Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 14:30:32 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (123) 615 Value Destroyed (6563) 6563 Prototype IDs (38) 760 Alien Tech Used (11) 2200 Bonus (9951) 9951 TOTAL SCORE: 27789 Bonus ------- High Alert Combat Kills 527 Follower Combat Kills 124 Met Zhirov 300 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1503/1600 Matter 164/300 Energy 331/340 System Corruption 0% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (5) --- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Advanced Heat Sink Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Layered Medium Armor Plating Centrium Light Armor Plating System Shield > --- WEAPON (4) ------- Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY (4) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating Centrium Medium Armor Plating Light Regenerative Plating SHELL Armor > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Centrium Light Armor Plating Light Regenerative Plating High-powered Transdimensional Reconstructor Sigix Terminator Gravity Flail SGEMP Prototype Sigix Containment Pod [Rating: 213] Favorites ----------- Power Light Antimatter Reactor Engine Backup Power I Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Leg Biometal Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Light Regenerative Plating Artifact Phase Redirector Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Compact HERF Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Stasis Projector Impact Weapon Gravity Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 . 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . 1 . . . . Utility 12 | . . . 1 2 2 2 2 . . . . . . 1 . 2 Weapon 2 | . . . . . . . . . . . . 1 . 1 . . Parts Attached 236 | 7 8 5 15 2 16 9 13 1 9 9 1 8 33 18 46 36 Power 33 | 1 1 . 2 . 1 2 1 1 1 . 1 1 3 8 4 6 Engine 4 | 1 1 . . . 1 . . . . . . . . . . 1 Core 6 | . . . 2 . . 2 . . 1 . 1 . . . . . Reactor 23 | . . . . . . . 1 1 . . . 1 3 8 4 5 Propulsion 65 | 2 2 3 5 . 7 3 4 . 1 2 . 2 11 4 10 9 Treads . | . . . . . . . . . . . . . . . . . Leg 25 | 2 2 3 1 . . . . . . . . . 3 4 10 . Wheel . | . . . . . . . . . . . . . . . . . Hover 24 | . . . . . 5 3 4 . 1 1 . 2 8 . . . Flight 16 | . . . 4 . 2 . . . . 1 . . . . . 9 Utility 96 | 1 3 1 5 2 6 4 5 . 7 7 . 4 16 3 25 7 Device 24 | . . . 1 . 1 1 3 . 2 3 . 1 7 . 2 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 17 | . . . 2 . 2 2 . . . . . 3 2 1 3 2 Hackware 3 | . . . . 2 . . . . . . . . . . . 1 Protection 45 | . 2 1 2 . 3 1 2 . 5 4 . . 7 2 15 1 Artifact 5 | . . . . . . . . . . . . . . . 5 . Weapon 42 | 3 2 1 3 . 2 . 3 . . . . 1 3 3 7 14 Energy Gun 4 | 1 . . . . . . . . . . . . 1 . . 2 Energy Cannon 4 | . . . . . . . . . . . . . . . 1 3 Ballistic Gun 8 | 2 1 . 2 . . . . . . . . . . . . 3 Ballistic Cannon 5 | . 1 1 . . . . . . . . . . . . . 3 Launcher 2 | . . . . . . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 4 | . . . . . . . 1 . . . . 1 . 1 1 . Slashing Weapon 11 | . . . . . 2 . 1 . . . . . 1 2 5 . Piercing Weapon 2 | . . . . . . . 1 . . . . . 1 . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 2 1 1 . . 4 . . 10 1 14 3 Parts Lost 40 | . . . 1 . 1 . . . 5 . 1 . 12 4 11 5 Power 8 | . . . . . 1 . . . . . 1 . 1 2 2 1 Propulsion 9 | . . . 1 . . . . . 1 . . . 3 . 3 1 Utility 19 | . . . . . . . . . 4 . . . 7 1 4 3 Weapon 4 | . . . . . . . . . . . . . 1 1 2 . Highest Loss Streak 8 | . . . 1 . 1 . . . 4 . 1 . 8 2 6 4 Average Slot Usage (%) 86 | . 96 93 86 100 87 96 100 100 98 98 99 94 88 80 81 58 Engine 2 | . 