Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 16:21:59 Player: DZKane Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (221) 1105 Value Destroyed (8082) 8082 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1847) 1847 TOTAL SCORE: 15554 Bonus ------- High Alert Combat Kills 1824 Follower Combat Kills 663 Entered Garrisons 200 Registered with UFD 300 Friendly Fire -1140 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Improved Thermal Shield High-powered Tractor Beam Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Overtuned Medium Treads Overtuned Medium Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Overtuned Coil Gun Overtuned Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Neutrino Core Advanced Treads Advanced Treads Scrap Suit Scrap Suit Energy Well High-capacity Matter Pod Improved Weapon Shielding Improved Medium Armor Plating Advanced Shield Generator Long-range Tractor Beam Scrapoid Pod Minigun Enhanced Autogun Gauss Rifle Flak Gun Precision Grenade Launcher Precision Grenade Launcher CPS Tube Scythe DRS Beacon [Rating: 94] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Overtuned Beamcaster Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Weapon CPS Tube Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Slots Evolved 10 | . . . 4 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 2 . Utility 5 | . . . 2 2 . . . 1 . Weapon 2 | . . . 2 . . . . . . Parts Attached 195 | 6 9 7 46 23 36 1 6 61 . Power 23 | 1 1 . 5 3 2 . 1 10 . Engine 15 | 1 1 . 4 3 2 . 1 3 . Core 8 | . . . 1 . . . . 7 . Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 1 9 4 6 . 2 7 . Treads 15 | . 1 1 6 2 . . 1 4 . Leg . | . . . . . . . . . . Wheel 18 | 2 1 . 3 2 6 . 1 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 1 4 1 15 8 11 . 2 20 . Device 32 | . . . 6 5 6 . 1 14 . Storage 3 | 1 2 . . . . . . . . Processor 7 | . . . 3 . . . . 4 . Hackware . | . . . . . . . . . . Protection 20 | . 2 1 6 3 5 . 1 2 . Artifact . | . . . . . . . . . . Weapon 77 | 2 2 5 17 8 17 1 1 24 . Energy Gun 2 | . . . 1 . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 58 | 2 . 3 16 6 14 1 1 15 . Ballistic Cannon 4 | . 2 2 . . . . . . . Launcher 8 | . . . . 1 2 . . 5 . Special Weapon 2 | . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 4 . . . . Parts Lost 72 | . 2 3 12 2 10 . . 42 1 Power 9 | . 1 . 1 . . . . 7 . Propulsion 12 | . 1 1 3 . 2 . . 5 . Utility 23 | . . 1 3 . 5 . . 13 1 Weapon 28 | . . 1 5 2 3 . . 17 . Highest Loss Streak 21 | . 2 2 5 1 4 . . 21 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 98 99 91 96 100 96 74 9 Engine 8 | . 13 14 8 7 7 7 7 7 . Treads 7 | . 2 9 12 13 . . 2 8 . Wheel 9 | . 25 17 5 1 14 15 11 5 . Device 14 | . . . 9 14 20 23 24 16 4 Storage 7 | . 14 14 9 7 7 7 7 3 . Processor 3 | . . . 8 7 2 . . 3 5 Protection 9 | . 13 13 9 6 11 15 10 3 . Ballistic Gun 27 | . 2 16 35 29 29 30 30 16 . Ballistic Cannon 2 | . 25 11 . . . . . . . Peak Build Rating 94 | 6 11 12 41 49 52 50 64 94 8 Average Rating 43 | 4 10 10 31 47 48 50 55 72 6 On Entrance 28 | . 6 11 10 41 46 50 50 64 8 Naked Turns 2 | . . . . . . . . 2 . Heaviest Build 139 | 10 96 96 110 126 128 120 121 139 1 Greatest Support 43 | 20 26 26 40 43 32 20 20 40 3 Greatest Overweight (x) 30 | . 9 5 30 7 7 5 15 17 . Average Overweight (x) 5 | . 