Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.29 @ 21:54:10 Player: PYNTER Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2449) 2449 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7009 Bonus ------- Entered Garrisons 600 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Relay Coupler [Duelist] (32) Relay Coupler [Sentry] (21) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Targeting Computer Target Analyzer Relay Coupler [Grunt] > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Ion Engine Advanced Weight Redist. System Relay Coupler [Duelist] Relay Coupler [Sentry] [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Weapon Light Cannon Energy Gun Small Laser Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . . Power 2 | . . 1 . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 1 | . . 1 . . . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 65 | 4 10 17 10 2 10 5 5 2 Power 13 | 1 2 2 1 . 4 . 2 1 Engine 9 | 1 . 2 1 . 2 . 2 1 Core 4 | . 2 . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 11 3 2 4 1 3 . Treads . | . . . . . . . . . Leg 11 | . . 6 . . 4 1 . . Wheel 7 | 2 1 1 . . . . 3 . Hover . | . . . . . . . . . Flight 9 | . . 4 3 2 . . . . Utility 12 | 1 3 3 4 . 1 . . . Device 6 | . 3 2 1 . . . . . Storage 2 | 1 . . 1 . . . . . Processor 3 | . . 1 2 . . . . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 13 | . 4 1 2 . 1 4 . 1 Energy Gun 4 | . 3 . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . . . 1 . . 3 . . Ballistic Cannon 3 | . 1 . 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 2 8 1 2 1 6 1 11 Power 7 | . . 1 1 . . 1 1 3 Propulsion 13 | . . 3 . 2 1 4 . 3 Utility 2 | . . 1 . . . . . 1 Weapon 10 | . 2 3 . . . 1 . 4 Highest Loss Streak 9 | . 1 3 1 1 1 4 1 9 Average Slot Usage (%) 78 | . 95 77 75 79 78 82 71 69 Engine 5 | . 4 9 1 . 4 7 15 11 Core 3 | . 9 5 . . 2 10 3 . Leg 2 | . . 4 . . 2 17 . . Wheel 4 | . 28 3 . . . . 6 14 Flight 18 | . . 9 36 34 22 . . . Device 3 | . 11 9 5 . . . . . Storage 6 | . 14 11 8 9 2 . . . Processor 10 | . . 6 7 18 15 15 15 15 Hackware 2 | . . . . . 4 7 7 6 Energy Gun 2 | . 23 3 . . . 1 . . Ballistic Gun 8 | . . . 8 9 7 13 23 19 Ballistic Cannon 6 | . 2 9 8 9 7 3 . . Special Melee Weapon 1 | . . 5 . . 7 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 35 | 7 14 20 17 14 27 30 33 35 Greatest Support 40 | 26 32 32 20 20 40 40 30 30 Greatest Overweight (x) 10 | . . 6 . 1 2 9 10 3 Average Overweight (x) . | . . . . . . 1 2 . Largest Inventory Capacity 8 | 6 6 6 8 8 8 4 4 4 Average Capacity 5 | 5 6 6 7 8 5 4 4 4 Most Carried 8 | 6 6 6 5 8 5 4 4 4 Average Carried 4 | 2 5 5 3 6 3 4 3 3 Final Capacity 8 | 6 6 6 8 8 4 4 4 4 Final Carried 6 | 6 6 5 5 6 4 4 4 3 Class Distribution -------------------- 39% | Mutant 34% | Sprinter 16% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Matter Collected 1543 | 48 240 234 257 122 191 232 95 124 Remotely . | . . . . . . . . . Salvage Created 2089 | . 282 352 224 126 352 315 214 224 Parts 114 | . 19 18 11 5 21 10 17 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 45 | . 7 9 2 3 9 6 4 5 Guns 28 | . 6 1 2 2 7 2 4 4 Cannons 17 | . 1 8 . 1 2 4 . 1 Classes Destroyed 12 | . 1 3 4 1 1 1 1 . Worker 5 | . . . 2 . . . 3 . Builder 2 | . . . 1 . 1 . . . Recycler 2 | . . . 2 . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 5 | . . . . . . . 3 2 Grunt 28 | . 7 6 2 2 8 3 . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . 2 . . . 2 1 3 Hunter 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 4 | . 2 3 2 2 4 3 4 2 Combat Bots Only 3 | . 2 3 1 2 3 3 3 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Damage Taken 3650 | . 274 692 114 150 225 756 162 1277 Core 1043 | . 64 206 30 29 26 121 8 559 Absorbed by Shields 167 | . . 120 . . . . . 47 Core Remaining (%) 77 | 100 74 48 . 89 . . . . Volleys Fired 157 | . 18 33 17 11 28 23 11 16 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 100 | . 100 75 60 60 60 99 99 99 Shots Fired 286 | . 29 38 34 22 53 40 33 37 Gun 176 | . 28 5 17 11 25 24 33 33 Cannon 110 | . 1 33 17 11 28 16 . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 253 | . 