Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 01:28:09 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (87) 435 Value Destroyed (3044) 3044 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2907) 2907 TOTAL SCORE: 13506 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 435 Follower Combat Kills 687 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -15 Cogmind --------- Core Integrity 988/1300 Matter 7/300 Energy 340/340 System Corruption 21% Temperature Cool (0) Movement Rolling (130) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- Centrium Wheel > --- UTILITY (9) ------ Advanced Heat Sink Advanced ECM Suite Graphene Brace > --- WEAPON (4) ------- Hypervelocity Multirail Linear Accelerator > --- INVENTORY (5) ---- Mass Driver Peak State ------------ > --- POWER ------------ Cooled Ion Engine Particle Reactor > --- PROPULSION ------- Biometal Leg Heavy Armored Exoskeleton Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Spectral Analyzer Advanced Salvage Targeting Computer Improved Armor Integrity Analyzer Advanced ECM Suite Layered Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Improved Arc Projector Plasma Cannon Hypervelocity Multirail Linear Accelerator > --- INVENTORY -------- Light Ion Engine Graphene Brace Advanced Focal Shield Remote Datajack Maul [Rating: 147] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Centrium Wheel Utility Medium Storage Unit Device Cloak of Protection Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Slots Evolved 14 | . . . 2 . . . 2 . 2 2 2 . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . 1 . . . 1 . . Utility 7 | . . . 1 . . . . . 1 1 1 . 1 2 . Weapon 2 | . . . . . . . . . . 1 1 . . . . Parts Attached 175 | 7 1 1 25 7 2 3 7 19 35 4 1 17 24 10 12 Power 26 | 1 . . 3 . . 1 1 6 4 . . 4 2 2 2 Engine 16 | 1 . . 3 . . 1 1 3 3 . . 2 1 1 . Core 6 | . . . . . . . . 3 1 . . 2 . . . Reactor 4 | . . . . . . . . . . . . . 1 1 2 Propulsion 38 | 2 . . 9 1 . . 1 1 12 . . 1 8 3 . Treads . | . . . . . . . . . . . . . . . . Leg 24 | . . . 5 1 . . 1 1 12 . . 1 1 2 . Wheel 14 | 2 . . 4 . . . . . . . . . 7 1 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 52 | 2 . 1 6 . 2 . 1 2 12 3 . 6 8 4 5 Device 28 | 1 . . 2 . 1 . 1 . 5 1 . 6 5 2 4 Storage 4 | 1 . 1 1 . . . . . . . . . 1 . . Processor 5 | . . . 1 . . . . 1 . . . . 1 1 1 Hackware 2 | . . . . . . . . . . 1 . . 1 . . Protection 13 | . . . 2 . 1 . . 1 7 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 1 . 7 6 . 2 4 10 7 1 1 6 6 1 5 Energy Gun 10 | 1 . . 2 . . . . 2 1 . . . 4 . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . Ballistic Gun 21 | 1 . . 4 3 . 1 1 4 4 1 . 1 . . 1 Ballistic Cannon 6 | . . . . . . . . . 1 . . 1 1 . 3 Launcher 11 | . 1 . 1 2 . 1 1 1 . . . 4 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . 1 . . 2 3 1 . 1 . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . 4 . . . . . . 2 Parts Lost 37 | . . . 6 . . 1 . . 3 . . 15 1 . 11 Power 6 | . . . 1 . . 1 . . . . . 2 . . 2 Propulsion 8 | . . . 3 . . . . . . . . 5 . . . Utility 15 | . . . 2 . . . . . 1 . . 5 1 . 6 Weapon 8 | . . . . . . . . . 2 . . 3 . . 3 Highest Loss Streak 9 | . . . 2 . . 1 . . 2 . . 7 1 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 95 100 100 93 90 97 99 100 88 72 59 82 72 Engine 8 | . 14 14 10 11 11 11 18 9 4 6 5 6 2 4 3 Core 3 | . . . . . . . . 8 9 6 5 3 . . . Leg 26 | . . . 20 33 33 33 36 36 37 33 29 16 1 4 8 Wheel 4 | . 28 28 11 . . . . . . . . . 19 13 4 Device 10 | . 14 14 11 11 11 11 9 9 6 7 5 7 12 23 19 Storage 7 | . 