Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 19:39:20

Player: RNGesus

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (918)      918
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (-101)               -101
              TOTAL SCORE: 2282

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (4)
Movement                   Core (950) Ox18
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
          Micro Nuclear Core
      Makeshift Power Source
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Disposable Heat Sink
          Large Storage Unit
                Superbattery (1500)
                Seismic Detector
                Transport Network Coupler
                Hacking Suite
                Hacking Suite
          Light Assault Rifle
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
      Makeshift Sword
>               --- INVENTORY --------
          Micro Nuclear Core
      Makeshift Power Source
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Disposable Heat Sink
                Disposable Heat Sink
          Large Storage Unit
                Superbattery
                Seismic Detector
                Transport Network Coupler
                Hacking Suite
                Hacking Suite
                Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 6   13  6   3   4   
  Power                    4    | 1   1   1   1   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   4   .   .   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   4   1   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   4   4   2   3   
    Energy Gun             3    | 2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   2   2   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   6   .   .   1   
  Power                    1    | .   1   .   .   .   
  Propulsion               3    | .   2   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   3   .   .   .   
  Highest Loss Streak      3    | .   3   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   87  100 100 99  
  Engine                   9    | .   14  14  7   .   
  Core                     4    | .   .   .   6   14  
  Treads                   17   | .   23  14  14  14  
  Wheel                    10   | .   3   14  14  13  
  Storage                  14   | .   14  14  14  14  
  Protection               11   | .   4   14  14  14  
  Energy Gun               4    | .   13  .   .   .   
  Ballistic Gun            19   | .   11  26  19  26  
  Launcher                 1    | .   .   1   1   .   
  Slashing Weapon          1    | .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 13  47  55  55  55  
  Greatest Support         40   | 40  40  16  16  16  
  Greatest Overweight (x)  3    | .   2   3   3   3   
  Average Overweight (x)   2    | .   .   2   3   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 6   15  20  20  20  
  Most Carried             20   | 2   18  20  20  20  
  Average Carried          16   | 1   10  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 2   18  20  19  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           860  | 254 212 121 131 142 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1284 | .   756 197 179 152 
  Parts                    86   | .   45  22  7   12  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  35   | .   17  11  1   6   
  Melee                    1    | .   .   .   1   .   
  Guns                     22   | .   13  5   .   4   
  AOE                      12   | .   4   6   .   2   
Classes Destroyed          9    | .   5   2   .   2   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   .   1   .   1   
  Hauler                   1    | .   1   .   .   .   
  Operator                 3    | .   3   .   .   .   
  Swarmer                  14   | .   3   9   .   2   
  Grunt                    17   | .   14  .   2   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           3    | .   3   3   1   2   
  Combat Bots Only         3    | .   3   3   1   2   
Max Kills in Single Turn   3    | .   3   3   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   3   .   2   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1287 | .    787  241  .    259  
  Core                     251  | .    130  63   .    58   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  3    | .    .    3    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              111  | .    65   16   19   11   
  Largest                  2    | .    2    2    2    2    
  Hottest                  80   | .    80   43   43   43   
Shots Fired                198  | .    109  30   38   21   
  Gun                      194  | .    108  28   38   20   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 4    | .    1    2    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  138  | .    52   28   38   20   
  Thermal                  42   | .    42   .    .    .    
  Explosive                4    | .    1    2    .    1    
  Electromagnetic          14   | .    14   .    .    .    
  Robot Hit Streak         16   | .    15   6    16   7    
  Robot Miss Streak        3    | .    3    3    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           142  | .    76   18   35   13   
  Core Hits                77   | .    42   13   11   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2    | .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2371 | .    1056 517  500  298  
  Guns                     1624 | .    890  187  358  189  
  Cannons                  .    | .    .    .    .    .    
  Explosions               605  | .    166  330  .    109  
  Melee                    142  | .    .    .    142  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1075 | .    341  187  358  189  
  Thermal                  393  | .    393  .    .    .    
  Explosive                578  | .    139  330  .    109  
  Electromagnetic          183  | .    183  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 142  | .    .    .    142  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    5    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    5    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      36   | .    36   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        177  | .    177  27   .    9    
  Average Temperature      51   | .    59   14   .    3    