1 33 34 22 53 40 33 37 Thermal 33 | . 28 5 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | . 25 33 36 15 20 13 12 26 Robot Miss Streak 2 | . 2 2 1 2 2 1 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Shots Hit Robots 232 | . 26 36 27 17 43 36 21 26 Core Hits 116 | . 16 14 14 9 24 15 7 17 Critical Hits 13 | . . . . 1 1 2 3 6 Critical Kills 6 | . . . . . 1 1 2 2 Critical Parts Destroyed 7 | . . . . 1 . 1 1 4 Melee Attacks 5 | . . 4 . . . 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4285 | . 322 576 513 267 796 735 431 645 Guns 2817 | . 306 43 321 183 521 457 431 555 Cannons 1449 | . 16 533 192 84 275 278 . 71 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 19 | . . . . . . . . 19 Kinetic 3917 | . 16 533 513 267 796 735 431 626 Thermal 349 | . 306 43 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . 2 . . . Projectiles 2 | . . . . . 2 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 15 | . . . 2 2 5 4 . 2 Impact . | . . . . . . . . . Kinetic 14 | . . . 2 2 5 3 . 2 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 7 | . . . . . . . . 7 Shots . | . . . . . . . . . Rammed 9 | . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . 9 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | . 228 60 24 6 216 278 99 159 Average Temperature 72 | . 75 27 11 3 105 110 38 60 Received Heat Transfer 1398 | . 183 330 90 81 162 252 48 252 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 929 | . 829 100 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Peak Influence 339 | . 120 268 106 227 339 309 284 319 Average Influence 130 | . 44 154 49 102 194 278 185 230 Maximum Alert Level 1 | . . 1 . 1 1 1 1 1 Low Security (%) 72 | 100 100 70 100 84 61 . 54 39 Level 1 27 | . . 29 . 15 38 100 45 60 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 2 . 1 . 1 . . . Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 10 16 9 6 11 6 5 27 Peak Tracking Total 18 | . 3 6 3 3 4 3 3 18 Tactical Retreats 7 | . . 2 1 3 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Traps Triggered 7 | . 1 3 . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Machines Disabled 4 | . . . . 1 . . 2 1 Max in Single Turn 1 | . . . . 1 . . 1 1 Garrison Relay 2 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Machines Accessed 11 | . 4 . 2 . 3 . 2 . Terminals 7 | . 4 . 1 . 1 . 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 27 | . 12 . 5 . 5 . 5 . Successful 20 | . 8 . 4 . 3 . 5 . Failed 7 | . 4 . 1 . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 12 . 3 . 2 . 4 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 2 . 2 . 1 . Terminal Hacks 14 | . 8 . 2 . . . 4 . Record 5 | . 1 . 1 . . . 3 . Prototype ID Bank 2 | . 1 . 1 . . . . . Alert Level 4 | . 3 . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 5 | . . . 2 . 2 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 . 1 . 2 . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 2 | . . 1 . . . 1 . . Non-combat 1 | . . 1 . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 2 | . . 1 . . . 1 . . parse_system 2 | . . 1 . . . 1 . . Relay Couplers Released 9 | . . . . 5 . . . 4 Machine Destruction 9 | . . . . 5 . . . 4 Attached 1 | . . . . . 1 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Turns Passed 3242 | 46 301 398 965 344 352 356 316 164 Spaces Moved 1680 | 39 231 240 277 167 334 153 131 108 Core 65 | 2 . 10 . . . 14 34 5 Treads . | . . . . . . . . . Legs 221 | . . 58 . . 24 139 . . Wheels 530 | 37 231 62 . . . . 97 103 Hover . | . . . . . . . . . Flight 864 | . . 110 277 167 310 . . . Fastest Speed 31 | 50 90 40 31 31 34 120 80 50 Average Speed 93 | 87 94 109 31 86 61 169 204 86 Slowest Speed 550 | 90 100 350 31 117 200 500 550 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 35 19 25 45 14 37 7 36 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . . . . 2 3 2 Melee . | . . . . . . . . . Projectile 7 | . . . . . . 2 3 2 AOE . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Gar Total 3081 | 48 287 334 1118 345 426 222 153 148 Wait 1107 | . 15 21 812 164 49 38 5 3 Move 1670 | 38 230 239 276 165 333 151 130 108 Hop . | . . . . . . . . . Pick Up 24 | 6 7 6 1 3 . . 