Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 19:38:20

Player: r@sin

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (50)      250
Value Destroyed (1292)     1292
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (106)                106
              TOTAL SCORE: 3488

 Bonus
-------
High Alert Combat Kills    106

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Light Armor Plating
  Improved Medium Laser
     Heavy Assault Rifle
  Enhanced Autogun
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Improved Light Armor Plating
           Field Recycling Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Huge Storage Unit
    Medium Matter Pod
  Improved Light Armor Plating
  Improved Light Armor Plating
           Beam Rifle
  Improved Medium Laser
     Heavy Assault Rifle
      Mini Grenade Launcher
           Mining Claw
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 6   6   4   19  18  
  Power                    7    | 1   1   1   2   2   
    Engine                 7    | 1   1   1   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   2   2   7   6   
    Treads                 6    | .   .   .   4   2   
    Leg                    13   | 2   2   2   3   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   2   .   6   3   
    Device                 3    | .   1   .   .   2   
    Storage                7    | 1   .   .   5   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   1   4   7   
    Energy Gun             7    | 2   1   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   .   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 15   | .   1   1   1   12  
  Power                    3    | .   .   1   .   2   
  Propulsion               5    | .   .   .   .   5   
  Utility                  4    | .   1   .   .   3   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      10   | .   1   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   92  98  98  84  
  Engine                   10   | .   14  12  10  7   
  Treads                   8    | .   .   .   14  13  
  Leg                      21   | .   28  28  17  17  
  Storage                  14   | .   14  14  16  12  
  Processor                8    | .   3   14  11  7   
  Protection               3    | .   .   .   4   7   
  Energy Gun               17   | .   28  26  15  6   
  Ballistic Gun            3    | .   .   1   6   4   
Peak Build Rating          28   | 6   7   7   23  28  
  Average Rating           13   | 5   6   6   15  22  
  On Entrance              8    | .   6   7   7   23  
Naked Turns                33   | .   .   .   .   33  
Heaviest Build             41   | 13  14  10  34  41  
  Greatest Support         88   | 20  20  20  66  88  
  Greatest Overweight (x)  8    | 2   1   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  15  
  Average Capacity         11   | 7   8   8   13  14  
  Most Carried             15   | 2   8   7   15  15  
  Average Carried          8    | .   5   5   10  11  
  Final Capacity           15   | 8   8   8   15  5   
  Final Carried            15   | 2   6   5   15  5   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           953  | 181 228 42  198 304 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1485 | .   383 191 227 684 
  Parts                    91   | .   27  15  12  37  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  38   | .   9   8   4   17  
  Melee                    3    | .   .   .   .   3   
  Guns                     23   | .   8   8   4   3   
  Cannons                  2    | .   .   .   .   2   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          8    | .   4   .   1   3   
  Worker                   7    | .   2   1   1   3   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  13   | .   3   6   .   4   
  Grunt                    20   | .   6   2   3   9   
  Brawler                  2    | .   .   .   .   2   
  Sentry                   2    | .   .   .   1   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   6   4   3   7   
  Combat Bots Only         4    | .   3   3   2   4   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        307  | .    47   44   25   191  
  Missed                   89   | .    14   18   6    51   
Damage Taken               3357 | .    393  344  232  2388 
  Core                     742  | .    138  24   28   552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   171  | .    .    .    171  .    
Core Remaining (%)         76   | 100  .    35   93   .    
Volleys Fired              114  | .    32   25   18   39   
  Largest                  2    | .    2    2    2    2    
  Hottest                  112  | .    90   80   112  112  
Shots Fired                224  | .    62   50   36   76   
  Gun                      202  | .    62   50   36   54   
  Cannon                   6    | .    .    .    .    6    
  Launcher                 16   | .    .    .    .    16   
  Special                  .    | .    .    .    .    .    