2 4 5 3 3 5 8 5 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 6 20 25 25 25 25 25 25 19 5 Most Carried 25 | 8 23 25 25 25 25 25 25 25 5 Average Carried 23 | 4 17 23 24 24 24 25 24 18 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 5 Final Carried 25 | 8 23 25 25 25 25 25 25 5 5 Class Distribution -------------------- 31% | Scavenger-Tank 21% | Scavenger-Gunner 14% | Gunner 14% | Mutant 10% | Commander-Scrapper 6% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Tank | -7/Scraptown Scavenger-Scrapper | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Matter Collected 7968 | 256 390 365 1814 1218 1866 322 77 1660 . Remotely 535 | . . . . 178 . . . 357 . Salvage Created 10136 | 100 183 328 2720 1432 2263 126 . 2984 . Parts 547 | 2 23 17 155 65 107 9 . 169 . Haulers Intercepted 8 | . 1 . 2 . 5 . . . . Recyclers Shooed 6 | . . . 3 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Combat Hostiles Destroyed 184 | . 10 7 50 35 34 2 . 46 . Guns 162 | . . 5 50 35 34 2 . 36 . Cannons 12 | . 10 2 . . . . . . . AOE 10 | . . . . . . . . 10 . Classes Destroyed 22 | 1 5 1 4 5 3 . . 3 . Worker 6 | . . . 1 1 . . . 4 . Builder 9 | . . . . 1 4 . . 4 . Tunneler 2 | . . . 1 1 . . . . . Hauler 8 | . 1 . 2 . 5 . . . . Recycler 14 | 1 . . 4 3 4 . . 2 . Mechanic 3 | . . . . . 1 . . 2 . Operator 5 | . 1 . 3 1 . . . . . Watcher 9 | . 2 . 5 1 1 . . . . Swarmer 34 | . 8 3 11 4 1 . . 7 . Saboteur 1 | . . . . . . . . 1 . Grunt 73 | . 2 2 31 3 19 . . 16 . Brawler 6 | . . . . . 4 . . 2 . Duelist 3 | . . . . . . . . 3 . Protector 2 | . . . . . 1 . . 1 . Sentry 25 | . . . 7 5 6 2 . 5 . Demolisher 2 | . . . . 2 . . . . . Hunter 11 | . . . . 4 2 . . 5 . Programmer 9 | . . . . 2 1 . . 6 . Heavy 1 | . . . 1 . . . . . . Subdweller 2 | . . 2 . . . . . . . Scrapoid 4 | . . . . . . . . 4 . Assembled 15 | . . . . 15 . . . . . Best Kill Streak 16 | 1 8 3 5 16 11 2 . 15 . Combat Bots Only 16 | . 8 3 4 16 9 2 . 12 . Max Kills in Single Turn 5 | 1 1 1 2 3 2 1 . 5 . Gunslinging 1 | . . . 1 1 1 . . 1 . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Hostile Shots Fired 1399 | . 88 56 212 196 348 18 . 467 14 Missed 432 | . 22 14 60 59 129 4 . 138 6 Damage Taken 14998 | . 518 647 2326 1784 2406 125 . 7055 137 Core 1917 | . 76 131 262 125 284 21 . 895 123 Absorbed by Shields 855 | . . . 251 . 126 . . 457 21 Redirected to Shielding 276 | . . . 144 . . . . 132 . Regen/Repaired (Parts) 777 | . 87 . 151 381 95 . . 63 . Core Remaining (%) 51 | 100 . 17 52 . . . 38 . . Volleys Fired 486 | 2 33 48 130 68 93 3 . 109 . Largest 4 | 2 2 2 4 4 4 4 . 4 . Hottest 301 | 40 78 78 130 106 112 112 . 301 . Shots Fired 1620 | 4 66 92 516 268 337 16 . 321 . Gun 1515 | 4 2 66 516 268 337 16 . 306 . Cannon 90 | . 64 26 . . . . . . . Launcher 12 | . . . . . . . . 12 . Special 3 | . . . . . . . . 3 . Kinetic 1547 | 4 66 92 514 268 337 16 . 250 . Thermal 58 | . . . 2 . . . . 56 . Explosive 12 | . . . . . . . . 12 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | 1 3 24 26 16 31 7 . 11 . Robot Miss Streak 11 | 1 4 2 11 4 8 2 . 6 . Penetration Max 2 | . . . . 1 . . . 2 . Secondary Targets 52 | . . 1 12 8 12 1 . 18 . Max Gunslinging Chain 2 | . . 1 2 1 1 1 . 1 . Shots Hit Robots 1104 | 2 25 69 336 175 274 10 . 213 . Core Hits 615 | 2 14 26 141 99 158 9 . 166 . Critical Kills 9 | . . . . 2 1 . . 6 . Critical Parts Destroyed 10 | . . . 1 . 2 . . 7 . Critical Strikes 29 | . 2 . 2 2 3 . . 20 . Burn 5 | . . . . . . . . 