Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 22:54:04 Player: javashane Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1072) 1072 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 5110 Bonus ------- High Alert Combat Kills 48 Entered DSFs 500 Cogmind --------- Core Integrity 760/850 Matter 9/300 Energy 500/500 System Corruption 0% Temperature Warm (168) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Focal Shield > --- WEAPON (3) ------- Assault Cannon Assault Cannon > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Focal Shield > --- WEAPON ----------- Assault Cannon Assault Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Improved Medium Laser Rocket Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 2 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 46 | . 10 8 12 2 5 9 Power 6 | . . . 3 1 . 2 Engine 2 | . . . 1 1 . . Core 4 | . . . 2 . . 2 Reactor . | . . . . . . . Propulsion 7 | . 2 1 2 1 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | . 2 1 2 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 2 2 4 . 2 2 Device 3 | . . . 2 . . 1 Storage 2 | . 1 1 . . . . Processor 5 | . . . 2 . 2 1 Hackware . | . . . . . . . Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 21 | . 6 5 3 . 2 5 Energy Gun 5 | . . 4 . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon 10 | . 5 . . . 2 3 Launcher 3 | . . . 3 . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 Parts Lost 15 | . . 1 9 . 1 4 Power 2 | . . . 2 . . . Propulsion 3 | . . . 1 . 1 1 Utility 4 | . . . 3 . . 1 Weapon 6 | . . 1 3 . . 2 Highest Loss Streak 7 | . . 1 7 . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 94 96 88 69 76 83 Engine 7 | . 14 11 5 7 7 1 Core 3 | . . . 3 7 7 11 Wheel 22 | . 27 33 18 15 15 12 Device 4 | . . . 14 7 7 4 Storage 10 | . 14 11 9 7 7 6 Processor 9 | . . . 9 15 17 25 Protection 8 | . 9 18 11 . . . Energy Gun 5 | . . 10 14 . . 1 Ballistic Cannon 14 | . 26 11 . . 11 14 Peak Build Rating 56 | 6 12 18 28 29 38 56 Average Rating 25 | 6 10 15 25 27 33 52 On Entrance 18 | 6 6 12 18 22 29 38 Naked Turns . | . . . . . . . Heaviest Build 57 | 13 24 37 36 35 41 57 Greatest Support 56 | 20 24 36 40 56 56 56 Greatest Overweight (x) 1 | . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 12 | 8 8 14 15 15 15 15 Most Carried 15 | 8 10 15 15 10 10 15 Average Carried 11 | 6 7 12 13 7 8 12 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 8 10 15 9 7 9 14 Class Distribution -------------------- 73% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 916 | 236 247 102 205 . . 126 Remotely . | . . . . . . . Salvage Created 1226 | 110 216 248 530 . . 122 Parts 82 | 5 25 19 27 . . 6 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 30 | . 11 3 13 . . 3 Guns 8 | . . 1 7 . . . Cannons 16 | . 11 2 . . . 3 AOE 4 | . . . 4 . . . Classes Destroyed 10 | 2 4 2 2 . . . Worker 2 | . 1 . 1 . . . Builder 3 | . . . 2 . . 1 Tunneler 1 | 1 . . . . . . Hauler 2 | . . 2 . . . . Recycler 2 | 1 1 . . . . . Watcher 2 | . 1 1 . . . . Swarmer 12 | . 9 . 1 . . 2 Grunt 7 | . 2 1 4 . . . Sentry 9 | . . 2 7 . . . Hunter 2 | . . . 1 . . 1 Best Kill Streak 9 | 2 4 2 9 . . 1 Combat Bots Only 3 | . 3 1 3 . . 1 Max Kills in Single Turn 2 | 1 2 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 303 | . 51 9 102 . 2 139 Missed 94 | . 17 4 27 . . 46 Damage Taken 2784 | . 311 70 1224 . 86 1093 Core 354 | . 46 12 206 . . 90 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . 3 3 46 . . . Ignored by Resistances 16 | . . . . . . 16 Core Remaining (%) 88 | 100 81 97 62 . 100 . Volleys Fired 106 | 9 23 8 47 . . 19 Largest 3 | 2 2 2 2 . . 3 Hottest 167 | 40 78 112 112 . . 167 Shots Fired 210 | 18 38 16 88 . . 50 Gun 96 | 18 . 8 69 . . 1 Cannon 95 | . 38 8 . . . 49 Launcher 19 | . . . 19 . . . Special . | . . . . . . . Kinetic 100 | 18 38 8 . . . 36 Thermal 78 | . . 8 69 . . 1 Explosive 19 | . . . 19 . . . Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 20 | 4 4 15 20 . . 12 Robot Miss Streak 4 | 4 4 . 3 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 141 | 10 20 11 64 . . 36 Core Hits 62 | 5 14 6 28 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 4 . . 2 Burn 5 | . . 1 4 . . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3320 | 96 516 215 1445 . . 1048 Guns 1095 | 96 . 104 879 . . 16 Cannons 1619 | . 512 111 . . . 996 Explosions 566 | . . . 566 . . . Melee . | . . . . . . . Ramming 40 | . 4 . . . . 36 Kinetic 1367 | 96 512 111 . . . 648 Thermal 999 | . . 104 879 . . 16 Explosive 566 | . . . 566 . . . Electromagnetic 348 | . . . . . . 348 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 28 | . 7 . 10 . . 11 Projectiles 16 | . 7 . . . . 9 Explosions 10 | . . . 10 . . . Melee 2 | . . . . . . 2 Knockbacks 9 | . 3 . . . . 6 Impact 1 | . . . . . . 1 Kinetic 8 | . 3 . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 154 | . 2 . 136 . . 16 Shots 6 | . . . 6 . . . Rammed 7 | . 1 . . . . 6 Targets Rammed 7 | . 1 . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 446 | . 72 102 276 . . 446 Average Temperature 105 | . 26 29 79 . . 198 Received Heat Transfer 663 | . 12 15 414 . . 222 Effects 4 | . . . . . . 