Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 16:22:46 Player: Klevski Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1709) 1709 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 4803 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 334/700 Matter 300/300 Energy 91/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Microactuators Mini Smartbomb Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Reaction Control System Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Experimental Heat Sink Advanced Terrain Scan Processor Microactuators Actuator Array Improved Utility Shielding Improved Light Armor Plating Mini Smartbomb Launcher Great Maul [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 82 | 6 17 14 14 19 10 2 Power 12 | 1 5 3 1 1 1 . Engine 12 | 1 5 3 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 4 5 4 6 1 . Treads 4 | 2 . . . 2 . . Leg 18 | . 4 5 4 4 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 2 5 3 6 1 Device 10 | . 2 2 1 1 4 . Storage 2 | 1 1 . . . . . Processor 4 | . . . 1 1 1 1 Hackware 1 | . . . 1 . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 27 | 2 5 4 4 9 2 1 Energy Gun 11 | 2 4 2 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 1 . 2 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon 6 | . . . . 3 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 5 3 2 1 1 8 Power 4 | . 1 1 1 . . 1 Propulsion 4 | . 1 . . 1 . 2 Utility 6 | . . . 1 . 1 4 Weapon 6 | . 3 2 . . . 1 Highest Loss Streak 8 | . 2 2 2 1 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 88 99 91 99 100 70 Engine 9 | . 13 14 8 9 7 3 Treads 2 | . 10 . . 3 . . Leg 22 | . 16 28 21 22 23 15 Device 13 | . 11 14 10 11 20 14 Storage 10 | . 14 14 11 9 7 5 Processor 7 | . . . . 14 17 15 Hackware 1 | . . . 7 . . . Protection 5 | . . . 10 9 7 3 Energy Gun 9 | . 17 20 10 2 . . Ballistic Gun 1 | . 5 . 1 2 . . Ballistic Cannon 2 | . . 3 10 . . . Slashing Weapon 5 | . . . . 8 15 11 Naked Turns 6 | . . . . . . 6 Heaviest Build 35 | 12 19 24 29 32 35 35 Greatest Support 40 | 40 40 30 30 40 36 36 Greatest Overweight (x) 4 | . 1 1 3 2 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 4 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1428 | 154 392 130 313 338 101 . Remotely . | . . . . . . . Salvage Created 1998 | . 442 216 643 516 181 . Parts 127 | . 23 15 39 39 11 . Haulers Intercepted 4 | . 1 . 2 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 48 | . 8 8 14 15 3 . Melee 9 | . . . . 6 3 . Guns 27 | . 8 8 8 3 . . Cannons 6 | . . . 6 . . . AOE 6 | . . . . 6 . . Classes Destroyed 8 | . 3 1 2 . 2 . Hauler 4 | . 1 . 2 1 . . Watcher 3 | . 1 . . 1 1 . Swarmer 14 | . . 6 1 7 . . Grunt 18 | . 8 2 5 3 . . Brawler 1 | . . . 1 . . . Sentry 13 | . . . 7 5 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 4 3 2 5 1 . Combat Bots Only 5 | . 4 3 2 5 1 . Max Kills in Single Turn 3 | . 1 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2752 | . 717 412 547 405 228 443 Core 619 | . 94 79 45 35 57 309 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 42 | . . . 42 . . . Core Remaining (%) 77 | 100 . 30 88 93 . . Volleys Fired 158 | . 63 28 49 18 . . Largest 2 | . 2 2 2 2 . . Hottest 119 | . 90 80 119 81 . . Shots Fired 259 | . 85 54 94 26 . . Gun 213 | . 85 54 51 23 . . Cannon 43 | . . . 43 . . . Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 87 | . 29 . 50 8 . . Thermal 116 | . 37 20 44 15 . . Explosive 3 | . . . . 3 . . Electromagnetic 53 | . 19 34 . . . . Robot Hit Streak 10 | . 10 8 8 6 . . Robot Miss Streak 6 | . 3 6 4 3 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 196 | . 59 36 56 36 9 . Core Hits 74 | . 20 12 17 20 5 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 9 | . 1 1 2 4 1 . Burn 3 | . 1 . 1 1 . . Blast 1 | . . . 1 . . . Corrupt 1 | . . 1 . . . . Smash 1 | . . . . 1 . . Sever 3 | . . . . 2 1 . Melee Attacks 58 | . . 6 . 29 23 . Impact 6 | . . . . 6 . . Slashing 46 | . . . . 23 23 . Piercing . | . . . . . . . Sneak Attacks 10 | . . 6 . 4 . . Combat Hostiles 3 | . . 3 . . . . Follow-up Attacks 5 | . . . . 3 2 . Damage Inflicted 4221 | . 733 358 1233 1525 344 28 Guns 1997 | . 733 358 648 258 . . Cannons 585 | . . . 585 . . . Explosions 361 | . . . . 361 . . Melee 1250 | . . . . 906 344 . Ramming 28 | . . . . . . 28 Kinetic 1036 | . 293 . 652 91 . . Thermal 1170 | . 300 122 581 167 . . Explosive 361 | . . . . 361 . . Electromagnetic 376 | . 140 236 . . . . Impact 117 | . . . . 117 . . Slashing 1133 | . . . . 789 344 . Piercing . | . . . . . . . Highest Corruption 16 | . . . 8 . 