  Kinetic                  29   | .    .    2    3    24   
  Thermal                  179  | .    62   48   33   36   
  Explosive                16   | .    .    .    .    16   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    7    5    11   8    
  Robot Miss Streak        5    | .    3    3    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           141  | .    42   24   17   58   
  Core Hits                89   | .    20   13   8    48   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    1    .    1    2    
    Burn                   4    | .    1    .    1    2    
Melee Attacks              21   | .    .    .    .    21   
  Impact                   2    | .    .    .    .    2    
  Slashing                 19   | .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3276 | .    534  246  264  2232 
  Guns                     1491 | .    526  236  264  465  
  Cannons                  141  | .    .    .    .    141  
  Explosions               1232 | .    .    .    .    1232 
  Melee                    365  | .    .    .    .    365  
  Ramming                  47   | .    8    10   .    29   
  Kinetic                  384  | .    .    17   17   350  
  Thermal                  1483 | .    526  219  247  491  
  Explosive                997  | .    .    .    .    997  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   71   | .    .    .    .    71   
  Slashing                 294  | .    .    .    .    294  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       8    | .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    47   
  Projectiles              .    | .    .    .    .    .    
  Explosions               37   | .    .    .    .    37   
  Melee                    10   | .    .    .    .    10   
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      239  | .    .    .    .    239  
  Shots                    7    | .    .    .    .    7    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             12   | .    2    2    .    8    
  Kicked                   7    | .    2    2    .    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        416  | .    416  166  408  273  
  Average Temperature      112  | .    170  49   158  65   
  Received Heat Transfer   1338 | .    204  84   105  945  
  Effects                  6    | .    2    .    3    1    
    Shutdowns              2    | .    1    .    1    .    
    Interference           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          1    | .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             8    | .    3    1    3    1    
  Heat Transferred         3533 | .    1463 500  617  953  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             634  | .   293 296 153 634 
  Initial                  115  | .   .   36  115 63  
  Average                  186  | .   117 139 107 384 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         67   | 100 68  63  100 25  
  Level 1                  14   | .   31  36  .   7   
  Level 2                  17   | .   .   .   .   66  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   .   2   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   2   2   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   13  14  10  36  
  Peak Tracking Total      8    | .   5   3   3   8   
  Tactical Retreats        10   | .   .   4   1   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          12   | .   3   .   6   3   
  Terminals                4    | .   1   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          3    | .   1   .   1   1   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   4   .   11  6   
  Successful               12   | .   1   .   10  1   
  Failed                   8    | .   2   .   1   5   
    Catastrophic           3    | .   .   .   1   2   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   13   | .   4   .   4   5   
  Terminals                9    | .   2   .   2   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   1   .   4   .   
  Recycling Units          3    | .   1   .   1   1   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   1   1   
  Robot Analysis           2    | .   1   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   4   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     64   | .   .   .   64  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2267 | 74  462 365 753 613 
Spaces Moved               1339 | 49  280 218 452 340 
  Core                     69   | 6   .   .   .   63  
  Treads                   260  | .   .   .   164 96  
  Legs                     1010 | 43  280 218 288 181 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            122  | 130 120 120 129 117 
  Slowest Speed            450  | 190 190 120 145 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 4   49  57  36  32  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          126  | .   .   .   .   126 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      126  | .   .   .   .   126 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1698 | 56  344 272 585 441 
  Wait                     107  | .   15  19  71  2   
  Move                     1335 | 48  279 217 451 340 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 2   6   1   13  2   
  Fast Attach              19   | 6   1   1   6   5   
  Attach                   14   | .   2   1   4   7   
  Detach                   9    | .   .   1   2   6   
  Swap                     21   | .   3   2   10  6   
  Drop                     23   | .   4   3   10  6   
  Fire                     114  | .   32  25  18  39  
  Melee                    20   | .   .   .   .   20  
  Ram                      3    | .   .   .   .   3   
  Kick                     7    | .   2   2   .   3   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Core integrity fell below 50%
  379 | -10/Materials | Discovered new exit (range 10)
  421 | -10/Materials | Central database locked down
  441 | -10/Materials | Identified exit to Materials
  503 | -10/Materials | Discovered new exit (range 9)
  512 | -10/Materials | Identified exit to Mines
  537 | -10/Materials | Entered Mines
  538 | -10/Mines     | Learned location of Storage (-8)
  774 | -10/Mines     | Discovered exit to Materials (range 5)
  799 | -10/Mines     | Assembled infested the area
  902 | -10/Mines     | Entered Materials
  902 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  952 | -9/Materials  | Repaired Sml. Storage Unit
 1203 | -9/Materials  | Build established: Scavenger-Mutant
 1476 | -9/Materials  | Repaired Adv. Treads
 1571 | -9/Materials  | Discovered new exit (range 11)
 1586 | -9/Materials  | Identified exit to Materials
 1600 | -9/Materials  | Build established: Mutant
 1655 | -9/Materials  | Entered another Materials area
 1655 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1713 | -8/Materials  | Identified exit to Storage
 2055 | -8/Materials  | First assault squad dispatched
 2198 | -8/Materials  | System corruption reached 10%
 2215 | -8/Materials  | Core integrity fell below 50%
 2233 | -8/Materials  | Core integrity fell below 20%
 2235 | -8/Materials  | Released all parts (2)
 2256 | -8/Materials  | Lost 10 parts (1p4n3u2w)
 2268 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Treads.
