Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 12:34:00 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2432) 2432 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6562 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 449/700 Matter 229/300 Energy 99/170 System Corruption 3% Temperature Danger (424) Movement Walking (148) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (4) --- Aluminum-Armored Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Large Storage Unit Improved Shield Generator > --- WEAPON (3) ------- Plasma Cannon Shotgun Ballistic Assault Construct/C > --- INVENTORY (15) --- Improved Cooling System Improved Sensor Array Core Analyzer Core Analyzer Weapon Cycler Reactive Plating Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Gatling Laser Improved EM Pulse Cannon Minigun Peak State ------------ > --- POWER ------------ Makeshift Power Source Nuclear-Ion Core > --- PROPULSION ------- Aluminum-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Shield Generator > --- WEAPON ----------- Heavy Riot Gun Plasma Cannon Shotgun Ballistic Assault Construct/C > --- INVENTORY -------- Improved Cooling System Improved Sensor Array Core Analyzer Core Analyzer Weapon Cycler Reactive Plating Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Gatling Laser Improved EM Pulse Cannon Minigun [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Slots Evolved 6 | . . . . 6 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 64 | 10 8 8 4 9 16 5 1 3 Power 8 | 2 1 . . . 3 2 . . Engine 6 | 2 1 . . . 1 2 . . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 1 1 2 1 . . . . Treads 7 | 2 1 1 2 1 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 3 1 4 1 7 8 2 . 1 Device 18 | 2 . 3 1 5 5 1 . 1 Storage 3 | 1 1 . . 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 . 1 3 1 . . Artifact . | . . . . . . . . . Weapon 22 | 3 5 3 1 1 5 1 1 2 Energy Gun 4 | 2 1 . . . . . . 1 Energy Cannon 6 | . . 2 . 1 2 . 1 . Ballistic Gun 3 | 1 2 . . . . . . . Ballistic Cannon 3 | . 1 1 1 . . . . . Launcher 6 | . 1 . . . 3 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 10 | . . 2 . . 4 1 . 3 Power 4 | . . . . . 2 1 . 1 Propulsion 1 | . . 1 . . . . . . Utility 2 | . . 1 . . 1 . . . Weapon 3 | . . . . . 1 . . 2 Highest Loss Streak 3 | . . 1 . . 1 1 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 99 99 84 75 55 56 53 62 Engine 8 | . 14 14 14 7 3 3 7 7 Core 2 | . . . . . 3 6 7 7 Treads 17 | . 28 28 28 23 9 . . . Leg 1 | . . . . . . 7 7 7 Device 12 | . 22 11 13 15 9 8 15 15 Storage 6 | . 4 14 . 7 7 7 7 7 Protection 2 | . . 2 . . 5 6 . . Energy Gun 2 | . 6 . . . 4 . . . Energy Cannon 5 | . . 7 . 8 7 7 . 7 Ballistic Gun 4 | . 18 18 . . . . . . Ballistic Cannon 8 | . 3 2 27 12 2 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 15 31 40 40 50 52 50 41 44 Greatest Support 82 | 40 40 40 40 82 82 52 52 52 Greatest Overweight (x) 1 | . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 15 5 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 15 15 Average Carried 11 | 1 6 14 5 10 14 14 15 14 Final Capacity 15 | 5 15 15 5 15 15 15 15 15 Final Carried 15 | 2 15 15 5 15 14 15 15 13 Scrap Engine Consumption 53 | . . . 16 17 10 9 . 1 Constructs Created 6 | . . . . 4 1 1 . . Constructs Modified 11 | . . . . 3 7 1 . . Class Distribution -------------------- 47% | Construct 41% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Gunner | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Matter Collected 2003 | 324 314 166 73 257 536 311 . 22 Remotely 88 | . . . . . 88 . . . Salvage Created 2464 | 138 683 427 29 113 641 414 . 19 Parts 135 | 9 36 26 . 14 26 23 . 1 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 5 | . 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 49 | . . 11 . . 17 21 . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 57 | . 12 8 1 2 22 10 . 2 Guns 9 | . 6 1 . . 2 . . . Cannons 31 | . 3 7 1 2 8 8 . 2 AOE 17 | . 3 . . . 12 2 . . Classes Destroyed 15 | 2 4 3 . 