Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 11:55:06

Player: ChromeKnight

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (135)     675
Value Destroyed (4171)     4171
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (469)                469
              TOTAL SCORE: 11135

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      161
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     299/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
           Kinecellerator
           Cloaking Device
     Light Regenerative Plating

 Peak State 
------------
>           --- POWER ------------
            Fission Core
            Neutrino Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Flexi-carbon Leg
            Xenon Bombardment Thruster
  Makeshift Flight Unit
>           --- UTILITY ----------
   Advanced Signal Interpreter
   Advanced Targeting Computer
            Armor Integrity Analyzer
   Improved Power Shielding
  Makeshift Ablative Armor
   Improved Hacking Suite
>           --- WEAPON -----------
            Wave Gun
            Thermoblaster
>           --- INVENTORY --------
   Advanced Heat Sink
   Enhanced Optical Array
   Improved Medium Armor Plating
   Improved Medium Armor Plating
            Authchip [Processor]
[Rating: 67]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aerolev Unit
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Spear
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Mass Driver
  Launcher                 Thermoblaster
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             158  | 6   2   17  4   36  18  .   4   2   3   21  4   3   .   5   33  
  Power                    18   | 1   .   3   1   4   3   .   .   .   .   3   .   .   .   1   2   
    Engine                 8    | 1   .   3   1   1   .   .   .   .   .   1   .   .   .   .   1   
    Core                   10   | .   .   .   .   3   3   .   .   .   .   2   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   3   1   6   7   .   .   .   .   6   2   2   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   3   .   3   .   .   .   .   .   .   2   1   .   1   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   3   7   .   .   .   .   3   .   .   .   .   2   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   3   
  Utility                  65   | 1   .   6   1   17  6   .   4   2   2   8   1   1   .   .   16  
    Device                 19   | .   .   1   .   8   1   .   .   1   .   .   .   .   .   .   8   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              13   | .   .   1   1   2   .   .   .   1   1   5   .   .   .   .   2   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
    Protection             26   | .   .   3   .   7   5   .   4   .   1   2   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   5   1   9   2   .   .   .   1   4   1   .   .   2   10  
    Energy Gun             13   | 1   2   4   .   4   .   .   .   .   .   .   .   .   .   1   1   
    Energy Cannon          6    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
    Piercing Weapon        4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 51   | .   .   8   .   7   .   .   2   .   .   15  .   1   .   8   10  
  Power                    5    | .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   1   
  Propulsion               21   | .   .   2   .   1   .   .   1   .   .   7   .   1   .   4   5   
  Utility                  14   | .   .   2   .   3   .   .   1   .   .   4   .   .   .   2   2   
  Weapon                   11   | .   .   3   .   2   .   .   .   .   .   2   .   .   .   2   2   
  Highest Loss Streak      7    | .   .   6   .   5   .   .   1   .   .   7   .   1   .   7   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   72  79  67  91  89  100 95  82  80  60  71  85  86  89  49  
  Engine                   1    | .   14  9   8   1   .   .   .   .   .   1   .   .   .   .   .   
  Core                     5    | .   .   .   .   7   6   7   7   7   7   3   6   6   6   6   1   
  Leg                      4    | .   28  21  8   2   .   .   .   .   .   .   7   15  13  15  .   
  Hover                    10   | .   .   .   .   8   20  30  27  23  23  8   .   .   .   .   1   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   1   13  16  20  14  5   
  Device                   5    | .   .   1   .   8   7   7   7   7   7   1   .   .   .   .   8   
  Storage                  5    | .   14  11  11  9   7   7   7   7   7   2   .   .   .   .   1   
  Processor                13   | .   .   3   13  18  7   7   7   7   20  25  22  20  20  20  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   7   
  Protection               12   | .   .   11  11  15  22  23  21  12  2   5   9   13  13  12  2   
  Energy Gun               3    | .   15  20  .   7   .   .   .   .   .   2   .   .   .   3   1   
  Energy Cannon            1    | .   .   .   11  6   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          5    | .   .   .   .   2   15  15  15  15  7   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  12  32  18  42  40  35  43  43  41  25  28  28  28  47  19  
  Greatest Support         55   | 20  20  26  16  23  33  33  33  24  24  44  35  55  40  55  22  
  Greatest Overweight (x)  8    | .   .   8   1   3   3   1   1   1   1   5   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Average Capacity         8    | 6   8   9   10  10  10  10  10  10  10  6   5   5   5   5   5   
  Most Carried             10   | 2   8   10  8   10  10  10  10  10  10  10  5   5   5   5   5   
  Average Carried          7    | .   3   8   7   9   9   10  9   9   9   6   4   4   5   4   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Final Carried            10   | 1   8   9   7   10  10  10  9   10  10  5   5   5   5   5   4   

 Class Distribution 
--------------------
 81% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2155 | 212  49   209  81   401  201  .    51   27   30   170  44   44   .    50   586  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5846 | .    106  884  148  1674 644  .    342  .    277  597  93   238  .    224  619  
  Parts                    289  | .    14   56   4    84   38   .    22   .    3    22   1    10   .    13   22   
Haulers Intercepted        15   | .    .    3    .    6    2    .    .    .    .    1    .    .    .    .    3    
Recyclers Shooed           8    | .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67   | .    .    .    .    .    .    .    21   4    15   .    1    7    .    19   .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  95   | .   3   16  3   22  8   .   9   .   .   13  .   6   .   5   10  
  Melee                    27   | .   .   .   .   .   8   .   9   .   .   10  .   .   .   .   .   
