Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 17:13:43 Player: KADW Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (103) 515 Value Destroyed (2813) 2813 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 13001 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 790 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -301 Cogmind --------- Core Integrity 0/1150 Matter 81/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Combat Gravmag System > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Advanced Cloaking Device System Shield Improved System Shield System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Signal Interpreter Z-Drone Bay (1/2) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Nuclear Pulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Core Analyzer Improved Reaction Control System Advanced Hacking Suite Improved System Shield System Guard > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Deuterium Engine Combat Gravmag System Improved Antigrav System System Shield Dual-blade Saw [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Armored Treads Leg Armored Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . 1 . . . . . 1 . . . . . . . 1 . Utility 6 | . . . . . . . 1 1 . . . . 1 . . 2 . . . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 243 | 7 7 2 4 7 1 1 25 8 6 . 2 9 9 8 7 43 4 27 1 1 36 28 Power 21 | 1 2 . . 2 . . 3 . . . . . 1 . . 3 . 3 . 1 2 3 Engine 11 | 1 2 . . 2 . . 1 . . . . . . . . 2 . 2 . . . 1 Core 7 | . . . . . . . 2 . . . . . 1 . . 1 . . . 1 2 . Reactor 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 102 | 2 3 . 3 1 1 1 16 1 . . . 5 2 3 2 18 2 10 . . 17 15 Treads 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Leg 9 | . . . . . . . 2 . . . . . . 3 . 4 . . . . . . Wheel 16 | 2 3 . 3 1 1 . 3 . . . . . . . 1 1 1 . . . . . Hover 30 | . . . . . . . 1 . . . . . 1 . 1 1 . 6 . . 10 10 Flight 45 | . . . . . . . 9 1 . . . 5 1 . . 12 1 4 . . 7 5 Utility 55 | 2 1 1 . 1 . . 2 3 . . 1 1 4 . 2 7 2 9 . . 12 7 Device 30 | 1 . 1 . . . . . 3 . . 1 1 2 . . 3 2 7 . . 5 4 Storage 5 | 1 1 . . . . . . . . . . . . . . 1 . . . . 2 . Processor 12 | . . . . 1 . . . . . . . . 2 . 2 3 . 1 . . 2 1 Hackware 5 | . . . . . . . 1 . . . . . . . . . . 1 . . 2 1 Protection 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 1 1 1 3 . . 4 4 6 . 1 3 2 5 3 15 . 5 1 . 5 3 Energy Gun 15 | 1 1 . 1 . . . 2 2 3 . . . . . . . . 1 1 . 3 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . . 1 . . 2 . . . . . . . . 1 . . . . . . Ballistic Cannon 9 | . . 1 . 1 . . . . . . . . . . 2 5 . . . . . . Launcher 14 | . . . . 1 . . . 1 3 . . 3 1 . . 2 . 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 . . . . . . . 1 . 2 . . 1 1 Piercing Weapon 16 | . . . . . . . . . . . 1 . 1 5 1 6 . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . 1 . . . 1 1 . . 2 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . System Corruption 15 | . . . . . . . . . . . . . . . . . . 12 . . 3 . Parts Lost 85 | . 1 . 1 3 . . 12 . . . . 7 5 . . 9 4 7 1 1 11 23 Power 11 | . . . . 1 . . 2 . . . . . 1 . . 1 1 1 . . 2 2 Propulsion 47 | . 1 . 1 1 . . 8 . . . . 5 3 . . 3 1 2 . . 6 16 Utility 20 | . . . . 1 . . . . . . . 1 1 . . 5 2 3 1 . 2 4 Weapon 7 | . . . . . . . 2 . . . . 1 . . . . . 1 . 1 1 1 Highest Loss Streak 13 | . 1 . 1 2 . . 6 . . . . 5 4 . . 6 4 2 1 1 5 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 99 100 87 94 95 100 93 95 92 92 88 88 53 55 61 67 45 64 56 50 67 74 Engine 3 | . 14 14 11 9 11 11 3 . . . . . . . . 1 3 2 . . . . Core 2 | . . . . . . . 4 7 7 7 7 7 2 . . 1 . . . 2 4 . Treads 1 | . . . . . . 2 10 . . . . . . . . . . . . . . . Leg 1 | . . . . . . . 3 . . . . . . 2 6 9 5 . . . . . Wheel 11 | . 27 28 32 41 40 41 13 . . . . . . . . 