Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.15 @ 22:49:56 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (144) 720 Value Destroyed (5264) 5264 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (1111) 1111 TOTAL SCORE: 14275 Bonus ------- Follower Combat Kills 430 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -219 Cogmind --------- Core Integrity 1078/1150 Matter 130/300 Energy 46/310 System Corruption 4% Temperature Cool (83) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (6) --- Armored Medium Treads Flexi-carbon Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY (9) ------ Improved Coolant Injector Large Storage Unit Advanced Visual Processing Unit Kinecellerator Weapon Cycler Layered Medium Armor Plating Graphene Brace Improved Force Field Improved Force Field > --- WEAPON (3) ------- Improved KE Penetrator Railgun > --- INVENTORY (15) --- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Reaction Control System Heavy Laser Heavy Laser Proton Cannon Phase Cannon Autogun Heavy Missile Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Visual Processing Unit Kinecellerator Weapon Cycler Layered Medium Armor Plating Graphene Brace Improved Force Field Improved Force Field > --- WEAPON ----------- Improved KE Penetrator Railgun Railgun > --- INVENTORY -------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Reaction Control System Heavy Laser Heavy Laser Proton Cannon Phase Cannon Autogun Heavy Missile Launcher Makeshift Sword [Rating: 104] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 . . . . . . . 1 Utility 7 | . . . 1 1 1 . . . . 1 . . . . 2 . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 159 | 6 12 8 7 24 7 9 1 . 1 18 1 20 2 7 14 18 . 4 Power 21 | 1 2 2 1 3 1 1 . . . 2 . 1 1 1 3 2 . . Engine 15 | 1 2 2 . 3 1 1 . . . 2 . . 1 1 1 . . . Core 5 | . . . 1 . . . . . . . . . . . 2 2 . . Reactor 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 51 | 2 3 4 2 8 1 5 1 . . 6 . 2 . 4 5 6 . 2 Treads 11 | 1 1 . . . . . . . . 5 . 2 . . 1 1 . . Leg 39 | . 2 4 2 8 1 5 1 . . 1 . . . 4 4 5 . 2 Wheel 1 | 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 45 | 1 3 1 2 5 2 1 . . . 8 . 8 1 2 5 5 . 1 Device 25 | . 2 . 1 2 1 . . . . 4 . 5 1 2 3 4 . . Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . Processor 6 | . . . 1 2 . . . . . 2 . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 11 | . . 1 . 1 . 1 . . . 2 . 3 . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 4 1 2 8 3 2 . . 1 2 1 9 . . 1 5 . 1 Energy Gun 7 | . . . 1 1 . . . . . 1 1 2 . . 1 . . . Energy Cannon 9 | . 4 . 1 2 . . . . . . . 2 . . . . . . Ballistic Gun 20 | 2 . . . 3 3 1 . . 1 1 . 3 . . . 5 . 1 Ballistic Cannon 2 | . . 1 . 1 . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 2 . . . . . . 1 . . 1 . . 2 Parts Lost 54 | . 2 2 . 10 . 3 . . 1 4 2 4 . 1 9 15 . 1 Power 5 | . 1 . . . . . . . . . . . . . 1 3 . . Propulsion 19 | . 1 1 . 4 . 2 . . . 2 . 1 . . 3 5 . . Utility 15 | . . 1 . 2 . 1 . . . 1 . 1 . 1 4 4 . . Weapon 15 | . . . . 4 . . . . 1 1 2 2 . . 1 3 . 1 Highest Loss Streak 7 | . 2 2 . 4 . 2 . . 1 2 1 3 . 1 3 7 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 95 100 99 99 100 100 91 99 99 100 99 94 89 88 83 Engine 6 | . 13 14 1 8 7 6 7 7 7 6 6 1 4 6 5 1 . . Core 1 | . . . 9 . . . . . . . . . . . 2 6 5 5 Treads 10 | . 8 . . . . . . . . 5 33 32 33 16 3 1 5 5 Leg 18 | . 14 28 33 35 30 29 29 30 30 19 . . . 15 23 23 16 16 Device 17 | . 13 4 11 11 23 22 15 15 15 18 13 15 20 19 23 29 33 30 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 Processor 6 | . . . 