  Guns                     36   | .   3   14  .   12  .   .   .   .   .   .   .   .   .   1   6   
  Cannons                  11   | .   .   .   1   10  .   .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   2   .   .   .   .   .   .   .   3   .   5   .   4   4   
Classes Destroyed          20   | .   3   7   1   3   2   .   1   .   .   .   .   1   .   1   1   
  Worker                   7    | .   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   .   3   .   6   2   .   .   .   .   1   .   .   .   .   3   
  Recycler                 5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  34   | .   3   5   3   4   .   .   5   .   .   7   .   3   .   .   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    30   | .   .   6   .   9   4   .   4   .   .   4   .   .   .   1   2   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   3   .   7   .   .   .   .   .   1   .   .   .   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   
  Programmer               7    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   3   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   4   3   4   4   .   4   .   .   3   .   3   .   1   6   
  Combat Bots Only         4    | .   3   3   3   4   4   .   4   .   .   3   .   3   .   1   4   
Max Kills in Single Turn   4    | .   1   2   1   1   1   .   1   .   .   1   .   2   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   .   .   .   .   .   1   .   2   .   1   4   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               9437  | .    188  1254 76   1538 553  .    581  .    65   1678 .    418  .    825  2261 
  Core                     2736  | .    73   137  32   393  158  .    27   .    18   644  .    15   .    173  1066 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  447   | .    .    48   2    100  64   .    125  .    .    8    .    34   .    66   .    
  Regen/Repaired (Parts)   101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
Core Remaining (%)         54    | 100  70   .    57   28   .    .    .    .    71   .    .    .    .    2    .    
Volleys Fired              343   | .    21   57   14   125  .    .    .    .    .    6    2    14   .    14   90   
  Largest                  2     | .    2    2    1    2    .    .    .    .    .    1    1    1    .    2    2    
  Hottest                  341   | .    80   106  68   136  .    .    .    .    .    260  260  260  .    341  73   
Shots Fired                464   | .    23   101  14   187  .    .    .    .    .    6    2    14   .    24   93   
  Gun                      295   | .    23   101  .    89   .    .    .    .    .    .    .    .    .    10   72   
  Cannon                   133   | .    .    .    14   98   .    .    .    .    .    .    .    .    .    .    21   
  Launcher                 36    | .    .    .    .    .    .    .    .    .    .    6    2    14   .    14   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   
  Thermal                  367   | .    23   64   14   187  .    .    .    .    .    6    2    14   .    24   33   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          37    | .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    2    21   4    14   .    .    .    .    .    3    2    7    .    11   13   
  Robot Miss Streak        7     | .    3    4    4    7    .    .    .    .    .    1    .    1    .    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           410   | .    9    71   7    135  41   .    16   .    6    35   2    11   .    12   65   
  Core Hits                209   | .    6    38   3    68   20   .    11   .    3    13   1    7    .    14   25   
  Critical Kills           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    1    2    5    6    .    1    .    .    3    .    .    .    .    2    
    Burn                   6     | .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              165   | .    .    .    .    2    63   3    32   2    6    53   .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 63    | .    .    .    .    .    .    .    .    .    6    53   .    .    .    .    4    
  Piercing                 102   | .    .    .    .    2    63   3    32   2    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    1    7    .    3    .    .    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    7    .    1    .    .    1    .    .    .    .    .    
