Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 21:18:50 Player: Bardic Entropy Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (947) 947 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1010) 1010 TOTAL SCORE: 4012 Bonus ------- Follower Combat Kills 410 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 108/300 Energy 43/100 System Corruption 6% Temperature Critical (642) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Ion Cannon Improved Assault Rifle KE Penetrator > --- INVENTORY (20) --- Angular Momentum Engine Medium Treads Medium Treads Large Battery (200) Large Matter Pod (150) Structural Scanner Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Tactical Coordination Suite Improved Armor Integrity Analyzer Kinecellerator Light Armor Plating Experimental Hacking Suite Mobile Refinery Mk. CCLXVII Phasing AFG Mini Grenade Launcher Flail Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Ion Cannon Battle Rifle Improved Assault Rifle KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Medium Treads Medium Treads Large Battery Large Matter Pod Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Tactical Coordination Suite Improved Armor Integrity Analyzer Kinecellerator Light Armor Plating Experimental Hacking Suite Mobile Refinery Mk. CCLXVII Phasing AFG Mini Grenade Launcher Flail Phasing Sabre [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 55 | 6 4 . 23 5 7 10 Power 4 | 1 . . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 6 3 . 4 Treads 9 | 1 . . 3 1 . 4 Leg . | . . . . . . . Wheel 4 | 1 . . 1 2 . . Hover . | . . . . . . . Flight 2 | . . . 2 . . . Utility 12 | 1 2 . 3 1 4 1 Device 6 | . 1 . 2 . 3 . Storage 4 | 1 1 . 1 . 1 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 24 | 2 2 . 12 1 3 4 Energy Gun 5 | 2 1 . 2 . . . Energy Cannon 5 | . . . 4 . . 1 Ballistic Gun 9 | . . . 3 1 2 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 2 | . 1 . 1 . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 12 | . . 2 3 1 . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 1 . . Weapon 7 | . . 2 1 . . 4 Highest Loss Streak 3 | . . 2 1 1 . 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 99 81 99 100 98 Engine 10 | . 14 14 5 11 11 10 Treads 14 | . 14 14 12 13 11 19 Wheel 8 | . 14 14 7 8 11 1 Device 10 | . 12 14 6 5 10 10 Storage 11 | . 14 14 9 11 11 11 Energy Gun 5 | . 27 27 5 . . . Energy Cannon 2 | . . . 12 11 . . Ballistic Gun 31 | . . . 14 33 43 42 Peak Build Rating 31 | 6 8 8 20 19 24 31 Average Rating 19 | 5 7 7 15 18 22 27 On Entrance 10 | . 6 8 . 19 19 23 Naked Turns 11 | . . 4 7 . . . Heaviest Build 67 | 13 33 29 63 62 62 67 Greatest Support 48 | 20 10 10 40 40 10 48 Greatest Overweight (x) 6 | 1 3 2 6 6 6 5 Average Overweight (x) 3 | . 2 1 2 5 5 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 7 14 14 18 20 20 20 Most Carried 20 | 3 10 14 16 16 20 20 Average Carried 16 | 2 6 12 11 15 19 19 Final Capacity 20 | 8 15 5 20 20 20 20 Final Carried 20 | 3 10 5 16 16 20 19 Class Distribution -------------------- 46% | Scavenger-Skirmisher 19% | Mutant 18% | Scavenger-Gunner 9% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1178 | 260 40 100 353 92 118 215 Remotely . | . . . . . . . Salvage Created 1570 | 210 143 55 720 120 . 322 Parts 97 | 10 15 7 49 5 . 11 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 34 | . . . . . 4 30 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . . 3 12 3 . 6 Melee 1 | . . . 1 . . . Guns 15 | . . 3 6 . . 6 Cannons 7 | . . . 4 3 . . Classes Destroyed 12 | 2 5 1 4 . . . Worker 1 | . 1 . . . . . Builder 4 | . 1 . 3 . . . Tunneler 5 | 5 . . . . . . Hauler 3 | . 1 . 2 . . . Recycler 2 | 1 . . 1 . . . Operator 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 7 | . . 3 3 . . 1 Grunt 10 | . . . 5 3 . 2 Brawler 1 | . . . 1 . . . Duelist 3 | . . . 1 . . 2 Sentry 3 | . . . 2 . . 1 Best Kill Streak 7 | 4 2 4 7 3 . 2 Combat Bots Only 4 | . . 3 4 3 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 168 | . . 19 48 8 . 93 Missed 34 | . . 2 11 1 . 20 Damage Taken 2617 | . . 446 472 103 . 1596 Core 561 | . . 140 65 11 . 345 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 307 | . . . . . 307 . Core Remaining (%) 72 | 100 . 44 . . . . Volleys Fired 74 | 9 12 6 22 5 . 20 Largest 4 | 2 2 2 4 4 . 