Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 16:56:02 Player: Dadrick Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (395) 1975 Value Destroyed (17860) 17860 Prototype IDs (66) 1320 Alien Tech Used (3) 600 Bonus (9471) 9471 TOTAL SCORE: 40926 Bonus ------- High Alert Combat Kills 2342 Follower Combat Kills 95 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1060/1600 Matter 242/550 Energy 916/930 System Corruption 51% Temperature Cool (8) Movement Treading (250) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Particle Reactor Light Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads (fused) Armored Heavy Treads (fused) > --- UTILITY (10) ----- Advanced Heat Sink Matter Compressor Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer (fused) Layered Heavy Armor Plating Graphene Brace > --- WEAPON (5) ------- Quantum Rifle Quantum Rifle Enhanced Nova Cannon Lance (fused) > --- INVENTORY (5) ---- Compact HERF Cannon Firepult Point Singularity Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Improved Targeting Computer Experimental Core Analyzer Kinecellerator Improved Weapon Cycler Advanced Transmission Jammer Hardened Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Railgun Enhanced Hardcell Cannon Lance > --- INVENTORY -------- Micro Antimatter Reactor Experimental Biometal Heavy Treads Advanced Heat Sink Improved Cooling System Matter Compressor Matter Filter Layered Medium Armor Plating Graphene Brace Improved Point Defense System High-powered Tractor Beam Compact HERF Cannon Firepult Railgun Railgun Linear Accelerator Point Singularity Launcher Plasma Cutter [Rating: 206] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Biometal Medium Treads Treads Biometal Medium Treads Leg Improved VSS Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Railgun Energy Gun Quantum Rifle Energy Cannon Beam Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . . Utility 8 | . . . . . 2 1 . . 1 . . . . 2 . . . . . . . . . . 2 . Weapon 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Parts Attached 284 | 8 7 2 1 . 10 6 . 28 21 1 2 . . 42 2 1 5 6 33 3 1 12 . 29 12 52 Power 42 | 1 1 . . . 1 . . 3 . . . . . 8 . . 1 . 7 . . 2 . 4 1 13 Engine 6 | 1 1 . . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . . . Core 11 | . . . . . . . . 2 . . . . . 7 . . . . 2 . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . 1 . 4 . . 2 . 4 1 13 Propulsion 71 | 2 2 . . . 1 5 . 8 9 . . . . 5 1 . 1 1 12 1 . 3 . 9 3 8 Treads 56 | 2 2 . . . 1 5 . 5 6 . . . . 4 1 . . 1 6 1 . 3 . 9 3 7 Leg 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Wheel 7 | . . . . . . . . 3 3 . . . . 1 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Utility 99 | 2 2 1 1 . 3 . . 11 8 1 1 . . 14 . 1 2 2 9 . . 7 . 8 5 21 Device 47 | 1 1 . . . 1 . . 2 3 . 1 . . 9 . 1 1 . 5 . . 5 . 6 3 8 Storage 8 | 1 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . 3 Processor 21 | . . . . . . . . 5 2 1 . . . 2 . . . 1 2 . . 1 . 2 . 5 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Protection 21 | . . 1 . . 2 . . 2 2 . . . . 3 . . 1 1 1 . . 1 . . 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 3 2 1 . . 5 1 . 6 4 . 1 . . 15 1 . 1 3 5 2 1 . . 8 3 10 Energy Gun 22 | 1 . . . . 4 1 . 2 . . . . . 6 . . . 1 . 1 1 . . 1 1 3 Energy Cannon 4 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Ballistic Gun 22 | 2 . . . . . . . . . . . . . 5 1 . . 1 4 . . . . 6 1 2 Ballistic Cannon 11 | . 1 . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . 4 Launcher 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . Special Weapon 3 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . Impact Weapon 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 . . 3 . . . . . 3 . . 6 . 1 1 . 5 . 1 2 1 Parts Lost 79 | . . . . . . . 5 4 . 2 . . . 13 1 . . 3 8 1 1 1 . 6 2 32 Power 15 | . . . . . . . . . . . . . . 3 . . . . 4 . . 1 . . . 7 Propulsion 17 | . . . . . . . 2 3 . 1 . . . 1 . . . 1 3 1 . . . 1 . 4 Utility 30 | . . . . . . . 2 . . 1 . . . 7 . . . 1 . . . . . 4 1 14 Weapon 17 | . . . . . . . 1 1 . . . . . 2 1 . . 1 1 . 1 . . 1 1 7 Highest Loss Streak 14 | . . . . . . . 5 2 . 1 . . . 3 1 . . 1 2 1 1 1 . 2 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 12 15 14 15 16 18 14 4 16 18 18 19 19 18 17 17 17 17 17 17 16 16 16 18 18 13 Power 1 | . 1 2 2 2 2 2 1 . 1 2 2 2 2 1 2 2 1 2 1 1 1 . 1 2 2 . Propulsion 1 | 1 3 3 3 3 2 2 2 . 1 2 2 2 2 1 . 1 2 . 1 1 . . 1 2 1 . Utility 6 | . 2 4 4 5 4 4 3 1 5 5 5 6 6 6 7 7 7 10 10 11 10 10 9 7 8 6 Weapon 5 | . 4 6 5 5 7 9 7 1 5 7 7 8 8 7 6 5 5 4 4 3 4 4 4 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 69 | . 3 1 . 1 6 2 13 2 10 . . . . 4 4 2 1 . 5 1 . 4 . 3 2 5 Power 11 | . 1 . . . 3 . 2 . 1 . . . . . 1 . 1 . . . . . . 1 . 1 Propulsion 11 | . 2 . . . . 2 3 . . . . . . . 1 . . . 1 . . . . 1 1 . Utility 24 | . . . . . . . 4 2 6 . . . . 2 . . . . 2 1 . 4 . 1 . 2 Weapon 22 | . . 1 . 1 3 . 4 . 2 . . . . 2 2 2 . . 2 . . . . . 1 2 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 95 97 67 76 99 99 100 87 100 94 94 94 78 97 94 90 93 92 94 88 82 82 Engine 2 | . 14 14 14 14 9 7 4 2 . . . . . . . . . . 2 . . . . . . . Core 2 | . . . . . . . . 2 6 6 6 6 6 4 5 5 1 . 2 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 3 5 4 10 10 10 10 8 8 14 Treads 17 | . 28 28 28 28 27 30 20 11 18 14 26 26 26 14 11 11 11 18 16 16 21 21 21 22 14 11 Wheel 2 | . . . . . . . . 7 7 10 . . . 3 5 5 4 1 . . . . . . . . Device 11 | . 14 13 14 14 15 20 15 4 1 3 5 6 5 10 17 17 13 16 10 10 10 7 8 13 21 16 Storage 5 | . 14 14 14 14 9 7 4 . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 15 | . . . . . . . . 18 17 20 20 20 20 20 23 23 23 23 21 21 21 21 21 13 13 13 Hackware 2 | . . . . . . . . 2 6 6 6 6 6 2 . . . . 4 5 5 5 5 3 . . Protection 2 | . . . . . 8 7 4 4 6 2 . . . 4 . . . . . . . 1 1 . 3 3 Energy Gun 5 | . . . . . 17 21 16 8 6 . . . . 4 . . . . . 4 9 10 9 4 . 6 Energy Cannon 1 | . 