14 11 5 7 6 . . . . . . . . . . . Core 2 | . . . 5 7 6 7 8 5 5 5 8 5 . . . . Reactor 4 | . . . . . . . 1 5 5 5 1 2 8 7 7 5 Leg 10 | . 28 38 25 . . . . . . . . . 2 12 19 1 Hover 7 | . . . . . 9 23 21 21 20 20 21 22 15 . . . Flight 2 | . . . 7 30 4 . . . . . . . . . . 10 Device 5 | . . . 1 7 11 5 11 15 14 10 10 4 10 1 . 1 Storage 5 | . 14 11 9 7 6 5 5 5 5 5 5 4 4 4 3 . Processor 18 | . . . 6 7 14 29 26 26 26 26 26 23 21 21 21 20 Hackware 1 | . . . . 15 10 . . . . . . . . . . 1 Protection 10 | . 10 11 8 . 2 11 13 10 9 13 15 14 7 15 15 8 Ballistic Gun 2 | . 5 11 11 7 4 . . . . . . . . . . 4 Ballistic Cannon 1 | . 13 11 4 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 3 3 3 1 . Slashing Weapon 4 | . . . . . 3 11 5 5 5 5 5 4 4 6 6 . Piercing Weapon 2 | . . . . . . . 4 5 5 5 5 4 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 32 33 40 26 39 45 53 51 57 59 55 62 91 104 113 74 Greatest Support 160 | 20 20 43 48 26 44 45 63 63 63 58 58 74 128 160 160 66 Greatest Overweight (x) 5 | . 1 1 1 . 2 . . . 1 5 . . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 9 4 Most Carried 10 | 1 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Carried 8 | . 3 9 9 9 8 9 9 10 9 9 9 9 9 9 9 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 1 7 10 10 10 9 10 10 10 9 10 10 10 9 10 4 2 Class Distribution -------------------- 27% | Mutant 26% | Scavenger-Mutant 13% | Scavenger-Gladiator 12% | Scavenger-Scout 5% | Hacker-Assassin 3% | Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Assassin | -6/Factory Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 3253 | 134 67 120 382 112 273 90 130 10 85 100 10 50 340 304 525 521 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7706 | . 110 120 382 112 455 195 306 149 276 324 67 76 1222 2102 1026 784 Parts 366 | . 7 7 17 8 9 12 13 12 10 3 6 5 71 103 47 36 Haulers Intercepted 4 | . . . . 1 . . 1 . . . . . . . . 2 Recyclers Shooed 5 | . . . . 1 2 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 11 9 2 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 84 | . 3 2 8 . 1 1 . 2 5 . 1 . 17 28 9 7 Melee 60 | . . . . . 1 1 . 2 5 . 1 . 14 27 9 . Guns 7 | . 1 . 3 . . . . . . . . . . . . 3 Cannons 13 | . 2 2 5 . . . . . . . . . . . . 4 Classes Destroyed 20 | . 2 2 2 2 . . 1 . 2 . 1 . 4 4 . . Worker 11 | . . . . . . . 2 . . . . 2 1 1 . 5 Builder 3 | . . 1 . 1 . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . 1 . . Hauler 4 | . . . . 1 . . 1 . . . . . . . . 2 Recycler 9 | . . . . 1 3 1 1 . . . . . . 1 1 1 Operator 1 | . 1 . . . . . . . . . . . . . . . Watcher 7 | . . 1 1 . . . 1 . . . . 1 . 1 . 2 Swarmer 12 | . . . . . . . . . 3 . . . . 5 . 4 Saboteur 1 | . . . . . . . . . . . . . . 1 . . Grunt 25 | . 3 2 4 . . . . . 1 . . . 7 6 2 . Brawler 1 | . . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . . . 1 . . Researcher 3 | . . . . . . . . . . . . . 1 . 2 . Sentry 10 | . . . 3 . 1 1 . . 1 . . . . 3 . 1 Specialist 3 | . . . . . . . . . . . . . 3 . . . Hunter 6 | . . . 1 . . . . 2 . . . . . . 2 1 Programmer 22 | . . . . . . . . . . . 1 . 5 11 4 1 Striker 1 | . . . . . . . . . . . . . 1 . . . Alpha 7 2 | . . . . . . . . . . . . . 1 . 1 . Samaritan 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 2 2 4 1 2 1 1 2 2 . 1 2 7 8 2 6 Combat Bots Only 8 | . 2 2 4 . 1 1 . 2 2 . 1 . 7 8 2 5 Max Kills in Single Turn 5 | . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 1 . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 18781 | . 226 79 531 . 264 94 92 292 617 . 500 . 2946 4115 7699 1326 Core 1632 | . 16 . 68 . 62 . . 121 16 . 49 . 