5 . Destroy 21 | . . . 2 2 3 . . 14 . Blast 2 | . 2 . . . . . . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 15 | . . . . 1 2 . . 12 . Impact . | . . . . . . . . . . Slashing 15 | . . . . 1 2 . . 12 . Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 . . 11 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23625 | 24 574 770 4536 3227 5198 248 . 9048 . Guns 19356 | 24 18 445 4536 3227 5065 248 . 5793 . Cannons 881 | . 556 325 . . . . . . . Explosions 2630 | . . . . . 69 . . 2561 . Melee 755 | . . . . . 64 . . 691 . Ramming 3 | . . . . . . . . 3 . Kinetic 19105 | 24 574 770 4522 3227 5065 248 . 4675 . Thermal 1856 | . . . 14 . . . . 1842 . Explosive 1906 | . . . . . 69 . . 1837 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 755 | . . . . . 64 . . 691 . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . 6 6 . 14 15 Average Corruption 6 | . . . . . 5 6 . 8 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . . . . 18 26 . 28 7 Message Errors 10 | . . . . . 3 3 . 3 1 Matter Fused 20 | . . . . . 7 6 . 7 . Heat Flow Errors 8 | . . . . . 1 3 . 3 1 Energy Discharges 10 | . . . . . 3 3 . 4 . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 2 | . . . . . . 1 . 1 . Data Loss (minor) 6 | . . . . . 1 3 . 1 1 Data Loss (major) 6 | . . . . . 2 3 . 1 . Misfires 4 | . . . . . . 4 . . . Alerts 1 | . . . . . 1 . . . . Misdirections 5 | . . . . . . . . 1 4 Weapon Failures 6 | . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . Overflow Damage 274 | . 25 . . . 57 . . 192 . Projectiles 25 | . 25 . . . . . . . . Explosions 206 | . . . . . 57 . . 149 . Melee 43 | . . . . . . . . 43 . Knockbacks 7 | . 3 4 . . . . . . . Impact . | . . . . . . . . . . Kinetic 7 | . 3 4 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 419 | . . . . . 57 . . 362 . Shots 9 | . . . . . 1 . . 8 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 323 | . 323 4 310 129 50 174 . 284 106 Average Temperature 93 | . 126 4 79 42 29 84 . 113 66 Received Heat Transfer 3269 | . 12 264 948 221 1003 39 . 782 . Effects 3 | . 1 . . . . . . 2 . Energy Bleed 2 | . . . . . . . . 2 . Matter Decay 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 1 . . 1 1 . 5 . Heat Transferred 2896 | . . . 37 . . . . 2859 . Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Peak Influence 1542 | 5 264 . 772 464 770 491 . 1542 1111 Initial 1096 | . 3 . . 338 180 294 . . 1096 Average 367 | 1 102 . 310 347 470 391 . 587 1098 Maximum Alert Level 4 | . 1 . 3 2 3 2 . 4 4 Low Security (%) 29 | 100 77 . 44 . 5 . . 45 . Level 1 36 | . 22 . 26 79 44 32 . 1 . Level 2 20 | . . . 14 20 27 67 . 15 . Level 3 8 | . . . 14 . 22 . . 8 65 Level 4 4 | . . . . . . . . 29 34 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . Squads Dispatched 49 | . 2 . 12 5 10 . . 20 . Investigation 6 | . . . 2 . 1 . . 3 . Extermination 6 | . . . . 3 1 . . 2 . Reinforcement 20 | . 2 . 6 2 6 . . 4 . Assault 6 | . . . . . 2 . . 4 . Garrison 11 | . . . 4 . . . . 7 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 3 . Haulers Reinforced 4 | . . . . 1 3 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Distress Signals 19 | . 4 . 7 1 3 . . 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 281 | . 22 7 71 39 45 2 . 94 1 Peak Tracking Total 13 | . 8 3 4 5 9 2 . 13 1 Tactical Retreats 17 | . 1 . 8 2 . . . 6 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Traps Triggered 9 | . . . 