3 2 . . 1 Worker 2 | . . . . 2 . . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 4 | 1 3 . . . . . . . Operator 1 | . 1 . . . . . . . Drone 2 | . . . . . . . . 2 Turret 2 | . . 2 . . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 12 | . . . . . 9 3 . . Grunt 29 | . 12 . . . 11 6 . . Sentry 4 | . . 1 1 1 1 . . . Programmer 2 | . . . . 1 . 1 . . Subdweller 7 | . . 7 . . . . . . Decomposer 1 | . . . . . . 1 . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 6 | 2 5 4 1 2 6 3 . 1 Combat Bots Only 6 | . 4 4 1 1 6 3 . 1 Max Kills in Single Turn 3 | 1 1 1 1 2 3 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . . 3 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Hostile Shots Fired 364 | . 55 29 6 35 150 51 . 38 Missed 104 | . 21 7 2 8 44 12 . 10 Damage Taken 3839 | . 444 357 62 272 1520 599 . 585 Core 455 | . 103 86 15 6 102 53 . 90 Absorbed by Shields 170 | . . . . 76 28 . . 66 Ignored by Resistances 29 | . . . . . 16 13 . . Regen/Repaired (Parts) 673 | . . . . 34 486 153 . . Core Remaining (%) 59 | 100 . . 18 . . . . . Volleys Fired 197 | 8 48 25 3 15 57 33 . 8 Largest 3 | 2 2 2 2 3 3 2 . 3 Hottest 183 | 70 85 119 87 119 133 123 . 183 Shots Fired 352 | 16 91 43 6 41 100 36 . 19 Gun 132 | 16 72 22 . . 21 . . 1 Cannon 204 | . 15 21 6 41 71 34 . 16 Launcher 16 | . 4 . . . 8 2 . 2 Special . | . . . . . . . . . Kinetic 207 | 8 64 28 6 37 32 24 . 8 Thermal 128 | 8 23 15 . 4 60 10 . 8 Explosive 16 | . 4 . . . 8 2 . 2 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 14 | 8 11 14 4 10 8 9 . 8 Robot Miss Streak 8 | 2 4 1 1 8 3 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 241 | 11 56 34 4 26 66 31 . 13 Core Hits 153 | 4 30 15 2 13 44 25 . 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 6 | . . 1 1 3 1 . . . Destroy 2 | . . . 1 1 . . . . Blast 4 | . . 1 . 2 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6103 | 139 1171 551 105 616 2220 775 . 526 Guns 1300 | 139 641 204 . . 306 . . 10 Cannons 3330 | . 203 347 105 571 1217 647 . 240 Explosions 1378 | . 309 . . . 697 96 . 276 Melee . | . . . . . . . . . Ramming 95 | . 18 . . 45 . 32 . . Kinetic 2639 | 89 612 273 105 517 428 427 . 188 Thermal 1981 | 50 232 278 . 54 1095 220 . 52 Explosive 1378 | . 309 . . . 697 96 . 276 Electromagnetic 10 | . . . . . . . . 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 2 2 3 3 3 Average Corruption 2 | . . . . 1 2 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . 8 24 6 3 3 Message Errors 5 | . . . . . 4 1 . . Matter Fused 7 | . . . . 3 3 1 . . Heat Flow Errors 9 | . . . . 1 7 1 . . Energy Discharges 7 | . . . . 1 3 3 . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 8 | . . . . 1 5 . 2 . Data Loss (major) 4 | . . . . 2 1 . 1 . Misfires 3 | . . . . . . . . 3 Overload Shots 4 | . . . . 2 2 . . . Overflow Damage 52 | . 7 . . 13 17 13 . 2 Projectiles 39 | . 7 . . 13 17 . . 2 Explosions . | . . . . . . . . . Melee 13 | . . . . . . 13 . . Knockbacks 16 | . 1 . . 7 6 2 . . Impact . | . . . . . . . . . Kinetic 15 | . 1 . . 6 6 2 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 94 | . . . . . 86 8 . . Shots 4 | . . . . . 3 1 . . Rammed 14 | . 6 . . 8 . . . . Targets Rammed 19 | . 7 . . 9 . 3 . . Kicked 3 | . . . . . . 3 . . Crushed 2 | . 1 . . 1 . . . . Highest Temperature 430 | 36 126 12 99 336 254 401 . 430 Average Temperature 76 | 14 43 4 54 110 61 140 . 122 Received Heat Transfer 1385 | . 267 108 18 8 498 306 . 180 Effects 6 | . . . . 1 . 3 . 2 Shutdowns 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . 1 . . . 1 Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 1 1 1 . . . 1 . . Heat Transferred 2855 | 148 629 370 . 74 1134 400 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Peak Influence 264 | 20 264 . 263 227 . . . . Initial 209 | . 13 . 184 209 . . . . Average 118 | 7 124 . 125 124 . . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 65 | 100 72 . 56 62 . . . . Level 1 34 | . 27 . 43 37 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 3 . . 