11 13 7 7 7 7 7 7 13 10 6 6 5 1 . 2 Protection 4 | . . 9 . 2 . . 7 7 7 6 6 6 6 6 5 3 5 5 Energy Gun 3 | . . . 9 1 . . . . . 5 5 7 6 6 7 4 . . Energy Cannon 4 | . 12 18 11 2 . . . . . . . 4 6 6 5 . . . Ballistic Gun 11 | . 15 . . 7 23 22 23 23 23 13 12 5 6 6 2 11 16 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 10 30 36 34 43 50 54 54 54 55 59 52 61 61 59 75 96 96 98 Greatest Support 100 | 10 40 20 35 53 53 66 63 58 58 100 100 100 100 100 76 77 52 80 Greatest Overweight (x) 8 | . 8 1 1 1 . . . . . 1 . . . . 1 1 1 1 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 11 13 Average Carried 14 | 4 12 14 14 14 14 14 14 15 14 14 14 14 15 14 14 11 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 14 15 15 15 15 14 15 11 11 13 Class Distribution -------------------- 26% | Scavenger-Skirmisher 22% | Scavenger-Tank 16% | Scavenger-Mutant 15% | Scavenger-Gunner 14% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 4103 | 222 187 157 95 674 73 430 34 . 257 251 343 370 101 130 221 509 . 49 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5787 | . 439 138 311 1261 102 491 . . 192 712 165 395 . 119 733 619 . 110 Parts 267 | . 24 3 25 46 7 23 . . 18 31 8 17 . 4 25 33 . 3 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . . 2 . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . 19 5 . 21 . 8 15 . 7 . 29 . . Prevented 14 | . . . . . . . . . . . . . . 14 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 123 | . 13 8 6 17 2 15 . . 5 10 5 14 . 2 10 15 . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Guns 72 | . 8 . 3 6 2 8 . . 5 9 4 3 . 2 6 15 . 1 Cannons 27 | . 5 7 3 9 . . . . . . . 2 . . 1 . . . AOE 19 | . . 1 . 2 . 7 . . . . . 9 . . . . . . Classes Destroyed 20 | . 4 2 1 2 1 1 . . 3 1 . . . 1 3 1 . . Worker 5 | . . 1 . 1 . . . . . 2 . . . . 1 . . . Builder 2 | . . . . . . . . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . . . . . Recycler 10 | . 2 . 1 5 . . . . . 1 . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . Watcher 5 | . 1 . 1 2 . . . . . . . . . . . . . 1 Swarmer 30 | . 9 . 2 . . 3 . . . . 2 2 . . 3 9 . . Grunt 54 | . 4 2 3 14 . 9 . . . 5 3 6 . 1 3 4 . . Brawler 4 | . . . . 1 . . . . . . . 3 . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . Protector 2 | . . . . . . . . . 1 . . 1 . . . . . . Sentry 9 | . . . 1 2 1 1 . . 1 1 . 1 . . 1 . . . Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . 2 1 . . Programmer 9 | . . . . . 1 . . . . 4 . 1 . 1 1 . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 5 5 4 8 1 9 . . 2 3 3 9 . 2 9 5 . 1 Combat Bots Only 9 | . 5 5 2 4 1 9 . . 2 3 3 9 . 1 6 5 . 1 Max Kills in Single Turn 4 | . 1 1 2 1 1 4 . . 1 1 1 2 . 2 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . 1 . . Exploded 4 | . . 1 . 1 . 4 . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 10864 | . 634 417 194 1413 252 692 145 . 266 1032 666 1140 . 341 1363 1924 . 385 Core 1187 | . 95 51 . 215 16 103 10 . 29 96 76 102 . 71 106 145 . 72 Absorbed by Shields 368 | . . . . . . . . . . . . . . 79 . 258 . 31 Regen/Repaired (Parts) 115 | . . . . . . . . . . . . . . . . . . 115 Core Remaining (%) 73 | 100 . 41 100 60 . . . . 77 . . . . 59 . . 74 . Volleys Fired 436 | . 48 25 18 89 8 21 . . 21 48 11 27 . 13 45 46 . 16 Largest 3 | . 2 2 2 2 3 3 . . 3 3 3 3 . 3 3 3 . 3 Hottest 193 | . 120 120 104 107 84 78 . . 81 141 141 189 . 193 193 182 . 103 Shots Fired 915 | . 87 40 36 126 24 53 . . 63 122 30 56 . 39 90 109 . 40 Gun 697 | . 44 . 14 66 24 48 . . 63 122 30 32 . 26 79 109 . 