  Received Heat Transfer   432  | .    381  45   .    6    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         850  | .    850  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             258  | .   242 258 .   130 
  Initial                  92   | .   .   92  .   .   
  Average                  94   | .   124 110 .   37  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         86   | 100 71  93  .   100 
  Level 1                  13   | .   28  6   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   6   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           4    | .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   29  10  .   9   
  Peak Tracking Total      5    | .   5   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          6    | .   5   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   14  .   1   .   
  Successful               7    | .   6   .   1   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   11  .   1   .   
  Terminals                14   | .   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   
  Robot Analysis           3    | .   3   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   2   
  Highest-Rated Group      24   | .   .   .   24  16  
  Highest-Rated Ally       8    | .   .   .   8   8   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  
  Total Damage             97   | .   .   .   .   97  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3709 | 70   1144 861  937  697  
Spaces Moved               2217 | 39   599  562  564  453  
  Core                     2    | 2    .    .    .    .    
  Treads                   428  | 37   391  .    .    .    
  Legs                     24   | .    24   .    .    .    
  Wheels                   1763 | .    184  562  564  453  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   115  130  145  145  
  Average Speed            147  | 154  154  143  145  145  
  Slowest Speed            260  | 160  260  145  145  145  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 4    89   99   89   58   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          46   | .    15   21   .    10   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      46   | .    15   21   .    10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2474 | 46  719 590 646 473 
  Wait                     15   | .   13  .   1   1   
  Move                     2213 | 38  598 561 563 453 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 2   22  3   6   2   
  Fast Attach              11   | 6   4   1   .   .   
  Attach                   7    | .   6   .   1   .   
  Detach                   3    | .   3   .   .   .   
  Swap                     14   | .   3   5   2   4   
  Drop                     18   | .   5   4   7   2   
  Fire                     111  | .   65  16  19  11  
  Melee                    2    | .   .   .   2   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   45   | .   .   .   45  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Identified exit to Mines
  213 | -10/Materials | Discovered new exit (range 7)
  306 | -10/Materials | Build established: Mutant
  666 | -10/Materials | Discovered new exit (range 6)
  771 | -10/Materials | Lost 3 parts (1p1n1w)
  905 | -10/Materials | Core integrity fell below 50%
  988 | -10/Materials | Discovered new exit (range 8)
 1215 | -10/Materials | Entered Mines
 1228 | -10/Mines     | Discovered new exit (range 12)
 1392 | -10/Mines     | Discovered new exit (range 7)
 1505 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1597 | -10/Mines     | Found a hidden stash of uninstalled traps
 1710 | -10/Mines     | Learned Materials security intel
 1967 | -10/Mines     | Learned location of Storage (-9)
 2070 | -10/Mines     | Discovered new exit (range 5)
 2076 | -10/Mines     | Entered Exiles
 2076 | -10/Exiles    | Found Exiles lab destroyed
 2095 | -10/Exiles    | Discovered new exit (range 15)
 2299 | -10/Exiles    | Opened EX-Vault
 2310 | -10/Exiles    | Found Superbattery
 2821 | -10/Exiles    | Discovered new exit (range 12)
 3013 | -10/Exiles    | Entered Mines
 3013 | -9/Mines      | Accompanied by 2 allies
 3020 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3055 | -9/Mines      | Core integrity fell below 20%
 3127 | -9/Mines      | Assembled infested the area
 3710 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03326_ Acquired 5 matter.
03439_ Acquired 17 matter.
03447_ Acquired 4 matter.
03488_ as-92091 destroyed.
03507_ Dropped Disposable Heat Sink.
03508_ Acquired Lgt. Assault Rifle.
03510_ Acquired 14 matter.
03549_ T-07 Excavator is excavating. <x2>
03615_ A derelict emerges from the shadows: "Are any of them following
  you? I'm here trying to lose some heat after our second raid on Storage
  failed. Whatever you do stay away from that place, they've tightened
  security following our previous successful raids."
World map confirmed: -9/Storage.
03617_ T9-ZDG(g): "We scattered so the Unaware couldn't effectively use
  their advantage in numbers, and I suggest you do the same."
03617_ T9-ZDG(g) slips back into the shadows.
03677_ K-01 Serf collects debris.
03678_ Acquired 4 matter.
03706_ U-05 Engineer destroyed.
03707_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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|  %?????????????#    ###       ?????????            |
|  =?????????????#   d%        ??????????            |
|   ##????????????             ??????????            |
|  % ##?????????????   !*     #??????????            |
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|     ????????????????#= d      #????????            |
| #  #????????????????#         #????????            |
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| #  #??????############        #????????            |
| |  ##?????#%[  =%!   =        #????????            |
|     ##????#[##########       ##????????            |
|      ##???#%#????????## ######?????????            |
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| *%!   %=%*%%!#???????#         #???????            |
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| ##????????#  #??#      #???#     ##????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularProtonTrap
  Manual?         0
Play Time         00:18:59
  Cumulative      341.8 hours
  Start           2022.04.20 @ 19:05:06
  End             2022.04.20 @ 19:39:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          507
  Rogue           507
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c54414c-b472-44f3-8ed5-8f7c66855b42