1 . Fast Attach 40 | 4 1 12 7 . 8 4 3 1 Attach 19 | . 5 5 3 2 2 . 1 1 Detach 7 | . . 4 2 . 1 . . . Swap 6 | . 4 . . . . 1 1 . Drop 27 | . 7 10 . . 5 4 1 . Fire 157 | . 18 33 17 11 28 23 11 16 Melee 5 | . . 4 . . . 1 . . Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . . . . 11 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 727 | -9/Materials | Lost 3 parts (1u2w) 735 | -9/Materials | Core integrity fell below 50% 740 | -9/Materials | Discovered new exit (range 16) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Propulsion x2 1020 | -8/Materials | Build established: Sprinter 1710 | -8/Materials | Identified exit to Garrison 1711 | -8/Materials | Entered Garrison 1770 | -8/Garrison | Triggered checkpoint 1818 | -8/Garrison | Garrison Relay disabled 1992 | -8/Garrison | Triggered checkpoint 2000 | -8/Garrison | Triggered checkpoint 2029 | -8/Garrison | Discovered new exit (range 13) 2050 | -8/Garrison | Installed Relay Interface Framework 2055 | -8/Garrison | Entered Factory 2055 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2214 | -7/Factory | Build established: Mutant 2405 | -7/Factory | Identified exit to Garrison 2407 | -7/Factory | Entered Garrison 2532 | -7/Garrison | Triggered checkpoint 2572 | -7/Garrison | Spotted B-75 Beast 2605 | -7/Garrison | Destroyed B-75 Beast 2628 | -7/Garrison | Lost 4 parts (1p3n) 2723 | -7/Garrison | Discovered new exit (range 8) 2763 | -7/Garrison | Entered Factory 2888 | -7/Factory | Build established: Gunner 3078 | -7/Factory | Identified exit to Garrison 3079 | -7/Factory | Entered Garrison 3122 | -7/Garrison | Triggered checkpoint 3158 | -7/Garrison | Garrison Relay disabled 3210 | -7/Garrison | Triggered checkpoint 3227 | -7/Garrison | Core integrity fell below 50% 3239 | -7/Garrison | Core integrity fell below 20% 3243 | -7/Garrison | Core destroyed Last Messages --------------- 03220_ Slug penetrates G-47 Trooper. 03220_ G-47 Trooper destroyed. 03222_ KE Penetrator destroyed. 03222_ Imp. Deuterium Engine destroyed. 03223_ G-47 Trooper knocked back. 03225_ L-41 Fighter suffers critical hit. 03225_ Destroyed Carbon-fiber Leg. 03225_ L-41 Fighter knocked back. 03232_ S-27 Virus destroyed. 03233_ Assault Cannon destroyed. 03234_ Slammed into S-27 Virus. 03236_ Destabilizing: System corrupted (+2). 03237_ Slammed into S-27 Virus. 03238_ Relay Coupler [Grunt] destroyed. 03238_ Slammed into S-27 Virus. 03238_ Destabilizing: Core damaged (-7). 03239_ Slammed into S-27 Virus. 03240_ Destabilizing: Core damaged (-21). 03242_ Slammed into S-27 Virus. 03243_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ??# #####!% ########## ## # #??????????????? | | ??# #???# =!#????????# #??????? #??????????????? | | ??# #???#####????????# #??????? #??????????????? | | ??###????????????????# #??????? #??????????????? | | ?????????????????????# #?????## ##""""###+##???? | | ?????????????????????# ####### ???? | | ?????????????????????# ???? | | ?????????????????????# ???? | | ?????????????????????########## ## #??? ????? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# ??? | | ????????????????????????????### ## ## #???? | | ????????????????????########### ## #??? ????? | | ????????????????????# =%* ???? | | ????????????????????# [% ???? | | ????????????????????# ###+#### =% ???? | | ????????????????????#????#s#??## ## [ ######???? | | ?????????????????????????#s#???? #? #????????? | | ?????????????????????????#s#???? #??####????????? | | ????????????????????????##s##### #??????????????? | | ????????????????????????# g + #??????????????? | | ????????????????????????#s###### #??????????????? | | ????????????????????????#@#????? #??????????????? | | ??????????????????????? ss ???? #??????????????? | | ????????????????????? ??? #??????????????? | | ????????????????????# #########??##??????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroFocalRail Manual? 0 Play Time 00:32:30 Cumulative 11.6 hours Start 2020.06.29 @ 21:21:56 End 2020.06.29 @ 21:54:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 11 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5184928f-9343-44b6-b318-f714d6ef6b5f