Great Maul destroyed.
Mining Claw destroyed.
Acquired Lgt. Treads.
Critical hit (Burn: +37).
R-06 Scavenger collects Wheel.
Slammed into G-47 Trooper.
HI/83ONMK>A&TGEUJUTSRB0LH5ADMA2ZJYJKZ
Slammed into G-47 Trooper.
Released Lrg. Storage Unit.
Released Lgt. Treads.
Slammed into U-05 Engineer.
Acquired 102 matter.
Acquired 58 matter.
Slammed into U-05 Engineer.
Acquired 41 matter.
Slammed into U-05 Engineer.
Penetrated by Slug.
System corrupted: IFF burst signal emitted.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????#############????????????????????           |
| ???????#     !     #????????????????????           |
| ???????#           #????????????????????           |
| ???????#           #????????????????????           |
| ???????#           #????????????????????           |
| ???????#           #????????????????????           |
| ???????#           #????????????????????           |
| ???????#           #????????????????????           |
| ???##########+##########????????????????           |
| ???#  ! ####   +       #????????????????           |
| ???#    +     ##  """" #????????????????           |
| ???#    #     ##  """" #####????????????           |
| ???# !  #     ##  """" ##  #????????????           |
| ???#    #     ##       ##  #????????????           |
| ???#  " #      ##+#######  +????????????           |
| ???#  T +                  #????????????           |
| ???#  " #                  #????????????           |
| ???#    #       ^^         #????????????           |
| ???######           o      #????????????           |
| ?###????#    """""         #????????????           |
| ##=######   """""""""      #????????????           |
| ! !%]  %     """ """     @ #????????????           |
|  ########      g g g   #   #?????######?           |
| *=#?????#      ig      #   #?????#  !  ?           |
| *##?????#    """""     #   #######     #           |
| ##??????#   """""""""  #        ## """ #           |
| #???????#    """  ""   #        ## """ #           |
| #???????#              #        ## """ #           |
| ????????#              #         #     #           |
| ????????#      !       #         +     #           |
| ????????#         !    #    ######     #           |
| ??????" #         !    ##+######## ""  #           |
| ?????"" #        !=    #        ## """ #           |
| ?????"" +              #        ##  S" #           |
| ????    #              #        ##     #           |
| ???!    ##      !%     #        #######?           |
| ??#     ##  #### !# +### """    #???????           |
| ##########% ##       % # """    #???????           |
|         *   ##   """"" # """    #???????           |
|             ##   ""T"" #        #???????           |
| "       ""   +         ##########???????           |
| ""      Y"  ##         #        #???????           |
| ""      ""  ##=        #        #???????           |
| ""          ############        #???????           |
| "              ##      #   """  #???????           |
|                ##   "" #  """"" #???????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              372
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedHeavyExtrapolator
  Manual?         0
Play Time         00:26:41
  Cumulative      11.6 hours
  Start           2025.04.14 @ 19:09:08
  End             2025.04.14 @ 19:38:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           5
  Adventurer      7
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 857f501b-b961-4d4f-b802-f0f111286234