Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 15:07:13 Player: Burgers_Lettuce Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (2085) 2085 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 6827 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 98 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 99/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Airjet > --- UTILITY (5) ------ Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer System Backup Module > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Wheel Latent Energy Streamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Ion Cannon Enhanced Autogun Field Lobotomy Kit > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Hardened Light Armor Plating Latent Energy Streamer Enhanced Autogun [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device System Backup Module Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 3 | . . . . . 2 . 1 . . . . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 82 | 7 2 2 7 . 6 10 15 1 27 4 1 Power 10 | 1 1 . 1 . 1 2 . . 3 1 . Engine 7 | 1 1 . 1 . 1 1 . . 1 1 . Core 3 | . . . . . . 1 . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 3 . 1 2 . 2 5 2 . 5 . . Treads 5 | 1 . . . . 2 1 . . 1 . . Leg 1 | . . 1 . . . . . . . . . Wheel 6 | 2 . . 2 . . 1 . . 1 . . Hover 8 | . . . . . . 3 2 . 3 . . Flight . | . . . . . . . . . . . . Utility 19 | 1 1 . 2 . 2 . 8 . 5 . . Device 5 | . . . 1 . . . 2 . 2 . . Storage 2 | 1 . . 1 . . . . . . . . Processor 7 | . 1 . . . . . 4 . 2 . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . 2 . 2 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . 1 2 . 1 3 5 1 14 3 1 Energy Gun 6 | 1 . 1 . . . . 1 . 2 1 . Energy Cannon 9 | . . . 1 . . . 1 . 6 . 1 Ballistic Gun 9 | 1 . . . . . 2 2 . 3 1 . Ballistic Cannon 7 | . . . . . 1 1 1 . 3 1 . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . 2 1 . 3 . . Parts Lost 22 | . 1 6 . . 1 1 3 . 5 . 5 Power 3 | . . 1 . . . 1 . . . . 1 Propulsion 8 | . . 3 . . 1 . . . 3 . 1 Utility 5 | . . . . . . . 3 . 1 . 1 Weapon 6 | . 1 2 . . . . . . 1 . 2 Highest Loss Streak 7 | . 1 7 . . 1 1 2 . 2 . 4 Average Slot Usage (%) 77 | . 99 41 58 85 67 83 91 98 68 76 77 Engine 6 | . 14 3 10 14 9 2 7 7 4 5 6 Core 1 | . . . . . . 6 . . 1 . . Treads 2 | . 14 3 . . . 12 . . . . . Wheel 5 | . 14 2 20 28 14 2 . . 2 7 7 Hover 10 | . . . . . . 10 23 23 14 7 7 Device 2 | . . . . . . . 5 . . 7 7 Storage 6 | . 14 10 1 14 9 9 7 7 3 . . Processor 18 | . 13 14 14 14 9 9 15 23 24 30 27 Protection 4 | . . . . . 16 9 3 7 3 . . Energy Gun 3 | . 14 2 . . . . 5 7 2 5 4 Energy Cannon 5 | . . . 10 14 9 9 2 7 5 . . Ballistic Gun 6 | . 14 2 . . . 7 17 9 1 5 6 Ballistic Cannon 1 | . . . . . . 5 1 . . 5 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 42 | 13 13 7 17 17 29 31 36 40 42 23 30 Greatest Support 60 | 16 16 10 32 32 40 60 33 33 33 28 28 Greatest Overweight (x) 9 | . . 2 3 . 9 2 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 4 6 5 4 6 6 6 6 6 5 4 4 Most Carried 6 | 3 5 4 4 2 3 6 6 6 6 4 2 Average Carried 3 | 1 3 4 2 2 2 3 5 5 4 2 1 Final Capacity 6 | 6 6 4 6 6 6 6 6 6 4 4 4 Final Carried 6 | 3 5 4 2 2 2 6 6 6 4 2 2 Class Distribution -------------------- 70% | Mutant 14% | Tank 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Matter Collected 1771 | 213 111 10 . . 102 279 372 227 325 132 . Remotely . | . . . . . . . . . . . . Salvage Created 2401 | . 156 46 . . 734 541 449 . 434 41 . Parts 136 | . 13 1 . . 20 36 34 . 25 7 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Combat Hostiles Destroyed 53 | . 7 1 . . 14 11 11 . 8 1 . Guns 24 | . 7 1 . . . 3 11 . 2 . . Cannons 9 | . . . . . . 5 . . 3 1 . AOE 17 | . . . . . 12 2 . . 