Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.25 @ 14:48:07 Player: Zauchorae Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2861) 2861 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 7120 Bonus ------- Follower Combat Kills 245 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 50/575 System Corruption 0% Temperature Critical (522) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (4) -------- Light Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Battery Enhanced Optical Array Improved Particle Charger Force Field > --- WEAPON (4) ------- Heavy Laser Heavy Laser Heavy Plasma Cannon Rocket Launcher > --- INVENTORY (5) ---- Armored Wheel VTOL Module Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Battery Enhanced Optical Array Improved Particle Charger Force Field > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Plasma Cannon Rocket Launcher > --- INVENTORY -------- Armored Wheel VTOL Module [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Drone Bay Storage Huge Storage Unit Processor Targeting Computer Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Carbide Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Slots Evolved 9 | . 1 2 2 . 2 . . 2 Power 3 | . 1 1 . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 1 . . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 97 | 7 1 8 14 6 20 8 19 14 Power 26 | 1 1 1 2 3 8 2 5 3 Engine 14 | 1 1 1 1 3 4 1 1 1 Core 12 | . . . 1 . 4 1 4 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 2 10 . 6 1 4 2 Treads 10 | . . 2 6 . 2 . . . Leg 16 | 2 . . 4 . 3 1 4 2 Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 . 3 . . 4 . 4 4 Device 7 | . . . . . 2 . 3 2 Storage 7 | 1 . 3 . . 2 . . 1 Processor 3 | 1 . . . . . . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 . 2 2 3 2 5 6 5 Energy Gun 9 | . . 2 2 . 2 1 . 2 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 5 | 2 . . . . . 2 1 . Ballistic Cannon 3 | . . . . 3 . . . . Launcher 4 | . . . . . . 1 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . . . . 5 9 1 8 Power 9 | . . . . . 2 3 . 4 Propulsion 5 | . . . . . 1 3 . 1 Utility 1 | . . . . . . . 1 . Weapon 8 | . . . . . 2 3 . 3 Highest Loss Streak 6 | . . . . . 3 6 1 6 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 99 94 99 94 36 75 77 Engine 19 | . 25 30 18 25 19 5 4 3 Core 6 | . . . 5 . 8 7 15 15 Treads 13 | . . 7 11 33 18 . . . Leg 10 | . 25 12 17 . 4 5 20 19 Device 3 | . . . . . 5 . 13 7 Storage 13 | . 12 19 16 16 15 7 . 1 Energy Gun 6 | . . 10 16 2 5 3 . 5 Energy Cannon 1 | . . . . . . . 8 8 Ballistic Gun 6 | . 25 20 8 . . 5 3 2 Ballistic Cannon 7 | . . . . 22 14 . . . Naked Turns 80 | . . . . . . 80 . . Heaviest Build 281 | 15 18 174 188 192 281 279 41 58 Greatest Support 82 | 20 20 40 82 82 82 25 69 69 Greatest Overweight (x) 91 | 4 . 8 6 2 91 17 5 1 Average Overweight (x) 2 | . . 4 3 2 4 1 . . Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 5 5 Average Capacity 20 | 9 10 23 25 25 25 13 5 5 Most Carried 25 | 8 8 13 25 25 25 8 5 5 Average Carried 12 | 6 5 6 14 24 17 4 3 3 Final Capacity 25 | 10 10 25 25 25 25 5 5 5 Final Carried 25 | 8 7 12 22 25 8 4 5 2 Class Distribution -------------------- 46% | Hacker-Gunner 22% | Scavenger-Gunner 16% | Hacker-Mutant 8% | Scavenger-Mutant 6% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Hacker-Mutant | -7/Waste Generator-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Matter Collected 2235 | 216 4 102 295 219 728 52 268 351 Remotely . | . . . . . . . . . Salvage Created 2918 | 30 25 239 540 309 668 . 164 943 Parts 170 | 4 3 11 24 24 45 . 8 51 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 2 | . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 55 | . . 5 8 4 21 . 4 13 Guns 22 | . . 5 7 . 7 . 1 2 Cannons 25 | . . . . 4 14 . 3 4 AOE 7 | . . . . . . . . 7 Classes Destroyed 13 | 1 1 2 4 1 4 . . . Worker 8 | 1 . . . 1 1 . . 5 Builder 7 | . . . . 2 1 . . 4 Tunneler 4 | . . . 1 . . . . 3 Hauler 3 | . . . 1 1 1 . . . Recycler 3 | . . . 1 . . . . 2 Watcher 8 | . 1 . 1 2 3 . . 1 Swarmer 11 | . . . 2 . 6 . 3 . Grunt 17 | . . 2 2 1 3 . . 9 Duelist 1 | . . . . . 1 . . . Protector 1 | . . . . . 