Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.20 @ 12:22:14 Player: Kane Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2327) 2327 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 4817 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Small Storage Unit Advanced Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (6) ---- Light Nuclear Core Light Angular Momentum Engine High-capacity Storage Unit EM Pulse Cannon Advanced EMP Blaster Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core High-capacity Storage Unit Structural Scanner Heavy EM Pulse Gun Heavy Laser EM Pulse Cannon [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 86 | 11 4 18 27 26 Power 18 | 1 . 6 6 5 Engine 15 | 1 . 6 3 5 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 23 | 6 . 4 6 7 Treads 1 | . . . . 1 Leg 20 | 4 . 4 6 6 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 2 3 5 12 3 Device 15 | 1 1 1 9 3 Storage 2 | . 1 1 . . Processor 3 | 1 . 1 1 . Hackware 1 | . . . 1 . Protection 4 | . 1 2 1 . Artifact . | . . . . . Weapon 20 | 2 1 3 3 11 Energy Gun 7 | 2 . . 2 3 Energy Cannon 5 | . . 1 1 3 Ballistic Gun 4 | . . 2 . 2 Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . . 6 Parts Lost 12 | . . . 1 11 Power . | . . . . . Propulsion 7 | . . . . 7 Utility 2 | . . . 1 1 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . . 1 6 Average Slot Usage (%) 95 | . 94 96 99 90 Engine 7 | . 14 11 1 8 Core 2 | . . . 7 . Leg 29 | . 28 22 36 29 Device 16 | . 15 21 15 14 Storage 6 | . . 7 9 9 Processor 7 | . . 9 9 9 Protection 2 | . 6 3 1 2 Energy Gun 6 | . 20 1 3 3 Energy Cannon 5 | . . 9 5 4 Ballistic Gun 5 | . . 9 9 3 Ballistic Cannon 1 | . 7 1 . . Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 39 | 7 39 18 25 26 Greatest Support 58 | 20 20 23 58 53 Greatest Overweight (x) 5 | . 1 . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 4 12 6 6 6 Average Capacity 5 | 4 4 5 6 6 Most Carried 6 | 4 4 6 6 6 Average Carried 4 | 2 3 5 5 5 Final Capacity 6 | 4 4 6 6 6 Final Carried 6 | 3 4 6 6 6 Class Distribution -------------------- 38% | Mutant 25% | Scavenger-Mutant 24% | Skirmisher 5% | Scavenger-Skirmisher 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1563 | 310 66 368 410 409 Remotely . | . . . . . Salvage Created 2970 | 120 102 708 899 1141 Parts 173 | 10 8 39 59 57 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 59 | 1 3 15 21 19 Melee 2 | . . . . 2 Guns 28 | . 1 9 14 4 Cannons 19 | . 2 6 7 4 AOE 10 | 1 . . . 9 Classes Destroyed 13 | 2 1 2 5 3 Worker 2 | . . . 1 1 Builder 4 | . . . 1 3 Tunneler 4 | 4 . . . . Hauler 2 | . . . . 2 Recycler 3 | . . . 1 2 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 12 | . . . 9 3 Grunt 25 | 1 3 9 5 7 Duelist 4 | . . 1 . 3 Protector 1 | . . . . 1 Sentry 16 | . . 5 6 5 Hunter 1 | . . . 1 . Best Kill Streak 8 | 5 4 5 8 8 Combat Bots Only 8 | 1 3 5 8 4 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 3 | 1 . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3452 | 8 90 671 692 1991 Core 811 | 8 17 232 126 428 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 96 90 42 . . Volleys Fired 180 | 5 10 55 58 52 Largest 2 | 2 2 2 2 2 Hottest 131 | 80 80 83 92 131 Shots Fired 315 | 10 20 84 116 85 Gun 216 | 10 11 55 90 50 Cannon 85 | . 9 29 26 21 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 138 | . 9 55 58 16 Thermal 138 | 5 10 29 58 36 Explosive 6 | . . . . 6 Electromagnetic 33 | 5 1 . . 27 Robot Hit Streak 22 | 8 20 17 20 22 Robot Miss Streak 3 | . 1 2 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 251 | 8 18 68 82 75 Core Hits 111 | 5 7 23 38 38 Critical Hits 6 | . . 1 1 4 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 9 | . . . . 9 Impact 9 | . . . . 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5168 | 132 225 1100 1322 2389 Guns 2453 | 86 101 646 972 648 Cannons 1252 | . 