Damage Inflicted           12446 | .    95   1304 146  2692 1391 .    553  .    469  1758 185  867  .    749  2237 
  Guns                     3753  | .    95   1074 .    1385 .    .    .    .    .    .    .    .    .    110  1089 
  Cannons                  1863  | .    .    .    146  1240 .    .    .    .    .    .    .    .    .    .    477  
  Explosions               2814  | .    .    226  .    .    .    .    .    .    .    298  185  867  .    639  599  
  Melee                    4005  | .    .    .    .    67   1391 .    553  .    469  1460 .    .    .    .    65   
  Ramming                  11    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  1169  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1169 
  Thermal                  6858  | .    95   897  146  2625 .    .    .    .    .    298  185  867  .    749  996  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          403   | .    .    403  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1994  | .    .    .    .    .    .    .    .    .    469  1460 .    .    .    .    65   
  Piercing                 2011  | .    .    .    .    67   1391 .    553  .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    4    4    1    2    2    2    2    .    1    1    1    1    1    11   
  Average Corruption       1     | .    .    4    4    1    1    2    2    2    .    1    1    1    1    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  81    | .    .    12   3    13   12   5    6    4    .    6    .    5    .    4    11   
    Message Errors         16    | .    .    4    .    2    1    3    .    1    .    2    .    1    .    1    1    
    Matter Fused           20    | .    .    4    1    5    3    1    1    1    .    2    .    1    .    .    1    
    Heat Flow Errors       7     | .    .    .    .    1    1    .    2    .    .    .    .    .    .    1    2    
    Energy Discharges      3     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    
    Parts Rejected         5     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      12    | .    .    1    1    2    1    1    1    2    .    .    .    2    .    .    1    
    Data Loss (major)      9     | .    .    .    .    .    3    .    2    .    .    2    .    .    .    1    1    
    Misfires               3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            857   | .    .    .    1    49   89   .    11   .    99   126  68   177  .    10   227  
  Projectiles              50    | .    .    .    1    49   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               482   | .    .    .    .    .    .    .    .    .    .    .    68   177  .    10   227  
  Melee                    325   | .    .    .    .    .    89   .    11   .    99   126  .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      268   | .    .    75   .    .    .    .    .    .    .    .    .    .    .    .    193  
  Shots                    4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             6     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486   | .    36   486  88   349  222  .    108  .    .    280  200  200  .    200  110  
  Average Temperature      94    | .    20   115  39   72   118  .    39   .    .    116  110  132  .    125  48   
  Received Heat Transfer   1770  | .    30   396  .    693  135  .    126  .    18   201  .    .    .    45   126  
  Effects                  10    | .    .    6    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    
  Combat Hostiles          3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             30    | .    .    7    6    5    .    .    .    .    .    2    .    4    .    1    5    
  Heat Transferred         11139 | .    225  1894 259  5023 .    .    .    .    .    240  160  1040 .    949  1349 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             409  | .   128 409 179 389 195 .   .   .   .   224 .   .   .   .   362 
  Initial                  131  | .   .   53  84  69  131 .   .   .   .   9   .   .   .   .   .   
  Average                  162  | .   82  239 168 258 85  .   .   .   .   80  .   .   .   .   136 
Maximum Alert Level        2    | .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Low Security (%)         65   | 100 100 30  100 24  100 .   .   .   .   99  .   .   .   .   71  
  Level 1                  34   | .   .   66  .   75  .   .   .   .   .   .   .   .   .   .   28  
  Level 2                  .    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   1   .   3   6   .   .   .   1   3   .   .   .   .   11  
  Investigation            4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Extermination            5    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Reinforcement            14   | .   .   1   .   1   3   .   .   .   .   2   .   .   .   .   7   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           20   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   18  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   7   19  4   34  14  .   10  .   11  21  2   6   .   11  32  
  Peak Tracking Total      10   | .   3   4   4   5   5   .   4   .   10  8   3   3   .   4   7   
  Tactical Retreats        15   | .   1   .   .   .   .   .   2   .   .   4   1   .   .   .   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   
Time Bombs Activated       4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          16   | .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   9   
