Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 20:08:16

Player: Skysub

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (289)      289
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1239

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             359/400
Matter                     283/300
Energy                     134/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Hover Unit
           Hover Unit
     Small Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
     Small Laser
           Assault Rifle
      Mini Grenade Launcher
           Datajack
           Axe

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
           Hover Unit
     Small Storage Unit
  Improved Terrain Scanner
  Improved Targeting Computer
     Small Laser
           Assault Rifle
      Mini Grenade Launcher
           Axe
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 7   1   8   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 1    | 1   .   .   
    Storage                2    | 1   .   1   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Backups            9    | 3   7   11  
  Power                    1    | .   1   1   
  Propulsion               3    | 1   3   4   
  Utility                  2    | .   1   2   
  Weapon                   1    | .   1   2   
  Tool/Special             .    | .   .   .   
Unused Backups             10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     95   | .   100 91  
  Engine                   12   | .   14  11  
  Wheel                    24   | .   28  22  
  Device                   3    | .   7   .   
  Storage                  12   | .   14  11  
  Processor                13   | .   6   19  
  Protection               3    | .   .   6   
  Ballistic Gun            23   | .   28  20  
Peak Build Rating          19   | 9   10  19  
  Average Rating           11   | 5   9   15  
  On Entrance              6    | .   9   9   
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 15  15  38  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         11   | 7   8   14  
  Most Carried             15   | 5   8   15  
  Average Carried          9    | 3   7   12  
  Final Capacity           15   | 8   8   15  
  Final Carried            14   | 5   8   14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           488  | 278 99  111 
  Remotely                 .    | .   .   .   
Salvage Created            402  | 89  102 211 
  Parts                    22   | 5   2   15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  7    | .   3   4   
  Guns                     7    | .   3   4   
Classes Destroyed          5    | 2   1   2   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   .   1   
  Grunt                    5    | .   3   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           2    | 2   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        43   | .   21  22  
  Missed                   6    | .   4   2   
  Hits                     37   | .   17  20  
    Projectile             37   | .   17  20  
  Critical Strikes         1    | .   .   1   
Damage Taken               448  | .   191 257 
  Core                     111  | .   70  41  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         86   | 100 72  .   
Volleys Fired              27   | 3   14  10  
  Largest                  2    | 2   2   2   
  Hottest                  60   | 40  40  60  
Shots Fired                54   | 6   28  20  
  Gun                      54   | 6   28  20  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  50   | 6   28  16  
  Thermal                  4    | .   .   4   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | 3   10  11  
  Robot Miss Streak        2    | 1   1   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           40   | 4   23  13  
  Core Hits                18   | 3   7   8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           517  | 62  298 157 
  Guns                     506  | 62  287 157 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  11   | .   11  .   
  Kinetic                  474  | 62  287 125 
  Thermal                  32   | .   .   32  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      5    | .   5   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        39   | 6   5   39  
  Average Temperature      16   | 6   4   19  
  Received Heat Transfer   216  | .   108 108 
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         75   | .   .   75  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             140  | 5   140 69  
  Initial                  59   | .   3   59  
  Average                  46   | 1   75  34  
Influence Increases        337  | 10  210 117 
  Destroy 0b10 Robot/C     140  | .   60  80  
  Destroy 0b10 Robot/NC    15   | 10  .   5   
  Destroy Leader           30   | .   .   30  
  Destroy Structure        2    | .   .   2   
  Partial Spotted          15   | .   15  .   
  Lose Combat Pursuer      135  | .   135 .   
Influence Decreases        306  | 5   75  226 
  Entered New Map          83   | .   2   81  
  Time Decay               208  | 5   73  130 
  Lost Part                15   | .   .   15  
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   13  6   
  Peak Tracking Total      9    | .   9   4   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               2    | .   2   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     338  | 4   118 216 
  Optics                   216  | .   .   216 
  Terrain                  122  | 4   118 .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               579  | 74  230 275 
Spaces Moved               432  | 50  179 203 
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   430  | 48  179 203 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            103  | 98  100 108 
  Slowest Speed            115  | 100 100 115 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   39  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      501  | 65  201 235 
  Wait                     12   | 1   4   7   
  Move                     430  | 49  178 203 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 5   3   5   
  Fast Attach              10   | 7   .   3   
  Attach                   2    | .   .   2   
  Detach                   1    | .   .   1   
  Swap                     5    | .   1   4   
  Drop                     .    | .   .   .   
  Fire                     27   | 3   14  10  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Entered another Materials area
  305 | -9/Materials  | Evolved 2 slots: Utility x2
  309 | -9/Materials  | Build established: Mutant
  580 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Adv. Visual Processing Unit.
Acquired Axe.
Acquired Lgt. Deuterium Engine. <x2>
G-34 Mercenary destroyed.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Assault Rifle destroyed.
Acquired Med. Armor Plating.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
Y-45 Defender destroyed. <x2>
Acquired 54 matter.
Acquired 51 matter.
K-01 Serf collects debris. <x2>
O-16 Technician destroyed.
Acquired 6 matter.
Acquired Datajack.
Acquired Hover Unit.
Com. Wheel destroyed.
G-34 Mercenary destroyed.

 Map 
-----
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| #######   #        #????# #??????????????????????? |
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|      #     ##        #  [%=    #?????????????????? |
|      +      "        #   =     #?????????????????? |
|      #     ##        #         #?????????????????? |
|      #     ##        #         #?????????????????? |
|      ### ####        #         #?????????????????? |
| ######## #??#        #         #?????????????????? |
|        # #??#        #         #?????????????????? |
|      T # #??#     %  #         #?????????????????? |
|        # #??#     =  ####+######?????????????????? |
|        # ###########+##     #????????????????????? |
|   =    #                    #????????????????????? |
|        +                 "  #????????????????????? |
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|   """  ##    ?????????##   ##????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageTeleporterTelecube
  Manual?         0
Play Time         00:07:32
  Cumulative      58.7 hours
  Start           2025.05.06 @ 19:49:19
  End             2025.05.07 @ 20:08:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          43
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 660d7039-4316-49e8-af48-44a83f800dea