Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 18:37:48 Player: 3.14 Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (342) 1710 Value Destroyed (19003) 19003 Prototype IDs (49) 980 Alien Tech Used (13) 2600 Bonus (22988) 22988 TOTAL SCORE: 56381 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6455 Follower Combat Kills 2586 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -453 Cogmind --------- Core Integrity 621/1600 Matter 221/300 Energy 561/700 System Corruption 4% Temperature Cool (10) Movement Treading (165) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Experimental Cooling System Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Experimental Armor Integrity Analyzer Medium Reactive Plating Phase Armor Thermal Barrier Experimental Force Field > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Tiamat Missile Launcher > --- INVENTORY (28) --- Zionite Biocell (1000) Zionite Biocell (1000) Zionite Biocell (1000) Zionite Biocell (1000) Experimental Matter Compressor (500) Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Thermal Shield EM Dispersion Field Improved Force Field Integrity Redistributor Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Railgun Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Transmission Jammer Zionite Weapon Casing Centrium Medium Armor Plating Centrium Medium Armor Plating Phase Armor Thermal Barrier Experimental Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Zionite Biocell Zionite Biocell Zionite Biocell Experimental Matter Compressor Zionite Weapon Casing Medium Reactive Plating Experimental Thermal Shield EM Dispersion Field Improved Force Field High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Railgun Tiamat Missile Launcher Sigix Containment Pod [Rating: 232] Favorites ----------- Power Quantum Reactor Engine Cooled Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Artifact Phase Armor Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 2 . . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . . . . 1 . 1 . . . Utility 12 | . . . 2 1 1 . . . . 1 . . 2 . . . . . 2 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 481 | 7 10 4 24 14 16 2 14 4 23 15 28 . 9 23 15 5 12 31 33 31 90 26 45 Power 29 | 1 2 1 2 . . . . . 1 3 1 . . 2 . 1 . 4 1 4 4 . 2 Engine 13 | 1 2 1 2 . . . . . 1 3 1 . . 1 . . . 1 . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Reactor 14 | . . . . . . . . . . . . . . 1 . 1 . 2 . 4 4 . 2 Propulsion 58 | 2 . 2 5 6 3 . 1 3 4 3 7 . 3 3 . . . 3 2 5 6 . . Treads 58 | 2 . 2 5 6 3 . 1 3 4 3 7 . 3 3 . . . 3 2 5 6 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 226 | 2 3 . 5 2 8 2 6 1 7 1 15 . 3 13 7 4 6 8 19 16 43 24 31 Device 131 | . . . . 1 1 2 3 . 5 . 9 . 1 8 6 2 3 2 15 14 29 13 17 Storage 15 | 2 3 . 1 . . . . . . . 1 . . 1 1 1 . 2 . . 1 . 2 Processor 11 | . . . . . 2 . . . . . . . 2 . . . 1 . 1 . 1 . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 64 | . . . 4 1 5 . 3 1 2 1 5 . . 4 . 1 2 4 3 2 8 10 8 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 . Weapon 168 | 2 5 1 12 6 5 . 7 . 11 8 5 . 3 5 8 . 6 16 11 6 37 2 12 Energy Gun 46 | 1 1 . 6 3 3 . 4 . 6 1 3 . . 2 2 . . 5 5 . . . 4 Energy Cannon 56 | . . . . . . . . . . 6 1 . 1 2 2 . 4 4 3 2 23 2 6 Ballistic Gun 28 | 1 4 1 3 . . . . . . . . . . . . . . 4 1 3 11 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . . 2 3 1 . 1 . 5 1 1 . 2 . 3 . 2 3 1 . 1 . 2 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 8 | . . . . . 1 . 2 . . . . . . 1 1 . . . 1 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 3 . 1 . 1 . . 1 4 . . 2 . 3 . 1 3 3 20 . 5 Parts Lost 11 | . 3 . . . . . 1 . 1 1 . . . . . . . 3 . 2 . . . Power 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 6 | . 2 . . . . . 1 . 1 1 . . . . . . . 