40 Cannon 203 | . 43 40 22 58 . . . . . . . 16 . 13 11 . . . Launcher 15 | . . . . 2 . 5 . . . . . 8 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 577 | . 44 12 4 104 24 48 . . 63 82 22 17 . 13 20 84 . 40 Thermal 282 | . 43 28 4 7 . . . . . 40 8 31 . 26 70 25 . . Explosive 15 | . . . . 2 . 5 . . . . . 8 . . . . . . Electromagnetic 41 | . . . 28 13 . . . . . . . . . . . . . . Robot Hit Streak 20 | . 10 6 7 16 11 15 . . 5 20 14 20 . 8 6 13 . 4 Robot Miss Streak 10 | . 6 3 4 3 1 2 . . 2 10 4 7 . 9 8 7 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 3 . . . . 2 . . . . 1 . . . . 7 . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Shots Hit Robots 642 | . 54 24 18 99 19 43 . . 36 91 26 45 . 30 72 71 . 14 Core Hits 364 | . 25 9 8 45 5 32 . . 16 40 27 53 . 24 47 28 . 5 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 2 Critical Strikes 22 | . . . . 5 . . . . . 9 . . . . 3 2 . 3 Burn 13 | . . . . . . . . . . 9 . . . . 3 1 . . Destroy 4 | . . . . . . . . . . . . . . . . 1 . 3 Blast 4 | . . . . 4 . . . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15152 | . 678 464 337 2316 416 1408 . . 651 1672 484 2266 . 659 1470 1859 . 472 Guns 9902 | . 264 . 157 956 416 731 . . 651 1672 483 658 . 386 1197 1859 . 472 Cannons 3021 | . 412 464 180 1178 . . . . . . . 241 . 273 273 . . . Explosions 2226 | . . . . 182 . 677 . . . . . 1367 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 3 | . 2 . . . . . . . . . 1 . . . . . . . Kinetic 8521 | . 264 186 . 1790 416 731 . . 651 1264 402 354 . 219 252 1520 . 472 Thermal 3863 | . 412 278 36 106 . . . . . 408 81 545 . 440 1218 339 . . Explosive 2226 | . . . . 182 . 677 . . . . . 1367 . . . . . . Electromagnetic 539 | . . . 301 238 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 1 . . 1 1 1 1 1 2 3 3 3 . 2 2 2 4 Average Corruption 1 | . . 1 . . 1 1 1 1 1 1 2 3 3 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 98 | . . 9 . . 5 5 4 . 3 8 14 26 4 . 1 19 . . Message Errors 23 | . . 2 . . 1 . 2 . . 2 5 7 . . . 4 . . Matter Fused 18 | . . 3 . . 1 1 . . . 1 . 8 1 . 1 2 . . Heat Flow Errors 10 | . . . . . . . . . . 2 3 1 . . . 4 . . Energy Discharges 17 | . . . . . 2 . 2 . 2 1 1 7 1 . . 1 . . Data Loss (minor) 12 | . . 3 . . . 3 . . . . 1 . 2 . . 3 . . Data Loss (major) 4 | . . . . . 1 1 . . 1 . 1 . . . . . . . Misfires 6 | . . . . . . . . . . 1 2 2 . . . 1 . . Alerts 4 | . . 1 . . . . . . . 1 . . . . . 2 . . Weapon Failures 4 | . . . . . . . . . . . 1 1 . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 179 | . 7 30 12 15 . 19 . . . . . 95 . . 1 . . . Projectiles 65 | . 7 30 12 15 . . . . . . . . . . 1 . . . Explosions 114 | . . . . . . 19 . . . . . 95 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 21 | . . 4 . 17 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . 4 . 14 . . . . . . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . 50 . . . . . . . . . . . . Shots 2 | . . . . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . . . . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . . . Highest Temperature 362 | . 180 266 174 284 8 51 221 . 26 362 206 352 . 175 357 282 . 198 Average Temperature 87 | . 86 119 62 59 4 13 118 . 8 106 58 166 . 61 114 90 . 73 Received Heat Transfer 2942 | . 114 69 60 792 54 243 24 . 54 450 180 363 . 63 108 329 . 39 Effects 4 | . . . . . . . . . . 1 . 2 . . 1 . . . Energy Bleed 3 | . . . . . . . . . . 1 . 1 . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 1 . . . . 3 . . . Combat Hostiles 4 | . . . . . . . . . . 1 . . . . 3 . . . Parts Melted 22 | . 