1 . . . . . . Hover 4 | . . . . . . . 1 . . . . . 2 6 6 7 8 18 11 11 13 16 Flight 13 | . . . . . . . 10 38 38 38 38 37 18 13 13 6 . 9 17 17 17 11 Device 6 | . 14 14 11 2 . . . 7 7 7 7 12 8 6 6 2 4 19 15 7 4 7 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 3 . . . 3 . Processor 9 | . . . . 6 11 11 9 7 7 7 7 7 10 20 20 23 14 3 5 5 9 20 Hackware 1 | . . . . . . . 2 7 7 7 4 . . . . . . . . . 7 11 Energy Gun 4 | . 14 14 11 3 . . 3 10 6 7 7 5 . . . . . 3 4 3 2 . Ballistic Gun 3 | . 14 9 . 7 11 11 9 4 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 4 11 3 . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 7 11 11 4 . . . . . . . . . . . . . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . 9 . . . . . Heaviest Build 75 | 13 21 28 28 28 21 21 25 23 27 24 24 32 22 14 14 75 17 51 10 21 28 29 Greatest Support 66 | 20 26 26 52 52 52 52 42 25 25 25 25 28 28 11 16 66 16 42 14 21 49 45 Greatest Overweight (x) 8 | 2 1 1 . . . . 8 . 1 . . 1 1 1 1 3 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 8 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 4 10 9 Average Carried 8 | 1 8 9 9 9 9 10 9 9 9 10 9 9 9 9 9 9 8 4 1 2 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 7 10 10 10 10 5 5 1 4 10 4 Class Distribution -------------------- 40% | Scavenger-Mutant 30% | Mutant 15% | Scavenger-Sprinter 6% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Matter Collected 3018 | 119 318 24 199 107 . 19 501 . 68 16 86 138 90 89 83 350 . 361 . 66 300 84 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3271 | 40 472 41 182 87 . . 401 . . 16 . 269 86 277 52 891 . 218 . . 206 33 Parts 190 | 6 30 6 16 15 . . 23 . . . . 8 15 5 1 40 . 10 . . 10 5 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 7 . 2 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Combat Hostiles Destroyed 70 | . 9 3 4 13 . . 9 . . 1 . 4 3 . 1 17 . 4 . . 1 1 Melee 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . 1 Guns 23 | . 9 2 2 2 . . 7 . . 1 . . . . . . . . . . . . Cannons 21 | . . 1 2 1 . . . . . . . . . . 1 16 . . . . . . AOE 23 | . . . . 10 . . 2 . . . . 4 3 . . . . 3 . . 1 . Classes Destroyed 16 | 1 6 . 4 . . . . . . . . . . . 1 2 . 1 . . . 1 Worker 4 | . . . 1 1 . . 1 . . . . . 1 . . . . . . . . . Builder 8 | . 1 . . . . . 1 . . . . . 2 . . 4 . . . . . . Tunneler 4 | 2 . . . . . . . . . . . . 1 . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 1 . . . . . 2 . . . . . . . . 2 . 1 . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . . . . . . . . . . . 1 . 1 . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 1 . Swarmer 37 | . 3 3 2 13 . . 2 . . 1 . 4 3 . . 5 . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 25 | . 6 . 1 . . . 6 . . . . . . . . 8 . 4 . . . . Brawler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 1 6 3 3 5 . . 6 . . 1 . 4 8 . 1 6 . 4 . . 1 1 Combat Bots Only 5 | . 4 3 1 4 . . 2 . . 1 . 4 3 . 1 5 . 4 . . 1 1 Max Kills in Single Turn 5 | 1 1 1 1 5 . . 2 . . 1 . 3 5 . 1 3 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . 1 . . . . 3 2 . . . . 1 . . 1 . Melee 1 | . . . . . . . . . . . . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Hostile Shots Fired 830 | . 22 13 30 43 . . 91 . 6 4 . 41 27 24 3 84 4 23 23 6 102 284 Missed 346 | . 4 3 9 10 . . 18 . 5 1 . 16 12 16 3 22 . 6 11 5 49 156 Damage Taken 8451 | . 172 81 187 334 . . 1050 . 33 47 . 332 415 48 . 1285 183 830 212 20 917 2305 Core 2362 | . 17 16 25 66 . . 157 . . . . 45 237 5 . 206 183 151 104 . 256 894 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . . . . 36 70 Ignored by Resistances 38 | . . . . . . . 38 . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 86 . . . 77 71 . . . . 93 . . 71 . . . . 35 . . Volleys Fired 188 | 3 31 6 28 23 . . 45 . 3 4 . 