3 . . Classes Destroyed 10 | . 3 1 . . 3 1 2 . . . . Worker 2 | . 1 . . . . 1 . . . . . Builder 2 | . . . . . 1 . 1 . . . . Recycler 1 | . . . . . 1 . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . Swarmer 20 | . 7 . . . 7 . 6 . . . . Grunt 17 | . . 1 . . 6 5 1 . 4 . . Duelist 1 | . . . . . . 1 . . . . . Sentry 8 | . . . . . 1 5 1 . 1 . . Hunter 2 | . . . . . . . 1 . 1 . . Programmer 5 | . . . . . . . 2 . 2 1 . Best Kill Streak 11 | . 5 1 . . 11 6 5 . 3 1 . Combat Bots Only 11 | . 3 1 . . 11 6 4 . 3 1 . Max Kills in Single Turn 5 | . 2 1 . . 5 2 2 . 2 1 . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 5 | . . . . . 5 2 . . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Damage Taken 4407 | 1 294 456 . . 364 409 677 . 1482 31 693 Core 1038 | 1 38 153 . . 62 77 87 . 483 . 137 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 65 | 99 . . . 23 . 74 . . . . . Volleys Fired 137 | . 16 6 . . 7 42 33 5 23 2 3 Largest 4 | . 2 2 . . 2 2 4 1 4 2 3 Hottest 207 | . 70 70 . . 104 60 119 . 207 73 123 Shots Fired 272 | . 32 10 . . 9 49 113 5 43 4 7 Gun 177 | . 32 10 . . . 14 102 . 13 2 4 Cannon 90 | . . . . . 9 35 11 . 30 2 3 Launcher . | . . . . . . . . . . . . Special 5 | . . . . . . . . 5 . . . Kinetic 186 | . 16 6 . . 2 47 96 . 9 4 6 Thermal 59 | . 16 4 . . . . 17 . 22 . . Explosive . | . . . . . . . . . . . . Electromagnetic 22 | . . . . . 7 2 . . 12 . 1 Robot Hit Streak 11 | . 4 11 . . 3 8 5 7 9 2 3 Robot Miss Streak 7 | . 3 . . . 2 2 7 . 2 1 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . Shots Hit Robots 148 | . 14 10 . . 3 31 51 5 27 2 5 Core Hits 91 | . 9 11 . . 15 15 25 . 14 1 1 Critical Hits 1 | . . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4686 | 3 177 138 . . 1673 1026 856 . 655 50 108 Guns 1658 | . 177 116 . . . 225 844 . 203 20 73 Cannons 905 | . . . . . 39 476 . . 331 30 29 Explosions 2076 | . . . . . 1634 325 . . 117 . . Melee . | . . . . . . . . . . . . Ramming 47 | 3 . 22 . . . . 12 . 4 . 6 Kinetic 1696 | . 52 66 . . 27 701 635 . 79 50 86 Thermal 722 | . 125 50 . . . . 209 . 338 . . Explosive . | . . . . . . . . . . . . Electromagnetic 2221 | . . . . . 1646 325 . . 234 . 16 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 42 | . . 2 2 2 22 28 1 29 42 42 39 Average Corruption 24 | . . 1 2 2 14 27 1 15 33 40 37 Corruption Purged 7 | . . . . . . . . . . 4 3 Effects 248 | . . 1 1 2 7 36 . 13 112 58 18 Message Errors 32 | . . . . . 1 4 . 3 16 4 4 Matter Fused 35 | . . . . . 1 8 . 2 14 9 1 Heat Flow Errors 11 | . . . 1 1 . 1 . . 7 1 . Energy Discharges 17 | . . . . 1 . 5 . 2 3 3 3 Parts Rejected 6 | . . . . . 2 . . . 2 1 1 Data Loss (minor) 16 | . . 1 . . . 2 . 2 7 4 . Data Loss (major) 4 | . . . . . 2 . . . 1 1 . Misfires 6 | . . . . . . 1 . . 4 . 1 Alerts 3 | . . . . . . 2 . . 1 . . Misdirections 83 | . . . . . 1 3 . 4 37 33 5 Targeting Errors 28 | . . . . . . 9 . . 15 2 2 Weapon Failures 7 | . . . . . . 1 . . 5 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 67 | . . . . . 64 1 . . 2 . . Projectiles 2 | . . . . . . . . . 2 . . Explosions 65 | . . . . . 64 1 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . 3 . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic 3 | . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 167 | 1 . 5 . . 100 . 6 . 52 . 3 Shots 2 | . . . . . 1 . . . 1 . . Rammed 24 | 1 . 19 . . . . 1 . 1 . 2 Targets Rammed 26 | 1 . 21 . . . . 1 . 1 . 2 Kicked 2 | . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 568 | . 45 108 88 248 39 224 373 . 568 236 68 Average Temperature 105 | . 18 60 48 128 14 46 135 . 134 89 29 Received Heat Transfer 885 | . . 243 . . 99 171 9 . 282 . 81 Effects 6 | . . . . . . . . . 6 . . Shutdowns 1 | . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 1 . . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . . Parts Fried 7 | . . . . . 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . 2 . . Heat Transferred 1395 | . 370 148 . . . . 370 . 507 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 1971 | . . . . . 1371 400 . . 200 . . LE Corruption 30 | . . . . . 21 6 . . 3 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Peak Influence 575 | . 224 103 . . 397 555 575 131 539 . . Initial 193 | . . 83 . . . 163 193 131 88 . . Average 252 | . 81 62 . . 84 433 385 128 275 . . Maximum Alert Level 2 | . 1 . . . 1 2 2 . 2 . . Low Security (%) 42 | 100 86 100 . 100 78 6 3 100 31 . . Level 1 30 | . 13 . . . 21 12 70 . 36 . . Level 2 27 | . . . . . . 81 26 . 32 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 1 1 . 4 . . Investigation 4 | . 1 . . . 1 1 . . 1 . . Extermination 3 | . . . . . . . 1 . 2 . . Reinforcement 3 | . . . . . 2 . . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Distress Signals 8 | . 1 . . . 2 . 1 . 4 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . 12 5 . . 15 11 15 6 30 1 16 Peak Tracking Total 11 | . 4 4 . . 7 3 6 2 11 1 10 Tactical Retreats 16 | . . 1 . . 2 . 1 . 7 . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Traps Triggered 6 | . 1 . . . 1 . 1 . 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Machines Disabled 10 | . . . . . 4 2 1 . 3 . . Max in Single Turn 2 | . . . . . 1 1 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Machines Accessed 17 | . 2 . . . 2 2 8 . 3 . . Terminals 12 | . 2 . . . 2 1 4 . 3 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 33 | . 3 . . . 7 5 12 . 6 . . Successful 17 | . 1 . . . 5 5 4 . 2 . . Failed 16 | . 2 . . . 2 . 8 . 4 . . Catastrophic 6 | . . . . . . . 4 . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 2 . 1 . 6 1 2 . 6 . . Terminals 23 | . 3 . . . 7 1 6 . 6 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 6 | . . . . . . 4 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 6 | . 1 . . . 4 1 . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . 3 2 . . . . Process 1 | . . . . . . 1 . . . . . Report Inventory 3 | . . . . . . 2 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 1 . . 2 . . Terminals 3 | . . . . . 1 . . . 2 . . Botnet 3 | . . . . . 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Tunnel 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 2 . 8 . 3 . . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 240 | . . . . . . 240 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Total Allies 8 | . . . . 3 . . . 5 . . . Largest Group 4 | . . . . 3 3 . . 4 4 . . Highest-Rated Group 516 | . . . . 40 40 . . 516 516 . . Highest-Rated Ally 129 | . . . . 16 16 . . 129 129 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 46 | . . . . . 29 . . 9 8 . . Total Damage 1050 | . . . . . 359 . . 400 291 . . Kills 6 | . . . . . 1 . . 1 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 5 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Turns Passed 4340 | 54 304 123 260 39 476 526 676 249 1025 438 170 Spaces Moved 3913 | 41 235 107 308 40 168 239 744 183 1278 420 150 Core 520 | 2 . 102 120 . 8 . . . 286 . 2 Treads 102 | . . . . . 3 99 . . . . . Legs 5 | . . 5 . . . . . . . . . Wheels 1463 | 39 235 . 188 40 157 69 . . 167 420 148 Hover 1823 | . . . . . . 71 744 183 825 . . Flight . | . . . . . . . . . . . . Fastest Speed 42 | 50 100 50 50 100 100 42 42 45 45 100 50 Average Speed 78 | 97 100 73 81 100 122 111 64 95 57 100 99 Slowest Speed 500 | 100 100 150 200 100 500 175 105 105 120 100 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 45 20 61 7 24 45 25 88 42 57 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 4 | . 