2 2 3 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Machines Disabled 38 | . 1 . 4 . 4 1 . 28 . Max in Single Turn 10 | . 1 . 1 . 2 1 . 10 . Garrison Access 2 | . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Machines Accessed 51 | . 6 . 8 5 4 11 3 14 . Terminals 28 | . 5 . 4 3 3 5 . 8 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 . 1 1 1 . . 2 . Recycling Units 8 | . . . . . . 6 . 2 . Scanalyzers 3 | . . . 2 1 . . . . . Garrison Access 3 | . . . 1 . . . . 2 . Total Hacks 142 | . 21 . 32 12 10 25 12 30 . Successful 97 | . 16 . 27 6 5 17 12 14 . Failed 44 | . 4 . 5 6 5 8 . 16 . Catastrophic 7 | . . . . . 1 1 . 5 . Database Lockouts 1 | . 1 . . . . . . . . Manual 65 | . 11 . 6 4 6 22 . 16 . Terminals 83 | . 18 . 13 7 7 18 . 20 . Fabricators . | . . . . . . . . . . Repair Stations 17 | . 3 . 3 3 3 . . 5 . Recycling Units 10 | . . . . . . 7 . 3 . Scanalyzers 17 | . . . 15 2 . . . . . Garrison Access 3 | . . . 1 . . . . 2 . Terminal Hacks 33 | . 7 . 5 1 1 4 12 3 . Record 7 | . . . . . . . 7 . . Part Schematic 1 | . . . . . . 1 . . . Robot Analysis 9 | . 1 . 1 . . 2 5 . . Prototype ID Bank 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 5 | . 1 . 2 . 1 . . 1 . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 2 . 2 3 2 . . 1 . Scan Component 6 | . 1 . 1 2 1 . . 1 . Repair 4 | . 1 . 1 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 15 | . . . 13 2 . . . . . Insert Component 6 | . . . 5 1 . . . . . Analyze 9 | . . . 8 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 37 | . 7 . 6 . 2 13 . 9 . Terminals 29 | . 7 . 6 . 2 7 . 7 . Botnet 7 | . 2 . 2 . . 2 . 1 . Skim 22 | . 5 . 4 . 2 5 . 6 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 6 | . . . . . . 6 . . . Tunnel 6 | . . . . . . 6 . . . Scrapoids 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 6 . 7 5 3 6 . 12 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 5 1 . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 1 1 1 . . . . Time 136 | . 26 . 44 44 22 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 5 1 . . . . . Part Schematics Acquired 6 | . . . 5 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Total Allies 22 | . . . . . 12 . . 10 . Largest Group 11 | . . . . . 10 9 8 11 . Highest-Rated Group 338 | . . . . . 173 157 141 338 . Highest-Rated Ally 50 | . . . . . 31 29 29 50 . Total Orders 3 | . . . . . . . 3 . . STAY 1 | . . . . . . . 1 . . FOLLOW 2 | . . . . . . . 2 . . Ally Attacks 176 | . . . . . 37 8 . 131 . Total Damage 2939 | . . . . . 433 89 . 2417 . Kills 22 | . . . . . 5 . . 17 . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Robot Analysis Total 9 | . 1 . 1 . . 2 5 . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Turns Passed 13472 | 69 911 683 3266 2295 1080 916 2713 1487 52 Spaces Moved 5729 | 59 493 315 1065 612 429 343 1524 839 50 Core 188 | 6 . . 2 . . . . 130 50 Treads 941 | . . . 470 471 . . . . . Legs . | . . . . . . . . . . Wheels 4600 | 53 493 315 593 141 429 343 1524 709 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 135 140 145 145 155 155 50 50 Average Speed 188 | 76 122 163 255 329 149 155 174 121 50 Slowest Speed 1550 | 80 215 175 1550 405 205 155 220 240 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 83 19 85 17 69 66 81 25 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 10 | . 1 1 . . . 