11 13 14 14 3 . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 5 | . 5 . . . . . . . . . . . . 9 23 19 2 16 13 9 4 4 5 7 12 4 Ballistic Cannon 3 | . 11 14 14 14 3 . . . 6 13 13 1 12 2 . . . . . . . . . . . 2 Impact Weapon 1 | . . . . . 2 1 . 6 6 6 6 6 6 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 5 6 6 6 6 4 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 5 5 4 5 5 5 5 4 4 4 Peak Build Rating 206 | 7 14 14 14 14 37 46 46 44 82 81 83 83 83 92 85 85 88 99 122 120 115 133 134 168 189 206 Average Rating 97 | 5 11 12 13 14 30 40 29 35 70 74 82 70 82 80 83 83 73 90 115 117 114 117 132 149 180 190 On Entrance 73 | . 7 12 12 14 14 37 46 3 41 74 81 83 83 83 82 83 85 88 91 120 115 115 130 133 162 186 Naked Turns 43 | . . . . . . . 33 10 . . . . . . . . . . . . . . . . . . Heaviest Build 189 | 14 34 34 54 54 67 68 68 30 85 80 80 74 81 90 67 67 71 84 90 90 90 95 95 134 148 189 Greatest Support 255 | 40 46 46 46 46 66 86 80 67 130 130 130 130 130 130 62 28 63 118 173 173 154 158 156 207 255 255 Greatest Overweight (x) 7 | . . . 1 1 1 . . 2 7 3 . . . 2 2 2 2 2 1 . . . . 1 . 1 Average Overweight (x) . | . . . . 1 . . . . 3 1 . . . 1 1 2 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 16 20 20 20 13 5 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 5 15 15 16 16 20 20 20 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 12 14 15 15 17 19 13 5 17 19 19 20 20 19 19 19 19 19 19 19 19 19 20 19 19 15 Final Capacity 20 | 8 15 15 20 20 20 20 5 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 15 16 16 20 20 5 8 20 18 20 20 20 20 20 20 20 19 20 20 20 20 20 20 19 5 Class Distribution -------------------- 24% | Scavenger-Gunner 18% | Gladiator 18% | Mutant 15% | Scavenger-Assassin 4% | Scavenger-Tank 3% | Skirmisher 3% | Gunner 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Assassin | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Warlord Scavenger-Assassin | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 14515 | 296 231 135 20 . 324 54 . 803 641 142 77 . 153 1863 192 44 130 370 2109 300 308 290 40 1704 1032 3257 Remotely 2976 | . . . . . . . . . . . . . . 390 . . . 133 107 151 . . . 664 580 951 Salvage Created 19700 | 97 362 129 . . 913 74 . 1667 1900 105 . . 60 2841 103 . 329 389 2459 207 70 62 154 3051 405 4323 Parts 856 | 6 22 6 . . 45 3 . 59 65 7 . . 4 119 8 . 3 12 122 9 3 2 4 166 13 178 Haulers Intercepted 20 | . 1 . . . 4 . . 3 4 . . . . 3 . . . . 3 . . . . . 1 1 Recyclers Shooed 18 | . . . . . 1 . . . 3 . . . . 2 . . . . 4 . . . . 5 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . 5 . . . . 12 . 3 11 . 9 8 . 4 . . . Prevented 8 | . . . . . . . . . . 2 . . . . 3 . . . . . 3 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 266 | . 9 5 . . 13 . . 29 11 4 . . 4 33 4 . . 7 23 6 1 1 2 40 13 61 Melee 16 | . . . . . . . . 4 4 . . . . 7 . . . 1 . . . . . . . . Guns 148 | . 2 . . . 5 . . 4 . . . . . 22 4 . . 2 23 6 1 1 2 37 9 30 Cannons 49 | . 7 3 . . 5 . . . 6 3 . . . 1 . . . . . . . . . 1 . 23 AOE 40 | . . 1 . . 3 . . 19 . . . . 4 3 . . . 3 . . . . . . 4 3 Classes Destroyed 22 | 2 5 . . . 5 . . 2 1 . . . . 3 . . . 1 . . . . . 1 2 . Worker 31 | . 1 1 . . 2 . . 8 8 . . . . 4 . . . . 4 . . . . . . 3 Builder 20 | . . . . . 1 . . 6 1 . . . . 2 . . . . 5 . . . . 1 . 4 Tunneler 9 | 1 . . . . 1 . . 3 2 . . . . . . . . . 1 . . . . . . 1 Hauler 20 | . 1 . . . 4 . . 3 4 . . . . 3 . . . . 3 . . . . . 1 1 Recycler 31 | 1 . . . . 2 1 . 4 6 . . . . 7 . . . . 4 . . . . 2 . 4 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 1 1 . 1 . . . . . 2 . . . . . . . . . . . . Watcher 15 | . 1 . . . 3 . . 3 4 . . . . . . . . . 1 . . . . . . 3 Swarmer 54 | . 2 2 . . 4 . . 10 . 3 . . 4 . 4 . . . 2 5 . . . 9 4 5 Grunt 63 | . 7 3 . . 4 . . 9 3 1 . . . 11 . . . 3 5 1 . 1 . 6 . 9 Brawler 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 Sentry 26 | . . . . . 2 . . 2 2 . . . . 2 . . . . 4 . 1 . . 9 . 4 Demolisher 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 23 | . . . . . 1 . . . . . . . . 5 . . . . 2 . . . 2 . 2 11 Programmer 75 | . . . . . . . . 6 5 . . . . 9 . . . 2 10 . . . . 13 2 28 Heavy 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Behemoth 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 11 | 2 6 4 . . 5 1 . 11 9 3 . . 4 8 4 . . 4 7 5 1 1 2 7 8 10 Combat Bots Only 9 | . 3 3 . . 4 . . 8 3 3 . . 4 5 4 . . 4 4 5 1 1 2 7 8 9 Max Kills in Single Turn 5 | 1 2 2 . . 3 1 . 5 2 1 . . 3 4 2 . . 3 2 1 1 1 1 2 2 3 Gunslinging 2 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . 1 1 Exploded 4 | . . 1 . . 2 . . 4 . . . . 3 3 . . . 3 . . . . . . 2 3 Melee 1 | . . . . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 2229 | . 37 24 . . 57 . 5 118 97 33 13 . 15 269 20 . . 37 201 43 10 26 28 288 87 821 Missed 679 | . 12 10 . . 19 . . 41 26 10 7 . 5 70 5 . . 8 76 13 3 7 4 92 30 241 Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hits 1550 | . 25 14 . . 38 . 5 77 71 23 6 . 10 199 15 . . 29 125 30 7 19 24 196 57 580 Melee 12 | . . . . . 3 . 5 . . . . . . 4 . . . . . . . . . . . . Projectile 1538 | . 25 14 . . 35 . . 77 71 23 6 . 10 195 15 . . 29 125 30 7 19 24 196 57 580 AOE 25 | . . . . . . . . . . . . . . 16 . . . . 1 . . . . . 8 . Critical Strikes 68 | . . . . . . . 5 2 3 . . . . 12 . . . . 4 . . 1 . 8 1 32 Actively Blocked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Part Disruptions 11 | . . . . . . . . . . . . . . 2 . . . 1 1 . . . . 3 . 4 Damage Taken 28870 | . 284 165 . . 501 . 222 968 1055 376 71 . 160 4607 238 . . 574 2643 465 167 433 405 2663 1305 11568 Core 2213 | . 62 32 . . 67 . 106 163 100 43 6 . . 467 . . . 35 263 14 . . 31 153 131 540 Absorbed by Shields 3909 | . . . . . . . . . . . . . . . . . . . . . . . . 1414 657 1838 Reduced by Siege Mode 563 | . . . . . . . . . . . . . . . . . . . . . . . . . 93 470 Redirected to Shielding 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Regen/Repaired (Parts) 860 | . 