Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.05 @ 02:43:35 Player: Aeon2927 Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (7483) 7483 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1706) 1706 TOTAL SCORE: 15099 Bonus ------- Pacifist 200 High Alert Combat Kills 973 Follower Combat Kills 33 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 89/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Improved Treads > --- UTILITY (7) ------ Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Target Analyzer Advanced Thermal Shield > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun > --- INVENTORY -------- Fission Core Advanced Coolant Injector Phase Gun Matter Neutralizer Matter Neutralizer [Rating: 117] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved VSS Leg Treads Improved Treads Leg Improved VSS Leg Utility Advanced Heat Sink Device Advanced Heat Sink Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Railgun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Slots Evolved 13 | . 1 . 2 . 2 2 2 . 2 2 Power 3 | . 1 . . . . . . . 2 . Propulsion 4 | . . . . . 2 . . . . 2 Utility 5 | . . . 1 . . 2 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 110 | 7 1 . 1 5 6 10 2 15 12 51 Power 29 | 1 1 . . . 2 2 . 4 4 15 Engine 12 | 1 1 . . . 1 2 . 2 1 4 Core 16 | . . . . . 1 . . 2 3 10 Reactor 1 | . . . . . . . . . . 1 Propulsion 21 | 2 . . . . 4 . . 4 2 9 Treads 1 | . . . . . . . . . . 1 Leg 20 | 2 . . . . 4 . . 4 2 8 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 2 . . 1 1 . 6 2 4 4 13 Device 26 | 2 . . . . . 4 2 3 4 11 Storage . | . . . . . . . . . . . Processor 6 | . . . . 1 . 2 . 1 . 2 Hackware . | . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . . . 4 . 2 . 3 2 14 Energy Gun 14 | 2 . . . 3 . 2 . . . 7 Energy Cannon 8 | . . . . . . . . 3 2 3 Ballistic Gun 3 | . . . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 49 | . . . . . . . . 9 4 36 Power 15 | . . . . . . . . 3 1 11 Propulsion 7 | . . . . . . . . 1 . 6 Utility 14 | . . . . . . . . 3 2 9 Weapon 13 | . . . . . . . . 2 1 10 Highest Loss Streak 17 | . . . . . . . . 8 1 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 89 99 100 99 . 74 98 79 Engine 9 | . 20 25 20 20 10 12 . 3 5 1 Core 7 | . . . . . 6 1 . 3 14 13 Leg 22 | . 25 25 20 20 33 28 . 17 21 22 Device 23 | . 25 25 20 20 16 27 . 26 26 22 Processor 6 | . . . . 7 8 7 . 6 11 5 Energy Gun 10 | . 25 25 20 19 16 20 . 6 . 4 Energy Cannon 6 | . . . . . . . . 9 15 6 Special Weapon 1 | . . . . 10 8 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 9 12 12 17 20 21 25 25 49 82 88 Greatest Support 107 | 20 20 20 20 20 60 60 60 63 62 107 Greatest Overweight (x) 2 | . . . . . . . . 2 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 1 . 3 5 5 5 4 4 5 5 Average Carried 2 | . . . 1 2 3 4 3 1 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 5 5 5 3 1 4 . Class Distribution -------------------- 45% | Scavenger-Gunner 21% | Scavenger-Skirmisher 16% | Hacker-Mutant 14% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Matter Collected 2084 | 244 26 10 64 42 70 90 . 143 120 1275 Remotely . | . . . . . . . . . . . Salvage Created 9325 | . . . 403 119 293 318 . 590 2034 5568 Parts 385 | . . . 19 8 21 16 . 34 61 226 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . 3 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 119 | . . . 11 3 9 8 . 10 20 58 Guns 66 | . . . 10 3 8 8 . 5 . 32 Cannons 39 | . . . . . 1 . . 5 15 18 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 15 | . . . 5 1 . 1 . 4 2 2 Worker 13 | . . . 1 . . . . . 1 11 Builder 12 | . . . . . . . . . 1 11 Recycler 13 | . . . . . . . . . 5 8 Mechanic 3 | . . . . . . . . . . 3 Watcher 15 | . . . 1 . 2 1 . . 5 6 Swarmer 18 | . . . 3 . 6 5 . . . 4 Grunt 44 | . . . 6 1 1 1 . 2 7 26 Brawler 3 | . . . . . . 1 . . . 2 Duelist 4 | . . . . 1 . . . . . 3 Sentry 13 | . . . 2 1 2 1 . . 1 6 Specialist 4 | . . . . . . . . 4 . . Hunter 15 | . . . . . . . . 1 8 6 Programmer 16 | . . . . . . . . 2 4 10 Heavy 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 20 | . . . 4 2 3 3 . 2 6 20 Combat Bots Only 13 | . . . 4 2 3 3 . 2 4 13 Max Kills in Single Turn 6 | . . . 2 1 1 2 . 1 1 6 Gunslinging 1 | . . . . . . 1 . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Hostile Shots Fired 1125 | . . 1 36 7 41 54 . 133 174 679 Missed 387 | . . 1 10 4 9 27 . 55 72 209 Damage Taken 7885 | . . . 179 64 201 205 . 1111 954 5171 Core 1541 | . . . 23 9 40 . . 243 69 1157 Absorbed by Shields 11 | . . . . . . . . 11 . . Ignored by Resistances 6200 | . . . 118 38 136 136 . 654 829 4289 Regen/Repaired (Parts) 251 | . . . . . . . . . 251 . Core Remaining (%) 92 | 100 . 100 . 92 92 100 . 71 93 . Volleys Fired 395 | . . . 30 5 23 21 . 39 64 213 Largest 3 | . . . 2 3 3 3 . 3 3 3 Hottest 298 | . . . 100 212 231 194 . 240 268 298 Shots Fired 1037 | . . . 59 11 52 52 . 93 190 580 Gun 594 | . . . 59 9 46 52 . 60 . 368 Cannon 435 | . . . . . . . . 33 190 212 Launcher . | . . . . . . . . . . . Special 8 | . . . . 2 6 . . . . . Kinetic 143 | . . . . . . . . . . 143 Thermal 894 | . . . 59 11 52 52 . 93 190 437 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 47 | . . . 16 25 26 8 . 47 27 29 Robot Miss Streak 5 | . . . 1 . 1 4 . 1 2 5 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 19 | . . . 2 . 1 2 . 2 . 12 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 . 1 Shots Hit Robots 809 | . . . 47 10 35 36 . 80 146 455 Core Hits 320 | . . . 20 6 17 17 . 23 46 191 Critical Kills 7 | . . . . . . . . . 1 6 Critical Parts Destroyed 10 | . . . . . . . . . . 10 Critical Strikes 54 | . . . 9 . 3 4 . 1 1 36 Burn 34 | . . . 9 . 3 4 . 1 . 17 Meltdown 5 | . . . . . . . . . 1 4 Destroy 15 | . . . . . . . . . . 15 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22542 | . . . 594 155 658 657 . 1646 4451 14381 Guns 11305 | . . . 594 122 634 657 . 985 . 8313 Cannons 10441 | . . . . . . . . 661 4258 5522 Explosions 735 | . . . . . . . . . 193 542 Melee . | . . . . . . . . . . . Ramming 13 | . . . . 9 . . . . . 4 Kinetic 3365 | . . . . . . . . . . 3365 Thermal 19164 | . . . 594 146 658 657 . 1646 4451 11012 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 1 1 . . . 1 9 11 Average Corruption 4 | . . . 1 1 . . . 1 4 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 85 | . . . 2 6 . . . 3 17 57 Message Errors 26 | . . . 1 2 . . . 1 4 18 Matter Fused 14 | . . . . 1 . . . 1 6 6 Heat Flow Errors 7 | . . . . 1 . . . . 1 5 Energy Discharges 12 | . . . . 2 . . . . . 10 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . 5 Data Loss (major) 3 | . . . . . . . . 1 1 1 Misfires 2 | . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 11 | . . . . . . . . . 2 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 543 | . . . . . . . . . 317 226 Projectiles 212 | . . . . . . . . . 163 49 Explosions 331 | . . . . . . . . . 154 177 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . 8 Shots 1 | . . . . . . . . . . 1 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 7 | . . . . 3 . . . . . 4 Kicked 3 | . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 490 | . . . 372 242 471 157 . 144 279 490 Average Temperature 131 | . . . 166 98 164 51 . 51 111 123 Received Heat Transfer 2227 | . . . 123 9 63 . . 189 312 1531 Effects 15 | . . . 7 . 5 . . . . 3 Shutdowns 4 | . . . 1 . 3 . . . . . Energy Bleed 5 | . . . 2 . 2 . . . . 1 Interference 3 | . . . 3 . . . . . . . Matter Decay 2 | . . . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 14 | . . . 1 . . . . . 6 7 Combat Hostiles 13 | . . . 1 . . . . . 5 7 Parts Melted 92 | . . . 5 . 2 4 . 2 31 48 Heat Transferred 32100 | . . . 2442 383 1567 1665 . 3335 7544 15164 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Peak Influence 937 | . 8 2 340 66 290 160 20 230 312 937 Initial 89 | . . 2 . 11 13 . 20 10 89 83 Average 193 | . 2 2 125 27 85 43 20 107 106 509 Maximum Alert Level 3 | . . . 1 . 1 . . 1 1 3 Low Security (%) 68 | 100 100 100 65 100 90 100 100 75 83 12 Level 1 15 | . . . 34 . 9 . . 24 16 27 Level 2 9 | . . . . . . . . . . 34 Level 3 7 | . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 28 | . . . 4 . 3 1 . 3 3 14 Investigation 3 | . . . 1 . . . . . 1 1 Extermination 5 | . . . . . . 1 . . 1 3 Reinforcement 14 | . . . 3 . 1 . . 3 1 6 Assault 4 | . . . . . . . . . . 4 Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 5 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Distress Signals 6 | . . . . . 