7 . 1 . Known Exits Taken 6 | . 1 1 . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 2 | . . . . 1 . . . 1 . Terrain Destroyed 184 | . 3 . . 2 24 1 . 154 . Melee 2 | . . . . 1 . . . 1 . Projectile 57 | . 3 . . 1 3 1 . 49 . AOE 125 | . . . . . 21 . . 104 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Gar Total 7652 | 76 734 405 1442 802 681 720 1589 1126 77 Wait 944 | 2 181 30 129 77 58 373 28 66 . Move 5721 | 58 492 314 1064 611 428 342 1523 839 50 Hop . | . . . . . . . . . . Pick Up 109 | 8 17 5 29 6 17 . 13 14 . Fast Attach 55 | 6 2 . 7 7 11 . 3 19 . Attach 54 | . 2 3 14 4 8 . 1 22 . Detach 7 | . . . 1 3 . . . 3 . Swap 86 | . 5 4 25 12 17 1 2 20 . Drop 131 | . 2 1 43 13 31 1 19 21 . Fire 486 | 2 33 48 130 68 93 3 . 109 . Melee 15 | . . . . 1 2 . . 12 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 43 | . . . . . 16 . . . 27 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 4 exits: *Fac x2 / Upp / Gar) -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Destroyed 8 combat bots 298 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Repaired Lgt. Armor Plating 453 | -10/Materials | Central database locked down 598 | -10/Materials | Learned location of 1 exit from Recycling 656 | -10/Materials | Discovered new exit (range 10) 672 | -10/Materials | Identified exit to Materials 736 | -10/Materials | Identified exit to Mines 736 | -10/Materials | Identified exit to Subcaves 835 | -10/Materials | Learned location of 2 exits from Mines 889 | -10/Materials | Learned location of 1 exit from Recycling 953 | -10/Materials | Loaded intel: 8 terminal locations 981 | -10/Materials | Entered Subcaves 982 | -10/Subcaves | Identified exit to Materials 1055 | -10/Subcaves | Learned location of Zion (-6) 1055 | -10/Subcaves | Met a Zionite searching for "candidates" 1094 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1106 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1390 | -10/Subcaves | Discovered exit to Materials (range 8) 1507 | -10/Subcaves | Core integrity fell below 50% 1519 | -10/Subcaves | Core integrity fell below 20% 1664 | -10/Subcaves | Entered Materials 1664 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2036 | -8/Materials | Build established: Scavenger-Tank 2373 | -8/Materials | Discovered new exit (range 15) 2629 | -8/Materials | Discovered new exit (range 13) 2666 | -8/Materials | Lost 5 parts (1p1n1u2w) 2923 | -8/Materials | Garrison activated, responded to threat 3025 | -8/Materials | Lost 3 parts (1u2w) 3294 | -8/Materials | Garrison activated, responded to threat 3520 | -8/Materials | Build established: Gunner 3816 | -8/Materials | Repaired Hrd. Heavy Armor Plating 4080 | -8/Materials | Discovered new exit (range 15) 4642 | -8/Materials | Sterilization system engaged 4642 | -8/Materials | Non-combat units ordered to evacuate 4742 | -8/Materials | Combat units ordered to evacuate 4930 | -8/Materials | Entered Factory 4930 | -7/Factory | Evolved 2 slots: Utility x2 5070 | -7/Factory | Assembled infested ambush trap array 5141 | -7/Factory | Destroyed 16 combat bots 5421 | -7/Factory | Build established: Scavenger-Gunner 5610 | -7/Factory | Repaired Hrd. Heavy Armor Plating 6627 | -7/Factory | Identified exit to Storage 6627 | -7/Factory | Identified exit to Lower Caves 7225 | -7/Factory | Entered Storage 7470 | -7/Storage | Met a pair of Derelict