35 . . . . . . . . . . . . 425 . . . . . . . 203 . . 197 . Core Remaining (%) 75 | 100 . . . 62 87 . . 61 . . . . 82 . . . . 46 . . . . 73 88 90 66 Volleys Fired 872 | 4 39 9 . . 47 2 7 24 27 11 2 . 6 77 6 . 34 17 107 16 10 5 16 144 26 236 Largest 4 | 2 2 2 . . 3 3 3 2 2 2 1 . 1 4 4 . 1 3 3 3 3 3 3 3 3 4 Hottest 300 | 40 90 90 . . 240 240 240 140 110 110 55 . 55 300 117 . 20 250 103 162 162 210 210 210 164 285 Shots Fired 1936 | 8 78 16 . . 113 6 20 40 53 19 2 . 6 261 24 2 34 28 254 40 17 13 28 318 69 487 Gun 1437 | 8 34 . . . 69 6 20 32 . . . . . 246 24 2 . 16 224 36 13 12 18 295 64 318 Cannon 436 | . 44 14 . . 40 . . . 53 19 2 . 4 12 . . . 10 30 4 4 . 10 23 . 167 Launcher 29 | . . 2 . . 4 . . 8 . . . . 2 3 . . . 2 . . . 1 . . 5 2 Special 34 | . . . . . . . . . . . . . . . . . 34 . . . . . . . . . Kinetic 1294 | 8 56 7 . . 20 . . . 53 19 2 . 4 207 24 2 . 23 254 29 11 4 16 203 56 296 Thermal 581 | . 22 7 . . 89 6 20 32 . . . . . 51 . . 34 3 . 11 6 8 12 98 8 174 Explosive 29 | . . 2 . . 4 . . 8 . . . . 2 3 . . . 2 . . . 1 . . 5 2 Electromagnetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 15 Robot Hit Streak 20 | 2 14 3 . . 20 4 15 6 11 2 . . . 15 3 . 17 18 13 10 4 4 7 18 14 17 Robot Miss Streak 8 | 1 5 3 . . 4 4 2 8 5 5 . . . 5 3 . 1 2 3 5 1 2 2 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 Secondary Targets 46 | . . . . . 1 . . . . . . . . 8 1 . . . 6 1 . . 1 11 5 12 Max Gunslinging Chain 2 | . . . . . 1 . . . . . . . . 2 1 . . . 1 1 . . 1 1 1 2 Shots Hit Robots 1335 | 4 51 7 . . 71 5 20 61 62 9 . . . 209 11 . 32 19 151 17 9 8 12 201 47 329 Core Hits 766 | 3 17 7 . . 50 3 2 86 28 4 . . 8 118 4 . 18 29 77 8 3 5 7 105 30 154 Critical Kills 9 | . . 1 . . . . . 1 1 . . . . 2 . . . . 2 . . . . 1 . 1 Critical Parts Destroyed 30 | . . . . . . . . 13 11 2 . . . 1 . . . . 1 . . . . . . 2 Critical Strikes 68 | . . 1 . . . . . 18 17 3 . . . 10 . . . . 3 . . . 1 2 1 12 Burn 9 | . . . . . . . . 4 . . . . . 3 . . . . . . . . 1 1 . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 10 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . 3 Blast 12 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 9 Smash 28 | . . . . . . . . 14 12 2 . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 3 1 . . . 3 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 506 | . . . . . 8 8 . 82 85 11 16 . 23 73 . 4 . 38 36 7 13 . 22 40 4 36 Impact 181 | . . . . . 8 8 . 82 66 9 3 . 5 . . . . . . . . . . . . . Slashing 115 | . . . . . . . . . 19 2 13 . 18 63 . . . . . . . . . . . . Piercing 210 | . . . . . . . . . . . . . . 10 . 4 . 38 36 7 13 . 22 40 4 36 Sneak Attacks 59 | . . . . . . 1 . 18 15 . . . . 11 . . . . 10 . . . . 2 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 5 1 . . . 8 . . . . . . . . . . . . Damage Inflicted 52085 | 42 786 288 . . 1925 126 613 5660 3694 398 . . 182 6793 228 . 414 1006 4975 488 241 309 289 6519 3086 14023 Guns 26251 | 42 280 . . . 1247 66 613 609 . . . . . 3366 228 . . 316 4228 488 241 212 289 6011 1158 6857 Cannons 8995 | . 506 156 . . 411 . . . 1331 182 . . . 323 . . . 83 . . . . . 342 . 5661 Explosions 8017 | . . 132 . . 245 . . 2516 . . . . 182 1059 . . . 565 . . . 97 . . 1861 1360 Melee 8321 | . . . . . . 60 . 2535 2363 216 . . . 2045 . . . 42 747 . . . . 166 67 80 Ramming 87 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . 65 Kinetic 23755 | 42 535 66 . . 150 . . . 1331 182 . . . 2806 228 . . 316 4228 375 132 49 58 4144 1005 8108 Thermal 12349 | . 251 90 . . 1508 66 613 967 . . . . . 883 . . 414 157 . 113 109 163 231 1867 153 4764 Explosive 6790 | . . 132 . . 245 . . 2123 . . . . 182 954 . . . 491 . . . 97 . . 1861 705 Electromagnetic 783 | . . . . . . . . 35 . . . . . 105 . . . . . . . . . 342 . 301 Impact 4857 | . . . . . . 60 . 2535 2087 175 . . . . . . . . . . . . . . . . Slashing 2191 | . . . . . . . . . 276 41 . . . 1874 . . . . . . . . . . . . Piercing 1273 | . . . . . . . . . . . . . . 171 . . . 42 747 . . . . 166 67 80 Highest Corruption 51 | . . . . . . . . 10 2 2 2 2 2 9 9 9 3 6 11 11 11 11 . 21 1 51 Average Corruption 8 | . . . . . . . . 6 1 2 2 2 2 3 9 7 3 5 6 11 11 11 . 9 1 20 Corruption Purged 13 | . . . . . . . . . . . . . . 7 . 6 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 524 | . . . . . . . . 50 14 7 3 4 8 35 26 12 11 24 61 30 21 3 . 64 2 149 Message Errors 136 | . . . . . . . . 12 5 1 . 1 3 10 5 2 4 7 12 7 7 2 . 17 . 41 Matter Fused 105 | . . . . . . . . 10 1 2 . . 1 5 11 1 2 7 13 9 6 1 . 12 . 24 Heat Flow Errors 59 | . . . . . . . . 10 . 3 1 1 1 5 3 2 1 2 5 4 1 . . 10 . 10 Energy Discharges 59 | . . . . . . . . 9 1 1 1 . 3 3 3 3 2 4 5 5 3 . . 5 . 11 Parts Rejected 9 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . 3 . 2 Parts Fused 6 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 4 Data Loss (minor) 55 | . . . . . . . . 2 2 . . 1 . 6 2 1 . 3 11 2 1 . . 7 . 17 Data Loss (major) 26 | . . . . . . . . 3 1 . 1 . . 1 1 1 2 . 4 1 1 . . 2 1 7 Misfires 19 | . . . . . . . . . 3 . . . . 2 . 2 . 1 4 1 . . . . 1 5 Alerts 11 | . . . . . . . . 2 . . . 1 . . 1 . . . . . 2 . . 2 . 3 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 35 | . . . . . . . . 1 1 . . . . 2 . . . . 3 1 . . . 6 . 21 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4371 | . 22 2 . . . 30 . 1788 1228 130 . . . 450 . . 10 . 191 . . . . 16 98 406 Projectiles 414 | . 22 . . . . . . . 40 6 . . . 20 . . 10 . . . . . . . . 316 Explosions 324 | . . 2 . . . . . 127 . . . . . 49 . . . . . . . . . . 98 48 Melee 3633 | . . . . . . 30 . 1661 1188 124 . . . 381 . . . . 191 . . . . 16 . 42 Knockbacks 79 | . 7 . . . 1 . . 11 12 5 . . . 5 . . . . . . . . . . . 38 Impact 20 | . . . . . 1 . . 11 5 3 . . . . . . . . . . . . . . . . Kinetic 49 | . 6 . . . . . . . 5 2 . . . 4 . . . . . . . . . . . 32 Secondary 10 | . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . 6 Self-Inflicted Damage 131 | . . . . . . . . 