Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.24 @ 15:00:22 Player: DuckBoy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3063) 3063 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1974) 1974 TOTAL SCORE: 7777 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 241 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 105/265 System Corruption 12% Temperature Warm (106) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [Sentry] (2) > --- WEAPON (2) ------- Beamcaster Shock Bomb Launcher > --- INVENTORY (15) --- Light Nuclear Core Core Shielding Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [NC] (34) Relay Coupler [NC] (36) Heavy Laser Heavy Particle Cannon Light Assault Rifle Gauss Rifle Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Beamcaster > --- INVENTORY -------- Light Nuclear Core Light Treads Small Storage Unit Structural Scanner Core Shielding Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Light Assault Rifle Gauss Rifle Datajack Katana Katana [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Shock Bomb Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 2 . . . Weapon . | . . . . . . . Parts Attached 86 | 5 4 23 12 24 13 5 Power 10 | 1 . 2 2 4 1 . Engine 6 | 1 . 2 . 2 1 . Core 4 | . . . 2 2 . . Reactor . | . . . . . . . Propulsion 29 | 3 . 11 3 10 . 2 Treads 11 | 2 . 3 . 4 . 2 Leg 6 | . . . . 6 . . Wheel 12 | 1 . 8 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 2 5 5 7 4 1 Device 7 | . 1 2 1 2 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware 2 | . . . 1 . 1 . Protection 13 | . . 3 3 4 2 1 Artifact . | . . . . . . . Weapon 22 | . 2 5 2 3 8 2 Energy Gun 7 | . . 3 . 1 2 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | . 2 2 2 1 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 36 | . . 12 8 14 1 1 Power 5 | . . 2 1 2 . . Propulsion 14 | . . 5 3 4 1 1 Utility 11 | . . 3 3 5 . . Weapon 6 | . . 2 1 3 . . Highest Loss Streak 5 | . . 5 4 4 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 92 87 92 93 92 95 Engine 4 | . 14 6 . 2 9 9 Core 3 | . . . 8 5 . . Treads 9 | . 28 15 . 11 . 10 Leg 6 | . . . . 9 20 15 Wheel 8 | . . 13 23 1 . . Device 9 | . 6 10 7 9 14 12 Storage 9 | . 14 11 9 9 9 9 Processor 2 | . . . . 7 . . Hackware 1 | . . . 3 1 1 9 Protection 14 | . . 9 22 16 20 11 Energy Gun 6 | . . 9 . 7 4 5 Ballistic Gun 12 | . 28 11 18 9 7 8 Naked Turns . | . . . . . . . Heaviest Build 51 | 10 29 42 48 49 51 45 Greatest Support 60 | 40 40 48 48 60 55 40 Greatest Overweight (x) 11 | . . 11 2 2 1 2 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 6 8 15 13 15 15 13 Average Carried 12 | 3 5 13 11 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 12 12 15 14 12 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Matter Collected 2684 | 211 48 555 873 700 128 169 Remotely 30 | . . 30 . . . . Salvage Created 4104 | . 48 1388 1196 1116 214 142 Parts 243 | . 4 75 76 65 15 8 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 6 | . 1 3 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 75 | . 1 23 20 25 3 3 Melee 5 | . . . . 3 2 . Guns 67 | . 1 21 20 22 1 2 AOE 3 | . . 2 . . . 1 Classes Destroyed 13 | . 1 8 2 2 . . Worker 6 | . . 2 4 . . . Builder 1 | . . . 1 . . . Hauler 2 | . . 1 1 . . . Recycler 7 | . . 4 2 . 1 . Operator 1 | . . . 1 . . . Watcher 8 | . . 4 3 1 . . Swarmer 16 | . . 4 6 6 . . Grunt 28 | . 1 9 8 7 . 3 Brawler 4 | . . 1 1 2 . . Duelist 4 | . . 3 . . 1 . Sentry 18 | . . 6 5 5 2 . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . 3 . . Thug 1 | . . . . 1 . . Best Kill Streak 6 | . 1 4 6 5 2 2 Combat Bots Only 5 | . 1 4 4 5 1 2 Max Kills in Single Turn 3 | . 