1 16 Average Corruption 3 | . . . 7 . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . 12 . 1 5 Message Errors 3 | . . . 2 . . 1 Matter Fused 6 | . . . 4 . 1 1 Heat Flow Errors 3 | . . . 2 . . 1 Data Loss (minor) 2 | . . . 2 . . . Alerts 1 | . . . 1 . . . Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 169 | . . . . 169 . . Projectiles . | . . . . . . . Explosions 1 | . . . . 1 . . Melee 168 | . . . . 168 . . Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 13 | . . . . . . 13 Shots . | . . . . . . . Rammed 6 | . . . . . . 6 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 287 | . 276 23 287 93 . 260 Average Temperature 69 | . 137 6 42 32 . 150 Received Heat Transfer 888 | . 396 150 171 135 36 . Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 2649 | . 820 275 1110 444 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 386 | . 200 167 366 386 129 15 Initial 50 | . . 40 31 50 39 15 Average 109 | . 94 119 166 152 46 7 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 84 | 100 90 100 63 63 100 100 Level 1 15 | . 9 . 36 36 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 1 4 . 1 . Investigation 3 | . 1 1 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 4 | . . . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 16 13 21 19 6 6 Peak Tracking Total 6 | . 4 5 4 4 2 6 Tactical Retreats 3 | . 2 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 7 | . 3 . 2 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 6 | . . . 3 3 . . Max in Single Turn 2 | . . . 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 31 | . 2 1 7 9 12 . Terminals 16 | . . . 4 6 6 . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . 1 1 . . Recycling Units 5 | . 2 . . 1 2 . Scanalyzers 4 | . . . 2 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 90 | . 2 1 24 24 39 . Successful 60 | . 2 1 16 18 23 . Failed 30 | . . . 8 6 16 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 43 | . 2 . 6 8 27 . Terminals 51 | . . . 13 17 21 . Fabricators 6 | . . . . . 6 . Repair Stations 4 | . . . 2 2 . . Recycling Units 9 | . 2 . . 3 4 . Scanalyzers 17 | . . . 9 2 6 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 15 | . . 1 3 8 3 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Unreport Threat 3 | . . . 2 1 . . Locate Traps 2 | . . . . 1 1 . Patrol Status 1 | . . . . 1 . . Hauler Manifests 2 | . . . . 1 1 . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 14 | . . . 8 2 4 . Insert Component 6 | . . . 3 1 2 . Analyze 8 | . . . 5 1 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 27 | . 2 . 3 6 16 . Terminals 17 | . . . 3 5 9 . Track 3 | . . . . 1 2 . Assimilate 2 | . . . . . 2 . Botnet 10 | . . . 2 4 4 . Operators 2 | . . . 1 . 1 . Fabricators 3 | . . . . . 3 . Liberate 1 | . . . . . 1 . Fabnet 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 1 2 . Monitor 1 | . 1 . . . . . Recyclers 1 | . . . . . 1 . Mask 2 | . . . . 1 1 . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Broadcast 1 | . . . . . 1 . Redirect 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 1 . 6 6 11 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 2 1 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 91 | . . . 38 53 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 2 1 2 . Part Schematics Acquired 5 | . . . 2 1 2 . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . 1 . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 4 | . . 3 . . 1 . Largest Group 3 | . . 3 1 . 1 . Highest-Rated Group 58 | . . 58 11 . 10 . Highest-Rated Ally 31 | . . 31 11 . 10 . Total Orders . | . . . . . . . Ally Attacks 14 | . . 14 . . . . Total Damage 147 | . . 147 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 4015 | 97 559 750 791 804 878 136 Spaces Moved 2709 | 55 260 501 416 505 830 142 Core 41 | 4 . . 1 . . 36 Treads 219 | 51 72 . . 96 . . Legs 2449 | . 188 501 415 409 830 106 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 50 Average Speed 111 | 152 132 120 125 118 90 85 Slowest Speed 270 | 160 190 190 200 270 90 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 49 97 58 50 26 52 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 15 | . . . 2 2 11 . Terrain Destroyed 39 | . . . 11 17 11 . Melee 13 | . . . . 2 11 . Projectile 11 | . . . 11 . . . AOE 15 | . . . . 15 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 3381 | 66 389 598 588 649 934 157 Wait 243 | . 26 22 94 48 50 3 Move 2704 | 54 259 500 415 504 830 142 Hop . | . . . . . . . Pick Up 69 | 6 14 11 9 15 12 2 Fast Attach 35 | 6 9 3 8 7 1 1 Attach 24 | . 5 3 5 4 6 1 Detach 4 | . . . 