1 . . . Sentry 16 | . . 3 4 3 4 . 1 1 Hunter 3 | . . . . . 1 . . 2 Programmer 6 | . . . . . 5 . . 1 Best Kill Streak 12 | 1 1 1 3 5 3 . 3 12 Combat Bots Only 4 | . . 1 2 2 3 . 3 4 Max Kills in Single Turn 3 | 1 1 1 1 2 2 . 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Damage Taken 4980 | . . 185 425 63 2031 322 168 1786 Core 1686 | . . 42 248 18 277 238 10 853 Absorbed by Shields 108 | . . . . . 9 . . 99 Core Remaining (%) 73 | 100 100 89 . 51 . . 25 . Volleys Fired 143 | . 2 11 25 8 53 . 9 35 Largest 4 | . 2 3 3 3 3 . 3 4 Hottest 261 | . 40 96 177 132 175 . 142 261 Shots Fired 373 | . 4 33 71 26 157 . 13 69 Gun 185 | . 4 33 71 . 50 . 2 25 Cannon 172 | . . . . 26 107 . 11 28 Launcher 16 | . . . . . . . . 16 Special . | . . . . . . . . . Kinetic 182 | . 4 22 18 26 107 . 2 3 Thermal 156 | . . 11 53 . 50 . . 42 Explosive 16 | . . . . . . . . 16 Electromagnetic 19 | . . . . . . . 11 8 Robot Hit Streak 36 | . 3 29 22 26 24 . 8 36 Robot Miss Streak 4 | . . 1 1 2 4 . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 275 | . 3 27 57 17 112 1 10 48 Core Hits 155 | 6 2 11 21 9 48 1 6 51 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . 1 4 1 8 . . 1 Burn 11 | . . 1 4 . 5 . . 1 Blast 4 | . . . . 1 3 . . . Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7303 | 58 37 285 768 554 2677 2 201 2721 Guns 2399 | . 23 276 768 . 825 . 35 472 Cannons 3143 | . . . . 500 1852 . 166 625 Explosions 1596 | . . . . . . . . 1596 Melee . | . . . . . . . . . Ramming 165 | 58 14 9 . 54 . 2 . 28 Kinetic 2660 | . 23 129 90 500 1852 . 35 31 Thermal 2945 | . . 147 678 . 825 . . 1295 Explosive 1245 | . . . . . . . . 1245 Electromagnetic 288 | . . . . . . . 166 122 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 2 4 4 4 4 . Average Corruption 3 | . . . 1 3 3 4 4 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . 22 26 6 10 . Message Errors 21 | . . . . 9 7 3 2 . Matter Fused 15 | . . . . 8 5 1 1 . Heat Flow Errors 8 | . . . . . 3 . 5 . Energy Discharges 7 | . . . . 1 2 2 2 . Data Loss (minor) 6 | . . . . 1 5 . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 5 | . . . . 2 3 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . . . 26 3 . . 74 Projectiles 23 | . . . . 12 3 . . 8 Explosions 66 | . . . . . . . . 66 Melee 14 | . . . . 14 . . . . Knockbacks 17 | . . . . . 17 . . . Impact . | . . . . . . . . . Kinetic 15 | . . . . . 15 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 21 | . . . . . . 1 . 20 Shots 1 | . . . . . . . . 1 Rammed 3 | . . 1 . 1 . 1 . . Targets Rammed 37 | 24 1 1 . 3 . 1 . 7 Kicked 32 | 24 1 . . . . . . 7 Crushed 2 | . . . . 2 . . . . Highest Temperature 762 | . 10 193 741 205 586 . 488 762 Average Temperature 187 | . 7 72 254 68 184 . 202 186 Received Heat Transfer 1202 | . . 102 135 18 375 . 30 542 Effects 176 | . . . 40 . 43 . 23 70 Shutdowns 86 | . . . 15 . 27 . 14 30 Energy Bleed 10 | . . . 3 . 3 . 1 3 Interference 26 | . . . 7 . 3 . 4 12 Matter Decay 11 | . . . 3 . 2 . 1 5 Short Circuit 11 | . . . 2 . 4 . . 5 Damage (minor) 7 | . . . 2 . 1 . 1 3 Damage (major) 16 | . . . 5 . 2 . 2 7 Damage (core) 9 | . . . 3 . 1 . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 18 | . . 1 6 . 8 . . 3 Heat Transferred 6180 | . . 444 1998 . 1924 . . 1814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Peak Influence 286 | 5 9 120 159 251 184 2 70 286 Initial 46 | . 2 2 8 24 46 2 . 15 Average 45 | 3 4 24 66 63 49 . 25 79 Maximum Alert Level 1 | . . . . 1 . . . 1 Low Security (%) 98 | 100 100 100 100 98 100 100 100 82 Level 1 1 | . . . . 1 . . . 17 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 2 1 1 6 . . 3 Investigation 2 | . . 1 1 . . . . . Extermination 5 | . . . . . 4 . . 1 Reinforcement 5 | . . 1 . . 2 . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Distress Signals 5 | . . 1 1 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 1 6 9 11 30 6 4 15 Peak Tracking Total 8 | . 1 1 2 4 8 6 3 5 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Traps Triggered 6 | . . . 2 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Machines Disabled 8 | . . . . . . . . 8 Max in Single Turn 8 | . . . . . . . . 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Machines Accessed 13 | . 