4 Hottest 141 | 90 100 90 129 129 . 141 Shots Fired 209 | 18 23 12 67 20 . 69 Gun 170 | 18 22 12 45 15 . 58 Cannon 36 | . . . 20 5 . 11 Launcher . | . . . . . . . Special 3 | . 1 . 2 . . . Kinetic 118 | . . . 45 15 . 58 Thermal 91 | 18 23 12 22 5 . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 6 4 5 7 7 . 9 Robot Miss Streak 6 | 2 2 3 3 2 . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 113 | 12 13 7 40 8 . 33 Core Hits 68 | 7 8 7 18 5 . 23 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | 2 1 . 2 . . . Burn 3 | 2 1 . . . . . Destroy 1 | . . . 1 . . . Smash 1 | . . . 1 . . . Melee Attacks 9 | . . . 8 . 1 . Impact 9 | . . . 8 . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2304 | 154 155 103 1054 149 . 689 Guns 1439 | 154 155 103 421 57 . 549 Cannons 516 | . . . 284 92 . 140 Explosions . | . . . . . . . Melee 323 | . . . 323 . . . Ramming . | . . . . . . . Kinetic 1027 | . . . 421 57 . 549 Thermal 954 | 154 155 103 310 92 . 140 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 323 | . . . 323 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 134 | . . . 134 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 134 | . . . 134 . . . Knockbacks 4 | . . . 4 . . . Impact 4 | . . . 4 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 651 | 120 100 90 298 332 . 651 Average Temperature 113 | 43 34 43 89 166 . 231 Received Heat Transfer 555 | . . . 72 78 . 405 Effects 19 | . . . 3 . . 16 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . 3 . . . Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 9 | . . . . . . 9 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions 5 | . . . 5 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 2 . . . . . Heat Transferred 2140 | 557 483 273 457 148 . 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 341 | 30 90 83 341 144 . . Initial 84 | . 19 13 24 84 . . Average 84 | 15 35 82 114 112 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 89 | 100 100 100 73 100 . . Level 1 10 | . . . 26 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 3 5 18 3 . 21 Peak Tracking Total 9 | . 2 9 3 3 . 8 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 . 3 . . . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 8 . 9 . . . Successful 10 | . 4 . 6 . . . Failed 7 | . 4 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 10 | . 3 . 6 . 1 . Terminals 15 | . 6 . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 6 . . . Robot Schematic 1 | . . . 1 . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 3 | . 1 . 2 . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . 1 . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . . . . 7 1 Largest Group 7 | . . . . . 7 4 Highest-Rated Group 218 | . . . . . 218 152 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . . 38 Total Damage 881 | . . . . . . 881 Kills 13 | . . . . . . 13 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5394 | 154 450 359 814 293 1883 1441 Spaces Moved 3139 | 91 335 309 463 153 1172 616 Core 60 | 2 . 9 49 . . . Treads 588 | 46 . . 72 13 . 457 Legs . | . . . . . . . Wheels 2404 | 43 335 300 255 140 1172 159 Hover . | . . . . . . . Flight 87 | . . . 87 . . . Fastest Speed 32 | 50 95 50 32 170 155 155 Average Speed 155 | 126 110 108 134 175 155 218 Slowest Speed 240 | 160 125 110 240 240 170 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 55 69 49 31 89 71 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 8 | . . 2 . 1 4 1 Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 7 | . 1 . 6 . . . Melee . | . . . . . . . Projectile 7 | . 1 . 6 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3470 | 108 389 321 589 163 1229 671 Wait 84 | . 29 . 23 . 29 3 Move 3133 | 90 334 308 462 152 1171 616 Hop . | . . . . . . . Pick Up 64 | 3 8 5 31 1 12 4 Fast Attach 17 | 6 2 . 8 . . 1 Attach 15 | . . . 9 1 . 5 Detach 2 | . . . 2 . . . Swap 24 | . 2 . 7 4 7 4 Drop 31 | . 2 1 17 . 8 3 Fire 74 | 9 12 6 22 5 . 20 Melee 9 | . . . 8 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 16 | . . . . . 