Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 08:59:07

Player: Bingus Khan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (1000)     1000
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3190

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     29/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Aluminum Leg
        EM Pulse Gun
  Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Carbon-fiber Leg
         Carbon-fiber Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Signal Interpreter
         Targeting Computer
         Hacking Suite
>        --- WEAPON -----------
         Particle Gun
         Gauss Rifle
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Carbon-fiber Leg
         EM Pulse Gun
   Light Assault Rifle
   Heavy Assault Rifle
         Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             64   | 7   12  4   7   11  23  
  Power                    11   | 2   .   1   1   1   6   
    Engine                 8    | 2   .   .   1   1   4   
    Core                   3    | .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   4   1   2   5   7   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    17   | .   4   1   2   3   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   
  Utility                  10   | 1   4   1   1   .   3   
    Device                 1    | .   .   .   .   .   1   
    Storage                5    | 1   3   .   1   .   .   
    Processor              2    | .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   4   1   3   5   7   
    Energy Gun             9    | 1   3   .   2   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   .   1   3   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   1   .   1   .   
    System Corruption      2    | .   .   1   .   1   .   
Parts Lost                 28   | .   1   2   3   3   19  
  Power                    7    | .   .   .   1   .   6   
  Propulsion               7    | .   .   .   1   1   5   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   10   | .   1   1   1   2   5   
  Highest Loss Streak      12   | .   1   1   1   3   12  
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     89   | .   97  97  86  69  76  
  Engine                   7    | .   14  .   6   11  3   
  Core                     4    | .   .   13  3   .   2   
  Treads                   2    | .   8   .   .   .   .   
  Leg                      21   | .   17  28  20  17  21  
  Storage                  13   | .   14  14  22  11  8   
  Processor                8    | .   .   11  11  11  15  
  Hackware                 1    | .   .   .   .   .   8   
  Protection               4    | .   14  .   .   .   .   
  Energy Gun               9    | .   13  7   8   6   7   
  Ballistic Gun            11   | .   13  14  11  11  5   
  Special Weapon           1    | .   .   6   2   .   .   
Peak Build Rating          24   | 6   8   10  11  11  24  
  Average Rating           8    | 5   6   9   10  8   16  
  On Entrance              7    | .   6   8   10  11  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 13  31  18  23  19  26  
  Greatest Support         43   | 40  40  20  20  20  43  
  Greatest Overweight (x)  5    | 1   2   .   2   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  
  Average Capacity         9    | 7   10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  
  Average Carried          7    | 5   7   9   8   8   6   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            10   | 6   10  9   10  6   3   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           956  | 224 267 74  118 52  221 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1176 | .   252 197 297 52  378 
  Parts                    74   | .   11  10  17  8   28  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           4    | .   .   .   2   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  31   | .   5   4   8   3   11  
  Guns                     28   | .   5   4   8   3   8   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          8    | .   3   .   1   .   4   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | .   1   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   3   
  Swarmer                  14   | .   3   .   2   3   6   
  Grunt                    13   | .   2   4   4   .   3   
  Sentry                   2    | .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           7    | .   3   2   3   2   7   
  Combat Bots Only         4    | .   3   2   3   2   4   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        372  | .    41   29   72   28   202  
  Missed                   100  | .    9    12   19   7    53   
Damage Taken               3376 | .    331  210  658  161  2016 
  Core                     828  | .    15   70   145  41   557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    66   .    53   .    
Volleys Fired              143  | .    26   26   33   16   42   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  109  | .    60   60   79   79   109  
Shots Fired                239  | .    45   40   57   20   77   
  Gun                      212  | .    45   40   57   20   50   
  Cannon                   18   | .    .    .    .    .    18   
  Launcher                 9    | .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  132  | .    21   26   33   16   36   
  Thermal                  79   | .    19   .    24   4    32   
  Explosive                9    | .    .    .    .    .    9    
  Electromagnetic          19   | .    5    14   .    .    .    
  Robot Hit Streak         20   | .    10   6    10   4    20   
  Robot Miss Streak        8    | .    1    3    2    7    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           154  | .    31   25   45   6    47   
  Core Hits                90   | .    15   11   16   3    45   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    1    4    
    Burn                   5    | .    .    .    1    1    3    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2666 | .    290  259  522  92   1503 
  Guns                     1632 | .    288  244  522  92   486  
  Cannons                  293  | .    .    .    .    .    293  
  Explosions               713  | .    .    .    .    .    713  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  28   | .    2    15   .    .    11   
  Kinetic                  1090 | .    107  143  290  78   472  
  Thermal                  719  | .    166  .    232  14   307  
  Explosive                713  | .    .    .    .    .    713  
  Electromagnetic          116  | .    15   101  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    1    .    