14 14 11 11 11 11 9 9 7 6 5 4 1 . . Processor 5 | . . . 6 11 4 . . 7 7 6 5 1 1 8 8 Protection 3 | . . . 1 . 6 11 . . 8 4 5 2 . 2 3 Energy Gun 3 | . 10 . 5 . . . . 1 6 . . . 5 7 3 Ballistic Gun 10 | . 14 14 16 21 22 15 9 11 6 13 11 8 . . 3 Impact Weapon 1 | . . . . . . . 3 4 . . . 1 5 4 1 Naked Turns 21 | . . . . . . . . . . . . 21 . . . Heaviest Build 94 | 13 14 19 25 25 33 33 40 42 41 42 44 58 57 84 94 Greatest Support 118 | 26 26 26 42 30 30 30 40 47 78 65 65 65 74 118 118 Greatest Overweight (x) 2 | . . . . . 1 1 . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | 6 6 7 9 10 10 10 10 10 10 8 7 7 5 5 5 Average Carried 8 | 3 4 6 8 9 9 9 9 9 9 7 6 4 3 3 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 6 7 9 10 9 10 10 10 9 7 6 5 4 4 1 Class Distribution -------------------- 51% | Scavenger-Mutant 22% | Mutant 10% | Tank 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Tank | -5/DSF Mutant | -4/Factory Tank | -3/Research Tank | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Matter Collected 3033 | 282 . 16 467 174 20 54 . 370 708 . . 286 566 90 . Remotely 193 | 27 . 10 156 . . . . . . . . . . . . Salvage Created 3881 | 73 . . 1064 118 . 60 . 494 767 . . 540 370 86 309 Parts 186 | 7 . . 66 6 . 5 . 21 44 . . 8 14 4 11 Haulers Intercepted 10 | . . . 4 . . . . 4 2 . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Combat Hostiles Destroyed 61 | . . . 19 4 . 4 . 4 11 . . 7 5 1 6 Guns 41 | . . . 14 2 . 4 . 4 10 . . 2 . . 5 Cannons 8 | . . . . . . . . . . . . 2 4 1 1 AOE 12 | . . . 5 2 . . . . 1 . . 3 1 . . Classes Destroyed 15 | 2 . . 8 1 . . . 1 1 . . 1 . . 1 Worker 2 | . . . 1 . . . . . 1 . . . . . . Builder 3 | . . . 1 . . . . 1 . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 10 | . . . 4 . . . . 4 2 . . . . . . Recycler 5 | 1 . . 1 . . . . 1 1 . . . 1 . . Operator 2 | . . . 1 . . . . . 1 . . . . . . Watcher 3 | . . . 2 . . . . . 1 . . . . . . Swarmer 9 | . . . 3 . . 4 . . 2 . . . . . . Grunt 32 | . . . 12 3 . . . 1 6 . . 5 3 . 2 Brawler 2 | . . . . . . . . 1 . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 8 | . . . 4 . . . . 2 1 . . . . 1 . Specialist 2 | . . . . . . . . . . . . 2 . . . Programmer 6 | . . . . . . . . . 2 . . . 2 . 2 Best Kill Streak 8 | 2 . . 8 3 . 4 . 3 4 . . 4 4 1 3 Combat Bots Only 5 | . . . 5 3 . 4 . 3 4 . . 4 3 1 3 Max Kills in Single Turn 3 | 1 . . 3 1 . 1 . 1 1 . . 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . 1 . . 1 1 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Hostile Shots Fired 624 | . . . 129 12 . 8 2 20 89 . . 137 57 10 160 Missed 170 | . . . 32 6 . 3 1 6 22 . . 39 5 2 54 Damage Taken 9450 | . . 1 1243 120 . 37 16 447 1089 . . 2372 885 130 3110 Core 1492 | . . . 287 17 . . . 15 95 . . 705 61 . 312 Absorbed by Shields 548 | . . . . . . . . . . . . . 249 46 253 Redirected to Shielding 106 | . . . . . . . . . 106 . . . . . . Ignored by Resistances 219 | . . . . . . . . . . . . 181 . 14 24 Regen/Repaired (Parts) 540 | . . . 217 . . . . 80 68 . . . 175 . . Core Remaining (%) 78 | 100 . 100 . . . 24 . 97 86 100 . 29 94 . . Volleys Fired 264 | 4 . . 78 9 . 4 . 27 69 . . 23 23 3 24 Largest 4 | 2 . . 2 2 . 2 . 2 2 . . 4 3 3 3 Hottest 196 | 70 . . 90 60 . 46 . 68 80 . . 142 185 185 196 Shots Fired 547 | 8 . . 153 18 . 8 . 50 131 . . 74 58 9 38 Gun 444 | 8 . . 150 14 . 8 . 50 127 . . 34 35 6 12 Cannon 80 | . . . . . . . . . 4 . . 24 23 3 26 Launcher 23 | . . . 3 4 . . . . . . . 16 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 329 | 4 . . 78 14 . 8 . 46 84 . . 