Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 11:53:16

Player: A Moose

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (100)     500
Value Destroyed (4282)     4282
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2081)               2081
              TOTAL SCORE: 11523

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      302
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/850
Matter                     156/300
Energy                     200/200
System Corruption          4%
Temperature                Critical (595)
Movement                   Treading (160)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (2) --------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION (4) ---
         Light Treads
      Improved Treads
      Improved Treads
>              --- UTILITY (6) ------
               Lightpack 2.0
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON (3) -------
               Beamcaster
               KE Penetrator
>              --- INVENTORY (40) ---
         Light Nuclear Core
         Micro Nuclear Core
         Light Angular Momentum Engine
         Light Angular Momentum Engine
               Flexi-carbon Leg
       Compact Wheel
        Combat Airjet
               Cesium-ion Thruster
               Cesium-ion Thruster
               Power Amplifier
      Improved Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
       Compact Matter Pod (150)
      Advanced Weight Redist. System
  Experimental Sensor Array
      Advanced Salvage Targeting Computer
      Advanced Salvage Targeting Computer
      Improved Launcher Guidance Computer
               Kinecellerator
     Makeshift Transmission Jammer
      Improved Reaction Control System
      Improved Medium Armor Plating
       Layered Heavy Armor Plating
               EM Disruption Field
               Authchip [R/Combat]
               Relay Coupler [NC] (29)
               Relay Coupler [Brawler] (34)
               Thief Drone Bay (0/3)
               Tesla Rifle
         Heavy Laser
               Wave Gun
               Gauss Rifle
         Heavy Machine Gun
               Remote Datajack
      Improved Remote Datajack
      Improved Plasma Cutter
     Makeshift Axe

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Lightpack 2.0
  Experimental Sensor Array
               Recoil Nullifier
               Hacking Suite
>              --- WEAPON -----------
               Coil Gun
               Magnetic Acceleration Cannon
               Remote Datajack
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
      Improved Deuterium Engine
      Improved Deuterium Engine
      Improved Deuterium Engine
         Micro Nuclear Core
      Improved Medium Treads
      Improved Titanium Leg
        Combat Airjet
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
               Xenon Bombardment Thruster
        Cooled VTOL Module
               Nuclear Pulse Thruster
               Power Amplifier
      Improved Heat Sink
       Compact Battery
       Compact Matter Pod
      Advanced Weight Redist. System
      Advanced Salvage Targeting Computer
      Advanced Salvage Targeting Computer
      Advanced Targeting Computer
      Improved Launcher Guidance Computer
               Core Analyzer
               Recoil Nullifier
               Kinecellerator
      Improved Phase Shifter
      Improved Power Shielding
      Improved Medium Armor Plating
               EM Disruption Field
               Authchip [R/Combat]
               Relay Coupler [NC]
               Relay Coupler [Brawler]
               Relay Coupler [Duelist]
               Relay Coupler [Sentry]
               Thief Drone Bay
               Variable Charge Gun
               Flak Gun
               Remote Datajack
[Rating: 102]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Cooled VTOL Module
Utility                    Lightpack 2.0
  Device                   Thief Drone Bay
  Storage                  Lightpack 2.0
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             110  | 6   1   3   .   .   8   7   16  7   13  12  24  13  
  Power                    18   | 1   .   .   .   .   .   2   2   2   2   2   5   2   
    Engine                 10   | 1   .   .   .   .   .   2   1   1   .   .   3   2   
    Core                   6    | .   .   .   .   .   .   .   .   1   1   2   2   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               34   | 2   .   .   .   .   2   1   4   5   5   .   10  5   
    Treads                 10   | 2   .   .   .   .   2   1   .   .   .   .   2   3   
    Leg                    12   | .   .   .   .   .   .   .   4   .   5   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   5   .   .   7   .   
  Utility                  20   | 1   1   2   .   .   4   1   .   .   .   5   5   1   
    Device                 10   | .   1   1   .   .   2   .   .   .   .   4   2   .   
    Storage                3    | 1   .   1   .   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   .   .   1   1   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   1   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   1   .   .   2   3   10  .   6   5   4   5   
    Energy Gun             11   | 2   .   1   .   .   1   .   3   .   .   1   1   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
    Ballistic Gun          18   | .   .   .   .   .   .   3   5   .   4   1   3   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   1   2   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   1   .   .   1   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    System Corruption      8    | .   .   .   .   .   5   .   .   .   3   .   .   .   