296 260 647 97 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Core 242 | . . . . . . . . . . . . . . . 242 . Core Remaining (%) 85 | 100 93 100 87 100 92 100 . . . . 83 . 72 . 22 93 Volleys Fired 134 | . 17 10 37 30 . . . . . . . . . . . 40 Largest 3 | . 2 2 2 1 . . . . . . . . . . . 3 Hottest 180 | . 75 59 62 23 . . . . . . . . . . . 180 Shots Fired 233 | . 32 20 69 30 . . . . . . . . . . . 82 Gun 159 | . 15 10 45 30 . . . . . . . . . . . 59 Cannon 71 | . 17 10 24 . . . . . . . . . . . . 20 Launcher 3 | . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 195 | . 26 20 68 30 . . . . . . . . . . . 51 Thermal 14 | . . . 1 . . . . . . . . . . . . 13 Explosive 2 | . . . . . . . . . . . . . . . . 2 Electromagnetic 22 | . 6 . . . . . . . . . . . . . . 16 Robot Hit Streak 13 | . 6 5 13 4 . . . . . . . . . . . 5 Robot Miss Streak 7 | . 3 2 7 4 . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 439 | . 24 11 45 15 11 3 8 5 14 7 4 3 70 125 49 45 Core Hits 207 | . 8 6 19 4 6 2 5 3 8 4 2 3 31 55 23 28 Critical Hits 37 | . . . 1 . . 1 1 1 1 . . 1 3 11 12 5 Critical Kills 20 | . . . 1 . . 1 . 1 1 . . 1 1 9 3 2 Critical Parts Destroyed 13 | . . . . . . . 1 . . . . . . 2 7 3 Melee Attacks 410 | . . . . . 16 5 12 7 22 7 6 3 88 151 93 . Kinetic 2 | . . . . . . . . . . . . . . . 2 . Impact 40 | . . . . . . . . . . . . . 19 21 . . Slashing 149 | . . . . . 16 5 3 . 3 2 1 . 13 31 75 . Piercing 219 | . . . . . . . 9 7 19 5 5 3 56 99 16 . Sneak Attacks 24 | . . . . . 5 1 5 . 1 . . 2 2 4 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 82 | . . . . . 3 . . . 1 2 1 . 20 39 16 . Damage Inflicted 23827 | . 329 166 713 249 898 235 786 222 653 833 166 313 3634 5394 3957 5279 Guns 1569 | . 117 44 368 249 . . . . . . . . . . . 791 Cannons 1174 | . 212 118 345 . . . . . . . . . . . . 499 Explosions 3989 | . . . . . . . . . . . . . . . . 3989 Melee 17060 | . . . . . 886 235 786 222 653 833 166 313 3634 5394 3938 . Ramming 35 | . . 4 . . 12 . . . . . . . . . 19 . Kinetic 2115 | . 262 162 703 249 . . . . . . . . . . 45 694 Thermal 4318 | . . . 10 . . . . . . . . . . . . 4308 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 344 | . 67 . . . . . . . . . . . . . . 277 Impact 1715 | . . . . . . . . . . . . . 989 726 . . Slashing 6228 | . . . . . 886 235 . . . 252 48 . 334 1024 3449 . Piercing 9072 | . . . . . . . 786 222 653 581 118 313 2311 3644 444 . Highest Corruption 76 | . . . . . . . . . . . . . 8 18 76 . Average Corruption 20 | . . . . . . . . . . . . . 6 14 28 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 219 | . . . . . . . . . . . . . 17 64 138 . Message Errors 33 | . . . . . . . . . . . . . 4 9 20 . Matter Fused 37 | . . . . . . . . . . . . . 5 13 19 . Heat Flow Errors 18 | . . . . . . . . . . . . . 3 7 8 . Energy Discharges 14 | . . . . . . . . . . . . . . 6 8 . Parts Rejected 5 | . . . . . . . . . . . . . 1 . 4 . Data Loss (minor) 12 | . . . . . . . . . . . . . . 3 9 . Data Loss (major) 4 | . . . . . . . . . . . . . . . 4 . Alerts 7 | . . . . . . . . . . . . . . 1 6 . Misdirections 46 | . . . . . . . . . . . . . . 11 35 . Targeting Errors 43 | . . . . . . . . . . . . . 4 14 25 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2201 | . 12 . . . 268 . 115 . 68 115 . . 174 291 781 377 Projectiles 35 | . 12 . . . . . . . . . . . . . . 23 Explosions 354 | . . . . . . . . . . . . . . . . 354 Melee 1812 | . . . . . 268 . 115 . 68 115 . . 174 291 781 . Knockbacks 15 | . 5 . 3 . . . . . . . . . 3 4 . . Impact 7 | . . . . . . . . . . . . . 3 4 . . Kinetic 7 | . 4 . 3 . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . 5 . . . . . . . . . 5 . Shots . | . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . 3 . . . . . . . . . 2 . Targets Rammed 7 | . . 1 . . 3 . . . . . . . . . 3 . Kicked 2 | . . 1 . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 301 | . 216 50 144 15 6 301 174 . 2 . . . 173 271 230 279 Average Temperature 62 | . 72 25 33 4 4 40 56 . 2 . . . 73 98 76 134 Received Heat Transfer 1131 | . 129 45 135 . 72 18 18 . 93 . 9 . 162 189 207 54 Effects 3 | . 1 . . . . . . . . . . . . . . 2 Interference 3 | . 1 . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . 2 2 . 3 Impact Corruptions 11 | . . . . . . . . . . . . . 6 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 296 | . . . 37 . . . . . . . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 2007 | . 105 62 295 174 126 93 221 . . . . 105 433 711 504 2007 Initial 345 | . . . 26 62 84 26 45 . . . . 13 58 211 345 167 Average 257 | . 34 37 152 121 65 61 104 . . . . 57 303 468 370 434 Maximum Alert Level 5 | . . . 1 . . . 1 . . . . . 2 3 2 5 Low Security (%) 44 | 100 100 100 63 100 100 100 99 . . . . 100 19 . . 10 Level 1 30 | . . . 36 . . . . . . . . . 69 32 69 14 Level 2 24 | . . . . . . . . . . . . . 10 65 30 71 Level 3 . | . . . . . . . . . . . . . . 2 . 2 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 1 . 1 . . . . 1 6 6 6 5 Investigation 4 | . . . . . . . . . . . . . 2 . . 2 Extermination 11 | . . . . . 1 . . . . . . 1 2 3 3 1 Reinforcement 9 | . 2 . . . . . 1 . . . . . 2 . 3 1 Assault 3 | . . . . . . . . . . . . . . 3 . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 7 | . 1 . 1 . . . . . . . . . . 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 237 | . 8 3 14 2 4 1 8 2 13 . 9 4 37 44 53 35 Peak Tracking Total 13 | . 4 2 4 2 2 1 3 2 7 . 9 3 7 7 11 13 Tactical Retreats 20 | . . . . . 3 . 1 . 4 . . 1 1 1 . 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 4 | . . . . . 1 . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 21 | . . . . . . . . . . . . . 3 . 10 8 Max in Single Turn 7 | . . . . . . . . . . . . . 1 . 1 7 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 38 | . 1 2 2 2 4 . 4 1 3 4 . 2 3 1 5 4 Terminals 22 | . 1 2 1 2 1 . 2 . 1 . . 1 2 1 4 4 Fabricators 4 | . . . . . 1 . 1 . . . . 1 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 93 | . 4 5 2 5 13 . 12 1 8 17 . 3 5 2 5 11 Successful 63 | . 2 1 2 2 9 . 6 1 8 17 . 2 4 1 5 3 Failed 30 | . 2 4 . 3 4 . 6 . . . . 1 1 1 . 8 Catastrophic 5 | . . . . 1 . . . . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 2 5 1 4 . . 2 . . . . 1 . . 1 . Terminals 46 | . 4 5 1 5 6 . 3 . 2 . . 1 2 2 4 11 Fabricators 10 | . . . . . 2 . 3 . . . . 2 3 . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Terminal Hacks 44 | . 2 . . . 4 . 2 1 8 17 . . 2 1 4 3 Record 18 | . 1 . . . 2 . . . 7 5 . . . 1 2 . Part Schematic 5 | . . . . . 1 . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . 4 . . . . . . Open Door 8 | . . . . . . . . 1 1 . . . 1 . 2 3 Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . 1 . 1 . . . . . 1 . . . Fabricator Hacks 7 | . . . . . 2 . 1 . . . . 2 2 . . . Load Schematic 4 | . . . . . 1 . 1 . . . . 1 1 . . . Build 3 | . . . . . 1 . . . . . . 1 1 . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . 1 1 2 . . . . . . . . . . . . Terminals 4 | . . 1 1 2 . . . . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 2 1 2 3 . 3 . . . . 1 1 1 . 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . 1 . . 4 . . . . . . Parts Built 3 | . . . . . 1 . . . . . . 1 1 . . . Matter 903 | . . . . . 234 . . . . . . 