1 3 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . 1 . . . 1 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Damage Taken 5933 | . 55 1947 983 1844 505 599 Core 927 | . . 373 137 249 93 75 Absorbed by Shields 10 | . . . . . . 10 Ignored by Resistances 108 | . . . 2 106 . . Core Remaining (%) 68 | 100 100 6 . . . . Volleys Fired 346 | . 12 112 106 86 11 19 Largest 2 | . 2 2 2 2 2 2 Hottest 150 | . 40 81 50 94 150 103 Shots Fired 661 | . 24 218 212 157 17 33 Gun 656 | . 24 218 212 157 16 29 Cannon 1 | . . . . . 1 . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 484 | . 24 124 212 104 6 14 Thermal 153 | . . 74 . 53 11 15 Explosive . | . . . . . . . Electromagnetic 24 | . . 20 . . . 4 Robot Hit Streak 23 | . 4 20 11 23 2 5 Robot Miss Streak 7 | . 6 3 6 4 7 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 3 . 4 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 455 | . 14 164 118 118 19 22 Core Hits 170 | . 4 60 52 43 4 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 1 1 . . Critical Strikes 8 | . . 4 1 2 . 1 Burn 5 | . . 3 . 1 . 1 Destroy 3 | . . 1 1 1 . . Melee Attacks 36 | . . . . 13 23 . Impact . | . . . . . . . Slashing 31 | . . . . 13 18 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7966 | . 135 2505 2053 2299 410 564 Guns 6876 | . 134 2238 2053 1958 119 374 Cannons 25 | . . . . . 25 . Explosions 445 | . . 255 . . . 190 Melee 607 | . . . . 341 266 . Ramming 13 | . 1 12 . . . . Kinetic 4828 | . 134 1065 2053 1391 59 126 Thermal 2015 | . . 1115 . 567 85 248 Explosive . | . . . . . . . Electromagnetic 503 | . . 313 . . . 190 Impact . | . . . . . . . Slashing 607 | . . . . 341 266 . Piercing . | . . . . . . . Highest Corruption 12 | . . 4 . 12 12 12 Average Corruption 6 | . . 3 . 3 12 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . . 8 . 27 27 12 Message Errors 12 | . . 1 . 3 6 2 Matter Fused 20 | . . 1 . 7 8 4 Heat Flow Errors 8 | . . 1 . 2 3 2 Energy Discharges 8 | . . 2 . 2 3 1 Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . 1 . 1 . . Data Loss (minor) 11 | . . 1 . 6 3 1 Data Loss (major) 3 | . . 1 . 1 1 . Misfires 4 | . . . . 2 1 1 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 3 | . . . . 2 . 1 Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . 29 22 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 51 | . . . . 29 22 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 81 | . . 67 . . . 14 Shots 5 | . . 4 . . . 1 Rammed 5 | . 1 4 . . . . Targets Rammed 6 | . 1 4 . 1 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 357 | . 6 176 177 174 357 187 Average Temperature 70 | . 6 45 40 43 155 95 Received Heat Transfer 1893 | . 30 402 351 558 153 399 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 2 . 4 . 1 Heat Transferred 4433 | . . 2620 . 1147 148 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 4 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Peak Influence 1065 | . 93 409 432 1065 665 440 Initial 518 | . . 39 153 186 518 315 Average 410 | . 51 221 283 655 569 346 Maximum Alert Level 3 | . . 2 2 3 2 2 Low Security (%) 22 | 100 100 47 16 1 . . Level 1 37 | . . 48 81 14 . 96 Level 2 29 | . . 3 1 48 100 3 Level 3 11 | . . . . 35 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 2 1 . . . Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Distress Signals 5 | . . 2 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 5 36 32 39 10 10 Peak Tracking Total 6 | . 2 5 4 4 4 6 Tactical Retreats 8 | . . 2 . 5 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Traps Triggered 13 | . . 4 . 5 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . 3 1 . . 1 Max in Single Turn 2 | . . 