Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 22:55:24 Player: Ruxi Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (770) 770 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1350 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 245/300 Energy 160/160 System Corruption 8% Temperature Cool (50) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit High-powered Tractor Beam > --- WEAPON (2) ------- Autogun Slug Cannon > --- INVENTORY (15) --- Ion Engine Structural Scanner Propulsion Shielding High-powered Tractor Beam Splice Drone Bay Light EM Pulse Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Grenade Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-powered Tractor Beam > --- WEAPON ----------- Light EM Pulse Cannon Slug Cannon > --- INVENTORY -------- Ion Engine Structural Scanner Propulsion Shielding High-powered Tractor Beam Splice Drone Bay Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Autogun Autogun Grenade Launcher Rocket Launcher Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 32 | . 24 8 Power 5 | . 4 1 Engine 4 | . 4 . Core 1 | . . 1 Reactor . | . . . Propulsion 6 | . 6 . Treads 4 | . 4 . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | . 2 3 Device 4 | . 1 3 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | . 12 4 Energy Gun 5 | . 5 . Energy Cannon 6 | . 5 1 Ballistic Gun 4 | . 2 2 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 96 100 Engine 10 | . 14 6 Core 3 | . . 8 Treads 13 | . 4 28 Leg 14 | . 23 . Device 11 | . 10 14 Storage 14 | . 14 14 Energy Gun 7 | . 12 . Energy Cannon 12 | . 9 16 Ballistic Gun 7 | . 5 9 Naked Turns . | . . . Heaviest Build 36 | 12 34 36 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 14 | . 14 15 Most Carried 15 | . 15 15 Average Carried 13 | . 11 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 14 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 761 | 200 242 319 Remotely 221 | . . 221 Salvage Created 1101 | . 840 261 Parts 71 | . 53 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 31 | . 19 12 Guns 16 | . 13 3 Cannons 12 | . 6 6 AOE 2 | . . 2 Classes Destroyed 8 | . 7 1 Worker 2 | . 1 1 Builder 1 | . 1 . Tunneler 1 | . 1 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 12 | . 6 6 Grunt 15 | . 13 2 Assembled 4 | . . 4 Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1215 | . 677 538 Core 254 | . 64 190 Absorbed by Shields . | . . . Regen/Repaired (Parts) 95 | . 95 . Core Remaining (%) 100 | 100 . . Volleys Fired 98 | . 70 28 Largest 2 | . 2 2 Hottest 112 | . 96 112 Shots Fired 202 | . 144 58 Gun 134 | . 113 21 Cannon 68 | . 31 37 Launcher . | . . . Special . | . . . Kinetic 83 | . 55 28 Thermal 27 | . 27 . Explosive . | . . . Electromagnetic 92 | . 62 30 Robot Hit Streak 20 | . 20 4 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 119 | . 93 26 Core Hits 57 | . 41 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1910 | . 1277 633 Guns 897 | . 773 124 Cannons 882 | . 504 378 Explosions 123 | . . 123 Melee . | . . . Ramming 8 | . . 8 Kinetic 480 | . 311 169 Thermal 345 | . 222 123 Explosive . | . . . Electromagnetic 1077 | . 744 333 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . 8 8 Average Corruption 7 | . 7 8 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 56 | . 22 34 Message Errors 15 | . 5 10 Matter Fused 16 | . 5 11 Heat Flow Errors 5 | . 2 3 Energy Discharges 4 | . 2 2 Data Loss (minor) 8 | . 4 4 Data Loss (major) 1 | . . 1 Misfires 6 | . 4 2 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage 60 | . 58 2 Projectiles 60 | . 58 2 Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 44 | . . 44 Shots 2 | . . 2 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 361 | . 278 361 Average Temperature 88 | . 69 122 Received Heat Transfer 383 | . 282 101 Effects 2 | . . 2 Shutdowns 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Robots Corrupted 2 | . 1 1 Combat Hostiles 1 | . . 1 Parts Fried 11 | . 11 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 650 | . 500 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 310 | . 310 103 Initial 5 | . . 5 Average 62 | . 84 27 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | . 87 100 Level 1 7 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 26 17 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 9 | . 9 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . 1 . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 9 | . 8 1 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 21 1 Successful 13 | . 12 1 Failed 9 | . 9 . Catastrophic . | . . . Database Lockouts . | . . . Manual 17 | . 17 . Terminals 18 | . 18 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Open Door 1 | . . 