Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 20:03:58

Player: GFYguy

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (664)      664
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2054

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     281/300
Energy                     99/100
System Corruption          0%
Temperature                Warning (361)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
          Heavy Assault Rifle
>               --- INVENTORY (10) ---
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
                Autogun
                Autogun
                Shotgun

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Shotgun
                Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
          Light Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Shotgun
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   2   2   23  
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   .   8   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   .   .   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   2   1   8   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             9    | .   1   1   7   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   .   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 2   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   1   9   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   .   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      8    | .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   94  97  98  
  Engine                   11   | .   14  11  10  
  Leg                      31   | .   28  28  32  
  Device                   1    | .   7   .   .   
  Storage                  11   | .   14  14  11  
  Protection               16   | .   1   14  21  
  Ballistic Gun            23   | .   28  28  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 14  17  17  31  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  2    | 2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         9    | 7   8   8   9   
  Most Carried             10   | 5   8   8   10  
  Average Carried          7    | 2   4   7   9   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            8    | 3   8   7   8   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1193 | 224 205 81  683 
  Remotely                 .    | .   .   .   .   
Salvage Created            1165 | .   223 121 821 
  Parts                    96   | .   14  9   73  
Haulers Intercepted        5    | .   1   .   4   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  24   | .   6   3   15  
  Guns                     24   | .   6   3   15  
Classes Destroyed          9    | .   3   2   4   
  Worker                   2    | .   .   1   1   
  Builder                  2    | .   .   .   2   
  Hauler                   5    | .   1   .   4   
  Recycler                 1    | .   1   .   .   
  Operator                 3    | .   .   .   3   
  Watcher                  1    | .   .   .   1   
  Swarmer                  13   | .   6   1   6   
  Grunt                    6    | .   .   2   4   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           4    | .   3   4   4   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        225  | .    30   25   170  
  Missed                   43   | .    9    6    28   
Damage Taken               2306 | .    159  278  1869 
  Core                     492  | .    8    78   406  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  .    65   .    
Volleys Fired              108  | .    25   14   69   
  Largest                  2    | .    2    2    2    
  Hottest                  46   | .    40   40   46   
Shots Fired                208  | .    50   28   130  
  Gun                      208  | .    50   28   130  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  208  | .    50   28   130  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    8    9    14   
  Robot Miss Streak        7    | .    4    2    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           128  | .    25   19   84   
  Core Hits                63   | .    10   8    45   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1892 | .    308  267  1317 
  Guns                     1892 | .    308  267  1317 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1892 | .    308  267  1317 
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        355  | .    .    18   355  
  Average Temperature      74   | .    .    8    83   
  Received Heat Transfer   786  | .    .    171  615  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             425  | .   194 170 425 
  Initial                  75   | .   .   75  66  
  Average                  209  | .   126 126 255 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         50   | 100 100 100 27  
  Level 1                  49   | .   .   .   71  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   10  6   34  
  Peak Tracking Total      6    | .   3   2   6   
  Tactical Retreats        5    | .   3   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          7    | .   4   .   3   
  Terminals                7    | .   4   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   15  .   9   
  Successful               12   | .   7   .   5   
  Failed                   12   | .   8   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                24   | .   15  .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   7   .   5   
  Prototype ID Bank        3    | .   2   .   1   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Transport Status         1    | .   .   .   1   
  Hauler Manifests         2    | .   1   .   1   
  Registered Components    1    | .   1   .   .   
  Zone Layout              3    | .   2   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   
  Used                     1    | .   .   .   1   
Hacking Detections         5    | .   3   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1625 | 67   327  118  1113 
Spaces Moved               883  | 41   177  62   603  
  Core                     14   | 14   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     869  | 27   177  62   603  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            130  | 110  120  120  135  
  Slowest Speed            190  | 150  120  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       27   | 3    36   20   51   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1157 | 62  242 77  776 
  Wait                     81   | 7   31  .   43  
  Move                     880  | 40  176 61  603 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 9   6   .   16  
  Fast Attach              6    | .   1   .   5   
  Attach                   12   | 6   1   1   4   
  Detach                   1    | .   1   .   .   
  Swap                     15   | .   .   1   14  
  Drop                     23   | .   1   .   22  
  Fire                     108  | .   25  14  69  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [Min])