6 3 . . 1 . 21 2 . 12 . Largest 2 | 2 2 2 2 2 . . 2 . 2 1 . 2 1 . . 2 . 1 1 . 1 . Hottest 122 | 70 85 122 122 120 . . 88 . 119 80 . 119 39 . . 79 . 81 81 . 65 . Shots Fired 319 | 6 60 10 37 31 . . 69 . 5 4 . 8 3 . 6 47 . 19 2 . 12 . Gun 197 | 6 60 4 19 18 . . 53 . 2 4 . 4 . . . 1 . 13 2 . 11 . Cannon 84 | . . 6 18 9 . . . . . . . . . . 6 45 . . . . . . Launcher 38 | . . . . 4 . . 16 . 3 . . 4 3 . . 1 . 6 . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 172 | 3 31 6 18 17 . . 45 . . . . . . . 6 46 . . . . . . Thermal 98 | 3 29 4 19 10 . . 8 . 2 4 . 4 . . . . . 13 2 . . . Explosive 37 | . . . . 4 . . 16 . 3 . . 4 3 . . . . 6 . . 1 . Electromagnetic 12 | . . . . . . . . . . . . . . . . 1 . . . . 11 . Robot Hit Streak 11 | 2 10 3 5 3 . . 8 . . 4 . 1 3 . 4 9 . 5 2 . 11 . Robot Miss Streak 6 | 1 4 2 6 6 . . 4 . . 2 . 3 . . 2 3 . 4 1 . 2 . Penetration Max 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Autonomous 51 | . . . . . . . . . . . . . . . 6 45 . . . . . . Shots Hit Robots 227 | 3 35 4 17 13 . . 48 . . 4 . 10 3 7 6 43 . 14 1 . 14 5 Core Hits 150 | 2 21 3 8 14 . . 31 . 1 2 . 7 6 5 2 25 . 13 . . 8 2 Critical Kills 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 4 2 . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 1 1 6 3 . . . . . . . 1 . 1 . 4 . 1 1 . 2 1 Burn 4 | . 1 . 1 . . . . . . . . . . . . . . 1 1 . . . Destroy 9 | . . 1 5 3 . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Impale 3 | . . . . . . . . . . . . 1 . 1 . 1 . . . . . . Melee Attacks 77 | . . . . . . . . . . . . 7 5 12 2 30 . 8 . . 4 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . 4 . 8 . . 4 7 Piercing 54 | . . . . . . . . . . . . 7 5 12 2 26 . . . . . 2 Sneak Attacks 7 | . . . . . . . . . . . . . . . 1 5 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11173 | 37 453 66 366 682 . . 1151 . 100 66 . 902 1001 438 403 3848 . 1162 23 . 296 179 Guns 1685 | 37 453 43 168 118 . . 462 . . 66 . 23 . . . . . 144 23 . 148 . Cannons 3651 | . . 23 171 61 . . . . . . . . . . 307 3089 . . . . . . Explosions 3766 | . . . 27 503 . . 689 . 100 . . 358 964 . . 277 . 781 . . 67 . Melee 2071 | . . . . . . . . . . . . 521 37 438 96 482 . 237 . . 81 179 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4289 | 24 215 23 171 111 . . 349 . . . . . . . 307 3089 . . . . . . Thermal 1537 | 13 238 43 168 68 . . 113 . . 66 . 23 638 . . . . 144 23 . . . Explosive 3076 | . . . . 503 . . 689 . 100 . . 358 326 . . 252 . 781 . . 67 . Electromagnetic 200 | . . . 27 . . . . . . . . . . . . 25 . . . . 148 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 790 | . . . . . . . . . . . . . . . . 293 . 237 . . 81 179 Piercing 1281 | . . . . . . . . . . . . 521 37 438 96 189 . . . . . . Highest Corruption 29 | . . . . . . . . . . . . . . . . 17 15 29 29 29 3 1 Average Corruption 19 | . . . . . . . . . . . . . . . . 14 13 18 29 29 1 1 Corruption Purged 7 | . . . . . . . . . . . . . . . . 2 2 . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 67 | . . . . . . . . . . . . . . . . 14 2 25 11 14 1 . Message Errors 19 | . . . . . . . . . . . . . . . . 5 . 7 2 5 . . Matter Fused 16 | . . . . . . . . . . . . . . . . 2 1 6 4 2 1 . Heat Flow Errors 7 | . . . . . . . . . . . . . . . . 1 . 4 1 1 . . Energy Discharges 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 1 . 1 1 3 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 4 | . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Misdirections 8 | . . . . . . . . . . . . . . . . 2 1 2 2 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1044 | . . . . 38 . . 32 . . . . 193 176 97 85 301 . 110 . . . 12 Projectiles 347 | . . . . . . . . . . . . . . . 85 262 . . . . . . Explosions 329 | . . . . 38 . . 32 . . . . 47 174 . . 5 . 