thieves 7611 | -7/Storage | Lost 4 parts (1n3u) 7628 | -7/Storage | Destroyed 9 combat bots 7704 | -7/Storage | Repaired Imp. Medium Armor Plating 7868 | -7/Storage | Core integrity fell below 50% 7879 | -7/Storage | Build established: Scavenger-Tank 7980 | -7/Storage | Found Prototype Launcher 7980 | -7/Storage | Identified Rocket Array 8112 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8126 | -7/Storage | Discovered new exit (range 16) 8285 | -7/Storage | Used back door to open Recycling access 8285 | -7/Storage | Discovered new exit (range 4) 8305 | -7/Storage | Entered Recycling 8305 | -7/Recycling | Accompanied by 9 allies 8306 | -7/Recycling | Identified exit to Scraptown 8306 | -7/Recycling | Identified exit to Factory 8813 | -7/Recycling | Scanned before Scraplab entrance 8852 | -7/Recycling | Learned location of 1 exit from Upper Caves 8910 | -7/Recycling | Learned 4 Upper Caves zone layouts 8956 | -7/Recycling | Learned location of 2 exits from Lower Caves 8992 | -7/Recycling | Learned Extension security intel 9056 | -7/Recycling | Learned location of 2 exits from Archives 9163 | -7/Recycling | Learned Factory terminal intel 9196 | -7/Recycling | Entered Scraplab 9221 | -7/Recycling | Entered Scraptown 9221 | -7/Scraptown | Accompanied by 8 allies 9221 | -7/Scraptown | System corruption cleaned by C-Scrubber 9387 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9452 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 9457 | -7/Scraptown | Learned 12 Factory zone layouts 9821 | -7/Scraptown | Visited UFD Registry 9821 | -7/Scraptown | Registered with UFD as "Electrowarp" 9843 | -7/Scraptown | Visited Cyclists 9857 | -7/Scraptown | Entered Cyclist Reading Room 9933 | -7/Scraptown | Visited LU-1G1's Boring Crew 10003 | -7/Scraptown | Visited Scrapoid Pod Storage 10079 | -7/Scraptown | Delivered Scrap Shield to a Scientist 10223 | -7/Scraptown | Visited Abandonware Association 10240 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 10240 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 10282 | -7/Scraptown | Visited Analyses Database 10318 | -7/Scraptown | Visited Derelict Rescue Squad 10384 | -7/Scraptown | Visited Junk Repository 10429 | -7/Scraptown | Visited Supply Room 10470 | -7/Scraptown | Visited Curators Association 10524 | -7/Scraptown | Visited Modified Component R&D 10659 | -7/Scraptown | Discovered exit to Factory (range 4) 10714 | -7/Scraptown | Found Scrap Suit 10735 | -7/Scraptown | Found Scrap Suit 10738 | -7/Scraptown | Found Scrap Suit 11049 | -7/Scraptown | Found DRS Beacon 11145 | -7/Scraptown | Build established: Commander-Scrapper 11172 | -7/Scraptown | Found Scrapoid Pod 11934 | -7/Scraptown | Entered Factory 11934 | -5/Factory | Accompanied by 8 allies 11934 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 11935 | -5/Factory | Identified exit to Factory 11935 | -5/Factory | Identified exit to Upper Caves 11936 | -5/Factory | Loaded intel: 26 terminal locations 12103 | -5/Factory | Garrison activated, responded to threat 12273 | -5/Factory | Scrapoid reinforcements arrived 12306 | -5/Factory | Lost 5 allies 12308 | -5/Factory | Discovered exit to Factory (range 15) 12359 | -5/Factory | Lost 4 allies 12626 | -5/Factory | Build established: Scavenger-Scrapper 12734 | -5/Factory | Cargo convoy interrupted 12765 | -5/Factory | Lost 3 allies 