318 351 . . . Time 395 | . . . . . 39 . . . . . . 169 187 . . . Total Part Build Rating 20 | . . . . . 7 . . . . . . 6 7 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 114 | . . . . . 114 . . . . . . . . . . . Retrieved Matter 114 | . . . . . 114 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 3 | . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . . . . . 3 Highest-Rated Group 368 | . . . . . . . . . . . . . . . . 368 Highest-Rated Ally 131 | . . . . . . . . . . . . . . . . 131 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . . . . 25 Total Damage 649 | . . . . . . . . . . . . . . . . 649 Kills 4 | . . . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 8969 | 58 400 390 503 287 923 174 370 214 711 122 106 320 747 1288 1686 670 Spaces Moved 9080 | 43 246 257 306 545 1034 247 591 451 969 179 206 402 734 792 1104 974 Core 83 | 6 . . . . 76 . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 2965 | 37 246 257 202 . . . . . . . . . 224 792 1104 103 Wheels . | . . . . . . . . . . . . . . . . . Hover 4232 | . . . . . 678 247 591 451 969 178 206 402 510 . . . Flight 1800 | . . . 104 545 280 . . . . . . . . . . 871 Fastest Speed 28 | 50 120 120 31 31 31 35 35 43 40 40 40 36 38 105 106 28 Average Speed 66 | 110 129 130 90 31 66 36 39 43 42 48 40 37 61 108 112 42 Slowest Speed 300 | 120 150 150 120 31 150 38 43 43 105 300 40 40 156 113 150 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . . . 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . 1 . 4 . Exploration Rate (%) 37 | 3 43 20 41 16 20 7 17 68 89 61 48 13 72 21 76 29 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched 4 | . . . . . . . . 1 3 . . . . . . . Spaces Dug 20 | . . . . . . 1 . . 3 . . . 2 4 10 . Terrain Destroyed 579 | . . . 2 . . 1 . . 3 . . . 2 4 10 557 Melee 20 | . . . . . . 1 . . 3 . . . 2 4 10 . Projectile 5 | . . . 2 . . . . . . . . . . . . 3 AOE 554 | . . . . . . . . . . . . . . . . 554 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 11261 | 50 297 294 470 638 1256 323 717 460 1236 206 221 564 931 1054 1417 1127 Wait 1267 | . 14 15 92 60 145 57 84 1 239 . 8 146 62 126 141 77 Move 9012 | 42 245 256 305 544 1033 246 590 450 968 178 205 401 733 791 1103 922 Hop 24 | . . . . . . . . . . . . . . . . 24 Pick Up 82 | 1 6 4 8 2 13 3 8 . . 3 1 1 10 6 14 2 Fast Attach 128 | 6 2 1 1 . 5 3 6 . 2 7 1 4 25 6 28 31 Attach 55 | . 1 1 8 2 10 2 3 . 4 1 . 2 4 4 10 3 Detach 16 | . 1 . 1 . 2 . . . 1 1 . 1 1 1 4 3 Swap 62 | 1 5 3 6 . 2 4 4 1 3 2 . 2 5 8 14 2 Drop 169 | . 6 3 12 . 17 4 13 1 . 9 1 4 29 10 37 23 Fire 134 | . 17 10 37 30 . . . . . . . . . . . 40 Melee 292 | . . . . . 13 4 9 7 19 5 5 3 62 102 63 . Ram 3 | . . . . . 3 . . . . . . . . . . . Kick 4 | . . 1 . . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 9) 164 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 733 | -9/Materials | Discovered new exit (range 16) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1345 | -8/Materials | Discovered new exit (range 16) 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Evolved 2 slots: Utility x2 1534 | -7/Factory | Discovered new exit (range 19) 1617 | -7/Factory | Discovered new exit (range 9) 1639 | -7/Factory | Entered another Factory area 1639 | -6/Factory | Evolved 2 slots: Utility x2 1642 | -6/Factory | Build established: Hacker-Sprinter 1974 | -6/Factory | Fabricated Adv. Actuator Array (x1) 2015 | -6/Factory | Discovered new exit (range 11) 2127 | -6/Factory | Build established: Hacker-Assassin 2557 | -6/Factory | Identified exit to Factory 2562 | -6/Factory | Entered another Factory area 