1 . . . 1 Investigation 2 | . 2 . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . 1 . . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 18 15 1 6 29 9 . 7 Peak Tracking Total 8 | . 6 3 1 2 5 3 . 8 Tactical Retreats 6 | . . 1 . 1 4 . . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Traps Triggered 5 | . 1 2 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Machines Disabled 4 | . 1 1 . . 2 . . . Max in Single Turn 1 | . 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Machines Accessed 25 | . 5 . 10 6 1 . 3 . Terminals 15 | . 4 . 6 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . 4 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 90 | . 15 . 25 23 5 . 22 . Successful 55 | . 4 . 17 7 5 . 22 . Failed 34 | . 10 . 8 16 . . . . Catastrophic 6 | . 3 . 2 1 . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 30 | . 7 . 10 13 . . . . Terminals 50 | . 11 . 15 19 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 15 | . 4 . 10 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 42 | . 3 . 8 4 5 . 22 . Record 7 | . . . . . 5 . 2 . Part Schematic 17 | . 1 . 3 2 . . 11 . Robot Schematic 7 | . . . 1 . . . 6 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 3 | . 1 . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 5 1 . . . . Report Inventory 7 | . 1 . 5 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . 4 2 . . . . Terminals 2 | . . . . 2 . . . . Botnet 1 | . . . . 1 . . . . Operators 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Tunnel 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 5 . 6 5 1 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . 1 . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . 1 . 3 2 . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . 1 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Turns Passed 6598 | 163 909 782 819 1073 1740 854 133 125 Spaces Moved 3505 | 75 372 425 494 615 852 519 89 64 Core 2 | 2 . . . . . . . . Treads 2734 | 73 372 425 494 615 755 . . . Legs 769 | . . . . . 97 519 89 64 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 148 142 148 148 148 Average Speed 158 | 157 160 160 160 151 170 148 148 148 Slowest Speed 215 | 160 160 160 160 153 215 148 148 148 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 5 72 31 96 18 82 66 69 13 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 6 | . . . 4 . . 1 1 . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 19 | . . 11 . . 2 5 . 1 Spaces Dug 26 | . 7 . . 2 6 11 . . Terrain Destroyed 85 | . 20 . 1 6 40 11 . 7 Melee . | . . . . . . . . . Projectile 9 | . . . 1 6 2 . . . AOE 76 | . 20 . . . 38 11 . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Total 4195 | 100 590 485 519 722 1040 569 90 80 Wait 314 | 5 135 4 7 51 103 4 . 5 Move 3497 | 74 371 424 493 614 851 518 88 64 Hop . | . . . . . . . . . Pick Up 54 | 1 15 12 4 16 4 2 . . Fast Attach 22 | 8 1 1 3 2 4 2 1 . Attach 14 | . . 2 1 2 5 2 . 2 Detach 5 | 1 . . . . 3 1 . . Swap 28 | 2 7 5 . 5 7 1 . 1 Drop 45 | 1 6 12 8 8 6 3 1 . Fire 197 | 8 48 25 3 15 57 33 . 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . . 3 . . Crush 16 | . 7 . . 9 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 589 | -10/Materials | Central database locked down 664 | -10/Materials | Derelicts attacked the area 787 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Discovered new exit (range 11) 1073 | -10/Materials | Entered Subcaves 1146 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 1191 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1199 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1367 | -10/Subcaves | Core integrity fell below 50% 1417 | -10/Subcaves | Learned 2 Materials zone layouts 1440 | -10/Subcaves | Disturbed a concealed Subdweller 1443 | -10/Subcaves | A Subdweller sparked back to life 1692 | -10/Subcaves | Disturbed a concealed Subdweller 1815 | -10/Subcaves | Discovered new exit (range 12) 1855 | -10/Subcaves | Entered Recycling 1856 | -9/Recycling | Found Scrap Engine 2245 | -9/Recycling | Discovered new exit (range 16) 2655 | -9/Recycling | Core integrity fell below 20% 2674 | -9/Recycling | Entered Factory 2674 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2814 | -7/Factory | Identified exit to Lower Caves 2982 | -7/Factory | Build established: Gunner 3181 | -7/Factory | Discovered new exit (range 10) 3741 | -7/Factory | Build established: Construct 3747 | -7/Factory | Entered Lower Caves 4058 | -7/Lower Caves | Learned Research trap positions 4058 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4058 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 4059 | -7/Lower Caves | Attracted the attention of an 0b10 base 4253 | -7/Lower Caves | Identified exit to Lower Caves 4566 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4781 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5487 | -7/Lower Caves | Entered another Lower Caves area 5488 | -7/Lower Caves | Identified exit to Factory 5543 | -7/Lower Caves | Learned Factory security intel 6089 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6297 | -7/Lower Caves | Discovered new exit (range 7) 6341 | -7/Lower Caves | Entered Data Miner 6342 | -7/Data Miner | Discovered new exit (range 7) 6370 | -7/Data Miner | Met Data Miner 6400 | -7/Data Miner | Learned location of Section 7 (-2) 6400 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6420 | -7/Data Miner | Received God Mode back door access code from Data Miner 6474 | -7/Data Miner | Entered Proximity Caves 6579 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6599 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06578_ Penetrated by Slug. 06579_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06581_ Penetrated by Slug. 06583_ Y-64 Sentinel: "REQUESTING BACKUP." 06585_ Grenade Launcher destroyed. 06586_ Overheating: Energy bleed (-4). 06586_ Penetrated by Slug. 06592_ Critical hit (Burn: +37). 06594_ Nuclear-Ion Core destroyed. 06594_ Arm. Scrap Engine damaged due to network destabilization (-7). 06596_ Critical hit (Burn: +37). 06596_ Penetrated by Slug. 06597_ G-50 Soldier suffers critical hit (Burn). 06597_ Destroyed Imp. Deuterium Engine. 06598_ Overheating: Arm. Scrap Engine damaged (-249). 06598_ G-50 Soldier destroyed. 06598_ Hvy. Riot Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# """ #???????????????????????????????? | | ???????????# """ #???????????????????????????????? | | ???????????# """ #???????????????????????????????? | | ###?####???# """ #####??????#????????????????????? | | ## ##?## #????? ###??????????????????? | | # # ### ## #?????? ???????????????????? | | #!#?# #?????? #???????????????????? | | ##%#?## ##???### ##??????????????????? | | ###!#?# #????#;g ###????????????????? | | ###?# ### ###?## gY ##???????????????? | | ????# ### @% #??????????????? | | ????###### ##l## g #??????????????? | | ?????????# ### #? #??????????????? | | ?????????## ### #? #??????????????? | | #????## ## #?# #??????????????? | | #??????#### % #?? ?????????????? | | #??????????# ## #?? # # ????????????? | | ##??????????# ### #### #??""""# #? ??????????? | | ###???????????# #?# #??# #???####?#?? ??????????? | | ??????????????# ? #??# ???????????????????????? | | ?????????????? #??### ??????????????????????? | | ?????????????? #####?????? ?????????????????????? | | ?????????????? #??????????? ????????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Carbon-fiber Leg | -9/Recycling | Hacked Mni. Grenade Launcher | -9/Recycling | Hacked VSS Leg | -9/Recycling | Hacked Launcher Loader | -7/Factory | Hacked Adv. Trap Extractor | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ O-16 Technician | -9/Recycling | Hacked B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedGrenadeStabilizer Manual? 0 Play Time 01:20:12 Cumulative 166.5 hours Start 2024.04.19 @ 21:26:50 End 2024.05.02 @ 12:34:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 369f7018-2549-4503-9efd-ef2dd0fb42b4