1 Branch Access Points 1 | . 1 . Unreport Threat 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Assimilate 1 | . 1 . Botnet 3 | . 3 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 2505 | . 1526 979 Spaces Moved 1213 | 1 676 536 Core . | . . . Treads 613 | . 77 536 Legs 600 | 1 599 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 169 | 120 177 160 Slowest Speed 190 | 120 190 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 59 | 2 98 77 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 2 | . . 2 Spaces Dug . | . . . Terrain Destroyed 18 | . . 18 Melee . | . . . Projectile 4 | . . 4 AOE 14 | . . 14 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1476 | . 875 601 Wait 70 | . 55 15 Move 1211 | . 675 536 Hop . | . . . Pick Up 34 | . 27 7 Fast Attach 5 | . 5 . Attach 3 | . 3 . Detach . | . . . Swap 24 | . 16 8 Drop 30 | . 24 6 Fire 98 | . 70 28 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Repaired Lgt. Treads? 793 | -10/Materials | Discovered new exit (range 6) 973 | -10/Materials | Discovered new exit (range 15) 1089 | -10/Materials | Identified exit to Mines 1209 | -10/Materials | Discovered new exit (range 3) 1527 | -10/Materials | Entered Mines 1528 | -10/Mines | Assembled infested the area 1586 | -10/Mines | Met 8R-AWN 1744 | -10/Mines | Found the Drone Emporium 1751 | -10/Mines | Found Prototype Device 1838 | -10/Mines | Core integrity fell below 50% 1982 | -10/Mines | Discovered new exit (range 11) 1989 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2199 | -10/Mines | Core integrity fell below 20% 2364 | -10/Mines | Learned Materials emergency access door positions 2377 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2406 | -10/Mines | Discovered new exit (range 7) 2506 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Data stored: Materials emergency access points. 02374_ System corrupted: FCS attempts to trigger Lgt. EM Pulse Cannon. 02374_ System corrupted: Lgt. EM Pulse Cannon misfires. 02377_ A Slug Cannon has been hastily shoved under some rubble with a note attached: "It's not as slow as it sounds." 02380_ Dropped Lgt. EM Pulse Cannon. 02381_ Acquired Slug Cannon. 02391_ ER/ZDCK1EOVLC8=MRL8&H NBFCXCO 02406_ EXIT=FOUND 02414_ S-10 Pest destroyed. 02415_ Acquired 10 matter. 02417_ Destroyed Flight Unit. 02417_ S-10 Pest knocked back. 02418_ Acquired 8 matter. 02420_ S-10 Pest destroyed. 02421_ Acquired 3 matter. 02423_ S-10 Pest destroyed. 02424_ Acquired 20 matter. 02443_ System corrupted: Matter fused (-9). 02460_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????#####???? | | ??????????????????????????????????## ##??? | | ?????????????????????????????###### #??? | | ?????????????????????????????# #??? | | ?????????????????????????????# ## ## #?? | | ?????????????????????????????# ## ## #?? | | ?????????????????????????????# ## #?? | | ?????????????????????????????# ##### ##?? | | ?????????????????????????????# #???## ##??? | | ?????????????????????????????# #?????###???? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# ##########??? | | ???????????????????????##????# ; #??? | | ?????????????????#?????#;##### # #??? | | ???????????????### ????## * = * """ #??? | | ??????????????## ???# * =;### < """ #??? | | ??????????????# #??# [=##?# """ #??? | | ??????????????# #?## #?#########???? | | ??????????????# s #;# ##????????????? | | ?????????????# s @ ##???????????? | | ?????????????# ##### ] #???????????? | | ?????????????# ## #????## #???????????? | | ?????????????#????# #??????## #???????????? | | ?????###??????????# ??????### #???????????? | | ???## ##?????????#???????# #???????????? | | ??## #?????????????????# #???????????? | | ?## #???????????????#??# ###???????????? | | ## #????????????????# ## #?????????????? | | # #???#??## ??????# #?????????????? | | #### ?????#### #???????#?????? | | #???? ??????????# #?????? #?????? | | #### #???? ??????????# #????? ##????? | | #??? ?????"##????????# #???? ##???? | | # !=##??? ????? #????????# #?## ##??? | | ###%#???# #????#####?????## ## #??? | | ??#%#???# #????## ##???## # #??? | | ??#=#???#%#???## ##??# #???? | | ??#%#???# #???# ###?# ####??????? | | ??#=#???# #???# ##### ##?????????? | | ??#%#???# #??## ## ##% #####??????? | | ###%##### ##### ### #####??????? | | % % % ## ##??????? | | %% % #### ## ##??????? | | ########## ##### % # #?#### ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterSignalCannon Manual? 0 Play Time 00:26:30 Cumulative 101.5 hours Start 2022.06.04 @ 22:30:17 End 2022.06.04 @ 22:55:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 66 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 265c7db8-47cc-4dac-8e31-cc30648a4be0