Parts Lost                 36   | .   .   .   .   .   1   1   5   .   2   .   17  10  
  Power                    8    | .   .   .   .   .   .   .   1   .   1   .   5   1   
  Propulsion               17   | .   .   .   .   .   .   .   3   .   .   .   8   6   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Weapon                   8    | .   .   .   .   .   1   1   1   .   1   .   2   2   
  Highest Loss Streak      4    | .   .   .   .   .   1   1   3   .   1   .   4   3   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
Average Slot Usage (%)     84   | .   99  100 100 100 80  80  82  73  81  85  71  72  
  Engine                   10   | .   14  14  14  14  9   15  14  7   2   .   7   11  
  Core                     1    | .   .   .   .   .   .   .   .   3   4   6   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   6   6   .   .   
  Treads                   13   | .   28  28  28  28  26  30  2   .   .   .   6   9   
  Leg                      10   | .   .   .   .   .   .   .   26  15  28  26  4   3   
  Flight                   1    | .   .   .   .   .   .   .   .   14  1   .   11  1   
  Device                   5    | .   13  14  14  14  3   .   .   .   .   12  4   .   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   6   6   6   
  Processor                2    | .   .   .   .   .   5   2   .   .   .   .   1   12  
  Hackware                 4    | .   .   .   .   .   .   4   7   7   7   6   10  6   
  Energy Gun               11   | .   28  28  28  28  19  7   1   7   .   3   3   7   
  Ballistic Gun            7    | .   .   .   .   .   .   7   19  3   15  12  1   10  
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   2   2   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 14  16  33  33  33  21  32  47  47  42  40  34  37  
  Greatest Support         80   | 40  40  40  40  40  60  80  80  75  70  70  70  66  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   15  15  15  40  40  40  40  40  40  40  40  
  Average Capacity         32   | 6   8   11  15  15  39  40  40  40  40  40  40  40  
  Most Carried             40   | 2   6   9   12  14  15  30  40  40  40  40  40  40  
  Average Carried          25   | 1   3   7   10  13  13  23  28  39  38  38  33  33  
  Final Capacity           40   | 8   8   15  15  15  40  40  40  40  40  40  40  40  
  Final Carried            40   | 2   6   9   12  14  15  30  39  40  40  40  32  40  

 Class Distribution 
--------------------
 41% | Hauler-Skirmisher
 25% | Mutant
 16% | Hauler-Gunner
 10% | Hauler-Mutant
  4% | Hauler-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Garrison
   Hauler-Sprinter | -7/Factory
 Hauler-Skirmisher | -7/Garrison
 Hauler-Skirmisher | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Gunner | -6/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Matter Collected           3208 | 150 154 233 .   8   238 207 560 .   582 183 566 327 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3825 | .   187 146 .   98  536 267 550 .   487 52  749 753 
  Parts                    189  | .   10  14  .   6   35  10  23  .   25  5   31  30  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   1   1   1   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   .   .   .   .   .   .   .   .   .   25  21  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Combat Hostiles Destroyed  87   | .   5   5   .   2   11  5   16  .   13  2   15  13  
  Guns                     69   | .   5   4   .   1   3   5   16  .   11  2   11  11  
  Cannons                  6    | .   .   .   .   .   .   .   .   .   2   .   4   .   
  AOE                      10   | .   .   1   .   1   8   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   2   .   .   2   7   1   .   .   1   1   .   1   
  Worker                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   .   .   3   1   .   .   .   .   .   .   
  Swarmer                  23   | .   2   3   .   .   4   .   3   .   3   2   4   2   
  Grunt                    36   | .   3   2   .   .   5   3   10  .   5   .   4   4   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   1   1   3   .   2   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   .   .   2   4   
  Programmer               4    | .   .   .   .   .   .   .   .   .   3   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   2   2   .   3   8   5   4   .   5   3   4   4   
  Combat Bots Only         5    | .   2   2   .   2   4   3   4   .   5   2   4   4   
Max Kills in Single Turn   4    | .   1   1   .   1   4   2   1   .   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   1   .   1   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  
Hostile Shots Fired        802   | .    21   9    .    .    49   39   217  1    123  7    212  124  
  Missed                   246   | .    4    3    .    .    15   17   78   1    25   1    78   24   
Damage Taken               6049  | .    134  41   .    .    312  171  1326 .    899  64   1727 1375 
  Core                     1217  | .    12   8    .    .    25   4    192  .    110  18   313  535  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1711  | .    46   13   .    .    92   57   397  .    271  19   493  323  
  Regen/Repaired (Parts)   11    | .    .    .    .    .    .    .    .    .    .    11   .    .    