1 . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 166 | . . 1 13 4 12 12 . 13 27 84 Peak Tracking Total 9 | . . 1 3 2 3 4 . 4 5 9 Tactical Retreats 7 | . . . . . . . . 2 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Traps Triggered 6 | . . . . . . . . 3 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . Reprogrammed 6 | . . . . . . . . . . 6 Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Machines Disabled 16 | . . . . . 3 . . . 2 11 Max in Single Turn 2 | . . . . . 1 . . . 2 2 Garrison Access 2 | . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Machines Accessed 25 | . 2 . 2 . 3 3 1 . 8 6 Terminals 21 | . 2 . 2 . 3 3 1 . 4 6 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Total Hacks 79 | . 4 . 9 . 15 7 2 . 17 25 Successful 55 | . 3 . 4 . 11 3 1 . 13 20 Failed 24 | . 1 . 5 . 4 4 1 . 4 5 Catastrophic 3 | . . . 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . 1 . . . 2 Terminals 69 | . 4 . 9 . 15 7 2 . 7 25 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 5 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 47 | . 3 . 4 . 11 3 1 . 5 20 Record 18 | . . . . . 2 . . . . 16 Open DSF 6 | . . . . . . 1 1 . 2 2 Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . Alert Level 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . . . . . 1 1 Disarm Traps 1 | . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . 1 Dispatch Records 2 | . . . . . 1 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . Recall Reinforcements 2 | . . . 1 . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 5 | . 1 . 2 . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . 3 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 1 . 2 . 3 2 1 . 5 5 Full Trace Events 3 | . . . 1 . . . . . 1 1 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . Time 112 | . . . . . . . . . 112 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 . . . . . . Highest-Rated Group 41 | . . . . 41 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . Total Damage 96 | . . . . 96 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Turns Passed 6464 | 52 94 237 441 767 447 773 5 390 1498 1760 Spaces Moved 3237 | 38 77 131 237 474 230 461 3 155 624 807 Core 53 | 10 . . . . . . . . . 43 Treads 8 | . . . . . . . . . . 8 Legs 3176 | 28 77 131 237 474 230 461 3 155 624 756 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 90 97 50 Average Speed 130 | 101 120 120 120 120 121 122 122 121 174 119 Slowest Speed 270 | 120 120 120 120 120 122 122 122 270 185 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 21 46 26 80 33 16 . 97 20 27 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 114 | . . . . . 1 . . . 38 75 Melee . | . . . . . . . . . . . Projectile 62 | . . . . . 1 . . . 3 58 AOE 52 | . . . . . . . . . 35 17 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Fac Total 4621 | 51 78 211 334 659 339 631 4 283 889 1142 Wait 721 | . . 81 63 160 71 125 . 40 169 12 Move 3227 | 37 76 130 236 473 229 460 2 154 623 807 Hop . | . . . . . . . . . . . Pick Up 95 | 7 1 . 4 8 6 8 . 15 14 32 Fast Attach 17 | . . . . 1 . 1 . . 2 13 Attach 75 | 7 1 . 1 4 6 4 2 13 7 30 Detach . | . . . . . . . . . . . Swap 19 | . . . . . . 5 . 2 4 8 Drop 51 | . . . . 5 4 7 . 6 6 23 Fire 395 | . . . 30 5 23 21 . 39 64 213 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 3 | . . . . 3 . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis 14 | . . . . . . . . 14 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 53 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Evolved 1 slot: Power x1 133 | -10/Materials | Identified exit to Mines 133 | -10/Materials | Discovered exit to Mines (range 12) 147 | -10/Materials | Entered Mines 193 | -10/Mines | Assembled infested the area 300 | -10/Mines | Build established: Hacker-Mutant 370 | -10/Mines | Identified exit to Materials 370 | -10/Mines | Discovered exit to Materials (range 13) 384 | -10/Mines | Entered Materials 384 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 700 | -9/Materials | Identified exit to Mines 700 | -9/Materials | Discovered exit to Mines (range 16) 825 | -9/Materials | Entered Mines 979 | -9/Mines | Learned 2 Materials zone layouts 1130 | -9/Mines | Build