2562 | -5/Factory | Evolved 2 slots: Utility x2 2632 | -5/Factory | Discovered new exit (range 15) 2671 | -5/Factory | Identified exit to Factory 2674 | -5/Factory | Spotted B-75 Beast 2689 | -5/Factory | Build established: Scout 2736 | -5/Factory | Entered another Factory area 2736 | -4/Factory | Evolved 2 slots: Utility x2 2807 | -4/Factory | Identified exit to Upper Caves 2807 | -4/Factory | Identified exit to Extension 3044 | -4/Factory | Build established: Scavenger-Scout 3106 | -4/Factory | Entered Upper Caves 3296 | -4/Upper Caves | Discovered new exit (range 9) 3299 | -4/Upper Caves | Identified exit to Upper Caves 3320 | -4/Upper Caves | Entered another Upper Caves area 3364 | -4/Upper Caves | Learned Research garrison access intel 3386 | -4/Upper Caves | Encountered a Warlord checkpoint 3737 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3933 | -4/Upper Caves | Lost 4 parts (1n3u) 3947 | -4/Upper Caves | Discovered new exit (range 3) 3948 | -4/Upper Caves | Identified exit to Zhirov 3951 | -4/Upper Caves | Learned Research trap positions 3969 | -4/Upper Caves | Learned Armory trap positions 3969 | -4/Upper Caves | Learned Research stockpile data 3969 | -4/Upper Caves | Learned Armory stockpile data 4031 | -4/Upper Caves | Entered Zhirov 4031 | -4/Zhirov | Discovered new exit (range 3) 4039 | -4/Zhirov | Met Zhirov 4047 | -4/Zhirov | Learned location of Quarantine (-2) 4047 | -4/Zhirov | Learned location of Testing (-3) 4047 | -4/Zhirov | Learned location of Command (-1) 4051 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4058 | -4/Zhirov | Found Alien Artifact 4058 | -4/Zhirov | Identified Integrated Dissipator 4058 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4067 | -4/Zhirov | Found Alien Artifact 4153 | -4/Zhirov | Identified exit to Proximity Caves 4153 | -4/Zhirov | Entered Proximity Caves 4221 | -3/Proximity Caves | Build established: Scavenger-Mutant 4229 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4254 | -3/Proximity Caves | Discovered new exit (range 15) 4259 | -3/Proximity Caves | Identified exit to Research 4259 | -3/Proximity Caves | Entered Research 4259 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4260 | -3/Research | Loaded intel: 90 trap records 4262 | -3/Research | Loaded intel: 4 garrison access locations 4303 | -3/Research | Spotted B-86 Titan 4529 | -3/Research | Fabricated Exp. Optical Array? 4543 | -3/Research | Spotted B-86 Titan 4569 | -3/Research | Discovered new exit (range 8) 4578 | -3/Research | Identified exit to Testing 4579 | -3/Research | Entered Testing 4598 | -3/Testing | Spotted PD-55TTL01P8C 4654 | -3/Testing | Found Prototype Leg 4654 | -3/Testing | Identified Myomer Exoskeleton 4677 | -3/Testing | Found Prototype Processor 4677 | -3/Testing | Identified Exp. Terrain Scan Processor 4806 | -3/Testing | Spotted Striker 4809 | -3/Testing | Destroyed 7 combat bots 4815 | -3/Testing | Spotted Striker 4826 | -3/Testing | Spotted Alpha 7 4839 | -3/Testing | Destroyed Striker 4869 | -3/Testing | Destroyed Alpha 7 4873 | -3/Testing | Found Prototype Device 4873 | -3/Testing | Identified Exp. ECM Suite 4938 | -3/Testing | Lost 8 parts (1p3n4u) 4956 | -3/Testing | Stole the SGEMP Prototype 5032 | -3/Testing | Found Prototype Protection 5032 | -3/Testing | Identified Lgt. Regenerative Plating 5036 | -3/Testing | Found Prototype Protection 5036 | -3/Testing | Identified SHELL Armor 5052 | -3/Testing | Found Lgt. Regenerative Plating 5054 | -3/Testing | Found Lgt. Regenerative Plating 5091 | -3/Testing | Found Prototype Energy Gun 5091 | -3/Testing | Identified Tachyon Dispersion Ray 5160 | -3/Testing | Fabricated Gravity Flail? 