2 1 2 3 1 . 3 1 Terminals 6 | . 1 . 1 3 . . 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 36 | . 11 5 6 6 3 . 4 1 Successful 30 | . 6 5 5 6 3 . 4 1 Failed 6 | . 5 . 1 . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 5 . 4 6 . . 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 . Recycling Units 9 | . 6 . . . 3 . . . Scanalyzers 7 | . . 5 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 12 | . 2 . 3 6 . . 1 . Record 7 | . 2 . 3 2 . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 7 | . 4 . . . 3 . . . Recycle Component 3 | . 2 . . . 1 . . . Process 2 | . 1 . . . 1 . . . Retrieve Matter 2 | . 1 . . . 1 . . . Scanalyzer 7 | . . 5 2 . . . . . Insert Component 4 | . . 3 1 . . . . . Analyze 3 | . . 2 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 1 1 1 . . . . Full Trace Events 5 | . 2 1 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 44 | . . . . . . . 44 . Parts Recycled 3 | . 2 . . . 1 . . . Recycled Matter 38 | . 20 . . . 18 . . . Retrieved Matter 38 | . 20 . . . 18 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 2 . . . Highest-Rated Group 93 | . . . . 93 62 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . . 44 5 . . . Total Damage 695 | . . . . 653 42 . . . Kills 7 | . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . 6 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Turns Passed 7850 | 361 196 1355 1022 1145 2306 226 631 608 Spaces Moved 2781 | 241 155 249 215 339 658 172 382 370 Core 240 | 24 . . . . 1 159 56 . Treads 1002 | . . 101 89 339 473 . . . Legs 1392 | 217 155 148 126 . 37 13 326 370 Wheels 147 | . . . . . 147 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 318 318 235 50 127 123 Average Speed 252 | 127 120 495 420 318 316 121 148 125 Slowest Speed 4600 | 250 120 680 540 318 4600 1310 300 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 10 21 20 16 51 23 84 9 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 91 | . . . . 3 4 . . 84 Melee . | . . . . . . . . . Projectile 11 | . . . . 3 4 . . 4 AOE 80 | . . . . . . . . 80 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Total 3357 | 289 162 354 290 398 787 189 435 453 Wait 82 | 3 . 55 6 1 6 1 1 9 Move 2774 | 240 154 248 214 338 658 171 381 370 Hop . | . . . . . . . . . Pick Up 129 | 15 3 21 18 21 14 5 20 12 Fast Attach . | . . . . . . . . . Attach 88 | 7 1 6 14 6 16 8 17 13 Detach 14 | . . 1 7 3 1 . 2 . Swap 9 | . . 2 . . 4 . 2 1 Drop 72 | . 1 9 6 18 27 2 3 6 Fire 143 | . 2 11 25 8 53 . 9 35 Melee 1 | . . . . . . 1 . . Ram 1 | . . . . . . 1 . . Kick 32 | 24 1 . . . . . . 7 Crush 4 | . . 1 . 3 . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 362 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Evolved 1 slot: Power x1 383 | -10/Materials | Build established: Hacker-Mutant 445 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Discovered exit to Materials (range 16) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 857 | -9/Materials | Build established: Hacker-Gunner 1748 | -9/Materials | Identified exit to Materials 1748 | -9/Materials | Discovered exit to Materials (range 13) 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Propulsion x2 2690 | -8/Materials | Identified exit to Storage 2690 | -8/Materials | Discovered exit to Storage (range 15) 2935 | -8/Materials | Entered Storage 3038 | -8/Storage | Allied Derelicts emerged from ambush trap array 3754 | -8/Storage | Garrison activated, responded to threat 3936 | -8/Storage | Identified exit to Factory 3936 | -8/Storage | Discovered exit to Factory (range 12) 3987 | -8/Storage | Identified exit to Recycling 4080 | -8/Storage | Entered Factory 4080 | -7/Factory | Accompanied by 2 allies 4080 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4413 | -7/Factory | Build established: Scavenger-Gunner 4963 | -7/Factory | Cargo convoy interrupted 5047 | -7/Factory | Lost 3 parts (1p1n1w) 6295 | -7/Factory | Build established: Scavenger-Mutant 6386 | -7/Factory | Sucked down chute 6386 | -7/Factory | Entered Waste 6463 | -7/Waste | Spotted C-40 Crusher 6463 | -7/Waste | Spotted C-40 Crusher 6466 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6469 