  Max in Single Turn       4    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   4   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          23   | .   3   .   .   1   3   1   .   .   .   2   1   .   4   .   8   
  Terminals                7    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                77   | .   9   .   .   3   5   1   .   .   .   3   1   .   26  .   29  
  Successful               56   | .   7   .   .   1   .   1   .   .   .   2   1   .   26  .   18  
  Failed                   20   | .   1   .   .   2   5   .   .   .   .   1   .   .   .   .   11  
    Catastrophic           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   9   .   .   .   3   .   .   .   .   .   .   .   .   .   6   
  Terminals                24   | .   9   .   .   .   1   .   .   .   .   .   .   .   .   .   14  
  Fabricators              12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   10  
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Recycling Units          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             36   | .   1   .   .   .   .   1   .   .   .   .   1   .   26  .   7   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         10   | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Terminals                8    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Track                  3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   1   3   .   .   .   .   1   .   .   .   .   6   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   182  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   182 
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  82  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  41  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  6   
  Total Damage             769  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   563 206 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               10983 | 56   316  886  148  1910 1239 370  727  1044 430  1106 223  508  98   597  1325 
Spaces Moved               8356  | 39   136  433  67   983  682  317  412  987  571  1048 303  363  82   358  1575 
  Core                     204   | 6    .    1    .    .    .    .    .    .    .    146  .    .    .    .    51   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1680  | 33   136  432  41   171  .    .    .    .    .    .    55   363  82   358  9    
  Wheels                   332   | .    .    .    26   306  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4185  | .    .    .    .    506  682  317  412  987  571  595  .    .    .    .    115  
  Flight                   1955  | .    .    .    .    .    .    .    .    .    .    307  248  .    .    .    1400 
  Fastest Speed            37    | 50   120  120  115  106  45   103  43   105  45   37   37   120  120  120  37   
  Average Speed            96    | 109  120  147  160  146  129  103  103  105  59   71   52   120  120  126  48   
  Slowest Speed            450   | 120  120  450  190  260  230  103  105  105  105  300  120  120  120  190  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            36    | .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    29   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    26   36   17   60   17   58   59   80   61   36   44   65   69   51   40   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        11    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    1    1    3    1    .    1    3    .    1    .    
Spaces Dug                 31    | .    .    .    .    .    6    3    8    .    .    9    .    5    .    .    .    
Terrain Destroyed          232   | .    .    16   .    6    6    3    8    .    .    15   8    36   .    9    125  
  Melee                    26    | .    .    .    .    .    6    3    8    .    .    9    .    .    .    .    .    
  Projectile               22    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    16   
  AOE                      184   | .    .    16   .    .    .    .    .    .    .    6    8    36   .    9    109  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      10558 | 50   265  583  92   1267 947  356  667  992  657  1317 363  421  81   482  2018 
  Wait                     1382  | 3    101  45   7    69   187  37   218  .    57   178  54   40   .    98   288  
  Move                     8271  | 38   135  432  66   982  681  316  411  986  570  1037 298  362  81   357  1519 
  Hop                      34    | .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    27   
  Pick Up                  79    | 2    6    13   .    21   3    .    .    1    8    5    2    1    .    2    15   
  Fast Attach              104   | 5    1    9    2    23   15   .    3    2    .    15   2    2    .    5    20   
  Attach                   42    | 1    .    4    2    8    3    .    1    .    3    5    2    1    .    .    12   
  Detach                   11    | .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    7    
  Swap                     12    | .    1    4    .    5    .    .    .    .    .    1    .    .    .    .    1    
  Drop                     119   | 1    .    17   1    33   5    .    4    2    9    9    1    1    .    6    30   
  Fire                     343   | .    21   57   14   125  .    .    .    .    .    6    2    14   .    14   90   
  Melee                    150   | .    .    .    .    1    53   3    30   1    6    52   .    .    .    .    4    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    57 | -11/Scrapyard      | Entered Materials
   127 | -10/Materials      | Central database locked down