1 . . . . . Highest Loss Streak 2 | . 2 . . . . . 1 . 1 1 . . . . . . . 2 . 2 . . . Average Slot Usage (%) 91 | . 97 99 100 100 98 100 99 100 99 91 93 93 93 94 94 93 98 94 88 82 80 81 79 Engine 5 | . 13 14 11 9 7 7 7 7 7 12 12 12 11 10 11 7 5 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 5 10 9 8 7 8 7 Treads 20 | . 26 27 22 27 30 30 29 28 28 25 25 25 21 22 22 22 22 24 15 11 11 12 11 Device 10 | . . . . 9 6 7 6 7 6 6 6 6 11 10 11 7 10 8 9 14 17 18 15 Storage 17 | . 28 28 29 27 23 23 22 21 21 18 18 18 16 16 16 18 16 15 13 12 12 12 11 Processor 7 | . . . . . 4 7 7 7 7 6 6 6 11 11 11 11 11 10 13 10 4 4 11 Protection 7 | . . . 14 9 7 7 7 7 7 6 5 6 5 6 5 5 8 6 8 6 7 11 5 Energy Gun 6 | . 6 . 15 17 14 15 14 14 13 1 7 6 5 6 5 5 1 7 2 . . . . Energy Cannon 4 | . . . . . . . . . . 9 4 6 4 5 4 5 8 5 3 2 8 12 10 Ballistic Gun 2 | . 20 28 6 . . . . . . . . . . . . . . 1 5 6 2 . . Slashing Weapon 2 | . . . . . . . 1 7 7 6 6 6 5 4 5 5 4 . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 272 | 15 56 60 82 82 90 86 93 90 97 123 125 122 124 131 126 130 127 174 207 210 255 255 272 Greatest Support 220 | 40 40 40 40 60 88 88 88 104 104 104 108 100 120 120 120 120 120 147 162 210 220 220 220 Greatest Overweight (x) 2 | . 2 2 2 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . 1 1 1 1 . . 1 1 . 1 . . . 1 Largest Inventory Capacity 28 | 8 18 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 26 26 26 26 28 Average Capacity 24 | 5 14 18 22 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 26 26 26 27 Most Carried 28 | 4 13 18 24 24 24 23 24 24 24 24 24 24 24 24 24 24 24 26 26 26 26 26 28 Average Carried 23 | 2 8 16 20 23 23 23 23 23 23 23 23 24 23 23 24 23 22 23 25 25 25 25 26 Final Capacity 28 | 8 18 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 26 26 26 26 28 Final Carried 26 | 4 13 18 24 24 23 23 23 24 24 24 24 24 24 24 24 24 22 26 26 24 26 26 25 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Hauler-Mutant 15% | Generator-Tank 10% | Generator-Mutant 6% | Hauler-Tank 5% | Generator-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Generator-Tank | -4/Factory Hauler-Tank | -3/Research Hauler-Tank | -2/Research Generator-Mutant | -2/Quarantine Generator-Tank | -2/Section 7 Generator-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Matter Collected 8334 | 273 124 206 483 307 114 70 140 90 375 117 738 . 167 353 232 40 340 354 465 595 1705 330 716 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17453 | 88 228 202 1415 360 194 158 689 . 649 228 269 . 165 344 461 275 284 775 422 750 1708 2611 5178 Parts 844 | 4 15 12 58 22 17 5 23 . 32 17 16 . 15 27 19 5 17 37 19 43 95 116 230 Haulers Intercepted 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . 2 2 . . . . . 1 . . 1 . . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . 4 11 . 20 . 5 . . 6 11 4 8 . . . . . . Prevented 73 | . . . . . . 1 12 . 18 . 14 . . 21 7 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 299 | . 10 4 20 9 3 2 13 . 16 8 6 . 9 8 15 . 11 15 12 8 23 38 69 Melee 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Guns 67 | . 10 4 17 3 2 1 7 . 3 . 1 . 1 1 . . . 4 4 5 4 . . Cannons 110 | . . . . . . . . . . 2 . . . 1 3 . 1 2 4 2 2 34 59 AOE 88 | . . . 3 6 . 1 4 . 11 5 3 . 8 4 11 . 9 7 4 . 3 1 8 Classes Destroyed 18 | 1 2 1 4 1 1 . . . . 1 1 . . . . . . 2 . . 1 2 1 Worker 14 | . . . 1 1 4 . . . . 2 . . . . . . . . 1 . . 1 4 Builder 7 | . . . . . . . . . . 1 . . . . . . . 1 . 2 . . 3 Hauler 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 . . 5 1 . . . . . 1 . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 5 | . . . 1 . . . . . . . . . . . . . . . . 1 1 . 2 Swarmer 86 | . 6 . 3 4 1 . . . 8 4 3 . 8 5 10 . 6 4 5 . 5 9 5 Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 Grunt 94 | . 4 2 11 4 . 2 11 . 