1 3 . . Swap 23 | . 3 8 1 8 3 . Drop 67 | . 10 17 6 19 13 2 Fire 158 | . 63 28 49 18 . . Melee 48 | . . 6 . 23 19 . Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 15) 633 | -10/Materials | Discovered new exit (range 12) 657 | -10/Materials | Entered Mines 658 | -10/Mines | Met a Derelict bent on vengeance 742 | -10/Mines | Core integrity fell below 50% 797 | -10/Mines | Learned Materials machine intel 893 | -10/Mines | Discovered new exit (range 13) 1027 | -10/Mines | Learned location of Storage (-8) 1033 | -10/Mines | Build established: Scavenger-Mutant 1035 | -10/Mines | Discovered new exit (range 7) 1173 | -10/Mines | Met a Derelict shopkeep closing up shop 1407 | -10/Mines | Entered Materials 1407 | -9/Materials | Accompanied by 1 ally 1407 | -9/Materials | Evolved 2 slots: Utility x2 1408 | -9/Materials | Loaded intel: 46 machine locations 1618 | -9/Materials | Repaired Carbon-fiber Leg? 1748 | -9/Materials | Discovered new exit (range 15) 2120 | -9/Materials | Discovered new exit (range 8) 2198 | -9/Materials | Entered another Materials area 2198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2277 | -8/Materials | Build established: Mutant 2410 | -8/Materials | Identified exit to Storage 2960 | -8/Materials | Repaired Broken VSS Leg 2982 | -8/Materials | Discovered new exit (range 16) 3002 | -8/Materials | Entered Factory 3002 | -7/Factory | Evolved 2 slots: Utility x2 3334 | -7/Factory | Discovered new exit (range 5) 3336 | -7/Factory | Identified exit to Lower Caves 3880 | -7/Factory | Sucked down chute 3880 | -7/Factory | Entered Waste 3885 | -7/Waste | Spotted C-40 Crusher 3895 | -7/Waste | EMP discharged 3896 | -7/Waste | Found Corrupted Prototype Launcher 3943 | -7/Waste | Spotted C-40 Crusher 3948 | -7/Waste | Spotted C-40 Crusher 3948 | -7/Waste | Spotted C-40 Crusher 3949 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3959 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3975 | -7/Waste | Spotted C-40 Crusher 3986 | -7/Waste | Spotted C-40 Crusher 3987 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3989 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3990 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3995 | -7/Waste | EMP discharged 3995 | -7/Waste | System corruption reached 10% 4010 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4016 | -7/Waste | Core integrity fell below 50% 4016 | -7/Waste | Self-destructed Last Messages --------------- 03987_ Chainsword crushed. 03987_ VSS Leg destroyed. 03989_ Med. Storage Unit crushed. 03989_ Reaction Control System crushed. 03990_ Imp. Light Armor Plating crushed. 03990_ Chainsword crushed. 03990_ Imp. Melee Analysis Suite crushed. 03992_ Actuator Array crushed. 03992_ Reaction Control System crushed. 03993_ Imp. Utility Shielding crushed. 03993_ Imp. Carbon-fiber Leg crushed. 03995_ System corrupted (+7). 03995_ Prototype Device crushed. 03995_ Corrupted Chainsword crushed. 04009_ 01MR Map ----- +----------------------------------------------------+ | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????### ###??????????????????? | | ???????????????????????# #????????????????????? | | ???????????? ???????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????### #??????# #????????????????????? | | ?????????# #??????# #????????????????????? | | ?????????# #??????# #????????????????????? | | ?????????? #??????# #????????????????????? | | ??????????? #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### ######## #????????????????????? | | * #????????????????????? | | #????????????????????? | | ! #????????????????????? | | #????????????????????? | | #### ######## #????????????????????? | | #??# #??????# @CC#????????????????????? | | #??# #??????#CCCC#????????????????????? | | #########??# #??????#CC #????????? #????????? | | ?????????### ########CC ######## #????????? | | ?????????# CC #????????? | | ?????????# ] CC #????????? | | ?????????# CC #????????? | | ?????????# ! #????????? | | ?????????### ######## ######## #????????? | | ???????????# #??????# #????????? #????????? | | ???????????# #??????# #???????????#????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????######??????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Utility Shielding 66 Evasion (%) 61 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeAssemblyRedistributor Manual? 0 Play Time 01:08:29 Cumulative 129.3 hours Start 2022.07.18 @ 14:58:04 End 2022.07.18 @ 16:22:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1744621-8bf9-420f-acd8-2df46c4d4dd6