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6472 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6472 | -7/Waste | Spotted C-40 Crusher 6472 | -7/Waste | Spotted C-40 Crusher 6475 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6478 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6479 | -7/Waste | Core integrity fell below 50% 6509 | -7/Waste | Lost 6 parts (2p2n2w) 6509 | -7/Waste | Spotted C-40 Crusher 6555 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6566 | -7/Waste | Spotted C-40 Crusher 6577 | -7/Waste | Crushed by Compactor (1 part destroyed) 6581 | -7/Waste | Crushed by Compactor (1 part destroyed) 6596 | -7/Waste | Identified exit to Factory 6596 | -7/Waste | Discovered exit to Factory (range 12) 6612 | -7/Waste | Lost 3 parts (1p1n1w) 6612 | -7/Waste | Entered Factory 6777 | -7/Factory | Build established: Hacker-Mutant 6897 | -7/Factory | Identified exit to Garrison 7162 | -7/Factory | Identified exit to Factory 7162 | -7/Factory | Discovered exit to Factory (range 16) 7239 | -7/Factory | Build established: Generator-Gunner 7243 | -7/Factory | Entered another Factory area 7243 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7483 | -6/Factory | Core integrity fell below 50% 7526 | -6/Factory | Lost 6 parts (2p1n3w) 7847 | -6/Factory | Core integrity fell below 20% 7852 | -6/Factory | Core destroyed Last Messages --------------- 07841_ Hvy. Laser broken. 07841_ Overheating: Short circuit. 07841_ U-05 Engineer lays Concrete. 07841_ R-10 Processor collects Adv. Heat Sink. 07842_ Power failure, Lgt. Ion Engine shutdown. 07842_ Overheating: Hvy. Plasma Cannon damaged (-12). 07842_ Overheating: Rocket Launcher damaged (-3). 07842_ Overheating: Nuclear Core damaged (-13). 07842_ U-05 Engineer builds a Wall. 07843_ K-01 Serf collects debris. 07844_ R-10 Processor collects Hvy. Laser. 07846_ Power failure, Lgt. Nuclear Core shutdown. 07846_ Overheating: Core damaged (-119). 07847_ K-01 Serf collects debris. 07848_ Overheating: Matter decay (-31). 07851_ Power failure, Nuclear Core shutdown. 07851_ Overheating: Matter decay (-44). 07851_ G-50 Soldier destroyed. 07851_ K-01 Serf collects debris. 07852_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????##????######????????? #????????????? | | ?????????????? ????? ????????? ?????????????? | | ?????????????? #???#######??????? ??????????????? | | ?????????????? ###### #####?? ??????????????? | | ?????????????? ## % #?? ???????????????? | | ?????????????? ## " " """ #? ???????????????? | | ?????????????? ## " " "R" #? ????????????????? | | ??????????????# ## " " " " # ?? #????????????? | | ??????????????# ## " " # #####????????? | | ???????#??????# ## " "u=! g R ?????????? | | ???????# "????# ## " " !!@=%* #??????????????????? | | ???????# """??# ## " " k#??????????????????? | | ???????# """" # ## " " ! #??????????????????? | | ???????+ + + " " #??????????????????? | | ???????# """" # ## A #??????????????????? | | ???????# """??# ## ! #??????????????????? | | ???????# "????# ###############??????????????????? | | ???????#??????# # #??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# # #??????????????????????? | | ????########### #####+#####??????????????????????? | | ??# #??????????????????????????? | | ??# ########+##### #??????????????????????????? | | ?????????????? ???# #??????????????????????????? | | ??????????????" ####+#########??????????????????? | | ???????????#"Y # #??????????????????? | | ???????????#""" # """ """ #??????????????????? | | ???????????# # """ """ #??????????????????? | | ???????????# """ + """ """ #??????????????????? | | ???????????# """ # #??????????????????? | | ???????????# """ # """ """ +??????????????????? | | ???????????# # """ """ #??????????????????? | | ???????????#! # """ """ #??????????????????? | | ???????????#? # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 44 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Shimmering Manual? 1 Play Time 01:09:59 Cumulative 17.2 hours Start 2022.06.25 @ 12:54:58 End 2022.06.25 @ 14:48:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b31ea379-77db-411d-bd5e-c5a1fca54441