58 23 3 11 Thermal 99 | 4 . . 56 . . . . . . . . . 14 3 22 Explosive 16 | . . . 3 4 . . . . . . . 9 . . . Electromagnetic 103 | . . . 16 . . . . 4 47 . . 7 21 3 5 Robot Hit Streak 22 | 5 . . 14 4 . 6 . 12 21 . . 14 7 7 22 Robot Miss Streak 7 | 1 . . 3 2 . . . 2 3 . . 7 5 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 Secondary Targets 2 | . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 394 | 5 . . 112 9 . 4 . 40 107 . . 47 45 8 17 Core Hits 195 | 3 . . 48 8 . 4 . 15 50 . . 32 14 5 16 Critical Kills 5 | . . . . . . . . . . . . . . . 5 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . 4 Critical Strikes 17 | . . . 4 . . . . . . . . . 1 1 11 Burn 4 | . . . 4 . . . . . . . . . . . . Destroy 11 | . . . . . . . . . . . . . . . 11 Blast 2 | . . . . . . . . . . . . . 1 1 . Melee Attacks 69 | . . . . 3 . . 9 13 19 . . . 3 3 19 Impact 69 | . . . . 3 . . 9 13 19 . . . 3 3 19 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 3 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8504 | 76 . 3 1962 323 . 57 . 832 1546 . . 1630 1504 161 410 Guns 4769 | 76 . . 1595 128 . 57 . 566 1374 . . 313 397 69 194 Cannons 1362 | . . . . . . . . . 81 . . 356 674 92 159 Explosions 1954 | . . . 367 189 . . . . 81 . . 956 361 . . Melee 371 | . . . . . . . . 266 . . . . 72 . 33 Ramming 48 | . . 3 . 6 . . . . 10 . . 5 . . 24 Kinetic 4232 | 25 . . 819 128 . 57 . 527 1097 . . 669 674 92 144 Thermal 1537 | 51 . . 671 . . . . . 81 . . . 541 34 159 Explosive 1173 | . . . 292 189 . . . . . . . 692 . . . Electromagnetic 1143 | . . . 180 . . . . 39 358 . . 264 217 35 50 Impact 371 | . . . . . . . . 266 . . . . 72 . 33 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 1 6 . . . 1 . 21 Average Corruption 3 | . . . . . . . . 1 4 . . . 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . 6 49 . . . . . 4 Message Errors 8 | . . . . . . . . 1 7 . . . . . . Matter Fused 13 | . . . . . . . . 3 9 . . . . . 1 Heat Flow Errors 11 | . . . . . . . . . 9 . . . . . 2 Energy Discharges 5 | . . . . . . . . 1 4 . . . . . . Parts Rejected 4 | . . . . . . . . . 3 . . . . . 1 Parts Fused 2 | . . . . . . . . . 2 . . . . . . Data Loss (minor) 6 | . . . . . . . . . 6 . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . Misfires 6 | . . . . . . . . 1 5 . . . . . . Alerts 3 | . . . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 323 | . . . 14 . . . . 201 . . . 20 88 . . Projectiles 17 | . . . . . . . . . . . . 17 . . . Explosions 63 | . . . 14 . . . . . . . . 3 46 . . Melee 243 | . . . . . . . . 201 . . . . 42 . . Knockbacks 34 | . . . . 1 . . . 2 6 . . 6 19 . . Impact 2 | . . . . 1 . . . 1 . . . . . . . Kinetic 23 | . . . . . . . . . 5 . . 6 12 . . Secondary 9 | . . . . . . . . 1 1 . . . 7 . . Self-Inflicted Damage 278 | . . 1 . . . . . . 59 . . 72 122 . 24 Shots 5 | . . . . . . . . . 1 . . 2 2 . . Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 8 | . . 1 . 2 . . . . 4 . . 1 . . . Kicked 7 | . . . . 2 . . . . 4 . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 416 | 18 . . 156 4 . . . 20 268 . . 44 311 138 416 Average Temperature 80 | 10 . . 46 2 . . . 6 73 . . 7 145 71 135 Received Heat Transfer 1996 | . . . 588 30 . . . 81 273 . . 519 204 33 268 Effects 3 | . . . . . . . . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 1 . . . . 5 1 . . . 2 . . Impact Corruptions 9 | . . . . . . . . 7 . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 3289 | 148 . . 2172 . . . . . 50 . . . 570 74 275 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . 1 . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Peak Influence 1773 | 10 6 1 487 222 . 90 27 328 181 68 36 244 253 205 1773 Initial 132 | . 6 1 . 88 . . . 11 12 68 32 25 109 132 114 Average 180 | 2 6 1 292 73 . 58 7 126 59 68 32 124 134 185 1633 Maximum Alert Level 5 | . . . 2 1 . . . 1 . . . 1 1 1 5 Low Security (%) 77 | 100 100 100 19 96 . 100 100 79 100 100 100 83 77 39 . Level 1 16 | . . . 71 3 . . . 20 . . . 16 22 60 . Level 2 1 | . . . 9 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . 99 Squads Dispatched 45 | . . . 2 . . . 1 1 10 1 . 3 4 3 20 Investigation 6 | . . . . . . . 1 . 3 . . . 2 . . Extermination 5 | . . . . . . . . . 3 . . . 1 1 . Reinforcement 9 | . . . 2 . . . . . . 1 . 3 1 2 . Assault 20 | . . . . . . . . . . . . . . . 20 Garrison 5 | . . . . . . . . 1 4 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Distress Signals 7 | . . . 2 . . . . . 4 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 186 | . . . 29 6 . 4 2 12 30 . . 16 9 3 75 Peak Tracking Total 29 | . . . 5 3 . 4 2 3 6 1 . 5 3 1 29 Tactical Retreats 20 | . . . 2 . . . . . 2 . . 3 2 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Traps Triggered 5 | . . . . . . . . . 2 . . 2 . . 1 Indirectly 1 | . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Machines Disabled 9 | . . . . . . . . 2 . . . . 6 . 1 Max in Single Turn 2 | . . . . . . . . 1 . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Machines Accessed 30 | . 1 . 4 . 1 . 2 8 8 . 1 . 4 1 . Terminals 17 | . 1 . 1 . . . 2 7 3 . 1 . 1 1 . Fabricators 4 | . . . . . . . . . 3 . . . 1 . . Repair Stations 6 | . . . 2 . . . . 1 2 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 93 | . 4 . 15 . 1 . 6 31 18 . 1 . 14 3 . Successful 52 | . 1 . 10 . 1 . 3 19 6 . 1 . 10 1 . Failed 40 | . 3 . 5 . . . 3 11 12 . . . 4 2 . Catastrophic 2 | . . . . . . . . 1 . . . . 1 . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . Manual 32 | . 4 . 2 . 1 . 4 16 3 . . . 2 . . Terminals 51 | . 4 . 2 . . . 6 27 6 . 1 . 2 3 . Fabricators 12 | . . . . . . . . . 6 . . . 6 . . Repair Stations 25 | . . . 11 . . . . 4 6 . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . . . . . 1 . 2 11 1 . 1 . . 1 . Record 1 | . . . . . . . . 1 . . . . . . . Part Schematic 2 | . . . . . . . . 2 . . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . . 1 . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . . 3 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 2 . . . 6 . . Network Status 2 | . . . . . . . . . . . . . 2 . . Load Schematic 3 | . . . . . . . . . 1 . . . 2 . . Build 3 | . . . . . . . . . 1 . . . 2 . . Repair Station Hacks 16 | . . . 8 . . . . 3 3 . . . 2 . . Scan Component 9 | . . . 4 . . . . 2 2 . . . 1 . . Repair 7 | . . . 4 . . . . 1 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . 2 . . Insert Component 2 | . . . 1 . . . . . . . . . 1 . . Analyze 2 | . . . 1 . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . . 1 5 . . . . . . . Terminals 7 | . 1 . . . . . 1 5 . . . . . . . Botnet 7 | . 1 . . . . . 1 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 4 . . . 2 8 8 . . . 3 1 . Full Trace Events 7 | . . . . . . . 1 1 3 . . . 2 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Robots Built 6 | . . . . . . . . . 3 . . . 3 . . Authchips 1 | . . . . . . . . . . . . . 1 . . Time 148 | . . . . . . . . . 49 . . . 99 . . Total Robot Build Rating 12 | . . . . . . . . . 6 . . . 6 . . Part Schematics Acquired 4 | . . . 1 . . . . 2 . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . . . . 99 . . Total Part Build Rating 2 | . . . . . . . . . . . . . 2 . . Parts Repaired 7 | . . . 4 . . . . 1 1 . . . 1 . . Time 299 | . . . 129 . . . . 64 44 . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . 3 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Total Allies 21 | . . . . 3 . . . 12 3 . . . 3 . . Largest Group 10 | . . . . 3 . . . 10 4 . . . 3 . . Highest-Rated Group 177 | . . . . 40 . . . 177 76 . . . 54 . . Highest-Rated Ally 100 | . . . . 16 . . . 100 29 . . . 18 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 157 | . . . . 9 . . . 86 48 . . . 14 . . Total Damage 2572 | . . . . 79 . . . 1353 725 . . . 415 . . Kills 23 | . . . . 2 . . . 11 8 . . . 2 . . Allies Corrupted 3 | . . . . . . . . 1 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Turns Passed 8343 | 80 39 216 865 825 415 503 369 1407 1916 53 9 278 711 286 371 Spaces Moved 4601 | 59 40 236 374 632 274 328 134 488 1001 40 7 135 479 201 173 Core 195 | 2 . . . . . . . . . . . 35 158 . . Treads . | . . . . . . . . . . . . . . . . Legs 3574 | . . . 268 632 274 328 134 488 1001 40 7 100 . 129 173 Wheels 832 | 57 40 236 106 . . . . . . . . . 321 72 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 86 120 120 120 120 120 122 122 122 50 50 88 125 Average Speed 116 | 85 90 90 111 120 150 145 120 121 122 122 122 124 76 115 125 Slowest Speed 260 | 90 90 90 120 120 190 190 120 122 122 122 122 260 90 140 140 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . 1 . . . . . . 5 Exploration Rate (%) 37 | 4 10 48 45 96 62 68 10 73 30 1 . 85 6 5 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . 1 1 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 . . . 1 1 . . 1 1 . Scrap Searched 6 | . . 1 . 4 . 1 . . . . . . . . . Spaces Dug 70 | . . . . 3 . . 9 7 18 . . . . 3 30 Terrain Destroyed 210 | . . . 24 28 . . 9 7 23 . . 71 12 4 32 Melee 56 | . . . . 3 . . 9 7 18 . . . . 3 16 Projectile 19 | . . . . . . . . . . . . . 2 1 16 AOE 135 | . . . 24 25 . . . . 5 . . 71 10 . . Terrain Rammed 4 | . . . . . . . . . . . . . . . 4 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac DSF Fac Res Tes Total 6879 | 77 42 239 668 674 277 346 324 1227 1525 43 7 185 762 242 241 Wait 1592 | . . . 163 6 . 10 168 660 340 . . 4 226 15 . Move 4584 | 58 39 235 373 631 273 327 133 487 1000 39 6 134 478 200 171 Hop . | . . . . . . . . . . . . . . . . Pick Up 59 | 6 2 1 15 7 . 1 3 6 5 . . 5 6 1 1 Fast Attach 63 | 7 . . 13 . 1 . 1 8 7 . . 4 15 5 2 Attach 41 | . . . 7 . 1 1 3 1 6 2 1 7 7 1 4 Detach 9 | . . . . . . 1 2 2 1 . . 1 . 1 1 Swap 71 | . 1 1 5 7 . 2 3 10 22 2 . 6 2 4 6 Drop 69 | 2 . 1 14 7 2 . 2 13 12 . . . 2 9 5 Fire 264 | 4 . . 78 9 . 4 . 27 69 . . 23 23 3 24 Melee 69 | . . . . 3 . . 9 13 19 . . . 3 3 19 Ram 5 | . . 1 . . . . . . . . . . . . 4 Kick 7 | . . . . 2 . . . . 4 . . 1 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . 4 Rewire 40 | . . . . . . . . . 40 . . . . . . Trap 2 | . . . . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 13) 120 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 309 | -10/Mines | Discovered new exit (range 8) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 750 | -9/Materials | Repaired Grenade Launcher 765 | -9/Materials | Build established: Scavenger-Mutant 826 | -9/Materials | Discovered new exit (range 8) 838 | -9/Materials | Core integrity fell below 50% 1043 | -9/Materials | Repaired Aluminum Leg 1070 | -9/Materials | Repaired Aluminum Leg 1123 | -9/Materials | Repaired Cld. Ion Engine 1186 | -9/Materials | Discovered new exit (range 14) 