Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 14:19:07 Player: Cash Money Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (1193) 1193 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3844 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 58 Friendly Fire -55 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 87/100 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer System Restoration Module > --- WEAPON (2) ------- Dirty Datajack Katana > --- INVENTORY (15) --- Subdweller Power Source Light Nuclear Core Advanced Heat Sink Cooling System Compact Battery (200) V3-11A's Pendant Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Subdweller Beam Cannon > --- INVENTORY -------- Subdweller Power Source Light Nuclear Core Improved Treads Advanced Treads Subdweller Monowheel Advanced Heat Sink Cooling System Compact Battery V3-11A's Pendant Improved EM Pulse Cannon Subdweller Machine Gun Missile Launcher Dirty Datajack Katana [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Subdweller Monowheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . . 3 2 Weapon . | . . . . . Parts Attached 42 | 6 5 3 18 10 Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 2 1 4 1 Treads 9 | 2 2 1 4 . Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 1 1 7 5 Device 6 | . 1 1 1 3 Storage 2 | 1 . . 1 . Processor 4 | . . . 2 2 Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 15 | 2 2 1 6 4 Energy Gun 5 | 1 2 . 2 . Energy Cannon 3 | . . 1 2 . Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 3 | . 1 1 1 . Parts Lost 16 | . . . . 16 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 4 | . . . . 4 Weapon 5 | . . . . 5 Highest Loss Streak 16 | . . . . 16 To Critical Strikes . | . . . . . Average Backups 8 | . 4 7 10 11 Power . | . . . 1 2 Propulsion 1 | . 2 1 2 1 Utility 3 | . 2 3 2 4 Weapon 1 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 15 | . . 6 4 5 Power 3 | . . 1 . 2 Propulsion 2 | . . 2 . . Utility 6 | . . 1 2 3 Weapon 4 | . . 2 2 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 92 99 95 72 Engine 9 | . 14 14 6 . Core 1 | . . . 2 3 Treads 25 | . 28 28 25 12 Device 13 | . 7 13 15 11 Storage 11 | . 14 14 9 7 Processor 5 | . . . 8 17 Protection 4 | . . . 10 7 Energy Gun 12 | . 21 20 5 3 Energy Cannon 7 | . . 7 10 3 Peak Build Rating 41 | 6 15 16 34 41 Average Rating 21 | 5 11 15 28 31 On Entrance 14 | . 6 15 16 34 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 51 | 14 18 22 47 51 Greatest Support 68 | 40 46 46 68 67 Greatest Overweight (x) 8 | 4 . . . 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 8 12 15 Most Carried 15 | . 8 8 15 15 Average Carried 8 | . 4 7 10 10 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | . 8 8 15 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 721 | 207 77 195 223 19 Remotely . | . . . . . Salvage Created 1013 | . 77 109 788 39 Parts 53 | . 2 5 46 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . 10 . . Prevented 1 | . . 1 . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 34 | . 2 4 21 7 Guns 7 | . 1 4 1 1 Cannons 13 | . . . 13 . AOE 12 | . . . 6 6 Classes Destroyed 9 | . 1 2 5 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 7 | . . 3 4 . Grunt 12 | . 2 . 10 . Duelist 2 | . . . 2 . Protector 2 | . . . 2 . Sentry 5 | . . 1 3 1 Assembled 6 | . . . . 6 Best Kill Streak 8 | . 2 2 8 5 Combat Bots Only 8 | . 2 2 8 5 Max Kills in Single Turn 4 | . 1 1 4 3 Gunslinging . | . . . . . Exploded 4 | . . . 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 350 | . 13 12 96 229 Missed 114 | . 3 5 32 74 Hits 236 | . 10 7 64 155 Melee 10 | . . . 4 6 Projectile 226 | . 10 7 60 149 AOE 18 | . . . . 18 Critical Strikes 2 | . . 1 . 1 Part Disruptions 1 | . . . . 1 Damage Taken 3471 | . 107 182 1021 2161 Core 828 | . . 51 76 701 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 79 86 . Volleys Fired 88 | . 13 14 49 12 Largest 2 | . 2 2 2 2 Hottest 160 | . 70 90 160 130 Shots Fired 140 | . 26 19 79 16 Gun 63 | . 26 10 15 12 Cannon 69 | . . 9 59 1 Launcher 8 | . . . 