Core Remaining (%)         85    | 100  .    .    .    92   95   .    .    .    56   .    .    .    
Volleys Fired              324   | .    11   9    .    8    40   16   53   .    52   5    72   58   
  Largest                  3     | .    2    2    .    2    3    2    3    .    3    3    2    3    
  Hottest                  178   | .    80   80   .    80   120  53   119  .    127  128  103  178  
Shots Fired                626   | .    22   19   .    17   66   32   127  .    115  15   87   126  
  Gun                      571   | .    22   19   .    17   51   32   123  .    92   15   75   125  
  Cannon                   27    | .    .    .    .    .    .    .    1    .    17   .    9    .    
  Launcher                 15    | .    .    .    .    .    15   .    .    .    .    .    .    .    
  Special                  13    | .    .    .    .    .    .    .    3    .    6    .    3    1    
  Kinetic                  343   | .    .    .    .    .    .    32   107  .    92   10   36   66   
  Thermal                  131   | .    .    .    .    .    .    .    19   .    .    5    48   59   
  Explosive                15    | .    .    .    .    .    15   .    .    .    .    .    .    .    
  Electromagnetic          127   | .    22   19   .    17   51   .    1    .    17   .    .    .    
  Robot Hit Streak         38    | .    13   6    .    6    13   15   13   .    14   5    10   38   
  Robot Miss Streak        6     | .    1    2    .    2    3    3    5    .    4    6    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    .    .    .    .    .    1    4    .    1    1    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    1    1    .    1    
Shots Hit Robots           472   | .    18   13   .    11   52   28   94   .    71   10   68   107  
  Core Hits                255   | .    9    6    .    6    31   20   65   .    48   7    27   36   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    1    .    1    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    2    .    .    .    .    1    2    
  Critical Strikes         12    | .    .    .    .    .    .    2    1    .    1    .    2    6    
    Burn                   4     | .    .    .    .    .    .    .    1    .    .    .    .    3    
    Destroy                8     | .    .    .    .    .    .    2    .    .    1    .    2    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10686 | .    229  324  .    172  1866 580  1930 .    1719 292  1562 2012 
  Guns                     8600  | .    229  175  .    121  587  580  1930 .    1386 292  1288 2012 
  Cannons                  607   | .    .    .    .    .    .    .    .    .    333  .    274  .    
  Explosions               1476  | .    .    146  .    51   1279 .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5722  | .    .    .    .    .    .    580  1759 .    1386 199  740  1058 
  Thermal                  2345  | .    .    146  .    51   108  .    171  .    .    93   822  954  
  Explosive                1171  | .    .    .    .    .    1171 .    .    .    .    .    .    .    
  Electromagnetic          1445  | .    229  175  .    121  587  .    .    .    333  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    1    1    1    5    .    .    .    6    .    2    4    
  Average Corruption       2     | .    1    1    1    1    5    .    .    .    5    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    6    4    4    6    .    .    .    .    11   .    16   24   
    Message Errors         25    | .    3    .    .    1    .    .    .    .    7    .    6    8    
    Matter Fused           13    | .    2    2    1    1    .    .    .    .    .    .    3    4    
    Heat Flow Errors       8     | .    1    .    3    1    .    .    .    .    .    .    2    1    
    Energy Discharges      12    | .    .    1    .    2    .    .    .    .    2    .    2    5    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    1    .    2    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    1    3    
    Misfires               3     | .    .    1    .    1    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    .    .    83   .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               83    | .    .    .    .    .    83   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98    | .    .    .    .    .    .    .    98   .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        595   | .    301  87   234  175  48   28   342  3    452  252  367  595  
  Average Temperature      132   | .    82   36   106  40   16   13   80   1    167  109  150  235  
  Received Heat Transfer   1982  | .    93   15   .    .    99   114  498  .    198  .    540  425  
  Effects                  41    | .    3    .    .    .    .    .    1    .    8    .    6    23   
    Shutdowns              17    | .    .    .    .    .    .    .    1    .    5    .    4    7    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    .    1    .    