1200 | -9/Materials | Identified exit to Mines 1201 | -9/Materials | Entered Mines 1422 | -9/Mines | Discovered new exit (range 8) 1437 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1440 | -9/Mines | Identified exit to Materials 1448 | -9/Mines | Learned 4 Materials zone layouts 1491 | -9/Mines | Found a hidden stash of uninstalled traps 1588 | -9/Mines | Lost 3 allies 1794 | -9/Mines | Discovered exit to Materials (range 10) 2021 | -9/Mines | Discovered new exit (range 5) 2024 | -9/Mines | Identified exit to Exiles 2026 | -9/Mines | Entered Exiles 2054 | -9/Exiles | Met 8R-AWN 2077 | -9/Exiles | Met EX-HEX 2108 | -9/Exiles | Met EX-BIN 2174 | -9/Exiles | Aligned with FarCom system 2175 | -9/Exiles | Given EX-Vault access code 2203 | -9/Exiles | Opened EX-Vault 2212 | -9/Exiles | Found Cloak of Protection 2257 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2314 | -9/Exiles | Met EX-DEC 2424 | -9/Exiles | Discovered new exit (range 10) 2441 | -9/Exiles | Left Exiles lab with Cloak of Protection 2441 | -9/Exiles | Entered Mines 2933 | -8/Mines | Discovered exit to Materials (range 9) 2944 | -8/Mines | Entered Materials 2944 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2945 | -8/Materials | Identified exit to Factory 2946 | -8/Materials | Identified exit to Storage 3313 | -8/Materials | Entered Storage 3323 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3619 | -8/Storage | Build established: Commander-Mutant 3761 | -8/Storage | Repaired Broken Cld. Ion Engine 3778 | -8/Storage | Garrison activated, responded to threat 4170 | -8/Storage | Crushed by falling debris 4451 | -8/Storage | Met 01-MTF 4490 | -8/Storage | Build established: Scavenger-Mutant 4616 | -8/Storage | Central database locked down 4720 | -8/Storage | Entered Factory 4720 | -7/Factory | Accompanied by 5 allies (01-MTF) 4720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4725 | -7/Factory | 01-MTF left 4939 | -7/Factory | Garrison activated, responded to threat 5062 | -7/Factory | P-60 Hacker assimilated allied Soldier 3a 5126 | -7/Factory | Build established: Mutant 5246 | -7/Factory | Garrison activated, responded to threat 5488 | -7/Factory | Build established: Scavenger-Mutant 5991 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6248 | -7/Factory | Build established: Mutant 6520 | -7/Factory | Fabricated L-31 Rogue (x3) 6595 | -7/Factory | Discovered new exit (range 4) 6636 | -7/Factory | Entered another Factory area 6636 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6657 | -6/Factory | Discovered new exit (range 6) 6689 | -6/Factory | Entered another Factory area 6689 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6696 | -5/Factory | Identified exit to DSF 6698 | -5/Factory | Entered DSF 6741 | -5/DSF | Additional patrols routed to DSF 6829 | -5/DSF | Lost 5 parts (1p2n2u) 6873 | -5/DSF | Lost 3 parts (2u1w) 6945 | -5/DSF | Lost 7 parts (1p3n1u2w) 6955 | -5/DSF | Released all parts (11) 6957 | -5/DSF | Core integrity fell below 50% 6966 | -5/DSF | Discovered new exit (range 16) 6976 | -5/DSF | Entered Factory 6976 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7043 | -4/Factory | Discovered new exit (range 6) 7241 | -4/Factory | Fabricated L-31 Rogue (x3) 7340 | -4/Factory | Fabricated Cld. Ion Engine (x1) 7656 | -4/Factory | Repaired Centrium Wheel 7687 | -4/Factory | Entered Research 7687 | -3/Research | Evolved 2 slots: Utility x2 7787 | -3/Research | Discovered new exit (range 4) 7973 | -3/Research | Entered Testing 7974 | -3/Testing | Maximum security lockdown engaged 7997 | -3/Testing | Build established: Tank 8022 | -3/Testing | Found Prototype Processor 8022 | -3/Testing | Identified Spectral Analyzer 8049 | -3/Testing | Found Prototype Ballistic Gun 8049 | -3/Testing | Identified Hyp. Multirail 8210 | -3/Testing | Crushed by falling debris 8215 | -3/Testing | Crushed by falling debris 8261 | -3/Testing | Spotted Striker 8261 | -3/Testing | Spotted Executioner 8276 | -3/Testing | Crushed by falling debris 8277 | -3/Testing | Crushed by falling debris 8277 | -3/Testing | System corruption reached 10% 8300 | -3/Testing | Crushed by falling debris 8320 | -3/Testing | Spotted Investigator 8344 | -3/Testing | Self-destructed Last Messages --------------- 08326_ Kicked Earth. 08326_ Destabilizing: Core damaged (-52). 08326_ Hvy. Armored Exoskeleton broken. 08326_ Destabilizing: Short circuit. 08333_ Slammed into Wall. 08333_ Destabilizing: System interference. 08333_ Adv. Heat Sink temporarily disabled. 08333_ Destabilizing: System corrupted (+2). 08337_ The unstable cave ceiling collapses. 08337_ G-67 Veteran crushed by falling debris. 08341_ The unstable cave ceiling collapses. 08341_ G-67 Veteran crushed by falling debris. 08341_ Dropped Broken Hvy. Armored Exoskeleton. 08341_ Slammed into Wall. 08341_ Destabilizing: System interference. 08341_ Linear Accelerator temporarily disabled. 08341_ Destabilizing: System corrupted (+1). 08342_ Slammed into Wall. 08342_ Destabilizing: System corrupted (+1). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????C????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ???????????????###### ggg #??????????????????????? | | ???????????????# ##gbgg##@#??????????????????????? | | ???################c#######??????????????????????? | | ???# " l " #lE=i???????????????????????????? | | ???# """"%"""gpg##gb!????????????????????????????? | | ???# """"%""""bKhbb"""???????????????????????????? | | #### """" """" ###g"??????????????????h??????????? | | " """" """" #?#%"?????????????????????????????? | | #### "%" #?#%??????????????????????????????? | | ???# " #?#"??g???????????????????????????? | | ??#######+######?##????b????????????h????????????? | | ## ???????g?i??i??????????????????????? | | ????????b??g???????????????????????? | | ## """ ??????????g????????????????????????? | | ?# """ ???????????g?????CCC???????????????? | | ?# """ #???????????????????????????????????? | | ?# !=#???????????????????????????????????? | | ## """ ==#???????????????????????????????????? | | # """ #???????????????????????????????????? | | # """ #???????????????????????????????????? | | # #???????????????????????????????????? | | "/%%" #???????????????????????????????????? | | #"%" #???????????????????????????????????? | | # #???????????????????????????????????? | | # !! #???????????????????????????????????? | | # !! ##+##+#?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 40 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Titanium Leg | -8/Storage | Hacked Adv. Visual Processing Unit | -8/Storage | Hacked Remote Datajack | -4/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -4/Factory | Authchip Cld. Ion Engine | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Hunted Streaker Challenges ------------ None Game ------ Seed SurgeChromaticAutobeam Manual? 0 Play Time 01:43:30 Cumulative 30.7 hours Start 2024.04.27 @ 23:45:22 End 2024.04.28 @ 01:28:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 812acc06-35b5-4dcc-b64f-8804b2d8b98a