6 2 1 . . 1 2 . 3 4 1 1 3 10 26 Brawler 11 | . . . . . . . . . . . . . . . . . . 1 . . . 3 7 Duelist 6 | . . . 1 . . . . . . . . . . . 1 . . . . . . . 4 Protector 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Sentry 22 | . . 2 5 . . . 1 . 1 1 1 . . 1 . . 1 2 . 1 . 3 3 Hunter 20 | . . . . 1 1 1 1 . 1 . . . 1 . . . . . 4 2 . 3 5 Programmer 37 | . . . . . 1 . . . . 1 . . . . 2 . . 3 2 4 3 8 13 Behemoth 3 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 1 5 2 7 5 4 2 4 . 4 3 3 . 4 4 7 . 9 5 5 5 5 15 9 Combat Bots Only 13 | . 5 2 4 4 1 2 4 . 4 3 3 . 4 4 7 . 9 4 5 5 5 13 8 Max Kills in Single Turn 5 | 1 2 1 2 3 2 2 3 . 3 3 3 . 4 4 5 . 4 2 2 2 2 2 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Exploded 5 | . . . 2 3 . 1 3 . 3 3 3 . 4 4 5 . 4 2 2 . 2 1 4 Melee 1 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Damage Taken 14624 | . 579 233 715 204 88 95 601 . 1054 749 698 . 120 556 574 . 742 1466 248 829 1227 1246 2600 Core 1761 | . 76 71 99 . . . 71 . 119 52 25 . 19 20 50 . 125 37 . 110 123 108 656 Absorbed by Shields 6010 | . . . . . . . . . . . . . . . . . . . 164 592 1262 1306 2686 Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Redirected to Core 705 | . . . . . . . . . . . . . . . . . . . . . 61 51 593 Core Remaining (%) 76 | 100 . 41 75 100 . . . . 72 . . 90 . . . . 78 96 100 . . 54 38 Volleys Fired 656 | 1 39 14 66 22 6 5 24 . 34 9 15 . 7 12 14 . 21 32 25 22 62 94 132 Largest 3 | 2 2 2 2 2 2 2 2 . 2 2 2 . 2 3 2 . 3 3 3 3 3 3 3 Hottest 360 | 70 70 43 100 90 90 90 95 . 95 150 100 . 146 180 171 . 260 260 240 211 300 360 360 Shots Fired 1458 | 2 71 28 128 38 12 10 46 . 52 13 29 . 12 28 26 . 30 60 64 54 119 254 382 Gun 579 | 2 71 28 124 32 12 10 44 . 38 . 28 . 5 16 12 . 8 40 37 36 36 . . Cannon 813 | . . . . . . . . . . 11 . . 4 11 8 . 12 10 25 18 81 254 379 Launcher 65 | . . . 3 6 . . 2 . 14 2 1 . 3 1 6 . 10 10 2 . 2 . 3 Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 234 | 1 56 28 54 . . . . . . . . . . . . . . 3 21 35 36 . . Thermal 761 | 1 15 . 1 . . . . . . 8 . . 9 . 8 . 20 10 35 1 20 254 379 Explosive 45 | . . . 3 6 . . 2 . 4 2 1 . 3 1 3 . 10 3 2 . 2 . 3 Electromagnetic 418 | . . . 70 32 12 10 44 . 48 3 28 . . 27 15 . . 44 6 18 61 . . Robot Hit Streak 36 | 2 9 16 22 10 5 12 19 . 15 9 24 . 26 11 18 . 27 31 24 22 25 34 36 Robot Miss Streak 4 | . 3 2 4 2 3 1 3 . 4 3 2 . 1 1 1 . 2 4 2 3 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Secondary Targets 13 | . 3 1 . . . . 4 . . . . . . . . . . 2 . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . 1 . 1 1 . . Shots Hit Robots 1102 | 2 51 20 97 30 12 10 43 . 39 12 28 1 5 25 20 4 27 37 51 41 94 180 273 Core Hits 703 | 2 17 9 58 23 10 6 42 . 47 18 20 . 18 17 25 3 38 35 28 17 37 67 166 Critical Hits 22 | . . . . . . . . . . . 1 . . . . . . . 4 7 . 4 6 Critical Kills 9 | . . . . . . . . . . . . . . . . . . . 2 5 . . 2 Critical Parts Destroyed 13 | . . . . . . . . . . . 1 . . . . . . . 2 2 . 4 4 Melee Attacks 44 | . . . . . 4 . 4 . . 7 1 1 2 . 1 4 . . 3 14 3 . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . 4 . 4 . . 7 1 1 2 . 1 4 . . 3 14 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 2 1 1 1 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46931 | 25 506 265 2094 1137 325 261 1269 . 1810 1372 832 108 878 709 1239 510 1689 2180 2177 1306 4064 7473 14702 Guns 8633 | 25 494 263 1611 376 151 182 800 . 578 . 452 . 69 193 155 . 139 661 736 739 1009 . . Cannons 24903 | . . . . . . . . . . 150 . . 27 274 304 . 362 165 797 524 2341 7428 12531 Explosions 11343 | . . . 466 742 42 79 469 . 1232 963 289 . 650 242 661 . 1188 1255 586 . 535 . 1944 Melee 1424 | . . . . . 126 . . . . 259 91 108 132 . 119 510 . . . 43 36 . . Ramming 628 | . 12 2 17 19 6 . . . . . . . . . . . . 99 58 . 