Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.26 @ 18:44:46 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (643) 643 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1918 Bonus ------- None Cogmind --------- Core Integrity 230/400 Matter 224/300 Energy 265/265 System Corruption 2% Temperature Cool (90) Movement Walking (260) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scanner Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Rocket Launcher > --- INVENTORY (20) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Heat Sink Terrain Scan Processor Improved Targeting Computer EM Shotgun Faulty Improved EM Shotgun Medium Laser Compact Ion Cannon Assault Rifle Light Assault Rifle Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Heat Sink Terrain Scan Processor Improved Targeting Computer EM Shotgun Improved EM Shotgun Medium Laser Compact Ion Cannon Light Assault Rifle Shotgun Rocket Launcher Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 18 | 7 1 4 6 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 . 4 1 Device 1 | 1 . . . Storage 3 | 1 . 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 4 | 2 . . 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 100 97 97 Engine 11 | . 14 11 10 Leg 22 | . 28 22 22 Device 11 | . 14 11 11 Storage 12 | . 14 12 11 Processor 9 | . . 10 11 Protection 7 | . . 7 9 Energy Gun 1 | . . . 3 Ballistic Gun 20 | . 28 22 17 Naked Turns . | . . . . Heaviest Build 57 | 15 17 57 57 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 16 | 7 8 18 20 Most Carried 17 | 4 8 11 17 Average Carried 10 | 1 7 9 13 Final Capacity 20 | 8 8 20 20 Final Carried 17 | 4 8 11 17 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Sto Matter Collected 773 | 288 . 119 366 Remotely . | . . . . Salvage Created 980 | 92 33 263 592 Parts 81 | 4 1 30 46 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Combat Hostiles Destroyed 27 | . 1 11 15 Guns 23 | . 1 11 11 AOE 4 | . . . 4 Classes Destroyed 11 | 2 1 4 4 Worker 1 | . . 1 . Builder 2 | . . . 2 Tunneler 1 | 1 . . . Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Watcher 1 | . . 1 . Swarmer 16 | . . 9 7 Grunt 7 | . 1 1 5 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 7 | 2 1 4 7 Combat Bots Only 6 | . 1 3 6 Max Kills in Single Turn 5 | 1 1 1 5 Gunslinging 1 | . . . 1 Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Damage Taken 836 | . 160 186 490 Core 195 | . 25 40 130 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 90 . . Volleys Fired 86 | 3 5 23 55 Largest 2 | 2 2 2 2 Hottest 73 | 40 40 40 73 Shots Fired 162 | 6 10 46 100 Gun 156 | 6 10 46 94 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 132 | 6 10 46 70 Thermal . | . . . . Explosive 6 | . . . 6 Electromagnetic 24 | . . . 24 Robot Hit Streak 25 | 3 8 12 25 Robot Miss Streak 3 | 1 2 2 3 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 113 | 4 8 30 71 Core Hits 47 | 2 2 15 28 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1680 | 51 95 362 1172 Guns 1371 | 51 95 362 863 Cannons . | . . . . Explosions 309 | . . . 309 Melee . | . . . . Ramming . | . . . . Kinetic 1178 | 51 95 362 670 Thermal 292 | . . . 292 Explosive 17 | . . . 17 Electromagnetic 193 | . . . 193 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles . | . . . . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 14 | . . . 14 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 269 | . 57 . 269 Average Temperature 43 | . 26 . 45 Received Heat Transfer 387 | . 135 24 228 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 350 | . . . 350 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Peak Influence 372 | 10 47 202 372 Initial 61 | . 5 16 61 Average 102 | 5 11 83 171 Maximum Alert Level 1 | . . 1 1 Low Security (%) 77 | 100 100 99 42 Level 1 22 | . . . 57 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 . 5 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 6 15 16 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Sto Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Machines Accessed 10 | . 3 2 5 Terminals 9 | . 3 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 22 | . 5 5 12 Successful 8 | . 4 2 2 Failed 14 | . 1 3 10 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 16 | . 4 4 8 Terminals 18 | . 5 5 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 8 | . 4 2 2 Record 2 | . 1 1 . Open Door 1 | . . . 1 Branch Access Points 1 | . . . 1 Patrol Status 1 | . . 1 . Assault Status 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 1 4 Full Trace Events 3 | . . . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Sto Turns Passed 1507 | 91 212 620 584 Spaces Moved 583 | 60 154 212 157 Core 5 | 5 . . . Treads . | . . . . Legs 578 | 55 154 212 157 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 260 Average Speed 199 | 114 120 236 260 Slowest Speed 260 | 120 120 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 31 20 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . . . 26 Melee . | . . . . Projectile . | . . . . AOE 26 | . . . 26 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Total 760 | 73 171 285 231 Wait 56 | . 7 42 7 Move 580 | 59 153 211 157 Hop . | . . . . Pick Up 17 | 4 4 3 6 Fast Attach 12 | 7 . 4 1 Attach 2 | . . . 2 Detach . | . . . . Swap 4 | . 1 . 3 Drop 3 | . 1 2 . Fire 86 | 3 5 23 55 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 14) 92 | -11/Junkyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 848 | -9/Materials | Discovered new exit (range 3) 924 | -9/Materials | Entered Storage 1253 | -9/Storage | Identified exit to Recycling 1309 | -9/Storage | Garrison activated, responded to threat 1508 | -9/Storage | Self-destructed Last Messages --------------- 01427_ Connecting with Door Terminal... 01439_ System corrupted: Matter fused (-7). 01447_ B-36 Bruiser destroyed. 01447_ Switching to secondary target: L-31 Rogue. 01453_ K-01 Serf collects debris. 01456_ Chain reaction triggered in Imp. Ion Engine. 01456_ L-31 Rogue destroyed. 01458_ K-01 Serf collects debris. 01459_ Acquired 51 matter. 01465_ U-05 Engineer lays Concrete. 01470_ U-05 Engineer builds a Wall. 01472_ U-05 Engineer lays Concrete. 01474_ System corrupted: FCS attempts to trigger EM Pulse Gun. 01474_ System corrupted: EM Pulse Gun misfires. 01474_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01474_ Acquired Imp. Targeting Computer. 01475_ U-05 Engineer lays Concrete. 01480_ Door Terminal disabled. 01498_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????? ? ??????????? | | ??????????????#????????????????? | | ??????????#???# ??"??? ????????? | | ??????????????# ?? ?????? ?????? | | ??????????????# ?? ?? ?????????? | | ???????#?????##+##+??????????#?? | | ?????????##??# ?????? ???#?? | | ???????#?#??## ???????????? | | ???? ???????## ? ?????#??? | | ???+########## #???#?#??#?#?? | | ??? ^^ ###?????#????? | | ?? 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" #??>?????? | | ?????????#??##? ???" #????????? | | ?#???#???????# ?????? ???????#?? | | ?#??????????#????????##????????? | | ?#????????????????????#????????? | | #?#?#?#?????#???????#?#??????#?? | | ????#?????????#????????????#???? | | ?????????#?????????????????????? | | ?????#?????????????????????????? | | ##?????????????????????????????? | | ????????????#??????????????????? | | ????????????#??????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralEncryptedDriver Manual? 0 Play Time 00:11:12 Cumulative 23.8 hours Start 2023.11.26 @ 18:34:38 End 2023.11.26 @ 18:44:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 10 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae985636-97b2-4103-8ab2-ad4823e52b5e