   305 | -10/Materials      | Build established: Mutant
   318 | -10/Materials      | Discovered new exit (range 11)
   373 | -10/Materials      | Entered another Materials area
   373 | -9/Materials       | Evolved 2 slots: Utility x2
  1240 | -9/Materials       | Discovered new exit (range 9)
  1259 | -9/Materials       | Entered Mines
  1260 | -9/Mines           | Assembled infested the area
  1282 | -9/Mines           | Lost 6 parts (1p2n1u2w)
  1312 | -9/Mines           | Discovered new exit (range 7)
  1407 | -9/Mines           | Entered Materials
  1407 | -8/Materials       | Evolved 2 slots: Utility x2
  1720 | -8/Materials       | Build established: Scavenger-Mutant
  2231 | -8/Materials       | Garrison activated, responded to threat
  2526 | -8/Materials       | Core integrity fell below 50%
  2533 | -8/Materials       | Garrison activated, responded to threat
  2582 | -8/Materials       | Lost 5 parts (1p3u1w)
  2615 | -8/Materials       | Discovered new exit (range 11)
  2978 | -8/Materials       | Build established: Mutant
  3316 | -8/Materials       | Identified exit to Factory
  3317 | -8/Materials       | Entered Factory
  3317 | -7/Factory         | Evolved 2 slots: Propulsion x2
  4442 | -7/Factory         | Discovered new exit (range 9)
  4555 | -7/Factory         | Identified exit to Lower Caves
  4556 | -7/Factory         | Entered Lower Caves
  4835 | -7/Lower Caves     | Discovered new exit (range 9)
  4849 | -7/Lower Caves     | Learned location of Zion (-7)
  4925 | -7/Lower Caves     | Identified exit to Lower Caves
  4926 | -7/Lower Caves     | Entered another Lower Caves area
  4986 | -7/Lower Caves     | Discovered new exit (range 9)
  5535 | -7/Lower Caves     | Learned Factory garrison access intel
  5604 | -7/Lower Caves     | Discovered new exit (range 10)
  5652 | -7/Lower Caves     | Identified exit to Zion
  5653 | -7/Lower Caves     | Entered Zion
  5668 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  5740 | -7/Zion            | Discovered new exit (range 11)
  5795 | -7/Zion            | System corruption cleaned by Quarantine Array
  6068 | -7/Zion            | Given A8's code to call for help
  6605 | -7/Zion            | Loaded intel: 4 derelict terminal locations
  6695 | -7/Zion            | Identified exit to Proximity Caves
  6697 | -7/Zion            | Entered Proximity Caves
  6796 | -6/Proximity Caves | Encountered a Derelict sapper outpost
  6844 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7029 | -6/Proximity Caves | Learned location of 1 exit from Factory
  7101 | -6/Proximity Caves | Discovered new exit (range 7)
  7127 | -6/Proximity Caves | Identified exit to Factory
  7127 | -6/Proximity Caves | Entered Factory
  7127 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7128 | -6/Factory         | Identified exit to Factory
  7129 | -6/Factory         | Loaded intel: 4 garrison access locations
  7489 | -6/Factory         | Lost 7 parts (2p3n2u)
  7584 | -6/Factory         | Lost 4 parts (1n2u1w)
  7897 | -6/Factory         | Core integrity fell below 50%
  8130 | -6/Factory         | Discovered new exit (range 15)
  8165 | -6/Factory         | Identified exit to Lower Caves
  8233 | -6/Factory         | Entered Lower Caves
  8309 | -6/Lower Caves     | Discovered new exit (range 12)
  8313 | -6/Lower Caves     | Identified exit to Lower Caves
  8456 | -6/Lower Caves     | Entered another Lower Caves area
  8485 | -6/Lower Caves     | Discovered exit to Factory (range 3)
  8650 | -6/Lower Caves     | Learned location of Extension (-5)
  8737 | -6/Lower Caves     | Spotted B-75 Beast
  8885 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8948 | -6/Lower Caves     | Discovered new exit (range 8)
  8955 | -6/Lower Caves     | Identified exit to Data Miner
  8964 | -6/Lower Caves     | Entered Data Miner
  8964 | -6/Data Miner      | Discovered new exit (range 6)
  8987 | -6/Data Miner      | Met Data Miner
  9017 | -6/Data Miner      | Learned location of Section 7 (-2)
  9017 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9034 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9060 | -6/Data Miner      | Identified exit to Proximity Caves
  9062 | -6/Data Miner      | Entered Proximity Caves
  9163 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9295 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9417 | -5/Proximity Caves | Core integrity fell below 20%
  9614 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  9659 | -5/Proximity Caves | Entered Factory
  9659 | -5/Factory         | Evolved 2 slots: Utility x2
  9684 | -5/Factory         | Lost 7 parts (3n2u2w)
  9735 | -5/Factory         | Spotted B-75 Beast
  9860 | -5/Factory         | Fabricated Mass Driver?
  9948 | -5/Factory         | Discovered new exit (range 22)
 10011 | -5/Factory         | Incoming investigation squad redirected
 10043 | -5/Factory         | Discovered new exit (range 11)
 10187 | -5/Factory         | Identified exit to Upper Caves
 10446 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 10627 | -5/Factory         | Cargo convoy interrupted
 10652 | -5/Factory         | Incoming assault squad redirected
 10913 | -5/Factory         | Incoming investigation squad redirected
 10951 | -5/Factory         | System corruption reached 10%
 10955 | -5/Factory         | Core integrity fell below 50%
 10968 | -5/Factory         | Core integrity fell below 20%
 10984 | -5/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
10957_ Antigrav System destroyed.
