2 . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 11 17 46 31 5 4 11 15 Peak Tracking Total 7 | . 6 3 6 6 3 4 4 7 Tactical Retreats 11 | . 1 . 3 1 . . 1 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Traps Triggered 4 | . . 1 . . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Accessed 20 | . 3 5 6 2 3 . . 1 Terminals 12 | . 2 4 5 1 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 1 . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 9 21 18 3 7 . . 1 Successful 34 | . 6 13 10 . 4 . . 1 Failed 25 | . 3 8 8 3 3 . . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 2 5 2 2 . . . . Terminals 40 | . 8 15 15 2 . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 14 | . . 6 3 . 5 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 5 5 8 . . . . 1 Prototype ID Bank 5 | . 1 1 3 . . . . . Open Door 1 | . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . 1 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Recall Assault 1 | . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . 6 2 . 4 . . . Insert Component 7 | . . 3 1 . 3 . . . Analyze 5 | . . 3 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . Terminals 2 | . . 2 . . . . . . Botnet 2 | . . 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 4 6 1 2 . . . Full Trace Events 5 | . . 2 2 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 1 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 3 1 . 2 . . . Part Schematics Acquired 5 | . . 3 1 . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Active Infowar (turns) 2426 | . . 157 . 456 682 80 215 836 Optics 707 | . . . . . . . . 707 Sensors 847 | . . . . 456 391 . . . Terrain 731 | . . . . . 291 80 215 145 Traps 157 | . . 157 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Turns Passed 6274 | 29 269 656 1265 2123 801 80 215 836 Spaces Moved 4085 | 40 229 442 754 1350 466 66 108 630 Core 335 | 40 39 . . . . . . 256 Treads . | . . . . . . . . . Legs 3197 | . 10 291 754 1128 466 66 108 374 Wheels . | . . . . . . . . . Hover 152 | . 152 . . . . . . . Flight 401 | . 28 151 . 222 . . . . Fastest Speed 37 | 50 37 42 90 90 122 122 122 50 Average Speed 111 | 50 69 97 113 117 122 122 122 113 Slowest Speed 535 | 50 210 124 120 535 122 122 122 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 52 34 59 30 10 58 3 61 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 4 | . . . . . . . . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 47 | . . . . . . . 1 46 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 1 1 AOE 45 | . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total 5365 | 48 294 590 1017 1798 687 65 152 714 Wait 818 | . 13 74 138 352 188 . 18 35 Move 4074 | 39 228 437 753 1349 466 65 107 630 Hop 2 | . . 2 . . . . . . Pick Up 46 | 5 4 10 10 6 7 . . 4 Fast Attach 38 | . 4 4 9 12 1 . . 8 Attach 35 | 4 4 6 2 6 5 . 3 5 Detach 13 | . 6 3 . 2 1 . . 1 Swap 35 | . 3 6 13 7 3 . 3 . Drop 53 | . 4 6 18 14 8 . 2 1 Fire 241 | . 26 42 73 50 8 . 19 23 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick 9 | . 2 . 1 . . . . 6 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 187 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Core integrity fell below 50% 267 | -10/Materials | Lost 5 parts (1p1n2u1w) 294 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 945 | -9/Materials | Discovered new exit (range 4) 955 | -9/Materials | Entered another Materials area 955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 966 | -8/Materials | Discovered new exit (range 14) 1380 | -8/Materials | Build established: Scavenger-Gunner 2209 | -8/Materials | Discovered new exit (range 4) 2220 | -8/Materials | Entered Factory 2220 | -7/Factory | Evolved 2 slots: Utility x2 2316 | -7/Factory | Lost 5 parts (1p1n3w) 2695 | -7/Factory | Build established: Scavenger-Skirmisher 3256 | -7/Factory | Build established: Skirmisher 3845 | -7/Factory | Build established: Scavenger-Skirmisher 4337 | -7/Factory | Discovered new exit (range 5) 4342 | -7/Factory | Identified exit to Factory 4343 | -7/Factory | Entered another Factory area 4343 | -6/Factory | Evolved 2 slots: Utility x2 4649 | -6/Factory | Build established: Scavenger-Gunner 4985 | -6/Factory | Discovered new exit (range 10) 5144 | -6/Factory | Sucked down chute 5144 | -6/Factory | Entered Waste 5173 | -6/Waste | Spotted C-40 Crusher 5182 | -6/Waste | Spotted C-40 Crusher 5184 | -6/Waste | Spotted C-40 Crusher 5192 | -6/Waste | Spotted C-40 Crusher 5210 | -6/Waste | Discovered new exit (range 12) 5224 | -6/Waste | Entered Factory 5377 | -6/Factory | Discovered new exit (range 9) 5439 | -6/Factory | Entered Lower Caves 5457 | -6/Lower Caves | Learned Factory emergency access door positions 5599 | -6/Lower Caves | Core integrity fell below 50% 5612 | -6/Lower Caves | Core integrity fell below 20% 5643 | -6/Lower Caves | Lost 14 parts (1p5n4u4w) 5861 | -6/Lower Caves | Build established: Mutant 6064 | -6/Lower Caves | Spotted B-75 Beast 6275 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05936_ Acquired Adv. Heat Sink. 05937_ System corrupted: Heat flow error (+278). 05938_ Acquired 10 matter. 05960_ RKN=3S,TTOJZYTYBJA&HR8K3QWCQL MCIRR%CZ 05979_ System corrupted: Component data lost. 06019_ System corrupted: Matter fused (-9). 06057_ = 0AP/VAII&J EE1NI&FTD6YQLR 06104_ System corrupted: Energy discharge (-37). 06112_ Lgt. Angular Momentum Engine destroyed. 06112_ Mak. Leg destroyed. 06115_ B-75 Beast misfires. 06154_ Knocked back. 06166_ System corrupted: Substantial component data lost. 06179_ Dropped Dirty Datajack. 06247_ EM Pulse Cannon destroyed. 06252_ Lrn. Missile Launcher destroyed. 06275_ Splicing S-27 Virus... Deactivating 1 weapon system. Map ----- +----------------------------------------------------+ | ?????# #?## #?#?#?# #?? ?? ?### #?? | | ?????## ##### ###???## #?#? ??? #?# | | ????#?# #???## #?####### #?? ???#?# ### | | ??????#### ##??### % ###?##### ##????#### | | ????????## ####### ##??####? ##? ??? | | ??????#### ######" #?? ??#?? #???????## | | ??????## ## % %#?????? ??????## | | ??????# %% ###? ?? #?????# | | ??????# ###### ???#? #####????? | | ?????# ##??????????? ???????????? # | | ?????# ##????? ?#? ????????????# ?# | | ?????#### #???????##? ????????????# ?## | | ????????# ?? ??#??? ????????????# ??## | | ????????## ?????#?? ?????????????# ???# | | ?????????# ####? ????? ?????????????# #### | | ?????????# ???????#?? ?????????????? ## | | ?????????#######??#??#?#? ??????????????# ## | | ???????????#??????##?#??? ????????????#### ## | | ????????????????????#???# ????????????# # ## | | ??????????????????#?####? #?????????????# | | ????????????????????? ??????########????# # # | | ??????????????????????g ???### #????# # ## | | ??????????????????????# ???# # ##???# ##? | | ??????????????????????# ???# # # ###### #?? | | ??????????????????????#ss#### # # ##? | | ??????????????????????# @ # ## ## | | ??????????????????????# # # | | ??????????????????????########## #### # # | | ???????????????????????????????######### ## | | ??????????????????????????????????## ### ## | | ????????????????????????????????### # # # # | | ??????????##?????????############ # / | | ???????????" ????????# ## # # # ## | | ???????????# #???????# ## % ### | | ???????????# " ?????# # "#### # ## | | ???????????#% ### ""##??## # | | ???????????#% ########## # | | ???????????# "## #"# | | ???????????# | | ???????????# # | | ???????????# "## % # ## | | ???????????### ### # ### # | | ?????????????# ### # ##?### # | | ??????????????# #?## # #???# # | | ??????????????# "#"##"# ### # ##??# ##### | | ??????????????# ##??### ## ## #??# ##??## | | ?????????????# #??????# # #####??# ##??## | | ?????????????## ?????### ###???####????# | | ??????????????##?????## #######?###?# # | | ???????????????????#?# # ### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 160 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Salvage Targeting 1 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltRainbowBox Manual? 0 Play Time 00:59:30 Cumulative 47.7 hours Start 2026.07.26 @ 16:33:14 End 2026.07.26 @ 17:32:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04226e2d-b779-4727-87dc-1b5f15c85b9c