3 . 1 . . . . . . 9 . 1 . 1 7 . . . Heat Transferred 8692 | . 851 592 74 222 . . . . . 2000 200 765 . 708 2473 807 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 344 | . 193 67 248 344 75 . . . . 205 . . . . 255 . . 216 Initial 162 | . . 13 . 45 2 . . . . 162 . . . . 5 . . . Average 79 | . 57 12 83 155 20 . . . . 114 . . . . 90 . . 67 Maximum Alert Level 1 | . . . 1 1 . . . . . 1 . . . . 1 . . 1 Low Security (%) 94 | 100 100 100 91 78 100 . . . . 95 . . . . 86 . . 99 Level 1 5 | . . . 8 21 . . . . . 4 . . . . 13 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 2 1 2 . . . . 4 . 1 . . 7 . . 2 Investigation 3 | . . . 1 . 1 . . . . 1 . . . . . . . . Extermination 6 | . . . . . 1 . . . . 3 . . . . 1 . . 1 Reinforcement 6 | . 1 . 1 1 . . . . . . . . . . 3 . . . Assault 2 | . . 1 . . . . . . . . . 1 . . . . . . Garrison 4 | . . . . . . . . . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 22 | . 2 . 1 1 . . . . 16 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 211 | . 25 12 18 33 3 15 1 . 5 26 10 15 . 10 15 15 . 8 Peak Tracking Total 12 | . 5 4 4 5 1 9 1 . 2 6 4 12 . 4 4 5 . 7 Tactical Retreats 17 | . 3 3 1 5 . . . . . 2 1 1 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 4 | . 1 1 . . . . 1 . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 2 . . 2 . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 9 | . . . . . 1 . . . . . . 1 . . . . . 7 Max in Single Turn 2 | . . . . . 1 . . . . . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 28 | . 5 2 2 7 4 . . 2 1 2 1 . . . . 1 . 1 Terminals 18 | . 5 1 2 7 1 . . . 1 1 . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Total Hacks 84 | . 22 3 7 18 6 . . 16 1 7 1 . . . . 1 . 2 Successful 41 | . 8 1 1 7 . . . 16 1 3 1 . . . . 1 . 2 Failed 42 | . 13 2 6 11 6 . . . . 4 . . . . . . . . Catastrophic 12 | . . . 1 4 4 . . . . 3 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 43 | . 21 3 2 14 . . . . . 3 . . . . . . . . Terminals 57 | . 22 2 7 18 2 . . . 1 5 . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . . Terminal Hacks 32 | . 5 1 1 4 . . . 16 1 2 1 . . . . 1 . . Record 1 | . . . . . . . . . 1 . . . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . 3 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . 3 . . . . . 1 . . . . . . . . Terminals 7 | . 3 . . 3 . . . . . 1 . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . . . Botnet 5 | . 3 . . 1 . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 1 2 4 4 . . . 1 2 . . . . . . . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 4 . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 9 . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 Time 50 | . . . . . . . . . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 16 | . . 3 . 1 . 2 . . 1 . . 2 4 . 3 . . . Largest Group 4 | . . 2 1 1 . 2 . . 1 . . 2 4 4 3 . . . Highest-Rated Group 156 | . . 39 31 10 . 32 . . 96 . . 61 156 156 93 . . . Highest-Rated Ally 96 | . . 31 31 10 . 16 . . 96 . . 32 41 41 39 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 90 | . . 3 3 . . 5 . . 8 . . 10 . 49 12 . . . Total Damage 1614 | . . . 22 . . 28 . . 141 . . 212 . 1039 172 . . . Kills 11 | . . . 1 . . . . . 1 . . . . 8 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . 3 1 . . . 1 2 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 14502 | 51 1005 987 577 1056 766 796 735 91 455 1628 872 1444 1398 806 446 1021 23 345 Spaces Moved 8385 | 48 460 437 355 579 548 583 555 75 329 780 491 779 825 549 253 598 13 128 Core 9 | 6 3 . . . . . . . . . . . . . . . . . Treads 2372 | . 