1 15 Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Entered Mines 614 | -10/Mines | Discovered new exit (range 12) 661 | -10/Mines | Found a hidden stash of uninstalled traps 687 | -10/Mines | Met a Derelict bent on vengeance 933 | -10/Mines | Assembled infested the area 955 | -10/Mines | Discovered new exit (range 10) 960 | -10/Mines | Released all parts (5) 962 | -10/Mines | Core integrity fell below 50% 964 | -10/Mines | Entered Materials 964 | -9/Materials | Evolved 2 slots: Weapon x2 969 | -9/Materials | Identified exit to Mines 1039 | -9/Materials | Discovered new exit (range 11) 1403 | -9/Materials | Discovered new exit (range 16) 1404 | -9/Materials | Build established: Gunner 1778 | -9/Materials | Entered Mines 2006 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2023 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2027 | -9/Mines | Discovered new exit (range 15) 2071 | -9/Mines | Entered Zion 2324 | -7/Zion | Found Prototype Hackware 2468 | -7/Zion | Build established: Scavenger-Gunner 2553 | -7/Zion | Visited the Megawrench Repair Shop 2553 | -7/Zion | Megawrench repaired 8 parts 2644 | -7/Zion | Gained Derelict followers 3134 | -7/Zion | Found Prototype Device 3190 | -7/Zion | Build established: Scavenger-Skirmisher 3235 | -7/Zion | Found CR-A16's Pointy Stick 3437 | -7/Zion | Met Imprinter 3468 | -7/Zion | Imprinted 3470 | -7/Zion | Declared Zion's savior 3915 | -7/Zion | Found Prototype Device 3931 | -7/Zion | Discovered new exit (range 14) 3954 | -7/Zion | Entered Proximity Caves 3954 | -6/Proximity Caves | Accompanied by 4 allies 4077 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5213 | -6/Proximity Caves | Learned 8 Factory zone layouts 5298 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5335 | -6/Proximity Caves | Lost 3 parts (3w) 5378 | -6/Proximity Caves | Core integrity fell below 50% 5393 | -6/Proximity Caves | Core integrity fell below 20% 5396 | -6/Proximity Caves | Core destroyed Last Messages --------------- 05381_ Slug penetrates Wall. 05381_ Imp. Deuterium Engine destroyed. 05382_ KE Penetrator broken. 05382_ Overheating: Short circuit. 05384_ Overheating: Battle Rifle damaged (-16). 05385_ Plasma Rifle fries itself beyond repair. 05388_ Overheating: Imp. Treads damaged (-32). 05388_ Overheating: Broken KE Penetrator damaged (-47). 05388_ Overheating: Battle Rifle damaged (-22). 05388_ Battle Rifle destroyed. 05389_ Overheating: Imp. Assault Rifle damaged (-23). 05389_ Overheating: Ion Cannon damaged (-65). 05389_ Overheating: Adv. Targeting Computer damaged (-6). 05389_ Overheating: Broken KE Penetrator damaged (-23). 05391_ Overheating: Broken KE Penetrator damaged (-30). 05391_ Overheating: Imp. Assault Rifle damaged (-10). 05392_ G-50 Soldier destroyed. 05393_ Overheating: Core damaged (-80). 05395_ Overheating: Energy bleed (-7). 05396_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????## ????????????????? | | ?????????????????????## ####+### ????????????????? | | ??######???#####?????## # #*= # ????????????????? | | #################????##[= [#!%[# ????????????????? | | #### ###### ###????## =%%/%!%# ????????????????? | | ##???###% */g%!# ????????????????? | | ###??### @=#[ "# ????????????????? | | # ####### # l#*%"# ##??????????????? | | #### ##### ####+### ##??????????????? | | #### ###### % ###?????????????? | | # ##### ### ##########????????????? | | # ##?## #### ##### ###????????????? | | ## ## ##### #### ### # ##????????????? | | ## ### ### ### ## ##????????????? | | ## #### ## ?### ## # ##????????????? | | ### #### #### ?## ###????????????? | | ### ######### #### ###?????????????? | | ### ######## #### # ##?????????????? | | ## ###??## ##?????????????? | | ####?### ### # ###?????????????? | | ####### ### # # ###?????????????? | | #####???## # ##??????????? ## | | #### ### #####??## ### ##?????##### ## | | ########## ### # #### ############ ## | | ########### ############### ######### # | | ############# ############## | | ## ###### ############## | | ## ##### ########## ########### #### | | ## ### ######### #####? | | ## ##???? | | # ##### ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Coil Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Arc Projector | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked T-07 Excavator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed LauncherLaserStorage Manual? 0 Play Time 01:02:29 Cumulative 35.4 hours Start 2024.09.01 @ 20:15:47 End 2024.09.01 @ 21:18:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74551952-5818-4113-81bb-be30cc6ece20