5 3 Special . | . . . . . Kinetic 18 | . 13 . . 5 Thermal 103 | . 13 9 74 7 Explosive 8 | . . . 5 3 Electromagnetic 11 | . . 10 . 1 Robot Hit Streak 12 | . 12 5 6 8 Robot Miss Streak 3 | . 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 87 | . 18 7 51 11 Core Hits 65 | . 3 6 41 15 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 2 1 Burn 3 | . 1 . 1 1 Meltdown 1 | . . . 1 . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing 4 | . . . 4 . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3087 | . 232 147 2004 704 Guns 679 | . 232 109 200 138 Cannons 982 | . . . 959 23 Explosions 1393 | . . 38 812 543 Melee 6 | . . . 6 . Ramming 27 | . . . 27 . Kinetic 130 | . 107 . . 23 Thermal 1437 | . 125 38 1159 115 Explosive 1355 | . . . 812 543 Electromagnetic 132 | . . 109 . 23 Impact . | . . . . . Slashing . | . . . . . Piercing 6 | . . . 6 . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 83 | . . . 51 32 Projectiles 69 | . . . 51 18 Explosions 14 | . . . . 14 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . . 27 57 19 Shots 4 | . . 1 2 1 Rammed 7 | . . . 7 . Targets Rammed 8 | . . . 8 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 292 | . 159 . 153 292 Average Temperature 67 | . 73 . 37 186 Received Heat Transfer 654 | . 60 27 279 288 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . 1 . Combat Hostiles 2 | . 1 . 1 . Parts Melted 7 | . 1 . 6 . Heat Transferred 2566 | . 444 50 1739 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 2 . Low Security (%) 66 | 100 100 . 40 100 Level 1 9 | . . . 17 . Level 2 23 | . . . 41 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 548 | . 50 . 548 193 Initial 193 | . . . . 193 Average 158 | . 7 . 251 75 Influence Increases 1228 | . 65 90 979 94 Destroy 0b10 Robot/C 600 | . 40 80 460 20 Destroy 0b10 Robot/NC 30 | . . . 30 . Destroy Leader 112 | . 10 10 82 10 Allied During Kill 7 | . . . 7 . Successful Hack 23 | . . . 23 . Disable Machine 105 | . . . 45 60 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 51 | . . . 47 4 Partial Spotted 30 | . 15 . 15 . Lose Combat Pursuer 120 | . . . 120 . Influence Decreases 1228 | . 65 90 554 519 Entered New Map 232 | . . . . 232 Time Decay 667 | . 65 90 362 150 Lost Part 137 | . . . . 137 Lost Ally 42 | . . . 42 . Purge Threat 150 | . . . 150 . Squads Dispatched 7 | . 1 . 5 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault 3 | . . . 3 . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 5 | . . . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 3 10 45 16 Peak Tracking Total 12 | . 2 3 12 7 Tactical Retreats 6 | . . . 5 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 5 | . . 2 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 8 | . . . 4 4 Max in Single Turn 3 | . . . 1 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 9 | . 1 . 6 2 Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 1 . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 1 . 16 3 Successful 12 | . 1 . 10 1 Failed 8 | . . . 6 2 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . 1 . 1 1 Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Branch Access Points 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 Retrieve Components 3 | . 1 . 1 1 Scanalyzer 6 | . . . 6 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . . 5 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 1 . 3 2 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 7 | . . 7 . . Largest Group 4 | . . 4 4 . Highest-Rated Group 79 | . . 79 79 . Highest-Rated Ally 22 | . . 22 22 . Total Orders . | . . . . . Ally Attacks 22 | . . 7 15 . Total Damage 398 | . . 165 233 . Kills 7 | . . 2 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 13 | . . . . 13 ECM 13 | . . . . 13 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3220 | 78 378 1197 1137 430 Spaces Moved 1692 | 44 143 697 617 191 Core 53 | 9 . . . 44 Treads 1633 | 35 143 697 617 141 Legs . | . . . . . Wheels 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 120 Average Speed 159 | 159 160 160 146 200 Slowest Speed 450 | 250 160 160 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 28 47 46 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 56 | . . 