    Interference           10    | .    3    .    .    .    .    .    .    .    1    .    1    5    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    1    .    .    6    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    2    1    .    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             5     | .    .    .    .    .    .    .    .    .    .    .    2    3    
  Heat Transferred         4024  | .    .    100  .    50   100  .    407  .    .    148  1369 1850 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    2    .    1    2    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Peak Influence             722  | .   182 144 .   55  473 216 722 334 591 280 .   .   
  Initial                  328  | .   .   .   .   .   .   109 72  328 206 268 .   .   
  Average                  202  | .   40  81  .   19  245 109 354 331 387 205 .   .   
Maximum Alert Level        3    | .   .   .   .   .   2   1   3   1   2   1   .   .   
  Low Security (%)         56   | 100 100 100 .   100 32  95  25  .   .   51  .   .   
  Level 1                  31   | .   .   .   .   .   50  4   45  100 65  48  .   .   
  Level 2                  10   | .   .   .   .   .   17  .   22  .   34  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   7   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   3   .   .   1   .   1   .   1   
  Investigation            6    | .   1   .   .   .   2   .   .   1   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   12  6   .   4   16  7   26  1   15  4   33  17  
  Peak Tracking Total      10   | .   4   2   .   2   4   4   5   1   4   3   10  5   
  Tactical Retreats        19   | .   4   1   .   .   1   2   1   .   1   1   7   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Traps Triggered            6    | .   .   .   .   .   .   .   3   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Machines Disabled          6    | .   1   .   .   .   2   .   2   .   1   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   2   .   2   .   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Machines Accessed          23   | .   3   1   .   .   4   2   1   3   1   6   .   2   
  Terminals                16   | .   3   .   .   .   3   1   1   2   1   4   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                62   | .   10  1   .   .   14  5   1   8   1   17  .   5   
  Successful               48   | .   7   1   .   .   10  3   1   7   1   13  .   5   
  Failed                   14   | .   3   .   .   .   4   2   .   1   .   4   .   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminals                45   | .   10  .   .   .   9   2   1   6   1   12  .   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   2   .   .   .   .   
Terminal Hacks             35   | .   7   1   .   .   5   1   1   5   1   9   .   5   
  Record                   14   | .   2   .   .   .   2   .   .   .   .   6   .   4   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   1   1   .   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   2   .   2   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   .   4   2   .   2   1   5   .   1   
  Full Trace Events        8    | .   3   .   .   .   2   .   .   1   .   1   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   40  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     68   | .   .   .   .   .   .   .   .   .   .   68  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   1   .   2   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   1   .   2   1   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   1   .   2   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Total Allies               9    | .   .   .   .   .   .   .   5   .   .   1   2   1   
  Largest Group            5    | .   .   .   .   .   .   .   5   .   .   1   1   1   
  Highest-Rated Group      146  | .   .   .   .   .   .   .   146 .   .   8   44  49  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   31  .   .   8   44  49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   .   .   .   37  .   .   .   6   .   
  Total Damage             1047 | .   .   .   .   .   .   .   899 .   .   .   148 .   
  Kills                    9    | .   .   .   .   .   .   .   8   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   2   .   .   .   .   .   .   3   1   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  
Turns Passed               8420 | 56   415  374  342  997  576  592  1293 171  619  827  809  1349 
Spaces Moved               5515 | 31   232  202  214  572  270  321  759  226  433  475  895  885  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2643 | 25   232  202  214  572  270  321  67   .    .    .    198  542  
  Legs                     1814 | .    .    .    .    .    .    .    692  59   333  475  89   166  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1052 | .    .    .    .    .    .    .    .    167  100  .    608  177  
  Fastest Speed            27   | 50   160  160  160  160  160  160  127  27   27   125  27   27   
  Average Speed            123  | 138  160  160  160  160  160  160  129  53   102  125  66   130  
  Slowest Speed            195  | 160  160  160  160  160  160  160  160  127  125  125  160  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    39   43   61   98   32   8    55   6    36   10   92   77   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    .    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        5    | .    1    .    .    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             6    | .    .    .    .    1    .    .    .    .    .    .    2    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          209  | .    .    12   .    .    104  .    85   .    .    .    2    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    .    .    .    .    2    5    
  AOE                      201  | .    .    12   .    .    104  .    85   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Low  Low  
Total                      6544 | 44   254  234  214  638  348  365  952  279  521  697  1022 976  
  Wait                     379  | .    6    11   .    55   23   3    46   25   4    191  14   1    
  Move                     5498 | 30   231  201  213  571  269  320  758  225  431  474  890  885  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  131  | 8    5    6    1    3    6    19   20   9    14   9    13   18   
  Fast Attach              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Attach                   62   | 6    1    .    .    .    5    2    8    .    4    6    20   10   
  Detach                   12   | .    .    .    .    .    2    .    .    3    .    2    4    1    
  Swap                     47   | .    .    3    .    .    3    5    8    7    9    6    4    2    
  Drop                     28   | .    .    3    .    1    .    .    1    10   7    4    2    .    