1 . . . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . Spaces Dug 3 | . . . . . . 3 . . . . . Terrain Destroyed 182 | . . . . . 114 53 3 . 11 . 1 Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . . 8 3 . 5 . 1 AOE 165 | . . . . . 114 45 . . 6 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Total 4976 | 51 271 136 316 39 428 453 895 247 1540 434 166 Wait 752 | . 18 . . . 247 151 85 57 177 8 9 Move 3904 | 41 234 106 307 39 167 238 744 182 1277 419 150 Hop . | . . . . . . . . . . . . Pick Up 19 | 2 1 . . . . 3 5 1 7 . . Fast Attach 56 | 7 1 1 4 . 5 10 10 . 16 2 . Attach 23 | . . 1 3 . 1 . 4 1 10 2 1 Detach 22 | 1 . . 1 . 1 3 4 . 11 . 1 Swap 3 | . 1 . . . . . 1 . 1 . . Drop 35 | . . 1 1 . . 6 8 1 17 1 . Fire 137 | . 16 6 . . 7 42 33 5 23 2 3 Melee . | . . . . . . . . . . . . Ram 12 | . . 8 . . . . 1 . 1 . 2 Kick 11 | . . 11 . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 414 | -10/Mines | Core integrity fell below 50% 446 | -10/Mines | Lost 7 parts (1p3n3w) 479 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 480 | -10/Mines | Discovered new exit (range 5) 482 | -10/Mines | Entered Exiles 496 | -10/Exiles | Met 8R-AWN 503 | -10/Exiles | Met EX-HEX 517 | -10/Exiles | Met EX-BIN 523 | -10/Exiles | Aligned with FarCom system 524 | -10/Exiles | Given EX-Vault access code 537 | -10/Exiles | Opened EX-Vault 540 | -10/Exiles | Found Prototype Device 540 | -10/Exiles | Identified PSU Rigger 544 | -10/Exiles | Found Prototype Energy Cannon 544 | -10/Exiles | Identified Latent Energy Streamer 549 | -10/Exiles | Found Prototype Special Weapon 549 | -10/Exiles | Identified Field Lobotomy Kit 577 | -10/Exiles | Warned to stay clear of 0b10 Research branches 674 | -10/Exiles | Met EX-DEC 730 | -10/Exiles | Discovered new exit (range 14) 742 | -10/Exiles | Stole two prototypes: Latent Energy Streamer, Field Lobotomy Kit 742 | -10/Exiles | Entered Mines 743 | -9/Mines | Assembled infested the area 748 | -9/Mines | Assisted by a Guerilla fighting off Assembled 769 | -9/Mines | Discovered new exit (range 5) 776 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 781 | -9/Mines | Entered Materials 781 | -8/Materials | Accompanied by 3 allies 781 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 793 | -8/Materials | Identified exit to Storage 1141 | -8/Materials | System corruption reached 10% 1175 | -8/Materials | Destroyed 11 combat bots 1257 | -8/Materials | Entered Storage 1780 | -8/Storage | Discovered new exit (range 7) 1783 | -8/Storage | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1785 | -7/Factory | FarCom data flow suspended 2170 | -7/Factory | Discovered new exit (range 15) 2207 | -7/Factory | Identified exit to Factory 2459 | -7/Factory | Sucked down chute 2459 | -7/Factory | Entered Waste 2474 | -7/Waste | Build established: Tank 2474 | -7/Waste | EMP discharged 2474 | -7/Waste | System corruption reached 10% 2531 | -7/Waste | Spotted C-40 Crusher 2533 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 2541 | -7/Waste | Spotted C-40 Crusher 2543 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 2546 | -7/Waste | Spotted C-40 Crusher 2574 | -7/Waste | EMP discharged 2589 | -7/Waste | Allies destroyed C-40 Crusher 2616 | -7/Waste | Spotted C-40 Crusher 2622 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 2628 | -7/Waste | Spotted C-40 Crusher 2631 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 2643 | -7/Waste | Spotted C-40 Crusher 2650 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 2659 | -7/Waste | Discovered new exit (range 16) 2665 | -7/Waste | Identified exit to Factory 2674 | -7/Waste | EMP