Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 22:54:04

Player: javashane

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1072)     1072
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (548)                548
              TOTAL SCORE: 5110

 Bonus
-------
High Alert Combat Kills    48
Entered DSFs               500

 Cogmind 
---------
Core Integrity             760/850
Matter                     9/300
Energy                     500/500
System Corruption          0%
Temperature                Warm (168)
Movement                   Rolling (115) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION (4) ---
   Armored Huge Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Focal Shield
>          --- WEAPON (3) -------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
     Light Nuclear Core
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Huge Wheel
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Targeting Computer
  Hardened Medium Armor Plating
  Improved Medium Laser
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Focal Shield
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Nuclear Core
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Huge Wheel
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Targeting Computer
  Improved Medium Laser
           Rocket Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  4    | .   .   1   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             46   | .   10  8   12  2   5   9   
  Power                    6    | .   .   .   3   1   .   2   
    Engine                 2    | .   .   .   1   1   .   .   
    Core                   4    | .   .   .   2   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | .   2   1   2   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  7    | .   2   1   2   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | .   2   2   4   .   2   2   
    Device                 3    | .   .   .   2   .   .   1   
    Storage                2    | .   1   1   .   .   .   .   
    Processor              5    | .   .   .   2   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | .   6   5   3   .   2   5   
    Energy Gun             5    | .   .   4   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   1   .   .   .   .   
    Ballistic Cannon       10   | .   5   .   .   .   2   3   
    Launcher               3    | .   .   .   3   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   .   .   1   
Parts Lost                 15   | .   .   1   9   .   1   4   
  Power                    2    | .   .   .   2   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   
  Utility                  4    | .   .   .   3   .   .   1   
  Weapon                   6    | .   .   1   3   .   .   2   
  Highest Loss Streak      7    | .   .   1   7   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  96  88  69  76  83  
  Engine                   7    | .   14  11  5   7   7   1   
  Core                     3    | .   .   .   3   7   7   11  
  Wheel                    22   | .   27  33  18  15  15  12  
  Device                   4    | .   .   .   14  7   7   4   
  Storage                  10   | .   14  11  9   7   7   6   
  Processor                9    | .   .   .   9   15  17  25  
  Protection               8    | .   9   18  11  .   .   .   
  Energy Gun               5    | .   .   10  14  .   .   1   
  Ballistic Cannon         14   | .   26  11  .   .   11  14  
Peak Build Rating          56   | 6   12  18  28  29  38  56  
  Average Rating           25   | 6   10  15  25  27  33  52  
  On Entrance              18   | 6   6   12  18  22  29  38  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 13  24  37  36  35  41  57  
  Greatest Support         56   | 20  24  36  40  56  56  56  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  
  Average Capacity         12   | 8   8   14  15  15  15  15  
  Most Carried             15   | 8   10  15  15  10  10  15  
  Average Carried          11   | 6   7   12  13  7   8   12  
  Final Capacity           15   | 8   10  15  15  15  15  15  
  Final Carried            15   | 8   10  15  9   7   9   14  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac 
Matter Collected           916  | 236 247 102 205 .   .   126 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1226 | 110 216 248 530 .   .   122 
  Parts                    82   | 5   25  19  27  .   .   6   
Haulers Intercepted        2    | .   .   2   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  30   | .   11  3   13  .   .   3   
  Guns                     8    | .   .   1   7   .   .   .   
  Cannons                  16   | .   11  2   .   .   .   3   
  AOE                      4    | .   .   .   4   .   .   .   
Classes Destroyed          10   | 2   4   2   2   .   .   .   
  Worker                   2    | .   1   .   1   .   .   .   
  Builder                  3    | .   .   .   2   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   
  Swarmer                  12   | .   9   .   1   .   .   2   
  Grunt                    7    | .   2   1   4   .   .   .   
  Sentry                   9    | .   .   2   7   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   1   
Best Kill Streak           9    | 2   4   2   9   .   .   1   
  Combat Bots Only         3    | .   3   1   3   .   .   1   
Max Kills in Single Turn   2    | 1   2   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        303  | .    51   9    102  .    2    139  
  Missed                   94   | .    17   4    27   .    .    46   
Damage Taken               2784 | .    311  70   1224 .    86   1093 
  Core                     354  | .    46   12   206  .    .    90   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  52   | .    3    3    46   .    .    .    
  Ignored by Resistances   16   | .    .    .    .    .    .    16   
Core Remaining (%)         88   | 100  81   97   62   .    100  .    
Volleys Fired              106  | 9    23   8    47   .    .    19   
  Largest                  3    | 2    2    2    2    .    .    3    
  Hottest                  167  | 40   78   112  112  .    .    167  
Shots Fired                210  | 18   38   16   88   .    .    50   
  Gun                      96   | 18   .    8    69   .    .    1    
  Cannon                   95   | .    38   8    .    .    .    49   
  Launcher                 19   | .    .    .    19   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  100  | 18   38   8    .    .    .    36   
  Thermal                  78   | .    .    8    69   .    .    1    
  Explosive                19   | .    .    .    19   .    .    .    
  Electromagnetic          13   | .    .    .    .    .    .    13   
  Robot Hit Streak         20   | 4    4    15   20   .    .    12   
  Robot Miss Streak        4    | 4    4    .    3    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           141  | 10   20   11   64   .    .    36   
  Core Hits                62   | 5    14   6    28   .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    4    .    .    2    
    Burn                   5    | .    .    1    4    .    .    .    