6 46 4 Melee . | . . . . . Projectile 17 | . . . 17 . AOE 39 | . . 6 29 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2069 | 49 266 760 771 223 Wait 178 | . 94 28 52 4 Move 1688 | 43 142 696 616 191 Hop . | . . . . . Pick Up 27 | . 8 9 9 1 Fast Attach 23 | 6 3 1 9 4 Attach 11 | . . . 1 10 Detach 2 | . . . 2 . Swap 12 | . 2 2 8 . Drop 28 | . 4 10 13 1 Fire 88 | . 13 14 49 12 Melee 4 | . . . 4 . Ram . | . . . . . Kick . | . . . . . Crush 8 | . . . 8 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 7) 457 | -10/Materials | Entered Subcaves 458 | -10/Subcaves | Approached by a straggling Scientist 485 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 510 | -10/Subcaves | Learned Materials security intel 873 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 889 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 920 | -10/Subcaves | Visited triangular shrine 930 | -10/Subcaves | Found Prototype Device 930 | -10/Subcaves | Identified V3-11A's Pendant 935 | -10/Subcaves | Befriended Subdweller 1065 | -10/Subcaves | Befriended Subdweller 1377 | -10/Subcaves | A Subdweller sparked back to life 1377 | -10/Subcaves | A Subdweller sparked back to life 1377 | -10/Subcaves | A Subdweller sparked back to life 1380 | -10/Subcaves | Befriended Subdweller 1380 | -10/Subcaves | Befriended Subdweller 1380 | -10/Subcaves | Befriended Subdweller 1415 | -10/Subcaves | Befriended Subdweller 1602 | -10/Subcaves | Discovered new exit (range 8) 1613 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1625 | -10/Subcaves | Befriended Subdweller 1654 | -10/Subcaves | Entered Materials 1654 | -8/Materials | Accompanied by 4 allies 1654 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1883 | -8/Materials | Lost 3 allies 1932 | -8/Materials | Garrison activated, responded to threat 2356 | -8/Materials | Destroyed 8 combat bots 2454 | -8/Materials | First assault squad dispatched 2548 | -8/Materials | Discovered new exit (range 4) 2791 | -8/Materials | Entered Factory 2791 | -7/Factory | Evolved 2 slots: Utility x2 2966 | -7/Factory | Assembled infested ambush trap array 3035 | -7/Factory | Core integrity fell below 50% 3058 | -7/Factory | Core integrity fell below 20% 3079 | -7/Factory | Lost 16 parts (1p6n4u5w) 3221 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03069_ Acquired 19 matter. 03076_ The unstable cave ceiling collapses. 03090_ Acquired Core Analyzer. 03097_ U-05 Engineer lays Concrete. 03099_ The unstable cave ceiling collapses. 03100_ U-05 Engineer lays Concrete. 03120_ Acquired Imp. Cooling System. 03129_ Acquired System Restoration Module. 03132_ System Restoration Module purges 1% system corruption (1%). 03137_ System corrupted: Matter fused (-10). 03148_ System Restoration Module purges 1% system corruption (0%). 03168_ U-05 Engineer lays Concrete. 03174_ The unstable cave ceiling collapses. 03175_ U-05 Engineer lays Concrete. 03192_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9D. 03193_ U-05 Engineer lays Concrete. 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"""" # ## ######+##/# | | ???????????"""" =# T####???????? ? | | ??????????? ?# #????????????? | | ?????????? ####??# ##????????????? | | ?????????#???????# #?????????????? | | ?????????????????# #?????????????? | | ?????????????????# #?????????????? | | ?????????????????# ##########????? | | ???????########### # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Axe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile SUBSUB Challenges ------------ None Game ------ Seed ElectronPulseCompressor Manual? 0 Play Time 00:29:22 Cumulative 118.0 hours Start 2025.11.21 @ 13:41:15 End 2025.11.21 @ 14:19:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 41 Adventurer 9 Explorer 15 Win Type - Total 7 Types 4/1/0/0/0/0/0/0/2/0 Lore% 47 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07552192-0986-4b9f-ad9f-6a0a565c9ab8