35 . . . . . 59 . . . 37 . . . . . . . . Shots 9 | . . . . . . . . 2 . . . . . 4 . . . 3 . . . . . . . . Rammed 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 132 105 . . 230 81 270 432 327 218 133 166 269 348 235 138 220 304 239 243 181 357 162 217 16 489 Average Temperature 88 | . 35 49 . . 69 47 147 130 88 75 74 87 143 56 42 65 122 124 26 99 79 180 65 52 16 126 Received Heat Transfer 1993 | . 120 78 . . 54 . . 120 252 57 27 . . 575 . . . 18 234 21 18 72 . 169 . 178 Effects 21 | . . . . . . . . 5 . . . . . . . . . . . . . 1 . . . 15 Shutdowns 8 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . 5 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Total Turns 217 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 188 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 49 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . . . . 11 6 1 . . . . . . . . . . . . . 2 . 3 Combat Hostiles 8 | . . . . . . . . 2 1 1 . . . . . . . . . . . . . 2 . 2 Parts Fried 46 | . . . . . . 2 . 23 13 2 . . . . . . . . . . . . . 3 . 3 Impact Corruptions 84 | . . . . . . 1 . 48 29 3 . . . . . . . . . . . . . . . 3 Robots Melted 5 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 3 Combat Hostiles 5 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 3 Parts Melted 52 | . . 2 . . 7 1 . 8 . . . . . 1 . . . . . . . . 1 4 . 28 Heat Transferred 21525 | . 518 185 . . 3355 150 1375 1434 . . . . . 2211 . . 941 640 . 148 148 222 407 2405 185 7201 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 4 | . . . . . . . . 4 2 . . . . 3 . . . . 1 . . . . 3 2 4 Low Security (%) 60 | 100 100 100 . 100 100 100 100 33 59 . . . . 58 . . . . 60 . . . . 50 56 46 Level 1 15 | . . . . . . . . 6 29 . . . . 2 . . . . 39 . . . . 21 42 4 Level 2 11 | . . . . . . . . . 10 . . . . 31 . . . . . . . . . 26 1 19 Level 3 8 | . . . . . . . . 31 . . . . . 6 . . . . . . . . . 1 . 23 Level 4 4 | . . . . . . . . 29 . . . . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1217 | 10 144 85 . . 156 32 . 1179 568 . . . . 792 . . . . 384 . . . . 717 400 1217 Initial 568 | . . . . . . 32 . . 568 . . . . . . . . . 30 . . . . . 400 173 Average 257 | . 50 21 . . 81 2 . 635 166 . . . . 232 . . . . 152 . . . . 223 184 442 Influence Increases 9951 | 10 332 167 . . 512 37 . 1647 621 130 . . 90 1381 90 . 15 170 908 130 20 35 50 1187 444 1975 Destroy 0b10 Robot/C 5300 | . 180 120 . . 260 . . 580 220 80 . . 80 600 80 . . 140 460 120 20 20 40 820 260 1220 Destroy 0b10 Robot/NC 675 | 10 15 5 . . 70 10 . 145 125 . . . . 90 . . 15 . 90 . . . . 15 5 80 Destroy Leader 1280 | . 54 30 . . 74 . . 142 106 20 . . 10 136 10 . . 30 128 10 . . 10 170 62 288 Allied During Kill 6 | . . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Successful Hack 306 | . 22 . . . 28 6 . 83 33 . . . . 71 . . . . 21 . . . . 24 . 18 Disable Machine 960 | . 15 . . . 30 15 . 375 90 . . . . 270 . . . . 30 . . . . 30 15 90 Anti-Garrison Action 150 | . . . . . . . . 150 . . . . . . . . . . . . . . . . . . Destroy Structure 979 | . 1 8 . . 35 6 . 127 47 . . . . 184 . . . . 154 . . . . 66 102 249 Partial Spotted 15 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 270 | . 45 . . . 15 . . 30 . 30 . . . 30 . . . . 15 . . 15 . 60 . 30 Influence Decreases 8739 | 10 332 167 . . 440 109 . 486 1474 349 89 . 90 597 627 228 34 122 578 501 27 35 50 474 867 1053 Entered New Map 1714 | . . . . . . 40 . . 593 115 17 . . . 291 48 19 . 18 141 2 . . . 313 117 Time Decay 6159 | 10 332 167 . . 440 69 . 446 731 214 72 . 90 497 326 180 15 112 489 350 20 35 50 394 514 606 Lost Part 666 | . . . . . . . . 40 . 20 . . . 100 10 . . 10 71 10 5 . . 60 20 320 Lost Ally 50 | . . . . . . . . . . . . . . . . . . . . . . . . 20 20 10 Purge Threat 150 | . . . . . . . . . 150 . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 3 . . . . 1 . 12 8 . . . . 16 . . . . 10 . . . . 12 2 16 Investigation 9 | . 2 . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 Extermination 41 | . . . . . . 1 . 6 6 . . . . 6 . . . . 6 . . . . 5 . 11 Reinforcement 14 | . 1 . . . . . . 2 1 . . . . 4 . . . . 1 . . . . 1 2 2 Assault 9 | . . . . . . . . 4 . . . . . 3 . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 19 | . . . . . 3 . . 4 . . . . . 1 . . . . . . . . . 3 2 6 Communications Jammed 171 | . . . . . . . . 23 . . . . . 8 . . . . 9 . . . . 33 . 98 Distress Signals 160 | . . . . . . . . 22 . . . . . 8 . . . . 5 . . . . 27 . 98 Times Spotted 370 | . 17 9 . . 26 2 4 36 20 6 3 . 4 48 4 . . 7 25 6 1 5 2 51 16 78 Peak Tracking Total 8 | . 4 4 . . 4 1 4 4 3 3 3 . 4 6 4 . . 4 3 5 1 4 2 7 8 7 Tactical Retreats 15 | . 2 . . . 1 . . 2 . 2 . . . 2 . . . . 1 . . 1 . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 20 | . 2 . . . . 1 . 2 . . . . . 6 . . . . 2 . . 1 . 4 . 2 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 67 | . 1 . . . 2 1 . 26 6 . . . . 18 . 1 . . 2 1 . . . 2 1 6 Max in Single Turn 19 | . 1 . . . 1 1 . 19 1 . . . . 4 . 1 . . 1 1 . . . 1 1 1 Garrison Access 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 105 | . 7 . 2 . 9 3 . 13 15 . . 4 . 15 1 1 8 . 9 1 1 4 . 4 2 6 Terminals 48 | . 5 . . . 7 2 . 9 8 . . . . 8 . . . . 2 . . . . 3 2 2 Fabricators 8 | . . . . . . 1 . . 2 . . . . 2 . . . . 1 . . . . . . 2 Repair Stations 5 | . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Recycling Units 17 | . 1 . . . 1 . . 4 3 . . . . 3 . . . . 4 . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 Total Hacks 284 | . 19 . 2 . 31 6 . 23 29 . . 31 . 37 1 1 47 . 21 1 1 9 . 12 4 9 Successful 192 | . 15 . 2 . 17 2 . 13 12 . . 31 . 22 1 1 47 . 14 1 1 9 . 3 . 1 Failed 92 | . 4 . . . 14 4 . 10 17 . . . . 15 . . . . 7 . . . . 9 4 8 Catastrophic 13 | . . . . . . 1 . 2 1 . . . . 3 . . . . 2 . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 15 . 1 . 19 4 . 15 6 . . . . 15 . . . . 1 1 . 2 . 5 . 2 Terminals 117 | . 15 . . . 23 4 . 17 15 . . . . 22 . . . . 5 . . . . 8 4 4 Fabricators 17 | . . . . . . 