Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 10:50:28 Player: Stelbot7872 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (468) 468 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1563 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 121/125 System Corruption 0% Temperature Cool (66) Movement Flying (32) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit VTOL Module Improved Flight Unit > --- UTILITY (2) ------ Structural Scanner Advanced Visual Processing Unit > --- WEAPON (2) ------- Pulse Rifle Datajack > --- INVENTORY (5) ---- Cooling System Improved Terrain Scanner Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Light Ion Engine Backup Power I > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit > --- WEAPON ----------- Pulse Rifle Datajack > --- INVENTORY -------- Improved Flight Unit Cooling System Improved Terrain Scanner Trap Extractor [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 43 | 11 11 21 Power 7 | 1 2 4 Engine 6 | 1 1 4 Core 1 | . 1 . Reactor . | . . . Propulsion 16 | 5 6 5 Treads 2 | 2 . . Leg . | . . . Wheel 6 | 3 3 . Hover 4 | . 3 1 Flight 4 | . . 4 Utility 10 | 3 1 6 Device 5 | 2 . 3 Storage 3 | 1 1 1 Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 3 | . 1 2 Energy Cannon 1 | . 1 . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 15 | . . 15 Power 4 | . . 4 Propulsion 5 | . . 5 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 11 | . . 11 To Critical Strikes . | . . . Average Backups 4 | 2 4 4 Power . | . 1 . Propulsion 1 | 1 2 . Utility 1 | . . 2 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . 2 3 Power 2 | . 1 1 Propulsion 1 | . 1 . Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 89 | . 98 84 Engine 14 | . 11 15 Core 3 | . 2 4 Wheel 7 | . 22 . Hover 9 | . 5 11 Flight 10 | . . 15 Device 14 | . 25 8 Storage 4 | . 2 5 Processor 2 | . . 4 Energy Gun 6 | . 2 7 Energy Cannon 3 | . 2 4 Ballistic Gun 8 | . 21 1 Special Melee Weapon 2 | . . 4 Peak Build Rating 15 | 9 11 15 Average Rating 9 | 4 9 10 On Entrance 6 | . 9 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 89 | 13 89 21 Greatest Support 40 | 40 32 18 Greatest Overweight (x) 5 | 2 4 5 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 8 Average Capacity 7 | 5 8 6 Most Carried 10 | 5 10 8 Average Carried 4 | 2 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 4 3 Class Distribution -------------------- 41% | Scavenger-Mutant 33% | Mutant 15% | Scavenger-Sprinter 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 885 | 302 248 335 Remotely . | . . . Salvage Created 778 | 112 248 418 Parts 49 | 12 15 22 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 4 7 Guns 10 | . 4 6 Cannons 1 | . . 1 Classes Destroyed 10 | 3 2 5 Worker 3 | 1 2 . Builder 1 | . . 1 Tunneler 2 | 2 . . Recycler 3 | 1 . 2 Operator 1 | . . 1 Watcher 2 | . 2 . Swarmer 3 | . . 3 Grunt 5 | . 4 1 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 6 | 1 3 6 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 108 | . 25 83 Missed 28 | . 10 18 Hits 80 | . 15 65 Melee 15 | . . 15 Projectile 65 | . 15 50 Critical Strikes 4 | . . 4 Damage Taken 1321 | . 182 1139 Core 435 | . 26 409 Absorbed by Shields . | . . . Regen/Repaired (Parts) 14 | . . 14 Core Remaining (%) 94 | 100 89 . Volleys Fired 88 | 23 23 42 Largest 2 | 2 2 2 Hottest 100 | 40 100 100 Shots Fired 132 | 28 46 58 Gun 116 | 28 44 44 Cannon 15 | . 2 13 Launcher . | . . . Special 1 | . . 1 Kinetic 77 | 28 42 7 Thermal 41 | . 2 39 Explosive . | . . . Electromagnetic 14 | . 2 12 Robot Hit Streak 12 | 6 11 12 Robot Miss Streak 2 | 2 2 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 102 | 19 34 49 Core Hits 38 | 6 14 18 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Burn 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks 6 | . . 6 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 6 | . . 6 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1360 | 228 409 723 Guns 1096 | 228 353 515 Cannons 121 | . 17 104 Explosions 141 | . 39 102 Melee . | . . . Ramming . | . . . Kinetic 591 | 228 318 45 Thermal 595 | . 56 539 Explosive . | . . . Electromagnetic 174 | . 35 139 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 26 | . . 26 Projectiles 2 | . . 2 Explosions 24 | . . 24 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 63 | . . 