33 . . . . Melee 368 | . . . . . . . . . . . . 146 2 97 . 34 . 77 . . . 12 Knockbacks 16 | . . . 1 1 . . . . . . . . . . 3 11 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . 1 1 . . . . . . . . . . 3 10 . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 614 | . . . . 78 . . 75 . 29 . . 24 232 . . 111 . 65 . . . . Shots 14 | . . . . 2 . . 3 . 1 . . 1 4 . . 2 . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 343 | 38 108 272 261 343 . . 174 . 108 157 4 64 9 . . 205 . 269 184 242 204 33 Average Temperature 68 | 16 39 148 70 160 . . 39 . 53 74 3 28 9 . . 94 . 109 80 122 39 13 Received Heat Transfer 1614 | . 63 . 24 . . . 522 . . . . 33 18 6 . 333 . 189 . . 84 342 Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2796 | 37 740 111 444 148 . . 259 . . 150 . 50 450 . . . . 296 111 . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Peak Influence 680 | 10 329 198 327 263 . . 338 153 . . . . 680 . . 599 239 575 . . 556 484 Initial 262 | . 6 127 76 55 . . . 153 . . . . 168 . . 174 209 139 . . 182 262 Average 229 | 3 165 142 159 174 . . 123 153 . . . . 484 . . 333 214 356 . . 342 357 Maximum Alert Level 2 | . 1 . 1 1 . . 1 . . . . . 2 . . 2 1 2 . . 2 2 Low Security (%) 53 | 100 54 100 84 53 . 100 86 100 . . . . 35 . . 28 12 18 . . 11 . Level 1 31 | . 45 . 15 46 . . 13 . . . . . . . . 34 87 53 . . 54 59 Level 2 15 | . . . . . . . . . . . . . 63 . . 36 . 28 . . 33 40 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 1 . . . 3 . . . . . 4 . . 4 . 6 . . 1 1 Investigation 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 Reinforcement 12 | . 1 . 1 . . . 3 . . . . . . . . 3 . 4 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Distress Signals 15 | . . . 3 . . . 3 . . . . . . . . 1 . 1 . . 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 15 3 11 16 . . 20 1 2 5 . 13 11 5 2 24 6 22 11 8 40 46 Peak Tracking Total 17 | . 4 3 4 4 . . 6 1 1 6 . 4 8 3 2 6 6 4 8 6 15 17 Tactical Retreats 40 | . 1 . 1 3 . . . . 1 2 . 3 3 3 . 2 . 3 1 1 6 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Traps Triggered 6 | . . . . . . . . . . . . . . . . 2 . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Machines Disabled 35 | . . . 3 2 . . 1 . . . . . 20 . . 6 . 2 . . . 1 Max in Single Turn 20 | . . . 2 1 . . 1 . . . . . 20 . . 3 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Machines Accessed 17 | . 2 . 3 . 1 . 2 2 . . 1 1 1 . . . . . . . 3 1 Terminals 10 | . 2 . 3 . . . 2 1 . . . 1 . . . . . . . . . 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Total Hacks 48 | . 9 . 4 . 1 . 10 6 . . 7 1 3 . . . . . . . 6 1 Successful 29 | . 2 . 2 . 1 . 6 3 . . 7 1 2 . . . . . . . 4 1 Failed 19 | . 7 . 2 . . . 4 3 . . . . 1 . . . . . . . 2 . Catastrophic 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 3 . 2 . 1 . 3 2 . . . . 19 . . 3 . 12 . . 16 6 Terminals 27 | . 9 . 4 . . . 10 2 . . . 1 . . . . . . . . . 1 Fabricators 7 | . . . . . . . . 4 . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 15 | . . . 1 . 1 . 4 . . . 7 1 . . . . . . . . . 1 Record 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . 2 . Terminals 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . Botnet 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 3 . . . 1 2 . . . 1 1 . . . . . . . 2 . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . 7 . 12 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . 95 . . . . . . . . . . . . 139 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Total Allies 23 | . . . . 5 . . . . . . 4 . 2 . . . . 5 . . 4 3 Largest Group 5 | . . . . 5 5 3 3 . . . 4 4 2 . . . . 3 . . 2 2 Highest-Rated Group 170 | . . . . 84 84 40 40 . . . 149 149 57 . . . . 170 . . 162 100 Highest-Rated Ally 85 | . . . . 31 31 16 16 . . . 38 38 29 . . . . 85 . . 