4 Shutdowns 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 7 | . . 2 5 . . . Heat Transferred 2553 | . . 296 2220 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 732 | 10 374 180 732 328 234 334 Initial 328 | . 6 73 76 328 229 122 Average 198 | 5 172 140 275 328 225 222 Maximum Alert Level 3 | . 1 . 3 1 1 1 Low Security (%) 56 | 100 50 100 50 . . 40 Level 1 38 | . 49 . 26 100 100 59 Level 2 4 | . . . 17 . . . Level 3 1 | . . . 5 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 4 . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 16 4 20 . 1 13 Peak Tracking Total 8 | . 5 2 8 . 1 4 Tactical Retreats 11 | . 3 . 3 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 2 | . 1 . . 1 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 . . 1 . . Successful 2 | . 1 . . 1 . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 1430 | 54 417 238 336 5 48 332 Spaces Moved 926 | 23 331 161 157 3 31 220 Core . | . . . . . . . Treads . | . . . . . . . Legs 27 | 23 4 . . . . . Wheels 899 | . 327 161 157 3 31 220 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 90 90 100 100 100 Average Speed 95 | 120 90 93 94 100 100 102 Slowest Speed 120 | 120 120 105 115 100 100 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 55 18 26 . 46 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 143 | . 1 . 136 . . 6 Melee . | . . . . . . . Projectile 7 | . 1 . . . . 6 AOE 136 | . . . 136 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1273 | 33 414 233 258 5 47 283 Wait 111 | . 24 34 31 . 1 21 Move 920 | 22 330 160 156 2 30 220 Hop . | . . . . . . . Pick Up 43 | 2 12 14 5 . 4 6 Fast Attach 13 | . 5 1 1 . 3 3 Attach 23 | . 4 3 9 2 2 3 Detach 6 | . 1 1 . 1 1 2 Swap 11 | . 1 5 2 . . 3 Drop 28 | . 13 7 7 . 1 . Fire 106 | 9 23 8 47 . . 19 Melee . | . . . . . . . Ram 7 | . 1 . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 55 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Discovered new exit (range 14) 710 | -9/Materials | Entered another Materials area 710 | -8/Materials | Evolved 2 slots: Utility x2 818 | -8/Materials | Garrison activated, responded to threat 1041 | -8/Materials | Discovered new exit (range 5) 1045 | -8/Materials | Identified exit to Factory 1046 | -8/Materials | Entered Factory 1046 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1051 | -7/Factory | Identified exit to DSF 1051 | -7/Factory | Entered DSF 1073 | -7/DSF | Lost 7 parts (1p1n2u3w) 1083 | -7/DSF | Discovered new exit (range 11) 1097 | -7/DSF | Additional patrols routed to DSF 1099 | -7/DSF | Entered Factory 1099 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1431 | -6/Factory | Self-destructed Last Messages --------------- 01355_ K-01 Serf destroyed. 01361_ K-01 Serf cleans the Repair Station. 01368_ Acquired Hrd. Medium Armor Plating. 01377_ ALERT: Security rotation in progress. 01378_ Slammed into U-05 Engineer. 01378_ Destroyed Terrain Scanner. 01378_ U-05 Engineer system corrupted by crushing effect. 01379_ U-05 Engineer system terminally corrupted. 01379_ Welding Torch fried. 01379_ Structural Scanner fried. 01379_ Wheel fried. 01379_ Terrain Scan Processor fried. 01379_ Acquired 29 matter. 01391_ Slammed into K-01 Serf. 01392_ K-01 Serf knocked back. 01393_ Slammed into K-01 Serf. 01414_ L-41 Fighter knocked back. 01420_ Gauss Cannon destroyed. 01420_ L-41 Fighter knocked back. 01424_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#########????????????????????????? | | ????????????????? #????????????????????????? | | ?????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ###########??????????????? | | ????????????????????# %# ??????????????? | | ????????????????????# # ?????????????? | | ????????????????????#%% # ??????????????? | | ????????????????????#% # ???????????????? | | ?? ?????????????????#% # """ """ ????????????? | | ? ?????????????????# # """ """ #???????????? | | ################## # """ """ #???????????? | | % #@ #???????????? | | l """ """ #???????????? | | # """ """ ?????????????? | | ## #######+############ # """ """???????????????? | | ?# #??# #??????# # ??????????????? | | ?# #??# #??????# ###########??????????????? | | ?# #??# #??????# ######???????????????????? | | ?# #??# #??????# # #???????????????????? | | ?# #??# """ #??????# # #???????????????????? | | ?# #??# """ #??????# # #???????????????????? | | ?# #??# R" ######## # #???????????????????? | | ## #### """ / + #???????????????????? | | ## ########+######???????????????????? | | ########+###### #???????????????????? | | % + #???????????????????? | | ######## ###### !! #???????????????????? | | #??????# #????# !! #???????????????????? | | ######????### ###??# ! #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### ] #???????????????????? | | ??????????# + #???????????????????? | | ??????????# ##############???????????????????? | | ??????????# #????????????????????????????????? | | ??????????#######????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingGammaRigger Manual? 0 Play Time 00:32:05 Cumulative 30.0 hours Start 2024.08.07 @ 06:42:45 End 2024.08.12 @ 22:54:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c24295df-6371-4ec7-b75d-dcd87c25cf8e