5272 | -3/Testing | Spotted PH-RMW2M0VNSQ 5273 | -3/Testing | Identified Transdimensional Reconstructor 5273 | -3/Testing | Warped through subspace 5305 | -3/Testing | Discovered new exit (range 21) 5326 | -3/Testing | Entered Research 5326 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5676 | -2/Research | Destroyed 8 combat bots 5817 | -2/Research | System corruption reached 10% 5999 | -2/Research | Spotted B-90 Cyclops 6076 | -2/Research | First assault squad dispatched 6309 | -2/Research | Build established: Mutant 6593 | -2/Research | Discovered new exit (range 21) 6614 | -2/Research | Entered Quarantine 6637 | -2/Quarantine | Found Alien Artifact 6637 | -2/Quarantine | Identified Phase Redirector 6668 | -2/Quarantine | Found Alien Impact Weapon 6668 | -2/Quarantine | Identified Core Stripper 6784 | -2/Quarantine | Found Prototype Slashing Weapon 6784 | -2/Quarantine | Identified Molecular Scythe 6970 | -2/Quarantine | Found Alien Artifact 6970 | -2/Quarantine | Identified Stasis Generator 7013 | -2/Quarantine | Found Alien Slashing Weapon 7059 | -2/Quarantine | Identified Sigix Broadsword 7061 | -2/Quarantine | Found Alien Artifact 7068 | -2/Quarantine | Found Alien Artifact 7070 | -2/Quarantine | Found Transdimensional Reconstructor 7073 | -2/Quarantine | Found Alien Artifact 7110 | -2/Quarantine | Met incapacitated Sigix Warrior 7110 | -2/Quarantine | Lockdown squad dispatched 7111 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 7113 | -2/Quarantine | Unlocked Sigix quarantine chamber 7202 | -2/Quarantine | Spotted Lightning 7202 | -2/Quarantine | Spotted Lightning 7202 | -2/Quarantine | Spotted Lightning 7203 | -2/Quarantine | Warped through subspace 7370 | -2/Quarantine | Build established: Scavenger-Gladiator 7395 | -2/Quarantine | System corruption reached 30% 7435 | -2/Quarantine | Found Alien Artifact 7435 | -2/Quarantine | Identified Subatomic Replicator 7695 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 7695 | -2/Quarantine | Warped through subspace 7696 | -2/Quarantine | Core integrity fell below 50% 7741 | -2/Quarantine | Warped through subspace 7813 | -2/Quarantine | Spotted Alpha 7 7872 | -2/Quarantine | Destroyed Alpha 7 7886 | -2/Quarantine | Found Prototype Processor 7886 | -2/Quarantine | Identified Exp. Targeting Computer 7953 | -2/Quarantine | Found Alien Artifact 7953 | -2/Quarantine | Identified Phase Armor 8031 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 8040 | -2/Quarantine | Found Alien Launcher 8068 | -2/Quarantine | Warped through subspace 8113 | -2/Quarantine | Found Alien Energy Cannon 8113 | -2/Quarantine | Identified Core Cannon 8261 | -2/Quarantine | Discovered new exit (range 19) 8263 | -2/Quarantine | Lost 4 parts (2n2w) 8300 | -2/Quarantine | Entered Access 8300 | -1/Access | Evolved 2 slots: Utility x2 8301 | -1/Access | Loaded intel: 102 machine locations 8301 | -1/Access | Loaded intel: 57 trap records 8301 | -1/Access | Identified exit to Surface 8301 | -1/Access | Discovered exit to Surface (range 217) 8301 | -1/Access | Identified exit to Command 8301 | -1/Access | Discovered exit to Command (range 126) 8302 | -1/Access | Delivered the SGEMP Prototype to Zhirov 8302 | -1/Access | Zhirov transferred Access data 8329 | -1/Access | Lost 6 parts (2p1n3u) 8369 | -1/Access | Garrison activated, responded to threat 8410 | -1/Access | Zhirov warped through subspace 8685 | -1/Access | Spotted B-99 Colossus 8922 | -1/Access | Lost 4 parts (1p1n2u) 8964 | -1/Access | Identified Sigix Terminator 8966 | -1/Access | Fired Sigix Terminator 8970 | *** | Escaped! Last Messages --------------- 08950_ Identified Cld. Field Propulsion Drive. 