81 50 Zionite Dispatches 11 | . . . . . . . . . . . . . 2 . . . . 3 . . 3 3 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . . . . . . . . . 8 . . 2 . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . EXPLORE 7 | . . . . . . . . . . . . . . . . . . 7 . . . . Ally Attacks 106 | . . . . . . . 36 . . . . 24 . . . . . 32 . . 8 6 Total Damage 4031 | . . . . . . . 1303 . . . . 243 . . . . . 2072 . . 216 197 Kills 33 | . . . . . . . 14 . . . . 3 . . . . . 13 . . 2 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 2 1 1 1 . 1 2 . . . 2 1 . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . 7 . . . 2 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . 3 . . . 1 Decoded 0b10 Intel 38 | . . . . . . . . . . . . . . . . 38 . . . . . . Items 28 | . . . . . . . . . . . . . . . . 28 . . . . . . Patrols 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Guards 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 4 . . . . 1 . . 2 . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Turns Passed 8112 | 79 370 289 418 714 348 188 770 97 275 118 496 408 256 665 348 639 87 423 184 257 394 289 Spaces Moved 11983 | 60 303 275 359 683 262 205 544 314 825 423 1213 988 649 873 702 569 126 492 355 539 710 514 Core 62 | 10 . . . . . . 1 . . . . . . . . . 29 . . . . 22 Treads 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Legs 129 | . . . . . . . 1 . . . . . . . . 128 . . . . . . Wheels 2617 | 50 303 275 359 683 262 205 446 . . . . . . . 2 29 3 . . . . . Hover 757 | . . . . . . . . . . . . . . . . 122 92 382 . . 90 71 Flight 8407 | . . . . . . . 85 314 825 423 1213 988 649 873 700 290 2 110 355 539 620 421 Fastest Speed 25 | 50 80 90 90 90 90 90 25 25 25 25 25 25 26 34 44 36 35 35 42 39 31 28 Average Speed 48 | 83 82 94 93 90 91 90 89 25 26 25 25 25 31 40 44 71 61 57 42 40 39 40 Slowest Speed 450 | 150 95 105 100 93 93 93 450 25 105 25 25 105 114 114 124 330 116 101 42 42 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . 4 . 3 1 . . . . . . . 1 . 1 . . 15 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 53 | 4 56 69 42 99 62 65 39 11 76 58 91 88 18 82 78 14 78 21 50 55 23 55 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 16 | . . 1 . 2 . . . . . 1 2 1 . . 1 . . 8 . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . 1 . . Scrap Searched 23 | . . 1 . 3 . 1 . . 3 . 3 2 . 4 4 . . . 1 1 . . Spaces Dug 83 | . . . 2 . . . . . 29 . . 16 4 5 . 21 . 4 . . . 2 Terrain Destroyed 458 | . . 5 7 35 . . 78 . 40 . . 51 106 5 2 58 . 49 . . 20 2 Melee 36 | . . . . . . . . . . . . . 4 5 . 21 . 4 . . . 2 Projectile 28 | . . 5 7 6 . . . . . . . . . . 2 8 . . . . . . AOE 394 | . . . . 29 . . 78 . 40 . . 51 102 . . 29 . 45 . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp Fac Arm Total 13768 | 80 371 295 417 748 368 206 757 331 876 429 1404 1117 689 1164 733 742 138 591 387 578 784 563 Wait 1067 | . . 8 6 31 101 . 129 . 41 3 188 102 4 262 17 65 . 28 29 36 8 9 Move 11900 | 59 302 274 358 682 253 204 537 311 824 422 1212 987 648 872 701 567 125 489 354 538 683 498 Hop 28 | . . . . . 4 . 3 1 . . . . . . . 1 . 1 . . 11 7 Pick Up 92 | 9 15 2 11 2 4 . 5 4 . . . 2 10 2 1 4 1 3 . 2 11 4 Fast Attach 131 | 6 1 1 1 2 . 1 18 3 1 . 1 1 4 3 1 20 1 24 1 1 26 14 Attach 75 | 1 . . 2 2 1 . 1 2 1 . . 7 4 5 4 20 3 3 . . 6 13 Detach 53 | . . . . . . . 1 1 1 . 1 3 3 5 4 17 2 2 . 1 6 6 Swap 37 | . 6 1 1 3 . . 6 3 4 . 1 1 1 . 2 3 . . . . 4 1 Drop 119 | 2 16 3 10 3 5 1 12 6 1 . 1 1 7 3 1 14 6 11 1 . 13 2 Fire 188 | 3 31 6 28 23 . . 45 . 3 4 . 6 3 . . 1 . 21 2 . 12 . Melee 77 | . . . . . . . . . . . . 7 5 12 2 30 . 8 . . 