  Fire                     324  | .    11   9    .    8    40   16   53   .    52   5    72   58   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   57   | .    .    .    .    .    .    .    56   .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   57 | -11/Scrapyard  | Entered Materials
  256 | -10/Materials  | Identified exit to Mines
  301 | -10/Materials  | Build established: Mutant
  472 | -10/Materials  | Entered Mines
  490 | -10/Mines      | Discovered new exit (range 5)
  504 | -10/Mines      | Found the Drone Emporium
  512 | -10/Mines      | Found Prototype Device
  513 | -10/Mines      | Identified Thief Drone Bay
  583 | -10/Mines      | Learned location of Recycling (-8)
  598 | -10/Mines      | Learned 8 Materials zone layouts
  838 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  839 | -10/Mines      | Discovered new exit (range 5)
  846 | -10/Mines      | Entered Exiles
  870 | -10/Exiles     | Discovered new exit (range 15)
  891 | -10/Exiles     | Met 8R-AWN
  920 | -10/Exiles     | Met EX-HEX
  966 | -10/Exiles     | Met EX-BIN
  989 | -10/Exiles     | Aligned with FarCom system
  990 | -10/Exiles     | Given EX-Vault access code
 1027 | -10/Exiles     | Opened EX-Vault
 1037 | -10/Exiles     | Found Prototype Storage
 1070 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1115 | -10/Exiles     | Met EX-DEC
 1171 | -10/Exiles     | Discovered new exit (range 14)
 1188 | -10/Exiles     | Left Exiles lab with Lightpack 2.0
 1188 | -10/Exiles     | Entered Mines
 1189 | -9/Mines       | Assembled infested the area
 1272 | -9/Mines       | Discovered new exit (range 14)
 1357 | -9/Mines       | Learned location of Storage (-8)
 1378 | -9/Mines       | Learned Materials trap positions
 1393 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1494 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1497 | -9/Mines       | Found Prototype Device
 2060 | -9/Mines       | Found a hidden stash of uninstalled traps
 2178 | -9/Mines       | Discovered new exit (range 3)
 2185 | -9/Mines       | Entered Materials
 2185 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2186 | -8/Materials   | Identified exit to Factory
 2186 | -8/Materials   | Identified Lightpack 2.0
 2187 | -8/Materials   | Loaded intel: 11 trap records
 2482 | -8/Materials   | Discovered new exit (range 6)
 2509 | -8/Materials   | Identified exit to Storage
 2556 | -8/Materials   | Identified Exp. Sensor Array
 2589 | -8/Materials   | Build established: Hauler-Skirmisher
 2761 | -8/Materials   | Entered Factory
 2761 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3324 | -7/Factory     | Identified exit to Garrison
 3353 | -7/Factory     | Entered Garrison
 3425 | -7/Garrison    | Build established: Hauler-Mutant
 3458 | -7/Garrison    | Triggered checkpoint
 3508 | -7/Garrison    | Lost 3 parts (3n)
 3572 | -7/Garrison    | Triggered checkpoint
 3682 | -7/Garrison    | Phase Generator disabled
 3722 | -7/Garrison    | Triggered checkpoint
 3788 | -7/Garrison    | Build established: Hauler-Skirmisher
 3811 | -7/Garrison    | Installed Relay Interface Framework
 4252 | -7/Garrison    | Triggered checkpoint
 4272 | -7/Garrison    | Triggered checkpoint
 4306 | -7/Garrison    | Triggered checkpoint
 4308 | -7/Garrison    | Lost 3 allies
 4344 | -7/Garrison    | Triggered checkpoint
 4508 | -7/Garrison    | Spotted B-75 Beast
 4640 | -7/Garrison    | Discovered new exit (range 5)
 4646 | -7/Garrison    | Entered Factory
 4817 | -7/Factory     | Identified exit to Garrison
 4817 | -7/Factory     | Entered Garrison