2 . . 3 . . . . 5 . . . . 4 . . . . . . 3 Repair Stations 12 | . 2 . . . . . . . 3 . . . . 5 . . . . 2 . . . . . . . Recycling Units 29 | . 2 . . . 1 . . 6 6 . . . . 5 . . . . 8 . . . . . . 1 Scanalyzers 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 4 . 1 Terminal Hacks 119 | . 3 . 2 . 3 . . 3 5 . . 31 . 5 1 1 47 . 4 1 1 9 . 2 . 1 Record 57 | . . . 1 . . . . . . . . 11 . . . 1 35 . . . . 9 . . . . Part Schematic 15 | . . . . . 1 . . . . . . 10 . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 9 | . . . . . 1 . . 2 1 . . . . 3 . . . . 1 . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 1 . . 2 . . . . 3 . . . . 1 . . . . . . . Network Status 4 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . . . . . 1 . . . . 4 . . . . 2 . . . . . . . Scan Component 5 | . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Repair 4 | . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Recycling Unit Hacks 18 | . 2 . . . 1 . . 4 2 . . . . 3 . . . . 6 . . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Report Inventory 12 | . 1 . . . 1 . . 3 1 . . . . 3 . . . . 3 . . . . . . . Retrieve Matter 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 31 | . 8 . . . 7 1 . 6 1 . . . . 7 . . . . 1 . . . . . . . Terminals 29 | . 8 . . . 7 1 . 6 1 . . . . 6 . . . . . . . . . . . . Botnet 5 | . 2 . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . Operators 4 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Skim 20 | . 5 . . . 5 . . 5 . . . . . 5 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Liberate 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 6 . . . 8 2 . 10 12 . . . . 14 . . . . 6 . . . . 3 2 5 Full Trace Events 7 | . . . . . 1 . . . 1 . . . . 2 . . . . 2 . . . . . . 1 Feedback Events 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Corruption 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 4 . . . . . . 10 . . . . 4 . . . . . . . . . Parts Built 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 297 | . . . . . . . . . 128 . . . . 169 . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . 16 . . . . 6 . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 138 | . 26 . . . . . . . . . . . . 56 . . . . 56 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Retrieved Matter 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Retrieved Components 4 | . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . Machine Destruction 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 41 | . . 41 . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Ally Attacks 10 | . . 3 . . . . . . . . . . . . . . . . . . . . . 7 . . Total Damage 209 | . . 21 . . . . . . . . . . . . . . . . . . . . . 188 . . Kills 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 27620 | 38 778 657 514 229 326 599 59 1936 709 259 587 141 641 3300 730 377 561 1008 2660 785 654 1011 642 2764 1400 4255 Optics 20104 | . . . . . . . . . . . . . . 3257 730 377 561 1008 2660 785 654 1011 642 2764 1400 4255 Sensors 7898 | . . . . . . . . . 16 259 587 141 641 44 730 377 561 950 203 785 654 1011 642 297 . . Structural 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Seismic 3875 | 38 778 657 514 229 326 599 59 675 . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jamming 9536 | . . . . . . . . 1261 693 . . . . 1538 . . . . 2461 . . . . 234 2 3347 Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . . . . . 1 . 1 1 . . . . 1 . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . . 5 2 3 Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 33637 | 123 961 780 514 229 1510 803 105 2827 3658 452 596 141 711 3300 730 377 561 1008 2660 785 654 1011 642 2764 1400 4335 Spaces Moved 16794 | 64 393 454 290 91 569 336 79 1871 1951 297 362 91 393 1547 478 267 358 535 1314 414 349 599 324 927 831 1610 Core 745 | 6 . . . . . . 67 672 . . . . . . . . . . . . . . . . . . Treads 10565 | 58 393 454 290 91 569 336 12 150 80 48 362 91 393 725 74 . 1 322 1062 414 349 599 324 927 831 1610 Legs 252 | . . . . . . . . . . . . . . . . . . . 252 . . . . . . . Wheels 5232 | . . . . . . . . 1049 1871 249 . . . 822 404 267 357 213 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 50 50 110 120 152 152 152 130 130 130 115 130 112 160 160 160 167 156 135 135 Average Speed 148 | 149 160 160 176 240 206 162 68 92 147 128 152 152 152 159 146 130 123 147 151 160 160 161 167 166 142 154 Slowest Speed 320 | 160 160 160 240 240 240 170 170 240 185 225 152 152 152 320 237 130 152 232 232 160 160 167 167 247 160 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . . 5 2 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 51 | 6 67 74 67 23 42 10 70 43 44 49 51 68 75 44 70 51 63 61 27 68 56 73 57 26 52 41 Regions Visited 26 Branch Regions 15 Pre-discovered Areas 11 | . 1 . 1 1 2 . . 1 . . . 1 . . . . 3 . . . . 1 . . . . Known Exits Taken 19 | . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . 3 . . . . . . . 1 1 . 1 . 2 2 . 1 . 1 2 . . . . . Spaces Dug 357 | . . . . . 8 6 . 42 34 8 16 . 22 20 . 1 . 35 52 10 15 . 28 37 1 22 Terrain Destroyed 890 | . . 9 . . 41 6 . 142 45 19 16 . 69 107 1 1 . 76 96 23 20 10 32 50 35 92 Melee 264 | . . . . . 8 6 . 42 31 5 14 . 18 15 . 1 . 28 22 6 11 . 19 22 1 15 Projectile 235 | . . . . . . . . . 14 14 2 . 4 6 1 . . 7 74 17 9 1 13 26 2 45 AOE 388 | . . 9 . . 33 . . 100 . . . . 47 85 . . . 41 . . . 9 . . 32 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 23357 | 80 650 489 295 103 784 581 110 2763 2558 331 381 94 463 2133 499 292 429 674 1786 503 413 636 368 1912 1005 3025 Wait 4195 | . 188 18 . 11 110 207 25 723 430 11 . . 43 286 3 12 . 57 217 46 37 . 3 693 98 977 Move 16768 | 63 392 453 289 90 568 336 78 1870 1950 296 361 90 392 1546 477 266 357 534 1313 413 348 598 323 926 830 1609 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 207 | 5 14 1 2 1 11 6 . 9 28 . . . . 30 5 3 7 2 19 3 1 4 . 21 5 30 Fast Attach 187 | 7 . . . . 