4 9 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 4) 294 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 450 | -10/Materials | Entered Mines 499 | -10/Mines | Met a Derelict bent on vengeance 639 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 681 | -10/Mines | Build established: Scavenger-Mutant 712 | -10/Mines | Discovered new exit (range 12) 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Propulsion x2 903 | -9/Materials | Discovered new exit (range 16) 1081 | -9/Materials | Discovered new exit (range 15) 1138 | -9/Materials | Discovered new exit (range 15) 1157 | -9/Materials | Entered Mines 1190 | -9/Mines | Learned location of Zion (-7) 1263 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1462 | -9/Mines | Discovered new exit (range 10) 1532 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1558 | -9/Mines | Discovered new exit (range 10) 1752 | -9/Mines | Learned location of Storage (-9) 1849 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1849 | -9/Mines | Discovered new exit (range 5) 1871 | -9/Mines | Entered Exiles 1871 | -9/Exiles | Accompanied by 5 allies 1896 | -9/Exiles | Met 8R-AWN 1901 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1911 | -9/Exiles | Met EX-HEX 1938 | -9/Exiles | Met EX-BIN 1951 | -9/Exiles | Aligned with FarCom system 1952 | -9/Exiles | Given EX-Vault access code 1975 | -9/Exiles | Opened EX-Vault 1979 | -9/Exiles | DAS Turret deployed 1981 | -9/Exiles | Found Deploy-a-Sentry 1987 | -9/Exiles | Found Deploy-a-Sentry 1996 | -9/Exiles | Found AWS/Autocannon 2016 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2023 | -9/Exiles | Exiles lab attacked by MAIN.C 2102 | -9/Exiles | Discovered new exit (range 14) 2219 | -9/Exiles | Stole two prototypes: AWS/Autocannon, Deploy-a-Sentry 2219 | -9/Exiles | Entered Mines 2219 | -8/Mines | Accompanied by 3 allies 2393 | -8/Mines | Discovered new exit (range 7) 2407 | -8/Mines | Entered Materials 2407 | -8/Materials | Accompanied by 3 allies 2407 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -8/Materials | Lost 3 allies 2564 | -8/Materials | Lost 3 parts (3n) 2606 | -8/Materials | DAS Turret deployed 2813 | -8/Materials | Lost 3 parts (1p1n1w) 2918 | -8/Materials | DAS Turret deployed 2979 | -8/Materials | Discovered new exit (range 16) 3123 | -8/Materials | Lost 6 parts (1p4n1w) 3177 | -8/Materials | Entered Factory 3177 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3179 | -7/Factory | FarCom data flow suspended 3269 | -7/Factory | Discovered new exit (range 10) 3274 | -7/Factory | Entered Lower Caves 3333 | -7/Lower Caves | Encountered a Warlord checkpoint 3370 | -7/Lower Caves | Learned Factory emergency access door positions 3385 | -7/Lower Caves | Build established: Scavenger-Sprinter 3453 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3485 | -7/Lower Caves | Learned Factory machine intel 3548 | -7/Lower Caves | Discovered new exit (range 4) 3549 | -7/Lower Caves | Entered another Lower Caves area 3620 | -7/Lower Caves | Encountered a Warlord checkpoint 3661 | -7/Lower Caves | Spotted N2-VMM(f) 3662 | -7/Lower Caves | Encountered a Master Thief 3665 | -7/Lower Caves | Discovered new exit (range 8) 3667 | -7/Lower Caves | Entered Zion 3701 | -7/Zion | Discovered new exit (range 15) 3740 | -7/Zion | Learned Factory garrison access intel 3786 | -7/Zion | Learned Factory security intel 3840 | -7/Zion | Found CR-A16's Pointy Stick 3870 | -7/Zion | Received a visual enhancement algorithm 3909 | -7/Zion | Imprinted 3911 | -7/Zion | Declared Zion's savior 4163 | -7/Zion | Entered Proximity Caves 4163 | -6/Proximity Caves | Accompanied by 4 allies 4165 | -6/Proximity Caves | Spotter reported a threat 4384 | -6/Proximity Caves | Lost 3 allies 4407 | -6/Proximity Caves | Spotted B-75 Beast 4543 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 4564 | -6/Proximity Caves | Discovered new exit (range 12) 4571 | -6/Proximity