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 9)
  395 | -10/Materials | Entered Mines
  498 | -10/Mines     | Discovered new exit (range 12)
  513 | -10/Mines     | Entered Materials
  513 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  784 | -9/Materials  | Discovered new exit (range 16)
  911 | -9/Materials  | Discovered new exit (range 16)
 1606 | -9/Materials  | Core integrity fell below 50%
 1621 | -9/Materials  | Core integrity fell below 20%
 1626 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01529_ Acquired 41 matter.
01539_ Shotgun destroyed.
01590_ L-31 Rogue destroyed.
01592_ Acquired 34 matter.
01595_ Acquired 6 matter.
01598_ Acquired 5 matter.
01602_ Critical hit (Burn: +37).
01604_ Aluminum Leg destroyed.
01605_ Hrd. Light Armor Plating destroyed.
01613_ Aluminum Leg destroyed.
01613_ Hvy. Assault Rifle destroyed.
01614_ Ion Engine destroyed.
01615_ Hrd. Light Armor Plating destroyed.
01616_ Critical hit (Burn: +37). <x2>
01620_ Y-45 Defender destroyed.
01622_ R-06 Scavenger collects Beam Rifle.
01623_ Aluminum Leg destroyed.
01626_ R-06 Scavenger collects Lgt. Armor
  Plating.
01626_ Hrd. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ???????????????????????????###???????????????? |
|     ???????????????????????????    ##????????????? |
|     ??????????????????????????       ????????????? |
|     ??????????????????????????      ?????????????? |
|     ??????????????????????????      ?????????????? |
|     ??????????????????????????     ??????????????? |
|     ??????????????????????????#   #??????????????? |
|     ??????????????????????????#   #??????????????? |
|     ??????????????????????????#   #??????????????? |
|     ??????????????????????????#   #??????????????? |
|     ?????????????????????????##   ##?????????????? |
|     ?????????????#####+###+###     #?????????????? |
|     ?????????????#==               #?????????????? |
|     ?????????????#==            T  #?????????????? |
|     ?????????????#//               #?????????????? |
|     ?????????????#//   #######     #?????????????? |
|     ?????????????#!!   #???##### ###########?????? |
|     ?????????????#!!   #???#]]   ####      #?????? |
|     ????????+????##### #???#]]     %+[ ]]] #?????? |
|     ????????# ??######+#####!!     !#  ]]  #?????? |
|     ????????# ??#=        ##!!      #  ]]  #?????? |
|     ????????#  ?#         ##==      +      #?????? |
|     ????????#  ?#       Y=##==      #      #?????? |
|     ????????#   #       gY######    #####+##?????? |
|     ????????#   # """ """@g#???#                 ? |
|     ????????#   / """ """=##???# #####+## ###????? |
|     ????????#   # """ """r#????# #???????????????? |
|     ????????#   #      rr=#????# #???????????????? |
|     ????????#  ?###########????# #???????????????? |
|     ????????#  ????????????????# #???????????????? |
|     ????????# ?????????????????# #???????????????? |
|     ????????# ?????????????????# #???????????????? |
|     ????????+??????????######### #???????????????? |
|     ??????? #??????????+         #???????????????? |
|     ??????? ????????????######   #???????????????? |
|     ?????? ??????????????????#   #???????????????# |
|     ??????#??????????????????#   #???????????????# |
|     ?????????????????????????#   ################# |
|     ?????????????????????""  +    !=               |
|     ?????????????????????????# ################+## |
|     ?????????????????????????# ???????????????  ## |
|     ?????????????????????????# ???????????????  ## |
|     ?????????????????????????# ??????????????"  #? |
|     ?????????????????????????# ??????????????"  #? |
|     ?????????????????????????# ?????????????    #? |
|     ?????????????????????????#??????????????    #? |
|     ???????????????????????????????????????#####?? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightSmallShockpuncher
  Manual?         0
Play Time         00:16:51
  Cumulative      34.1 hours
  Start           2024.08.02 @ 19:45:44
  End             2024.08.02 @ 20:03:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88426e55-144f-4c03-8b46-54d9633883ee