7 . . 26 8 . 2 2 . 16 1 1 11 2 30 1 1 7 . 20 10 35 Attach 102 | . . . . . 5 2 . 5 2 2 . . . 21 1 1 3 6 4 4 . 2 . 12 3 29 Detach 39 | . . . . . 4 . . 3 1 . 2 . . 7 . 1 . 3 2 2 . 2 . 5 2 5 Swap 220 | 1 10 7 1 . 11 12 . 5 17 2 . . 4 31 1 1 1 14 20 8 2 5 4 22 11 30 Drop 271 | . 7 1 3 1 11 8 . 16 29 . . 2 . 37 5 3 15 1 38 3 1 13 . 29 16 32 Fire 872 | 4 39 9 . . 47 2 7 24 27 11 2 . 6 77 6 . 34 17 107 16 10 5 16 144 26 236 Melee 466 | . . . . . 8 8 . 82 66 9 14 . 18 61 . 4 . 38 36 7 13 . 22 40 4 36 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 Escape Stasis 20 | . . . . . . . . . . . . . . 20 . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 5) 626 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Learned 2 Storage zone layouts 791 | -10/Materials | Discovered new exit (range 3) 851 | -10/Materials | Identified exit to Materials 851 | -10/Materials | Identified exit to Mines 905 | -10/Materials | Learned location of Subcaves (-10) 916 | -10/Materials | Repaired Grenade Launcher 951 | -10/Materials | Identified exit to Subcaves 951 | -10/Materials | Learned location of 2 exits from Materials 1078 | -10/Materials | Learned location of 1 exit from Storage 1085 | -10/Materials | Entered Mines 1092 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1184 | -10/Mines | Discovered exit to Materials (range 4) 1342 | -10/Mines | Learned Materials terminal intel 1574 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1576 | -10/Mines | Discovered new exit (range 5) 1752 | -10/Mines | Discovered exit to Materials (range 8) 1772 | -10/Mines | Learned 2 Materials zone layouts 1865 | -10/Mines | Entered Exiles 1904 | -10/Exiles | Met 8R-AWN 1931 | -10/Exiles | Met EX-HEX 1977 | -10/Exiles | Met EX-BIN 2001 | -10/Exiles | Aligned with FarCom system 2003 | -10/Exiles | Given EX-Vault access code 2045 | -10/Exiles | Opened EX-Vault 2057 | -10/Exiles | Found Firepult 2087 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2135 | -10/Exiles | Met EX-DEC 2191 | -10/Exiles | Learned location of Zion (-7) 2352 | -10/Exiles | Discovered new exit (range 12) 2379 | -10/Exiles | Left Exiles lab with Firepult 2379 | -10/Exiles | Entered Mines 2473 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2494 | -9/Mines | Discovered new exit (range 11) 2608 | -9/Mines | Entered Materials 2608 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2609 | -8/Materials | Identified exit to Factory 2611 | -8/Materials | Loaded intel: 12 terminal locations 3406 | -8/Materials | Build established: Skirmisher 3407 | -8/Materials | Learned location of 1 exit from Storage 3475 | -8/Materials | Learned location of Lower Caves (-6) 3493 | -8/Materials | Learned Factory security intel 3500 | -8/Materials | Learned location of 2 exits from Lower Caves 3515 | -8/Materials | Learned Factory stockpile data 3539 | -8/Materials | Learned location of 1 exit from Extension 4118 | -8/Materials | Entered Factory 4118 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4119 | -7/Factory | Identified exit to Factory 4889 | -7/Factory | Discovered exit to Factory (range 15) 4921 | -7/Factory | Sucked down chute 4921 | -7/Factory | Entered Waste 4961 | -7/Waste | Spotted C-40 Crusher 4971 | -7/Waste | Spotted C-40 Crusher 4980 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4983 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4987 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4990 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4993 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5006 | -7/Waste | Spotted C-40 Crusher 5015 | -7/Waste | Spotted C-40 Crusher 5021 | -7/Waste | Spotted C-40 Crusher 5021 | -7/Waste | Discovered new exit (range 11) 5024 | -7/Waste | Lost 5 parts (2n2u1w) 5026 | -7/Waste | Entered Factory 5114 | -7/Factory | Found Prototype Launcher 5300 | -7/Factory | Build established: Mutant 5452 | -7/Factory | Allied Derelicts emerged from ambush trap array 5618 | -7/Factory | Discovered exit to Factory (range 10) 5902 | -7/Factory | Identified Rocket Array 5980 | -7/Factory | Destroyed 7 combat bots 6626 | -7/Factory | First assault squad dispatched 6763 | -7/Factory | Learned Extension stockpile data 6812 | -7/Factory | Learned 4 Upper Caves zone layouts 6823 | -7/Factory | Loaded intel: 113 trap records 6825 | -7/Factory | Learned location of Proximity Caves (-6) 6827 | -7/Factory | Learned location of 2 exits from Upper Caves 6861 | -7/Factory | Learned Factory trap positions 6985 | -7/Factory | Destroyed 8 combat bots 7050 | -7/Factory | System corruption reached 10% 7686 | -7/Factory | Build established: Scavenger-Mutant 7853 | -7/Factory | Entered another Factory area 7853 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7854 | -6/Factory | Loaded intel: 86 trap records 8052 | -6/Factory | Discovered new exit (range 15) 8134 | -6/Factory | Identified exit to Factory 8263 | -6/Factory | Build established: Gladiator 8628 | -6/Factory | Fabricated Biometal Medium Treads? 9466 | -6/Factory | Discovered exit to Factory (range 14) 11063 | -6/Factory | Identified exit to Lower Caves 11511 | -6/Factory | Entered Lower Caves 11512 | -6/Lower Caves | Identified exit to Lower Caves 11963 | -6/Lower Caves | Entered another Lower Caves area 11964 | -6/Lower Caves | Identified exit to Data Miner 12002 | -6/Lower Caves | Discovered exit to Factory (range 14) 12556 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12559 | -6/Lower Caves | Entered Data Miner 12561 | -6/Data Miner | Discovered new exit (range 6) 12589 | -6/Data Miner | Met Data Miner 12617 | -6/Data Miner | Learned location of Section 7 (-3) 12617 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12643 | -6/Data Miner | Received God Mode back door access code from Data Miner 12697 | -6/Data Miner | Identified exit to Proximity Caves 12700 | -6/Data Miner | Entered Proximity Caves 12746 | -5/Proximity