discharged 2708 | -7/Waste | Entered Factory 2708 | -7/Factory | Accompanied by 4 allies 3087 | -7/Factory | Build established: Mutant 3159 | -7/Factory | System corruption reached 30% 3309 | -7/Factory | Core integrity fell below 50% 3364 | -7/Factory | Discovered new exit (range 16) 3527 | -7/Factory | Core integrity fell below 20% 3722 | -7/Factory | Discovered new exit (range 12) 3732 | -7/Factory | Identified exit to Lower Caves 3733 | -7/Factory | Entered Lower Caves 3734 | -7/Lower Caves | Encountered a Warlord checkpoint 4155 | -7/Lower Caves | Build established: Gunner 4163 | -7/Lower Caves | Discovered new exit (range 10) 4170 | -7/Lower Caves | Identified exit to Lower Caves 4171 | -7/Lower Caves | Entered another Lower Caves area 4242 | -7/Lower Caves | Discovered exit to Factory (range 9) 4341 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04231_ MDL3WCJLOZV#YXX V3YN ZKQJECL 04231_ L-41 Fighter sneak attacks. 04232_ System Backup Module purges 1% of system corruption (38%). 04235_ System Backup Module purges 1% of system corruption (37%). 04242_ EXIT=FOUND: FACTORY 04246_ System corrupted: Energy discharge (-49). 04268_ System corrupted: Energy discharge (-31). 04278_ System Backup Module purges 1% of system corruption (36%). 04282_ System corrupted: Enh. Autogun targeting data glitched. 04283_ System corrupted: Shock Rifle rejected. 04285_ System corrupted: Adv. Assault Cannon jammed. 04289_ Imp. Salvage Targeting Computer destroyed. 04291_ Slammed into L-41 Fighter. 04300_ System corrupted: Energy discharge (-45). 04316_ 07Z7BP#OD0H&Y0OBPRGTS HB 04335_ Adv. Assault Cannon destroyed. 04336_ System corrupted: Matter fused (-5). 04338_ Lgt. Angular Momentum Engine destroyed. 04339_ Enh. Autogun destroyed. 04340_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????###??## | | ?????????????????????????????????????###### #### | | ????????????????????? ???????????????# ## | | ??????????????????### ???????????????# | | ?????????????????## ????????????????# | | ?????????????????? ?????????????????# | | ???????????#?????? ??????????????????# | | ??????????? ?????? ????????????????## | | ???????????? ????? ????????????????# [## | | ????????????# ????# ????????????????## ## | | ????????????# ##### ?????????????????## ### | | ????????????? ?????????????###### ##?### | | ?????????????? ????????????## ## #????? | | ??????????????## ###?????????# ##???? | | ??????????????# ##????????# #???? | | ????????????### ##???????###### #???# | | ????????????# #????????????# ##???# | | ?????????????# ?????????????####????# | | ????????????## ???????????????????### | | ????????????? ????????????????????# # | | ????????????????# s ????????????????????# | | ????????????????# s #???????????########## | | ?????????????????????# @##?????????## | | ?????????????????????# ###??????## | | ?????????????????????# s #????### #### | | ????????????????????## s #????# ## #?### | | ????????????????????# ss##????# #### #???# | | ????????????????????## ##????# ##??####???# | | ?????????????????????### ###### #??????????## | | ???????????????????????## #???????????? | | ????????????????????????## #???????????? | | ?????????????????????????# #???????????? | | ??????????????????????# ??????? | | ?????????????????????# ## #???? | | ?????????????????????## ######### ##???? | | ??????????????????????## ##???????? ####????? | | ???????????????????????## ##?????????####???????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicMappingMicrothruster Manual? 0 Play Time 00:47:10 Cumulative 46.5 hours Start 2021.10.26 @ 13:39:55 End 2021.10.26 @ 15:07:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5db2447-aa1a-4f36-a1d2-5d09d7dadd4f