12793 | -5/Factory | Destroyed 8 combat bots 12822 | -5/Factory | Lost 4 parts (1p2n1u) 12834 | -5/Factory | First assault squad dispatched 12851 | -5/Factory | Garrison activated, responded to threat 13013 | -5/Factory | System corruption reached 10% 13020 | -5/Factory | Destroyed 11 combat bots 13042 | -5/Factory | Core integrity fell below 50% 13063 | -5/Factory | Lost 21 parts (2p3n5u11w) 13084 | -5/Factory | Learned 2 Armory zone layouts 13119 | -5/Factory | Scrapoid reinforcements arrived 13144 | -5/Factory | Learned location of 1 exit from Armory 13146 | -5/Factory | Learned Research emergency access door positions 13147 | -5/Factory | Learned location of 1 exit from Quarantine 13150 | -5/Factory | Learned location of 1 exit from Testing 13162 | -5/Factory | Learned Research security intel 13185 | -5/Factory | Learned Extension trap positions 13231 | -5/Factory | Murdered 3 allies 13361 | -5/Factory | Destroyed 12 combat bots 13387 | -5/Factory | Core integrity fell below 20% 13416 | -5/Factory | Lost 13 parts (4p5u4w) 13421 | -5/Factory | Identified exit to Garrison 13421 | -5/Factory | Entered Garrison 13461 | -5/Garrison | Triggered checkpoint 13473 | -5/Garrison | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 13444_ BJQDVVVYJZTL3EL9SFCJ 1TEDQU#WMAICCJY8M9Y 13458_ Triggered Stasis Trap. 13458_ A bubble of rippling energy engulfs the area. 13458_ Field strength at 94. 13458_ Field strength at 88. 13459_ System corrupted: Component data lost. 13459_ Field strength at 82. 13460_ Field strength at 76. 13461_ Field strength at 70. 13461_ Adv. Heat Sink destroyed. 13462_ Field strength at 53. 13463_ Field strength at 47. 13464_ Field strength at 41. 13465_ Field strength at 30. 13466_ Field strength at 24. 13467_ Field strength at 18. 13468_ Field strength at 7. 13469_ Field strength at 1. 13470_ Stasis field depleted. Map ----- +----------------------------------------------------+ | #???# #?????????????????????????????????????????? | | #???# #?????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##### #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ???## ##""""######??????????????????????????????? | | ???# ######?????????????????????????? | | ???# ????????????????????????? | | ???# ?????????????????????????? | | ???# ## ## ####???????????????????????????? | | ???# ## ## #??????????????????????????????? | | ???" ^ "??????????????????????????????? | | ???" "??????????????????????????????? | | ???" "??????????????????????????????? | | ???" "??????????????????????????????? | | ???# ## ## #??????????????????????????????? | | ?### ## ## ####################???????????? | | / ????????? | | @ p ????????? | | #### ######## ######???????????????? | | ???## ##""""######??????? #????????????????????? | | ????# ???????????????????? #????????????????????? | | ????# ????????????????????? #????????????????????? | | ????# ??????????????????????#????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 8 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Hpw. Tractor Beam | -7/Factory | Scanalyzed Launcher Loader | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed TerrainNavigationTrident Manual? 0 Play Time 01:43:05 Cumulative 133.0 hours Start 2024.09.03 @ 14:38:11 End 2024.09.03 @ 16:21:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24f68bab-a038-41c6-8393-8e5e68dded10