Caves | Learned Factory emergency access door positions 13394 | -5/Proximity Caves | Discovered exit to Factory (range 6) 13411 | -5/Proximity Caves | Entered Factory 13411 | -5/Factory | Evolved 2 slots: Utility x2 13440 | -5/Factory | Discovered new exit (range 9) 13451 | -5/Factory | Identified exit to Upper Caves 13516 | -5/Factory | Discovered new exit (range 18) 13933 | -5/Factory | Identified exit to Factory 13955 | -5/Factory | Build established: Pyromaniac-Skirmisher 13966 | -5/Factory | Assembled infested ambush trap array 14013 | -5/Factory | Lost 3 parts (1p1u1w) 14344 | -5/Factory | Repaired Biometal Medium Treads 14476 | -5/Factory | Build established: Gladiator 14490 | -5/Factory | Incoming investigation squad redirected 14638 | -5/Factory | Fabricated Combat Drone Bay? 15143 | -5/Factory | Build established: Mutant 15296 | -5/Factory | Learned 4 Extension zone layouts 15309 | -5/Factory | Garrison activated, responded to threat 15345 | -5/Factory | Learned 2 Armory zone layouts 15416 | -5/Factory | Learned location of 2 exits from Upper Caves 15438 | -5/Factory | Learned Testing emergency access door positions 15471 | -5/Factory | Learned Testing emergency access door positions 15508 | -5/Factory | Build established: Scavenger-Gunner 15513 | -5/Factory | Learned location of 1 exit from Armory 15680 | -5/Factory | Repaired Arm. Huge Wheel 15684 | -5/Factory | Incoming investigation squad redirected 15754 | -5/Factory | Discovered exit to Factory (range 4) 16411 | -5/Factory | First assault squad dispatched 16568 | -5/Factory | Lost 3 parts (1p1n1w) 16711 | -5/Factory | Entered Upper Caves 16712 | -5/Upper Caves | Identified exit to Upper Caves 17199 | -5/Upper Caves | Learned Factory emergency access door positions 17441 | -5/Upper Caves | Entered another Upper Caves area 17442 | -5/Upper Caves | Identified exit to Zhirov 17783 | -5/Upper Caves | Found Alien Artifact 17818 | -5/Upper Caves | Entered Zhirov 17820 | -5/Zhirov | Discovered new exit (range 3) 17841 | -5/Zhirov | Met Zhirov 17861 | -5/Zhirov | Learned location of Quarantine (-3) 17861 | -5/Zhirov | Learned location of Testing (-2) 17861 | -5/Zhirov | Learned location of Command (-1) 17884 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17902 | -5/Zhirov | Found Alien Artifact 17921 | -5/Zhirov | Found Alien Artifact 17921 | -5/Zhirov | Identified Transdimensional Reconstructor 17921 | -5/Zhirov | Warped through subspace 17922 | -5/Zhirov | Identified Integrated Dissipator 17922 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17923 | -5/Zhirov | Identified Dimensional Node Initializer 17923 | -5/Zhirov | Initialized slip node 18254 | -5/Zhirov | Identified exit to Proximity Caves 18379 | -5/Zhirov | Entered Proximity Caves 18541 | -4/Proximity Caves | Build established: Scavenger-Assassin 18715 | -4/Proximity Caves | Spotted B-86 Titan 18739 | -4/Proximity Caves | Destroyed B-86 Titan 19247 | -4/Proximity Caves | Core integrity fell below 50% 19368 | -4/Proximity Caves | Discovered exit to Factory (range 10) 19387 | -4/Proximity Caves | Entered Factory 19387 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19545 | -4/Factory | Discovered new exit (range 4) 19549 | -4/Factory | Identified exit to Extension 19611 | -4/Factory | Identified exit to Upper Caves 19611 | -4/Factory | Identified exit to Armory 19842 | -4/Factory | Build established: Gunner 20127 | -4/Factory | Spotted B-86 Titan 21078 | -4/Factory | Build established: Scavenger-Gunner 21255 | -4/Factory | Incoming investigation squad redirected 21548 | -4/Factory | System corruption reached 10% 22026 | -4/Factory | Incoming investigation squad redirected 22047 | -4/Factory | Entered Upper Caves 22048 | -4/Upper Caves | Identified exit to Upper Caves 22273 | -4/Upper Caves | Encountered a Warlord checkpoint 22347 | -4/Upper Caves | Build established: Scavenger-Assassin 22684 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 22696 | -4/Upper Caves | Found Prototype Special Weapon 22696 | -4/Upper Caves | Identified Molecular Deconstructor 22832 | -4/Upper Caves | Entered another Upper Caves area 22837 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22866 | -4/Upper Caves | Learned Research emergency access door positions 22908 | -4/Upper Caves | Discovered new exit (range 10) 22968 | -4/Upper Caves | Entered an active Warlord outpost 23439 | -4/Upper Caves | Discovered new exit (range 8) 23451 | -4/Upper Caves | Identified exit to Warlord 23486 | -4/Upper Caves | Entered Warlord 23547 | -4/Warlord | System corruption cleaned by Quarantine Array 23679 | -4/Warlord | Met Warlord 23704 | -4/Warlord | Warlord's base attacked by MAIN.C 23877 | -4/Warlord | Learned Quarantine emergency access door positions 23879 | -4/Warlord | Learned 4 Access zone layouts 23879 | -4/Warlord | Learned 4 Access zone layouts 23879 | -4/Warlord | Learned 4 Command zone layouts 23880 | -4/Warlord | Learned Factory scanalyzer intel 24021 | -4/Warlord | Opened Warlord's prototype stash 24036 | -4/Warlord | Found Prototype Device 24037 | -4/Warlord | Identified Exp. Cloaking Device 24049 | -4/Warlord | Found Prototype Processor 24049 | -4/Warlord | Identified Exp. Core Analyzer 24053 | -4/Warlord | Found Prototype Device 24053 | -4/Warlord | Identified System Purifier 24054 | -4/Warlord | Warlord forces counterattacked 24062 | -4/Warlord | Found Prototype Reactor 24335 | -4/Warlord | Lost 3 allies 24379 | -4/Warlord | Warlord base infiltrated, sounded retreat 24485 | -4/Warlord | Discovered new exit (range 9) 24495 | -4/Warlord | Identified exit to Proximity Caves 24497 | -4/Warlord | Entered Proximity Caves 24498 | -3/Proximity Caves | Identified exit to Research 25139 | -3/Proximity Caves | Entered Research 25139 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 25478 | -3/Research | Identified Vortex Chain Reactor 25634 | -3/Research | Garrison activated, responded to threat 25746 | -3/Research | Build established: Scavenger-Gunner 26123 | -3/Research | Cargo convoy interrupted 26862 | -3/Research | Garrison activated, responded to threat 27025 | -3/Research | System corruption reached 10% 27315 | -3/Research | Identified exit to Research 27576 | -3/Research | Build established: Scavenger-Tank 27671 | -3/Research | Destroyed 7 combat bots 27903 | -3/Research | Entered another Research area 27903 | -2/Research | Warlord forces began assault on 0b10 27903 | -2/Research | Evolved 2 slots: Utility x2 28013 | -2/Research | Research machine network offline 28178 | -2/Research | Build established: Scavenger-Gunner 28315 | -2/Research | Borebot progress halted 28333 | -2/Research | Met DD-05H 28545 | -2/Research | Met up with Warlord 28719 | -2/Research | Borebot progress halted 28720 | -2/Research | Found Prototype Launcher 28720 | -2/Research | Identified Point Singularity Launcher 28836 | -2/Research | Borebot progress halted 28836 | -2/Research | Spotted Striker 28841 | -2/Research | Warlord destroyed during the assault 29074 | -2/Research | Spotted Striker 29077 | -2/Research | Spotted Executioner 29080 | -2/Research | Spotted Executioner 29086 | -2/Research | Destroyed Executioner 29091 | -2/Research | Destroyed Striker 29109 | -2/Research | Destroyed Executioner 29113 | -2/Research | Lost 3 allies 29130 | -2/Research | Destroyed 8 combat bots 29236 | -2/Research | Discovered new exit (range 12) 29303 | -2/Research | Entered Access 29303 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 29931 | -1/Access | Build established: Generator-Gunner 30459 | -1/Access | Build established: Scavenger-Gunner 31168 | -1/Access | Build established: Scavenger-Tank 31336 | -1/Access | Destroyed 8 combat bots 31590 | -1/Access | Spotted B-99 Colossus 31620 | -1/Access | System corruption reached 10% 31624 | -1/Access | Destroyed B-99 Colossus 31749 | -1/Access | Lost 14 parts (3p1n7u3w) 32081 | -1/Access | Incoming investigation squad redirected 32279 | -1/Access | System corruption reached 30% 32298 | -1/Access | Spotted B-99 Colossus 32303 | -1/Access | First assault squad dispatched 32318 | -1/Access | Incoming assault squad redirected 32440 | -1/Access | Destroyed B-99 Colossus 32467 | -1/Access | Lost 6 parts (2p3u1w) 32505 | -1/Access | Destroyed 9 combat bots 32520 | -1/Access | Found Unknown Protection 32520 | -1/Access | Identified Hvy. Reflective Plating 33219 | -1/Access | Build established: Scavenger-Gunner 33267 | -1/Access | Spotted B-99 Colossus 33465 | -1/Access | Found Prototype Device 33465 | -1/Access | Identified Exp. Transmission Jammer 33575 | -1/Access | Incoming assault squad redirected 33604 | -1/Access | Build established: Generator-Gunner 33625 | -1/Access | Door terminal overloaded 33626 | -1/Access | Discovered new exit (range 6) 33638 | *** | Escaped! Last Messages --------------- Downloaded map data. 33531_ System corrupted: Substantial component data lost. 33546_ System corrupted: Component data lost. 33546_ R-10 Processor collects Exp. Transmission Jammer. 33553_ ALERT: Unidentified disturbance in Zone 2H, assault force dispatched. 33563_ System corrupted: Matter fused (-8). 33575_ ALERT: Higher priority target reported, redirecting assault. 33580_ VSRJM22WFVB I|LC|X0UBRE,5J#W>XM0XMRHT:8Y 33581_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8O. 33596_ System corrupted: Component data lost. 33611_ System corrupted: Arm. Heavy Treads fused. 33611_ Connecting with Terminal... 33619_ Dismantling Sealed Barrier with Plasma Cutter. 33625_ System overload, Sealed Barrier opened. 33625_ Terminal disabled. 33626_ The Access Shell folds into the floor. 33626_ EXIT=FOUND 33632_ UES486EDIGJBQC>1PK/63=F Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ " "????BB????????????? | | ###???????# "????BB????????????? | | #???????# "??????????????????? | | #???????#k "" "??????????????????? | | #???????# @" "??????????????????? | | ######### """" ???? | | # ## """" BB #####???? | | # ## pp """" BB #???#???? | | # ## """" #???#???? | | # ## ####### #####################???#???? | | # ## #?????###???????????????????????#???? | | # ## #???????????###########?????????#???? | | + ## #???????????# #?????????#???? | | # ## #???????????# #?????????#???? | | # ## #???????????# #?????????#???? | | # ## #???????????# #?????????#???? | | # ## #???????????#####+#####?????????#???? | | # ## ##????????????# #????#######???? | | # # ############## #????# ##???? | | ######"# "" #????# ##???? | | #????###! " T #????# #????? | | #??????# ############## #????# #????? | | #??????##+#######????????# ! #????# #????? | | !?????? ? #????????## ##????# #????? | | #??? ########### ####### #????? | | #?# + + ##???? | | ?+ ##### =!! # # ???? | | ### #???# =!! ###### ???? | | #?#""""" #???# =!! ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Coolant Potential 80 Energy Generation 95 Energy Capacity 1040 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 1200 Resistance: TH 25 Core Shielding 30 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Biometal Medium Treads | x2 | -6/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Repaired ---------- Grenade Launcher | 41% | -10/Materials Biometal Medium Treads | 14% | -5/Factory Arm. Huge Wheel | 14% | -5/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Dimensional Node Initializer Achievements -------------- No Explosion For You Challenges ------------ None Game ------ Seed CannonTransmissionTrap Manual? 0 Play Time 06:28:28 Cumulative 229.3 hours Start 2025.07.20 @ 12:43:01 End 2025.07.26 @ 16:56:02 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 91 Adventurer 21 Explorer 0 Win Type 0 Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 46 Gallery% 64 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c30942d2-eff8-471c-a3d2-52c9849a1dd5