  Average Corruption       1    | .    .    1    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    5    .    1    .    
    Message Errors         1    | .    .    1    .    .    .    
    Matter Fused           2    | .    .    1    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Alerts                 2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    18   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      5    | .    .    .    .    .    5    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             7    | .    1    4    .    .    2    
  Kicked                   5    | .    1    4    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        209  | .    133  209  108  18   118  
  Average Temperature      44   | .    47   51   38   9    44   
  Received Heat Transfer   1146 | .    105  120  228  .    693  
  Effects                  1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         2080 | .    375  .    632  111  962  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             365  | .   151 105 175 152 365 
  Initial                  67   | .   .   .   .   67  59  
  Average                  70   | .   32  58  98  126 248 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         88   | 100 100 100 100 100 25  
  Level 1                  11   | .   .   .   .   .   74  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   11  5   13  4   28  
  Peak Tracking Total      8    | .   3   2   4   4   8   
  Tactical Retreats        4    | .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          3    | .   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               2726 | 820 618 479 263 135 411 
Spaces Moved               1213 | 200 367 304 98  63  181 
  Core                     45   | 3   .   .   .   .   42  
  Treads                   287  | 197 90  .   .   .   .   
  Legs                     879  | .   277 304 98  61  139 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   2   .   
  Fastest Speed            50   | 50  120 120 120 117 50  
  Average Speed            137  | 158 139 120 165 125 128 
  Slowest Speed            300  | 160 260 120 260 280 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 16  52  56  17  21  20  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   .   .   14  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   14  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2041 | 699 433 383 144 103 279 
  Wait                     578  | 488 15  43  6   2   24  
  Move                     1208 | 199 366 303 97  62  181 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 5   6   1   1   2   3   
  Fast Attach              21   | 6   5   .   1   4   5   
  Attach                   21   | .   1   2   3   6   9   
  Detach                   3    | .   1   .   .   2   .   
  Swap                     22   | 1   6   2   3   1   9   
  Drop                     20   | .   6   2   .   8   4   
  Fire                     143  | .   26  26  33  16  42  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     5    | .   1   4   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   54 | -11/Scrapyard | Discovered new exit (range 14)
  821 | -11/Scrapyard | Entered Materials
  822 | -10/Materials | Build established: Mutant
 1185 | -10/Materials | Discovered new exit (range 10)
 1372 | -10/Materials | Discovered new exit (range 16)
 1439 | -10/Materials | Entered Mines
 1527 | -10/Mines     | Learned Materials trap positions
 1527 | -10/Mines     | Discovered new exit (range 7)
 1551 | -10/Mines     | Identified exit to Materials
 1571 | -10/Mines     | Discovered exit to Materials (range 9)
 1576 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1918 | -10/Mines     | Entered Materials
 1918 | -9/Materials  | Evolved 2 slots: Utility x2
 1919 | -9/Materials  | Loaded intel: 16 trap records
 2167 | -9/Materials  | Discovered new exit (range 7)
 2176 | -9/Materials  | Identified exit to Mines
 2181 | -9/Materials  | Entered Mines
 2267 | -9/Mines      | Lost 3 parts (1n2w)
 2278 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2286 | -9/Mines      | Learned location of Zion (-7)
 2307 | -9/Mines      | Discovered new exit (range 7)
 2314 | -9/Mines      | Identified exit to Materials
 2316 | -9/Mines      | Entered Materials
 2316 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2586 | -8/Materials  | Lost 4 parts (2p1n1w)
 2707 | -8/Materials  | Core integrity fell below 50%
 2721 | -8/Materials  | Core integrity fell below 20%
 2727 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02667_ U-05 Engineer lays Concrete. <x5>
02671_ Acquired Tractor Beam.
02672_ U-05 Engineer lays Concrete. <x3>
02673_ U-05 Engineer builds a Wall.
02674_ U-05 Engineer lays Concrete. <x2>
02677_ Critical hit (Burn: +37).
02678_ U-05 Engineer lays Concrete. <x4>
02680_ Critical hit (Destroy).
02680_ Lgt. Assault Rifle destroyed.
02680_ U-05 Engineer lays Concrete.
02693_ Flak Cannon destroyed.
02704_ Tractor Beam destroyed.
02714_ Dropped Med. Storage Unit.
02718_ Critical hit (Burn: +37).
02719_ Hacking Suite destroyed.
02722_ Slammed into A-02 Transporter.
02722_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M006.
02723_ Slammed into A-02 Transporter.
02727_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelWeightAutocannon
  Manual?         0
Play Time         00:27:08
  Cumulative      7.4 hours
  Start           2024.09.23 @ 08:34:25
  End             2024.09.23 @ 08:59:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           13
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3c13deb-6584-4040-a299-4118d4260f4b