63 Shots 2 | . . 2 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 434 | . 53 434 Average Temperature 103 | . 17 118 Received Heat Transfer 342 | . 102 240 Effects 3 | . . 3 Short Circuit 1 | . . 1 Damage (major) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1198 | . 37 1161 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 1 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 124 | 5 70 124 Initial 13 | . . 13 Average 23 | 1 29 25 Influence Increases 615 | 20 162 433 Destroy 0b10 Robot/C 220 | . 80 140 Destroy 0b10 Robot/NC 60 | 20 20 20 Destroy Leader 64 | . 24 40 Successful Hack 36 | . 5 31 Disable Machine 45 | . . 45 Destroy Structure 10 | . 3 7 Partial Spotted 90 | . . 90 Lose Combat Pursuer 90 | . 30 60 Influence Decreases 509 | 20 130 359 Entered New Map 19 | . . 19 Time Decay 353 | 20 130 203 Lost Part 137 | . . 137 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 8 18 Peak Tracking Total 7 | . 4 7 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 1 5 Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 25 | . 2 23 Successful 15 | . 1 14 Failed 10 | . 1 9 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual . | . . . Terminals 21 | . 2 19 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 1 11 Record 4 | . . 4 Prototype ID Bank 2 | . . 2 Emergency Access Points 1 | . . 1 Alert Level 2 | . . 2 Security Status 1 | . . 1 Recall Reinforcements 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 1 | . . 1 Repair 1 | . . 1 Refit 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . . 3 Non-combat 3 | . . 3 Combat . | . . . Robot Hacks Applied 4 | . . 4 parse_system 2 | . . 2 no_distress 2 | . . 2 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 828 | 29 323 476 Optics 248 | . . 248 Terrain 366 | 29 261 76 Structural 282 | . . 282 Seismic 429 | 26 323 80 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1074 | 140 323 611 Spaces Moved 956 | 56 253 647 Core 41 | 11 . 30 Treads 17 | 17 . . Legs . | . . . Wheels 203 | 28 175 . Hover 223 | . 78 145 Flight 472 | . . 472 Fastest Speed 32 | 50 56 32 Average Speed 66 | 113 80 57 Slowest Speed 300 | 160 140 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 3 34 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . 3 5 Melee . | . . . Projectile . | . . . AOE 8 | . 3 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1269 | 106 334 829 Wait 79 | . 20 59 Move 954 | 55 252 647 Hop . | . . . Pick Up 44 | 13 11 20 Fast Attach 7 | 2 2 3 Attach 43 | 9 6 28 Detach 12 | 1 1 10 Swap 10 | . 5 5 Drop 25 | 3 14 8 Fire 88 | 23 23 42 Melee 6 | . . 6 Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 389 | -10/Materials | Discovered new exit (range 11) 410 | -10/Materials | Discovered new exit (range 8) 430 | -10/Materials | Discovered new exit (range 7) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 707 | -9/Materials | Core integrity fell below 50% 754 | -9/Materials | Lost 11 parts (3p3n1u4w) 923 | -9/Materials | Repaired Lgt. Ion Engine 1004 | -9/Materials | Discovered new exit (range 18) 1030 | -9/Materials | Core integrity fell below 20% 1075 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- (Up/Down/Tab/Enter). So-called indirect hacking has a lower chance of success, and is described in more detail in the manual. >>Recall(Reinforcements) Establishing remote squad link... No tasked reinforcement squads found. >>Alert(Check) Current Alert Level: Low Security EXIT=FOUND W-16 Scout sends out distress signal. Critical hit (Burn: +37). Y-45 Defender suffers critical hit (Burn). Y-45 Defender heat damages Beam Rifle. Melted Lgt. Armor Plating. Flight Unit destroyed. Y-45 Defender heat damages Lgt. Treads. Y-45 Defender destroyed. Acquired 33 matter. Backup Power I destroyed. Critical hit (Burn: +37). 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" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 65% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room For Emergencies Only Hydra I Have A Map? Junior Dev Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed SuperquantumDisassembledBay Manual? 0 Play Time 00:44:39 Cumulative 6.2 hours Start 2026.10.18 @ 10:03:44 End 2026.10.18 @ 10:50:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e404fcf8-889a-47a6-b571-36b6a60a371e