Caves | Entered Factory 4571 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4574 | -6/Factory | Loaded intel: 314 machine locations 4575 | -6/Factory | Loaded intel: 4 garrison access locations 4593 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4662 | -6/Factory | Garrison activated, responded to threat 4687 | -6/Factory | Retrieved Zion intel report: Emergency Access 4688 | -6/Factory | Zion Heavy Resupply teleported in 4691 | -6/Factory | Discovered new exit (range 8) 4695 | -6/Factory | Lost 4 parts (1p2n1u) 4701 | -6/Factory | Zion Melee Resupply teleported in 4767 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4776 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4827 | -6/Factory | Entered Lower Caves 4832 | -6/Lower Caves | Encountered a Warlord checkpoint 4948 | -6/Lower Caves | Build established: Mutant 5276 | -6/Lower Caves | Learned Factory garrison access intel 5350 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5374 | -6/Lower Caves | Spotted B-75 Beast 5446 | -6/Lower Caves | Discovered new exit (range 8) 5492 | -6/Lower Caves | Entered another Lower Caves area 5492 | -6/Lower Caves | Spotted S1-2H5(f) 5498 | -6/Lower Caves | Spotted 1Z-SUH(f) 5499 | -6/Lower Caves | Encountered a Master Thief 5507 | -6/Lower Caves | Destroyed 1Z-SUH(f) 5790 | -6/Lower Caves | Discovered new exit (range 5) 5840 | -6/Lower Caves | Entered Factory 5840 | -5/Factory | Evolved 2 slots: Utility x2 5841 | -5/Factory | Loaded intel: 4 garrison access locations 6236 | -5/Factory | System corruption reached 10% 6274 | -5/Factory | Lost 6 parts (1p2n3u) 6479 | -5/Factory | Sucked down chute 6479 | -5/Factory | Entered Waste 6489 | -5/Waste | Spotted C-40 Crusher 6500 | -5/Waste | Found Prototype Device 6500 | -5/Waste | Identified Exp. Weapon Cycler 6524 | -5/Waste | Spotted C-40 Crusher 6528 | -5/Waste | Spotted C-40 Crusher 6529 | -5/Waste | Spotted C-40 Crusher 6530 | -5/Waste | Spotted C-40 Crusher 6542 | -5/Waste | Spotted C-40 Crusher 6544 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6545 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6548 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6555 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6557 | -5/Waste | Discovered new exit (range 11) 6565 | -5/Waste | Found Gamma Bomb Array 6566 | -5/Waste | Entered Factory 6586 | -5/Factory | Zion Hacker squad teleported in 6586 | -5/Factory | Lost 4 parts (1p1n2u) 6635 | -5/Factory | Zion Explosive Resupply teleported in 6641 | -5/Factory | Build established: Scavenger-Mutant 6692 | -5/Factory | Zion Heavy squad teleported in 6700 | -5/Factory | Lost 5 allies 6781 | -5/Factory | Crushed by falling debris 6847 | -5/Factory | Garrison activated, responded to threat 6865 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6917 | -5/Factory | Discovered new exit (range 37) 6944 | -5/Factory | Core integrity fell below 50% 6960 | -5/Factory | Build established: Mutant 6989 | -5/Factory | Entered Upper Caves 6989 | -5/Upper Caves | Spotted VM-J46(f) 6989 | -5/Upper Caves | Spotted G7-RSD(f) 6990 | -5/Upper Caves | AWS/Autocannon stolen by Master Thief 6990 | -5/Upper Caves | Zio. Heavy DM Reactor stolen by Master Thief 6991 | -5/Upper Caves | Encountered a Master Thief 6991 | -5/Upper Caves | Encountered a Master Thief 7088 | -5/Upper Caves | Learned Factory terminal intel 7099 | -5/Upper Caves | Identified exit to Upper Caves 7173 | -5/Upper Caves | Entered another Upper Caves area 7421 | -5/Upper Caves | Discovered new exit (range 6) 7430 | -5/Upper Caves | Entered Factory 7430 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7431 | -4/Factory | Identified exit to Armory 7432 | -4/Factory | Loaded intel: 26 terminal locations 7456 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7457 | -4/Factory | Zion Hacker squad teleported in 7633 | -4/Factory | Zion Hover Resupply teleported in 7677 | -4/Factory | Lost 5 parts (2n2u1w) 7741 | -4/Factory | Lost 3 parts (1p2n) 7755 | -4/Factory | Fabricated Lgt. Quantum Reactor? 