Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 22:22:14

Player: McSaucyNugget

Result: Destroyed by 9M-18S(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (347)      347
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 837

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     252/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (2) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
  Light Cannon
>       --- INVENTORY (25) ---
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Heat Sink
        Heat Sink
  Small Storage Unit
  Large Matter Pod (40)
        Sensor Array
        Signal Interpreter
        Seismic Detector
        Seismic Detector
        Tractor Beam
  Small Laser
  Small Laser
  Small Laser
        Welding Torch
        Hammer

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
          Huge Storage Unit
          Seismic Detector
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
          Heat Sink
          Heat Sink
    Small Storage Unit
          Sensor Array
          Signal Interpreter
          Seismic Detector
          Seismic Detector
          Tractor Beam
    Small Laser
    Small Laser
    Small Laser
    Light Cannon
          Welding Torch
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   8   1   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | .   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    3    | .   1   2   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Backups            15   | 2   15  20  
  Power                    1    | .   1   1   
  Propulsion               4    | 1   4   4   
  Utility                  6    | .   6   9   
  Weapon                   3    | .   3   4   
  Tool/Special             .    | .   .   .   
Unused Backups             17   | .   .   17  
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  8    | .   .   8   
  Weapon                   3    | .   .   3   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     92   | .   96  73  
  Engine                   13   | .   13  11  
  Treads                   3    | .   .   16  
  Wheel                    23   | .   26  9   
  Device                   10   | .   12  1   
  Storage                  14   | .   14  14  
  Energy Gun               3    | .   3   .   
  Ballistic Gun            21   | .   23  9   
  Ballistic Cannon         1    | .   .   9   
Peak Build Rating          9    | 6   9   9   
  Average Rating           7    | 4   8   6   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 12  90  86  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | .   8   5   
  Average Overweight (x)   2    | .   2   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 6   24  25  
  Most Carried             23   | 4   23  23  
  Average Carried          15   | 2   15  20  
  Final Capacity           25   | 8   25  25  
  Final Carried            23   | 4   23  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           547  | 261 202 84  
  Remotely                 .    | .   .   .   
Salvage Created            420  | 18  331 71  
  Parts                    33   | 3   22  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      10   | .   .   10  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   11  4   
  Guns                     14   | .   11  3   
  Cannons                  1    | .   .   1   
Classes Destroyed          6    | 1   4   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   6   3   
  Grunt                    5    | .   5   .   
  Subdweller               1    | .   .   1   
Best Kill Streak           5    | 1   5   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        89   | .   59  30  
  Missed                   17   | .   12  5   
  Hits                     72   | .   47  25  
    Projectile             72   | .   47  25  
  Critical Strikes         3    | .   .   3   
Damage Taken               868  | .   440 428 
  Core                     255  | .   170 85  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              70   | 1   44  25  
  Largest                  2    | 2   2   2   
  Hottest                  60   | 60  60  50  
Shots Fired                117  | 2   81  34  
  Gun                      93   | 2   74  17  
  Cannon                   24   | .   7   17  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  100  | 1   65  34  
  Thermal                  17   | 1   16  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         17   | 1   17  8   
  Robot Miss Streak        5    | .   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           73   | 1   47  25  
  Core Hits                33   | 1   26  6   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           633  | 21  425 187 
  Guns                     515  | 18  417 80  
  Cannons                  107  | .   .   107 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  11   | 3   8   .   
  Kinetic                  535  | 8   340 187 
  Thermal                  87   | 10  77  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      4    | .   4   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | 1   1   .   
Targets Rammed             2    | 1   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        322  | 20  82  322 
  Average Temperature      58   | 15  31  152 
  Received Heat Transfer   707  | .   132 575 
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | 25  175 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             188  | 5   188 .   
  Initial                  .    | .   .   .   
  Average                  60   | .   65  .   
Influence Increases        441  | 5   366 70  
  Destroy 0b10 Robot/C     280  | .   220 60  
  Destroy 0b10 Robot/NC    15   | 5   10  .   
  Destroy Leader           52   | .   42  10  
  Successful Hack          19   | .   19  .   
  Disable Machine          15   | .   15  .   
  Partial Spotted          15   | .   15  .   
  Lose Combat Pursuer      45   | .   45  .   
Influence Decreases        441  | 5   366 70  
  Time Decay               381  | 5   346 30  
  Lost Part                60   | .   20  40  
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   20  5   
  Peak Tracking Total      7    | .   7   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               4    | .   4   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Sub  
Active Infowar (turns)     1106 | .    1087 19   
  Seismic                  1106 | .    1087 19   
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    .    | .    .    .    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1540 | 101  1215 224  
Spaces Moved               914  | 55   786  73   
  Core                     3    | 3    .    .    
  Treads                   106  | 52   18   36   
  Legs                     .    | .    .    .    
  Wheels                   805  | .    768  37   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   130  130  
  Average Speed            141  | 154  132  224  
  Slowest Speed            320  | 160  200  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 3    91   4    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1053 | 66  884 103 
  Wait                     21   | .   20  1   
  Move                     913  | 55  785 73  
  Hop                      .    | .   .   .   
  Pick Up                  22   | 4   18  .   
  Fast Attach              14   | 6   8   .   
  Attach                   6    | .   2   4   
  Detach                   3    | .   3   .   
  Swap                     3    | .   3   .   
  Drop                     .    | .   .   .   
  Fire                     70   | 1   44  25  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  102 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Discovered new exit (range 7)
  327 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Core integrity fell below 50%
  534 | -10/Materials | Discovered new exit (range 14)
  696 | -10/Materials | Discovered new exit (range 12)
  889 | -10/Materials | Discovered new exit (range 15)
 1124 | -10/Materials | Discovered new exit (range 16)
 1132 | -10/Materials | Discovered new exit (range 7)
 1317 | -10/Materials | Entered Subcaves
 1317 | -10/Subcaves  | Accompanied by 1 ally
 1318 | -10/Subcaves  | Approached by a straggling Scientist
 1424 | -10/Subcaves  | Lost 5 parts (1p2n2w)
 1536 | -10/Subcaves  | Core integrity fell below 20%
 1541 | -10/Subcaves  | Destroyed by 9M-18S(R) with Subdweller Machine Gun

 Last Messages 
---------------
01346_ Lgt. Ion Engine fries itself beyond repair.
01349_ Acquired 17 matter.
01355_ Lgt. Ion Engine fries itself beyond repair.
01359_ Acquired 10 matter. <x2>
65-B2I(c): "I think it's somewhere southeast of here"
01377_ Lgt. Ion Engine destroyed.
01377_ Critical hit (Meltdown: +250).
01381_ Lgt. Assault Rifle destroyed.
01383_ Com. Wheel destroyed.
01383_ Critical hit (Meltdown: +280).
01393_ Lgt. Assault Rifle destroyed.
01393_ Com. Wheel destroyed.
01394_ TN-E4Z(R) knocked back.
01402_ TN-E4Z(R) destroyed.
01420_ Acquired 38 matter.
01423_ Acquired 3 matter.
01429_ Acquired 6 matter.
01514_ Subatomizers dissect the Tech Extrapolator.
01529_ Lgt. Ion Engine destroyed.
01538_ Subatomizers dissect the Tech Extrapolator, destroying it.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StrikeTeleporterMapper
  Manual?         0
Play Time         00:12:04
  Cumulative      25.2 hours
  Start           2025.05.05 @ 22:10:52
  End             2025.05.05 @ 22:22:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 830e9c6d-b347-4214-9038-6b4768cf41a7