2 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Accessed 18 | . 2 5 5 3 2 1 Terminals 15 | . 2 5 4 3 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 50 | . 6 19 13 6 3 3 Successful 16 | . 3 4 5 2 2 . Failed 34 | . 3 15 8 4 1 3 Catastrophic 8 | . 1 4 1 1 . 1 Database Lockouts . | . . . . . . . Manual 29 | . 6 14 9 . . . Terminals 45 | . 6 19 11 6 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 7 | . 1 1 3 2 . . Robot Schematic 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Terminal Index 2 | . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 6 | . 2 3 1 . . . Terminals 6 | . 2 3 1 . . . Track 1 | . . 1 . . . . Botnet 4 | . 1 2 1 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 5 5 2 1 1 Full Trace Events 4 | . . 2 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Robot Detection 1 | . . . . . . 1 Robots Hacked 3 | . . . . . 3 . Non-combat 1 | . . . . . 1 . Combat 2 | . . . . . 2 . Robot Hacks Applied 4 | . . . . . 4 . no_distress 1 | . . . . . 1 . find_garrison 1 | . . . . . 1 . streamctrl_high 1 | . . . . . 1 . formatsys_high 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . 4 . . Allies Hacked 3 | . . . . 3 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Total Allies 6 | . . . . 4 2 . Largest Group 4 | . . . . 4 2 1 Highest-Rated Group 121 | . . . . 121 30 15 Highest-Rated Ally 39 | . . . . 39 15 15 Total Orders . | . . . . . . . Ally Attacks 52 | . . . . 50 . 2 Total Damage 925 | . . . . 883 . 42 Kills 7 | . . . . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Turns Passed 5186 | 62 253 1397 902 1675 638 259 Spaces Moved 2580 | 43 128 746 550 749 276 88 Core 3 | 2 . 1 . . . . Treads 490 | 13 128 3 . 298 . 48 Legs 679 | . . . . 363 276 40 Wheels 1408 | 28 . 742 550 88 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 100 100 120 190 Average Speed 143 | 115 160 122 104 171 171 220 Slowest Speed 600 | 160 160 600 130 320 190 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 24 58 51 73 21 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 20 | . . 13 . . 7 . Melee 7 | . . . . . 7 . Projectile . | . . . . . . . AOE 13 | . . 13 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Total 3419 | 53 154 1021 705 977 389 120 Wait 232 | . 6 117 33 16 59 1 Move 2576 | 42 127 745 550 748 276 88 Hop . | . . . . . . . Pick Up 40 | 6 4 13 3 11 3 . Fast Attach 39 | 4 . 8 8 15 3 1 Attach 23 | . 3 8 3 7 . 2 Detach . | . . . . . . . Swap 24 | 1 1 7 1 2 10 2 Drop 22 | . . 7 1 9 4 1 Fire 346 | . 12 112 106 86 11 19 Melee 36 | . . . . 13 23 . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 4 | . 1 2 . 1 . . Escape Stasis 21 | . . . . 15 . 6 Rewire 54 | . . . . 54 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 803 | -9/Materials | Discovered new exit (range 14) 956 | -9/Materials | Discovered new exit (range 9) 1333 | -9/Materials | Lost 5 parts (1p3n1u) 1410 | -9/Materials | Core integrity fell below 50% 1506 | -9/Materials | Discovered new exit (range 11) 1547 | -9/Materials | Core integrity fell below 20% 1587 | -9/Materials | Lost 4 parts (1p1n2u) 1713 | -9/Materials | Entered another Materials area 1713 | -8/Materials | Evolved 2 slots: Utility x2 2275 | -8/Materials | Lost 4 parts (1p1n1u1w) 2523 | -8/Materials | Discovered new exit (range 8) 2563 | -8/Materials | Build established: Scavenger-Mutant 2615 | -8/Materials | Identified exit to Garrison 2615 | -8/Materials | Entered Garrison 2662 | -8/Garrison | Triggered checkpoint 2678 | -8/Garrison | Installed Relay Interface Framework 2793 | -8/Garrison | Lost 4 parts (1p2n1w) 2872 | -8/Garrison | Triggered checkpoint 2909 | -8/Garrison | Core integrity fell below 50% 2935 | -8/Garrison | Lost 4 parts (1p2u1w) 3252 | -8/Garrison | Triggered checkpoint 3316 | -8/Garrison | Triggered checkpoint 3507 | -8/Garrison | Discovered new exit (range 12) 3594 | -8/Garrison | Triggered checkpoint 3662 | -8/Garrison | Triggered checkpoint 3681 | -8/Garrison | Learned Materials security intel 3753 | -8/Garrison | Discovered new exit (range 14) 3878 | -8/Garrison | Triggered checkpoint 3912 | -8/Garrison | Triggered checkpoint 3942 | -8/Garrison | Triggered checkpoint 4018 | -8/Garrison | Triggered checkpoint 4020 | -8/Garrison | P-60 Hacker assimilated allied 0G-8ZV(g) 4044 | -8/Garrison | System corruption reached 10% 4074 | -8/Garrison | Lost 3 parts (2u1w) 4205 | -8/Garrison | Discovered new exit (range 11) 4290 | -8/Garrison | Entered Materials 4825 | -8/Materials | Core integrity fell below 20% 4928 | -8/Materials | Identified exit to Garrison 4928 | -8/Materials | Entered Garrison 4928 | -8/Garrison | Accompanied by 1 ally 4982 | -8/Garrison | Expanded RIF knowledge: Robot Detection 5181 | -8/Garrison | Triggered checkpoint 5181 | -8/Garrison | Triggered checkpoint 5187 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05157_ A bubble of rippling energy engulfs the area. 05157_ Field strength at 70. 05159_ Field strength at 40. 05160_ Field strength at 10. 05161_ Stasis field depleted. 05161_ Triggered Stasis Trap. 05161_ A bubble of rippling energy engulfs the area. 05161_ Field strength at 70. 05163_ Field strength at 40. 05164_ Field strength at 10. 05165_ Slug penetrates Wall. 05168_ System corrupted: Matter fused (-8). 05171_ Stasis field depleted. 05174_ Slug penetrates Wall. 05175_ Critical hit (Burn: +37). 05179_ G-47 Trooper destroyed. 05181_ Beams of light sweep through the air. An alarm sounds. 05181_ Critical hit (Burn: +37). 05183_ System corrupted: Shock Bomb Launcher failed to launch. 05183_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????Y???????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ????????????????????????????????????###????????# | | ???????????????????????????????????? #????????# | | ????????????????????????????????????# #????????# | | ????????????????????????????????????# #????????# | | ????????????????????????????????????# #????????## | | ????????????????????????????????????# #?????????# | | ????????????????????????############# ########### | | ????????????????????????# | | ???????????????????????## ! | | ???????????????????????# * ######### ####### #### | | ???????????????????????##==#???????# #????#! !#?? | | ????????????????????????#* #???????# #????#! !#?? | | ????????????????????????# !#???????# #????#####?? | | ????????????????????????#[%#???????# #??????????? | | ????????????????????????#!=#???????# #??????????? | | ????????????????????????#@=#???????# #??????????? | | ????????????????????? #??????# #??????????? | | ????????????????? ????? #??????????? | | ????????????? ??? ??????????? | | ????????????## ## g ## #####??####??????????? | | ?????????????# ???# ?# #????????????????????? | | ????????????????? = ?? b ????????????????????? | | ???????????????? =%! ?? 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C ?? ???????????????????? | | ?????????????? ## ???##g ###??????????????????? | | ?????????????? ?#?????# g #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????#;;##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMetafiberBooster Manual? 0 Play Time 00:39:39 Cumulative 360.6 hours Start 2023.09.24 @ 14:21:48 End 2023.09.24 @ 15:00:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 227 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c13b918-1b3f-4250-b641-f49c0966c965