7806 | -4/Factory | Retrieved Zion intel report: Trap Installations 7807 | -4/Factory | Zion Offense Resupply teleported in 7823 | -4/Factory | Build established: Hacker-Mutant 7824 | -4/Factory | Entered Armory 7880 | -4/Armory | Zion Demo squad teleported in 7884 | -4/Armory | Lost 7 parts (1p5n1u) 7919 | -4/Armory | Found Enh. Force Lance 7925 | -4/Armory | Spotted B-86 Titan 7937 | -4/Armory | P-70 Sage assimilated allied AB-S3G(d) 8004 | -4/Armory | Core integrity fell below 50% 8005 | -4/Armory | Zion Recon squad teleported in 8080 | -4/Armory | Lost 13 parts (2p9n2u) 8094 | -4/Armory | Core integrity fell below 20% 8111 | -4/Armory | Zion Melee Resupply teleported in 8111 | -4/Armory | Search patrols dispatched 8113 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08093_ Acquired Cesium-ion Thruster. 08096_ P-70 Sage resets S-27 Virus, system corruption cleaned. 08098_ Cesium-ion Thruster destroyed. 08100_ Detecting system override signal. 08103_ Acquired Lgt. Quantum Reactor. 08107_ S-27 Virus destroyed. 08108_ P-70 Sage resets S-27 Virus, system corruption cleaned. 08110_ Slug penetrates Wall. 08110_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Offense Resupply ] [ 2 : Melee Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 08111_ ALERT: Heightened foreign activity detected, dispatching search patrol. 08111_ Field Propulsion Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???##???????####################?????????????????? | | ??? ???????# #?????????????????? | | ??? #??????# #?????????????????? | | ??? #??????# #?????????????????? | | ??? #??????# =====! #?????????????????? | | ??" #??????# !*[=] #?????????????????? | | """ #??????# #?????????????????? | | #??????# #?????????????????? | | ######## #?????????????????? | | ? # #####+########################???????? | | ###+## ????? | | p s @ ????? | | x% s ????? | | ###### p = x s xx ????? | | ?????# ###+######+######+#########+###??????? | | ?????### ### #???????????????????????? | | ???????# #?# #???????????????????????? | | ???????# #?#!] " " #???????????????????????? | | ???????# ## ] " " #???????????????????????? | | ???????# ### #???????????????????????? | | ??????? ?#####+########???????????????????????? | | ??????? ??????????????????????????????????????? | | ?????? #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????##+###??#??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ###### +??????????????????????????????????# | | / #??????????????????????????????????# | | ###### /[ #??????????????????????????????????? | | ?????????? [[ #??????????????????????????????????? | | ?#####????????#??????????????????????????????????? | | ## #???????????????????????????????????????????# | | #???????????????????????????????????????????# | | ## #???????????????????????????????????????????# | | ?## ##???????????????????????????????????????????# | | ??# #????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Corruption Containment 8 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 77 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 22 Item Schematics ----------------- Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Rocket Array | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixFissionClaw Manual? 0 Play Time 03:13:47 Cumulative 84.3 hours Start 2024.05.05 @ 16:46:34 End 2024.05.06 @ 17:13:43 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d32302ce-e61a-4177-89c3-74407daf2239