 4928 | -7/Garrison    | Triggered checkpoint
 4966 | -7/Garrison    | Expanded RIF knowledge: Program Shield
 5266 | -7/Garrison    | Garrison Relay disabled
 5332 | -7/Garrison    | Triggered checkpoint
 5424 | -7/Garrison    | Discovered new exit (range 10)
 5436 | -7/Garrison    | Entered Factory
 5436 | -6/Factory     | Evolved 2 slots: Utility x2
 5541 | -6/Factory     | Repaired Broken Exp. Sensor Array
 6002 | -6/Factory     | Identified exit to Lower Caves
 6067 | -6/Factory     | Fabricated R-06 Scavenger (x1)
 6263 | -6/Factory     | Entered Lower Caves
 6394 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6423 | -6/Lower Caves | Learned 4 Factory zone layouts
 6438 | -6/Lower Caves | Lost 4 parts (4n)
 6470 | -6/Lower Caves | Spotted B-75 Beast
 6571 | -6/Lower Caves | Lost 4 parts (2p1u1w)
 6729 | -6/Lower Caves | Lost 3 parts (1p1n1u)
 6857 | -6/Lower Caves | Build established: Hauler-Mutant
 6911 | -6/Lower Caves | Ambushed by wild Derelicts
 7010 | -6/Lower Caves | Lost 4 parts (1p2n1w)
 7015 | -6/Lower Caves | Learned 4 Factory zone layouts
 7017 | -6/Lower Caves | Discovered new exit (range 5)
 7072 | -6/Lower Caves | Entered another Lower Caves area
 7089 | -6/Lower Caves | Attracted the attention of an 0b10 base
 7171 | -6/Lower Caves | Lost 3 parts (3n)
 7200 | -6/Lower Caves | Core integrity fell below 50%
 7258 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 7405 | -6/Lower Caves | Build established: Hauler-Gunner
 7477 | -6/Lower Caves | Core integrity fell below 20%
 7512 | -6/Lower Caves | Learned 4 Factory zone layouts
 7523 | -6/Lower Caves | Lost 3 parts (2n1w)
 7840 | -6/Lower Caves | Discovered new exit (range 15)
 8400 | -6/Lower Caves | Attacked by a faux Warlord
 8422 | -6/Lower Caves | Core destroyed

 Last Messages 
---------------
Slug penetrates 4Z-XKF(M).
4Z-XKF(M) suffers critical hit (Burn).
Critical hit (Burn: +80).
Power failure, Lgt. Angular Momentum Engine
  shutdown. <x2>
Overheating: System interference.
KE Penetrator temporarily disabled.
Slug penetrates 4Z-XKF(M).
4Z-XKF(M) suffers critical hit (Burn).
Overheating: KE Penetrator damaged (-26).
Overheating: Adv. Targeting Computer damaged
  (-13).
Overheating: Lgt. Angular Momentum Engine
  damaged (-15).
Overheating: Imp. Treads damaged (-36).
Gauss Rifle destroyed.
Power failure, Lgt. Angular Momentum Engine
  shutdown.
Overheating: Core damaged (-127).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????######?????????? |
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| ????????????????????????????????????????????"""    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          34
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           8
Particle Charging          15
Kinecelleration            30
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        28
Authchip Count             3

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
  Particle Charger | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Factory | Hacked

 Fabricated
------------
 R-06 Scavenger | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Assimilation Complete
Hey, That's Mine!
I Survived The Infestation
Infiltrator
More Dakka Please
My Command Is Your Wish
Packrat
Remodeling
Respectable Loadout
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              EnhancedElectronAutocannon
  Manual?         0
Play Time         01:55:40
  Cumulative      7.3 hours
  Start           2024.04.02 @ 09:56:01
  End             2024.04.02 @ 11:53:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3195ff9c-89b5-44ba-bdbc-b24aa62d27a1