08952_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 08960_ Connecting with Terminal... >>Open Sealed Barrier opened. 08960_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08961_ The Access Shell folds into the floor. 08964_ Identified Sigix Terminator. 08966_ Sigix Terminator expended. 08966_ Terminal disabled. 08966_ Destroyed Antigrav System. 08966_ Destroyed Lgt. Antimatter Reactor. 08966_ W-44 Eye destroyed. 08966_ Destroyed Lgt. Ion Engine. 08966_ Destroyed Wheel. 08966_ Destroyed Med. Matter Pod. 08966_ K-01 Serf destroyed. 08970_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | # + # """ """ #################### | | #### # # """ #### ### | | #### # # " #### ### | | #### # # # + + " | | #### # ^# " ### """ | | ### # + " ### "" | | ########### # ; ; ### " | | ########### # ; ; ### | | # # # ; ; "## | | # # ###;;;;;;;;;;;;;; ; "## | | # """ # ###;;;;;;;;;;;;;;;;;;;;;;;;;""###### | | # ""T"" + u | | # "" "" # | | # # ###;;;; ;;;;;;;;;;;;;"##### | | + | # ### ; ; ;;;; | | # # ### ; ; ; | | #####+##### #### ; ; ; | | ###### ##### #### ; ; ; " | | #### ; ; ; """ | | #####;; ;; ; "" | | ############ #####; ; ;;; " | | ###### ######; ;; ; ; | | ###### ######; ; ; ; | | """ "###### ######; ; ; ;;;;;; # | | """ "###### ####### ; ; ;; | | """ "###### ####### @" ; ; ;; | | """ T###### ####### "" ; ; ;; | | """ "###### ####### ; ; ;; | | """ "###### ####### ; ; ;; | | "###### ####### ; ; ;;;;;####+# | | ###### #######""""""""""# ; ##### | | ###### #######""""""""""#### ; ##### | | + #######""""""""""####### ##### | | ############ #######""""""""""####### | | ##################### ####### ####### | | ##################### ####### # # | | ##################### ###### # # | | ##################### ###### # + | | ##################### ###### # # | | ##################### ###### # # | | ##################### ###### # ### # | | ######################## ######### # ### # | | ############ # ######### # ### # | | ############ # ######### # ### # | | ############ +^^^^######### ######## # | | ############ #^ ^######### ######## # | | ############ # ######## ##### | | ############ # ######## | | # ### # | | # ############### ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 49 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 5 Power Amplification 30 Additional Mass Support 6 Armor Coverage 1425 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 16 Melee Accuracy 14 Target Analysis 8 Core Analysis 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Actuator Array | -6/Factory | Hacked Gravity Flail | -4/Factory | Scanalyzed Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Actuator Array | x1 | -6/Factory Exp. Optical Array | x1 | -3/Research Gravity Flail | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Redirector Core Stripper Stasis Generator Sigix Broadsword Subatomic Replicator High-powered Transdimensional Reconstructor Phase Armor Core Cannon Sigix Terminator Achievements -------------- Special Delivery Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed ShadeGodChip Manual? 0 Play Time 01:41:24 Cumulative 194.2 hours Start 2021.05.08 @ 12:33:38 End 2021.05.08 @ 14:30:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 225 Adventurer 148 Explorer 7 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2741c6c5-9f92-4aff-9242-3561f0422e8a