    Blast                  2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3320 | 96   516  215  1445 .    .    1048 
  Guns                     1095 | 96   .    104  879  .    .    16   
  Cannons                  1619 | .    512  111  .    .    .    996  
  Explosions               566  | .    .    .    566  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  40   | .    4    .    .    .    .    36   
  Kinetic                  1367 | 96   512  111  .    .    .    648  
  Thermal                  999  | .    .    104  879  .    .    16   
  Explosive                566  | .    .    .    566  .    .    .    
  Electromagnetic          348  | .    .    .    .    .    .    348  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            28   | .    7    .    10   .    .    11   
  Projectiles              16   | .    7    .    .    .    .    9    
  Explosions               10   | .    .    .    10   .    .    .    
  Melee                    2    | .    .    .    .    .    .    2    
Knockbacks                 9    | .    3    .    .    .    .    6    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  8    | .    3    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      154  | .    2    .    136  .    .    16   
  Shots                    6    | .    .    .    6    .    .    .    
  Rammed                   7    | .    1    .    .    .    .    6    
Targets Rammed             7    | .    1    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        446  | .    72   102  276  .    .    446  
  Average Temperature      105  | .    26   29   79   .    .    198  
  Received Heat Transfer   663  | .    12   15   414  .    .    222  
  Effects                  4    | .    .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    6    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              2    | .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    
  Parts Melted             7    | .    .    2    5    .    .    .    
  Heat Transferred         2553 | .    .    296  2220 .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             732  | 10  374 180 732 328 234 334 
  Initial                  328  | .   6   73  76  328 229 122 
  Average                  198  | 5   172 140 275 328 225 222 
Maximum Alert Level        3    | .   1   .   3   1   1   1   
  Low Security (%)         56   | 100 50  100 50  .   .   40  
  Level 1                  38   | .   49  .   26  100 100 59  
  Level 2                  4    | .   .   .   17  .   .   .   
  Level 3                  1    | .   .   .   5   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   4   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           4    | .   3   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   16  4   20  .   1   13  
  Peak Tracking Total      8    | .   5   2   8   .   1   4   
  Tactical Retreats        11   | .   3   .   3   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            3    | .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          3    | .   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          2    | .   1   .   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   2   .   .   1   .   .   
  Successful               2    | .   1   .   .   1   .   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac 
Turns Passed               1430 | 54  417 238 336 5   48  332 
Spaces Moved               926  | 23  331 161 157 3   31  220 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     27   | 23  4   .   .   .   .   .   
  Wheels                   899  | .   327 161 157 3   31  220 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            90   | 120 90  90  90  100 100 100 
  Average Speed            95   | 120 90  93  94  100 100 102 
  Slowest Speed            120  | 120 120 105 115 100 100 115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   55  18  26  .   46  6   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          143  | .   1   .   136 .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               7    | .   1   .   .   .   .   6   
  AOE                      136  | .   .   .   136 .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total                      1273 | 33  414 233 258 5   47  283 
  Wait                     111  | .   24  34  31  .   1   21  
  Move                     920  | 22  330 160 156 2   30  220 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  43   | 2   12  14  5   .   4   6   
  Fast Attach              13   | .   5   1   1   .   3   3   
  Attach                   23   | .   4   3   9   2   2   3   
  Detach                   6    | .   1   1   .   1   1   2   
  Swap                     11   | .   1   5   2   .   .   3   
  Drop                     28   | .   13  7   7   .   1   .   
  Fire                     106  | 9   23  8   47  .   .   19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      7    | .   1   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 3)
   55 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 16)
  472 | -10/Materials | Entered another Materials area
  472 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  698 | -9/Materials  | Discovered new exit (range 14)
  710 | -9/Materials  | Entered another Materials area
  710 | -8/Materials  | Evolved 2 slots: Utility x2
  818 | -8/Materials  | Garrison activated, responded to threat
 1041 | -8/Materials  | Discovered new exit (range 5)
 1045 | -8/Materials  | Identified exit to Factory
 1046 | -8/Materials  | Entered Factory
 1046 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1051 | -7/Factory    | Identified exit to DSF
 1051 | -7/Factory    | Entered DSF
 1073 | -7/DSF        | Lost 7 parts (1p1n2u3w)
 1083 | -7/DSF        | Discovered new exit (range 11)
 1097 | -7/DSF        | Additional patrols routed to DSF
 1099 | -7/DSF        | Entered Factory
 1099 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1431 | -6/Factory    | Self-destructed

 Last Messages 
---------------
01355_ K-01 Serf destroyed.
01361_ K-01 Serf cleans the Repair Station. <x2>
01368_ Acquired Hrd. Medium Armor Plating.
01377_ ALERT: Security rotation in progress.
01378_ Slammed into U-05 Engineer.
01378_ Destroyed Terrain Scanner.
01378_ U-05 Engineer system corrupted by crushing effect.
01379_ U-05 Engineer system terminally corrupted.
01379_ Welding Torch fried.
01379_ Structural Scanner fried.
01379_ Wheel fried. <x2>
01379_ Terrain Scan Processor fried.
01379_ Acquired 29 matter.
01391_ Slammed into K-01 Serf. <x2>
01392_ K-01 Serf knocked back.
01393_ Slammed into K-01 Serf. <x2>
01414_ L-41 Fighter knocked back. <x2>
01420_ Gauss Cannon destroyed.
01420_ L-41 Fighter knocked back. <x3>
01424_ Arm. Huge Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingGammaRigger
  Manual?         0
Play Time         00:32:05
  Cumulative      30.0 hours
  Start           2024.08.07 @ 06:42:45
  End             2024.08.12 @ 22:54:04
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           46
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c24295df-6371-4ec7-b75d-dcd87c25cf8e