124 454 350 324 Explosions 1246 | 46 . . . 1200 Melee 210 | . . . . 210 Ramming 7 | . . . . 7 Kinetic 1448 | . 124 643 501 180 Thermal 2120 | 67 88 457 821 687 Explosive 335 | . . . . 335 Electromagnetic 1048 | 65 13 . . 970 Impact 210 | . . . . 210 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Effects 2 | . . 1 . 1 Message Errors 1 | . . . . 1 Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 98 | . . . 10 88 Projectiles 10 | . . . 10 . Explosions 50 | . . . . 50 Melee 38 | . . . . 38 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 78 | . . . . 78 Shots 4 | . . . . 4 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . . 2 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 388 | 54 224 271 289 388 Average Temperature 99 | 25 112 93 79 135 Received Heat Transfer 1218 | 6 63 303 234 612 Effects 11 | . . 2 . 9 Energy Bleed 2 | . . . . 2 Interference 8 | . . 2 . 6 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles . | . . . . . Parts Fried 8 | . . . . 8 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 4 1 1 Heat Transferred 4171 | 100 200 975 1665 1231 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 1 . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 649 | 40 139 295 477 649 Initial 171 | . 22 . 95 171 Average 195 | 14 40 122 191 406 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 64 | 100 100 83 66 13 Level 1 20 | . . 16 25 37 Level 2 14 | . . . 8 48 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 2 5 4 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 2 | . . . . 2 Garrison 4 | . . . 4 . Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 8 | . . 2 4 2 Communications Jammed 7 | . . . 1 6 Distress Signals 6 | . . . . 6 Times Spotted 99 | 1 8 19 32 39 Peak Tracking Total 10 | 1 4 6 6 10 Tactical Retreats 13 | . 2 2 3 6 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 1 . . 1 Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 9 | . . . . 9 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 18 | . 7 2 4 5 Terminals 10 | . 6 . . 4 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 71 | . 32 8 18 13 Successful 55 | . 23 8 18 6 Failed 16 | . 9 . . 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 35 | . 25 . . 10 Fabricators . | . . . . . Repair Stations 8 | . . 2 3 3 Recycling Units 13 | . 7 . 6 . Scanalyzers 13 | . . 6 7 . Garrison Access 2 | . . . 2 . Terminal Hacks 21 | . 16 . . 5 Record 11 | . 9 . . 2 Open Door 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Reprogram Traps 2 | . 2 . . . Security Status 2 | . 1 . . 1 Investigation Status 1 | . 1 . . . Recall Extermination 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 3 1 Scan Component 3 | . . 1 1 1 Repair 2 | . . 1 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 13 | . 7 . 6 . Recycle Component 5 | . 3 . 2 . Process 3 | . 1 . 2 . Report Inventory 2 | . 2 . . . Retrieve Matter 3 | . 1 . 2 . Scanalyzer 13 | . . 6 7 . Insert Component 6 | . . 3 3 . Analyze 7 | . . 3 4 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 12 | . 6 2 1 3 Full Trace Events 5 | . 3 1 . 1 Feedback Events 2 | . 1 1 . . Corruption 2 | . 1 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 3 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 58 | . . 32 26 . Parts Recycled 5 | . 3 . 2 . Recycled Matter 134 | . 60 . 74 . Retrieved Matter 134 | . 60 . 74 . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 3 3 . Part Schematics Acquired 6 | . . 3 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 12 | . . . . 12 Total Damage 246 | . . . . 246 Kills 2 | . . . . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2573 | 143 442 577 750 661 Spaces Moved 1390 | 96 317 292 365 320 Core 25 | 21 . . . 4 Treads 9 | . . . . 