established: Hacker-Skirmisher 1554 | -9/Mines | Found a hidden stash of uninstalled traps 1579 | -9/Mines | Identified exit to Materials 1579 | -9/Mines | Discovered exit to Materials (range 11) 1592 | -9/Mines | Entered Materials 1592 | -8/Materials | Evolved 2 slots: Propulsion x2 1593 | -8/Materials | Identified exit to Factory 1933 | -8/Materials | Garrison activated, responded to threat 1955 | -8/Materials | Build established: Scavenger-Skirmisher 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Evolved 2 slots: Utility x2 2716 | -7/Factory | Identified exit to Factory 2716 | -7/Factory | Discovered exit to Factory (range 17) 2812 | -7/Factory | Entered another Factory area 2812 | -6/Factory | Evolved 2 slots: Utility x2 2817 | -6/Factory | Identified exit to DSF 2817 | -6/Factory | Entered DSF 2854 | -6/DSF | Additional patrols routed to DSF 2984 | -6/DSF | Lost 8 parts (3p1n2u2w) 3032 | -6/DSF | Identified exit to Factory 3032 | -6/DSF | Discovered exit to Factory (range 18) 3137 | -6/DSF | Sterilization system engaged 3157 | -6/DSF | Ambient heat levels rising (+10) 3172 | -6/DSF | Ambient heat levels rising (+10) 3187 | -6/DSF | Ambient heat levels rising (+10) 3202 | -6/DSF | Ambient heat levels rising (+10) 3207 | -6/DSF | Entered Factory 3207 | -5/Factory | Evolved 2 slots: Power x2 3368 | -5/Factory | Repaired Arm. Leg 3506 | -5/Factory | Build established: Scavenger-Gunner 3508 | -5/Factory | Repaired Adv. Thermal Shield 4674 | -5/Factory | Identified exit to Factory 4674 | -5/Factory | Discovered exit to Factory (range 18) 4705 | -5/Factory | Entered another Factory area 4705 | -4/Factory | Evolved 2 slots: Propulsion x2 4709 | -4/Factory | Identified exit to DSF 5455 | -4/Factory | First assault squad dispatched 5675 | -4/Factory | Spotted B-86 Titan 5683 | -4/Factory | Destroyed 13 combat bots 5829 | -4/Factory | System corruption reached 10% 5888 | -4/Factory | Lost 11 parts (3p3n3u2w) 6011 | -4/Factory | Lost 3 parts (1p2w) 6030 | -4/Factory | Core integrity fell below 50% 6363 | -4/Factory | Destroyed B-86 Titan 6441 | -4/Factory | Core integrity fell below 20% 6465 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06452_ Wave Gun destroyed. 06453_ Penetrated by Slug. 06454_ U-05 Engineer lays Concrete. 06455_ ALERT: Significant disruption in Zone 1L, multiple assault carriers dispatched. 06455_ U-05 Engineer lays Concrete. 06456_ Imp. Focal Shield destroyed. 06456_ Penetrated by Slug. 06456_ U-05 Engineer lays Concrete. 06457_ Slug penetrates Earth. 06458_ U-05 Engineer lays Concrete. 06460_ The unstable cave ceiling collapses. 06460_ Penetrated by Slug. 06461_ U-05 Engineer lays Concrete. 06461_ Penetrated by Slug. 06462_ U-05 Engineer lays Concrete. 06463_ Penetrated by Slug. 06463_ U-05 Engineer lays Concrete. 06464_ Slammed into H-77 Assassin. 06464_ U-05 Engineer lays Concrete. 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""" ##=! % # =%= # u ! ###????????? | | """ ## #% = # h@ #??????? | | """ ## #%= + h ! #????????? | | ##]] /!% # u ###????????? | | ########]] % #%% = # ! ## #??????????? | | ???????#] # !% # #?##??????????? | | ???????##########% !%!# #?????????????? | | ?????????? """ *!!# #?????????????? | | ?????????? ""R" ##############?????????????? | | ?????????? "" " ##?????????????????????????? | | ?????????? %%" %!?????????????????????????? | | ??????????? %%" * #????????????????????????? | | ??????????? %"" ###????????????????????????? | | ??????????? * %"" #??????????????????????????? | | ???????????? !%== #??????????????????????????? | | ????????????? =%%?" #??????????????????????????? | | ???????????????!*"?" #??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 100 Energy Generation 67 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 60 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 1 Particle Charging 25 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed KineticThunderMount Manual? 0 Play Time 02:01:04 Cumulative 24.7 hours Start 2024.03.05 @ 00:39:41 End 2024.03.05 @ 02:43:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 8 Adventurer 0 Explorer 20 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 573cec78-ea00-43dd-b639-1fb00046032e