10958_ U-05 Engineer lays Concrete. <x2>
10961_ U-05 Engineer builds a Wall.
10962_ Lgt. Neutrino Core destroyed.
10964_ C-30 ARC bursts open, deploying its payload.
10964_ H-66 Slayer unfolds itself. <x2>
10964_ Penetrated by Slug. <x2>
10964_ Carbide Saw destroyed.
10964_ Penetrated by Slug. <x2>
10964_ U-05 Engineer lays Concrete. <x3>
10967_ Penetrated by Slug.
10967_ U-05 Engineer lays Concrete.
10968_ U-05 Engineer destroyed.
10971_ System corrupted: Imp. Sensor Array rejected.
10979_ Slammed into C-35 Carver.
10982_ Penetrated by Slug.
10982_ Knocked back.
10983_ Enh. Optical Array severed.
10983_ K-01 Serf collects debris.
10984_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|      ????#| !!+    #                   #?????????? |
|      ######## #    +            # """  #?????????? |
|      #    ??# #    #            # """  #?????????? |
|      #    ??# #    #            # """  #?????????? |
|      # """"?# #    #    !########      #?????????? |
|      # """"?# ######     #      # """  #?????????? |
|      # """" #            #      # """  #?????????? |
|      # """" #            +      # """  #?????????? |
|      # """" /            #      #      #?????????? |
|      # """" #            #      ########?????????? |
|      #      #            #      #????????????????? |
|      #     ?####+###     #      #????????????????? |
|      #     ??#     #     #      #????????????????? |
|      #   ^???#  "" #     #      #????????????????? |
|      #    ???#! """#     #      #????????????????  |
|      #   ????#   R"#     #      #????????????????  |
|      ####????#  """#    H#      #?????##########   |
|      ????????#     #     "      #?????#        #   |
|      ????????#=    #     #      #?????#  """"  +   |
|      ????????#     #     ########?????#  """"  #   |
|      ????????# """ #     #????????????#  """"  #   |
|      ????????# """ #   % ##############  """"  #?  |
|      ????????# """ #     c            /        #?  |
|      ????????#     #             ######        #?? |
|      ????????#######             #????#        #?? |
|      ???????????######## @       #????#        #?? |
|      ???????????#      #  %      #????##########?? |
|      ???????????#"""   +         #???????????????? |
|      ???????????#"""   #         #????????????##?? |
|      ???????????#"""   #         #????????????#    |
|      ???????????#      +   ### ###????????????#    |
|      ???????????#  !   #   ###   ####?????????#  < |
|      ???????????########   # # #    #?????????#    |
|      ???????????########   #!  %#   #?????????#    |
|      ???????????#          # |[  k# #????????????? |
|      ??##########         u# ]    # #????????????? |
|      ??#        #  """     #        #????????????? |
|      ??#     """#  "F"     #        #????????????? |
|      ??#      Y"#  "     ^ #!     #  #???????????? |
|      ??#     """#  """   ###      # ##???????????? |
|      ??#        +  """   ##         #????????????? |
|      ??#        #        ####        ????????????? |
|      ??#  !!    #        #??##        ???????????? |
|      ??# !!     #        #???#         ??????????? |
|      ??# !!!    #        #???# """ """  ?????????? |
|      ############   ####+##??# """ """   ????????? |
|      #         ##%  #?#   #??# """ """   #???????? |
|      #         ##[  ###!! #??#           #???????? |
|      #         #   ! ##!! #??######+#??######+#### |
|      #         #     ##   #?????????? #####        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            525
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: KI             25
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             8
Launcher Accuracy          30
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          22
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
              Neutron Cannon | -6/Data Miner | Free
   Imp. Gyrokinetic Inverter | -6/Data Miner | Free
       Adv. Particle Charger | -6/Data Miner | Free
                 HERF Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
       E-15 Imp | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free

 Fabricated
------------
               Mass Driver | x2 | -5/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoySmallAccelerator
  Manual?         0
Play Time         01:19:04
  Cumulative      360.1 hours
  Start           2022.12.16 @ 19:35:46
  End             2022.12.20 @ 11:55:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          632
  Rogue           477
  Adventurer      148
  Explorer        7
Win Type          -
  Total           13
  Types           11/0/1/1/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1615943-6aec-4467-842f-2235e691b177