9 Legs 1356 | 75 317 292 365 307 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 104 120 120 120 125 Slowest Speed 300 | 120 150 120 120 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 54 24 28 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 135 | . . . . 135 Melee . | . . . . . Projectile . | . . . . . AOE 135 | . . . . 135 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1974 | 127 360 444 569 474 Wait 191 | 4 10 49 90 38 Move 1386 | 95 316 291 364 320 Hop . | . . . . . Pick Up 68 | 11 12 12 17 16 Fast Attach 5 | . . 4 . 1 Attach 25 | 7 2 2 6 8 Detach 2 | . 1 . . 1 Swap 56 | 4 2 12 21 17 Drop 50 | 1 7 19 13 10 Fire 180 | 5 10 55 58 52 Melee 9 | . . . . 9 Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 144 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 719 | -9/Materials | Repaired Imp. Terrain Scanner 904 | -9/Materials | Discovered new exit (range 11) 1108 | -9/Materials | Core integrity fell below 50% 1163 | -9/Materials | Entered another Materials area 1163 | -8/Materials | Evolved 2 slots: Propulsion x2 1222 | -8/Materials | Repaired Beam Cannon 1722 | -8/Materials | Discovered new exit (range 16) 1782 | -8/Materials | Identified exit to Garrison 1809 | -8/Materials | Destroyed 8 combat bots 1862 | -8/Materials | Garrison activated, responded to threat 1913 | -8/Materials | Entered Storage 1928 | -8/Storage | Met a pair of Derelict thieves 2112 | -8/Storage | Core integrity fell below 50% 2133 | -8/Storage | Lost 5 parts (3n2w) 2417 | -8/Storage | Build established: Scavenger-Mutant 2458 | -8/Storage | Discovered new exit (range 14) 2499 | -8/Storage | Core integrity fell below 20% 2555 | -8/Storage | Lost 6 parts (4n1u1w) 2574 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Destroyed Terrain Scan Processor. U-05 Engineer system corrupted by crushing effect. U-05 Engineer knocked back. U-05 Engineer system terminally corrupted. Welding Torch fried. Structural Scanner fried. Acquired Lgt. Treads. Acquired 4 matter. Acquired 6 matter. Dropped Cld. Ion Engine. Acquired Lgt. Nuclear Core. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. U-05 Engineer lays Concrete. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. U-05 Engineer lays Concrete. S-10 Pest misfires. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????#?#?##??#????####???###?##?##?#?#? | | ?#??################?##??#?##??#?##??? | | ####???###?#?###?##?#??##??#??#?####?# | | ?##??#?##?#######?####?##?####???????? | | ??#####?####???#### ##?###?########### | | ######?###?######## ##?##### # | | #?##?###?########## T####### !!] """ # | | ??###?####"########+### # !] """ # | | #######???" # ] """ # | | ?###?## < " % + # | | #?#?#?# ? "#T#######+# # "Y" # | | ??############# # # # """ # | | #???#?##???#### # # # # % # | | #?########?##?# # #[ ######## # | | #?###?#######?# ### = ##?##?#### | | ######## ## ### # # ##???##?? | | ??#?# # ## ### #####? ?# | | #?### ## uu# #!# ###?##? ? | | ##### %!#### ## /#######??? "" | | #####! % +[@s # ? ?#?? 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[%[ ##?????? ??? | | ???? + + # %[#???????????? | | ?##??#?##### # """ " = #???????????? | | ?##?#### # # """ # #???????????? | | ?#??###?? ? + """ # #???????????? | | ??#???##? #####^^ ^ # #???????????? | | #?#???#?#+#?#??# # #???????????? | | ???#? ? ???#??#####?# #?#####?????? | | ?????????????????????# #? #?????? | | ?????????????????????#% !# "" #?????? | | ???????????###########= " #?????? | | ???????????# #!! #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key First Step to Greatness Let's See Who's Tougher Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Troublemaker Challenges ------------ None Game ------ Seed HeavyMetafieldEngine Manual? 0 Play Time 02:01:43 Cumulative 4.0 hours Start 2020.10.20 @ 09:57:50 End 2020.10.20 @ 12:22:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7c8c1192-3ed1-45c0-aea0-cb8aa3457d2e