39 . . . . . . . . 61 491 779 825 177 . . . . Legs 5781 | . 237 437 355 579 548 583 555 75 329 719 . . . 372 253 598 13 128 Wheels 223 | 42 181 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 190 120 120 120 120 122 122 122 122 168 168 168 120 120 120 190 190 Average Speed 146 | 76 159 190 126 120 120 120 122 122 122 169 168 168 168 135 120 145 190 190 Slowest Speed 450 | 80 450 190 190 190 120 123 122 122 122 245 168 170 168 168 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 70 73 27 41 17 71 64 68 44 22 70 81 89 70 7 79 4 5 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 6 | 1 . 1 . . . . . . . . . 1 1 . . 1 1 . Scrap Searched 39 | . . 3 . . . 2 10 . 1 . 2 11 5 4 . 1 . . Spaces Dug 1 | . . . . . . . . . . . . 1 . . . . . . Terrain Destroyed 176 | . . 3 1 20 . 51 . . . . . 39 . 4 1 29 . 28 Melee 1 | . . . . . . . . . . . . 1 . . . . . . Projectile 75 | . . 3 1 3 . . . . . . . 6 . 4 1 29 . 28 AOE 100 | . . . . 17 . 51 . . . . . 32 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total 9876 | 59 649 560 446 811 645 646 613 74 351 1010 519 863 838 581 323 675 12 201 Wait 693 | . 115 67 60 93 63 8 56 . 1 147 15 . 10 2 . 6 . 50 Move 8367 | 47 459 436 354 578 547 582 554 74 328 779 490 778 824 548 252 597 12 128 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 86 | 6 10 11 4 13 9 3 1 . . 5 1 4 . 3 8 6 . 2 Fast Attach 59 | 6 3 . 1 9 2 2 . . . 10 . 8 1 4 5 4 . 4 Attach 56 | . 5 3 3 8 2 3 1 . 1 2 1 5 . 2 7 13 . . Detach 4 | . 1 . . . . . . . . . . 1 . . . 2 . . Swap 45 | . 4 5 3 7 3 4 . . . 6 . 7 1 1 3 1 . . Drop 85 | . 3 13 3 14 11 3 1 . . 13 . 10 2 8 3 . . 1 Fire 436 | . 48 25 18 89 8 21 . . 21 48 11 27 . 13 45 46 . 16 Melee 1 | . . . . . . . . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . 20 . . . . . 22 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 52 | -11/Junkyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 3) 176 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 776 | -10/Materials | Discovered new exit (range 14) 871 | -10/Materials | Identified exit to Mines 911 | -10/Materials | Discovered new exit (range 15) 1057 | -10/Materials | Entered Mines 1077 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1309 | -10/Mines | Assembled infested the area 1310 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1314 | -10/Mines | Found Prototype Device 1402 | -10/Mines | Core integrity fell below 50% 1474 | -10/Mines | Learned Materials garrison access intel 1950 | -10/Mines | Learned Materials machine intel 2001 | -10/Mines | Discovered new exit (range 13) 2035 | -10/Mines | Met a Derelict testing a Signal Generator 2044 | -10/Mines | Entered Materials 2044 | -9/Materials | Accompanied by 1 ally 2044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2045 | -9/Materials | Loaded intel: 59 machine locations 2337 | -9/Materials | Build established: Scavenger-Mutant 2504 | -9/Materials | Discovered new exit (range 10) 2513 | -9/Materials | Identified exit to Mines 2589 | -9/Materials | Discovered new exit (range 9) 2619 | -9/Materials | Identified exit to Materials 2621 | -9/Materials | Entered another Materials area 2621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2622 | -8/Materials | Loaded intel: 1 garrison access location 3180 | -8/Materials | Lost 4 parts (1n1u2w) 3520 | -8/Materials | Identified exit to Factory 3677 | -8/Materials | Entered Factory 3677 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3677 | -7/Factory | Identified Exp. Sensor Array 3990 | -7/Factory | Build established: Scavenger-Skirmisher 4374 | -7/Factory | Discovered new exit (range 5) 4392 | -7/Factory | Identified exit to Lower Caves 4443 | -7/Factory | Entered Lower Caves 4936 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4978 | -7/Lower Caves | Destroyed 9 combat bots 5046 | -7/Lower Caves | Learned Factory stockpile data 5048 | -7/Lower Caves | Identified exit to Lower Caves 5239 | -7/Lower Caves | Entered another Lower Caves area 5320 | -7/Lower Caves | Learned Factory emergency access door positions 5364 | -7/Lower Caves | Discovered new exit (range 6) 5958 | -7/Lower Caves | Discovered new exit (range 14) 5972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5973 | -7/Lower Caves | Identified exit to Data Miner 5974 | -7/Lower Caves | Entered Data Miner 5974 | -7/Data Miner | Discovered new exit (range 6) 5998 | -7/Data Miner | Met Data Miner 6038 | -7/Data Miner | Received God Mode back door access code from Data Miner 6064 | -7/Data Miner | Identified exit to Proximity Caves 6065 | -7/Data Miner | Entered Proximity Caves 6068 | -6/Proximity Caves | Spotter reported a threat 6378 | -6/Proximity Caves | Build established: Scavenger-Mutant 6388 | -6/Proximity Caves | Escorted by Enhanced Grunt 6489 | -6/Proximity Caves | Discovered new exit (range 15) 6519 | -6/Proximity Caves | Identified exit to Factory 6520 | -6/Proximity Caves | Entered Factory 6520 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6638 | -6/Factory | Identified exit to Lower Caves 6638 | -6/Factory | Identified exit to Extension 6947 | -6/Factory | Incoming investigation squad redirected 7471 | -6/Factory | Build established: Scavenger-Skirmisher 8110 | -6/Factory | Build established: Scavenger-Gunner 8148 | -6/Factory | Entered Lower Caves 8626 | -6/Lower Caves | Learned Factory stockpile data 9004 | -6/Lower Caves | Discovered new exit (range 9) 9017 | -6/Lower Caves | Ambushed by research squad 9019 | -6/Lower Caves | Identified exit to Lower Caves 9020 | -6/Lower Caves | Entered another Lower Caves area 9022 | -6/Lower Caves | Encountered a Warlord checkpoint 9032 | -6/Lower Caves | Learned Factory garrison access intel 9052 | -6/Lower Caves | Learned Factory stockpile data 9057 | -6/Lower Caves | Discovered new exit (range 8) 9104 | -6/Lower Caves | Identified exit to Factory 9362 | -6/Lower Caves | Found Alien Artifact 9553 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9868 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9916 | -6/Lower Caves | Destroyed 9 combat bots 10035 | -6/Lower Caves | Lost 3 parts (1n2w) 10177 | -6/Lower Caves | Discovered new exit (range 14) 10315 | -6/Lower Caves | Build established: Scavenger-Tank 10464 | -6/Lower Caves | Entered Zion 10600 | -6/Zion | Discovered new exit (range 10) 10679 | -6/Zion | System corruption cleaned by Quarantine Array 10788 | -6/Zion | Learned location of Quarantine (-3) 11291 | -6/Zion | Given A8's code to call for help 11386 | -6/Zion | Imprinted 11388 | -6/Zion | Declared Zion's savior 11862 | -6/Zion | Entered Proximity Caves 11862 | -5/Proximity Caves | Accompanied by 4 allies 11983 | -5/Proximity Caves | Learned location of 1 exit from Factory 12499 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12609 | -5/Proximity Caves | Discovered exit to Factory (range 16) 12668 | -5/Proximity Caves | Entered Factory 12668 | -5/Factory | Accompanied by 2 allies 12668 | -5/Factory | Evolved 2 slots: Utility x2 12669 | -5/Factory | Identified exit to Upper Caves 12671 | -5/Factory | Loaded intel: 4 garrison access locations 12849 | -5/Factory | Identified Core Expander 12849 | -5/Factory | Installed Core Expander, added new Power slot 12855 | -5/Factory | Lost 3 parts (1p2u) 12870 | -5/Factory | Garrison activated, responded to threat 13114 | -5/Factory | Entered Upper Caves 13175 | -5/Upper Caves | Build established: Scavenger-Mutant 13301 | -5/Upper Caves | Lost 3 parts (1p1u1w) 13380 | -5/Upper Caves | Lost 3 parts (1p1u1w) 13677 | -5/Upper Caves | Build established: Scavenger-Gunner 13729 | -5/Upper Caves | Spotted B-75 Beast 13861 | -5/Upper Caves | Lost 7 parts (1p4n1u1w) 13863 | -5/Upper Caves | Destroyed B-75 Beast 14046 | -5/Upper Caves | Discovered new exit (range 15) 14135 | -5/Upper Caves | Entered another Upper Caves area 14143 | -5/Upper Caves | Discovered new exit (range 9) 14158 | -5/Upper Caves | Entered Factory 14158 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14212 | -4/Factory | Build established: Scavenger-Tank 14292 | -4/Factory | Repaired Flexi-carbon Leg 14503 | -4/Factory | Self-destructed Last Messages --------------- 14487_ Destroyed Hpw. Shock Rifle. 14488_ Y-64 Sentinel emerges from the garrison. 14489_ K-01 Serf cleans the Matter Pump. 14490_ Slug penetrates P-70 Sage. 14491_ Penetrated by Slug. 14492_ Assembly Bed disabled. 14493_ Slug penetrates Y-64 Sentinel. 14493_ Penetrated by Slug. 14495_ Slug penetrates P-70 Sage. 14495_ P-70 Sage suffers critical hit (Destroy). 14495_ P-70 Sage destroyed. 14495_ Switching to secondary target: Y-64 Sentinel. 14495_ K-01 Serf cleans the Matter Pump. 14496_ Door malfunctions. 14496_ Slug penetrates Door. 14498_ Slug penetrates Y-64 Sentinel. 14499_ Penetrated by Slug. 14500_ Slug penetrates Garrison Access. 14500_ Slug penetrates Wall. 14502_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ??????????????????????????????? #?????????????? | | ??????????????##############?? #?????????????? | | ??????????????# #?? #?????????????? | | ??????????????# """"" #?? #?????????????? | | ??????????????# "" ### ##########????? | | ??????????????# """" # g ? | | ??????????????# """""" # g ? | | ??????????????# @%;! " !=k ? | | ??????????????# """""" ;w "G" != ? | | ??????????????# """""" # Y" " ! ?? | | ??????????????# """"" # ########?? | | ??????????????# """""" # !! #????????? | | ??????????????# # !! #????????? | | ??????????????# # ! #????????? | | ??????????????#######;;/;;;# """ / ???????? | | ????????????????????# ; ; ## """ # ???????? | | ???????????????????? # ;### ^ """k #????????? | | ???????????#########;##p#??# #????????? | | ???????????# ### #### """ """ #????????? | | ???????????# # """ """ #????????? | | ???????????# # """ """ #????????? | | ???????????# # #????????? | | ???????????# + +????????? | | ???????????# # ######+#????????? | | ???????????# # "####"####?????????????? | | ???????????# # # #?!???????????? | | ???????????# # # #?????????????? | | ???????????########## " #?????????????? | | ????????????????????# " #?????????????? | | ????????????????????# + #?????????????? | | ????????????????????# " #?????????????? | | ????????????????????# " #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Enh. Optical Array | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Mass Driver | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicHelicalChainsword Manual? 0 Play Time 01:47:34 Cumulative 83.8 hours Start 2023.06.15 @ 20:01:30 End 2023.06.15 @ 22:49:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14b3cd05-8086-41d7-b906-f4acdb1403d7