143 45 227 Kinetic 3375 | 12 417 263 545 . . . . . . . . . . . . . . 79 275 739 1045 . . Thermal 24268 | 13 77 . 302 212 42 79 71 . 288 463 81 . 96 . 242 . 501 201 1057 . 584 7428 12531 Explosive 9226 | . . . 164 530 . . 398 . 529 650 208 . 650 242 565 . 1188 1037 586 . 535 . 1944 Electromagnetic 8046 | . . . 1066 376 151 182 800 . 993 . 452 . . 467 313 . . 764 201 524 1757 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1388 | . . . . . 126 . . . . 259 91 108 132 . 119 510 . . . 43 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . 1 . 1 1 1 1 . . . . . . 1 1 . . 1 10 14 . 4 Average Corruption 3 | . . . 1 . 1 1 1 1 . . . . . . 1 1 . . 1 4 10 . 3 Corruption Purged 14 | . . . . . . . . . . . . . . . . 1 . . 1 4 8 . . Effects 140 | . . . 3 . 3 3 3 . . . . . . . 2 . . . . 15 63 . 48 Message Errors 31 | . . . 2 . 2 . . . . . . . . . 1 . . . . 3 17 . 6 Matter Fused 27 | . . . . . . . . . . . . . . . . . . . . 3 11 . 13 Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . . . . . 6 . 5 Energy Discharges 12 | . . . . . 1 . 1 . . . . . . . 1 . . . . . 6 . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 17 | . . . 1 . . 2 1 . . . . . . . . . . . . 5 5 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Targeting Errors 26 | . . . . . . 1 1 . . . . . . . . . . . . 3 8 . 13 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . 2 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1579 | . . . 30 3 7 . . . 53 107 32 103 103 6 118 . 10 64 43 34 217 233 416 Projectiles 779 | . . . . . . . . . . . . . . . . . . . 6 34 191 233 315 Explosions 284 | . . . 30 3 7 . . . 53 49 . . 11 6 14 . 10 51 19 . 8 . 23 Melee 516 | . . . . . . . . . . 58 32 103 92 . 104 . . 13 18 . 18 . 78 Knockbacks 5 | . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 Impact 5 | . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . 4 . . . . . 126 . . . 27 58 64 . 24 . . . 64 . . Shots 13 | . . . 1 . . . . . 4 . . . 1 2 3 . 1 . . . 1 . . Rammed 22 | . 1 1 4 2 2 . . . . . . . . . . . . 2 . . 1 2 7 Targets Rammed 28 | . 1 1 6 3 3 . . . . . . . . . . . . 2 1 . 2 2 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 2 1 1 . . . . . . . . . . . . . 1 . 1 . . Highest Temperature 408 | 9 36 18 255 3 . . 60 . 201 198 408 . 275 216 136 . 218 228 267 246 290 234 321 Average Temperature 86 | 6 12 6 59 3 . . 16 . 64 74 209 . 114 63 61 . 84 63 81 90 65 106 108 Received Heat Transfer 2474 | . 144 129 267 90 . 45 282 . 108 51 138 . . 81 81 . 162 153 . 16 32 213 482 Effects 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 Total Turns 45 | . . . . . . . . . . . . . . . . . . . . . 18 23 4 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . 12 23 4 Robots Corrupted 26 | . . . . 1 . . 2 . 2 . 2 . . 2 1 . . 2 . 1 13 . . Combat Hostiles 25 | . . . . . . . 2 . 2 . 2 . . 2 1 . . 2 . 1 13 . . Parts Fried 80 | . . . 12 3 . . 6 . 4 . 2 . . 5 1 . . 5 3 7 32 . . Impact Corruptions 9 | . . . . . . . . . . . . . . . . . . 1 1 . 2 1 4 Robots Melted 5 | . . . . . . . . . . . . . . . . . 1 . . . . 2 2 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 1 . . . . 2 2 Parts Melted 49 | . . . . . . . . . . 1 . . . . 2 . . . 1 . 3 14 28 Heat Transferred 21164 | 37 187 . 450 150 50 100 100 . 250 422 50 . 148 . 274 . 822 174 1317 . 407 6324 9902 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . 4 4 1 1 2 . 5 . 1 . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Peak Influence 2385 | 5 240 126 356 295 205 . . . . 1187 . . 609 . . . . 695 960 636 653 1166 2385 Initial 646 | . 3 21 . 91 100 . . . . 67 . . 294 . . . . . 364 537 294 314 646 Average 520 | 1 57 94 155 185 102 . . . . 359 . . 477 . . . . 208 737 530 514 702 1307 Maximum Alert Level 5 | . 1 . 1 1 1 . . . . 4 . . 2 . . . . 2 3 2 2 4 5 Low Security (%) 27 | 100 96 100 57 44 95 . . . . 63 . . . . . . . 61 . . . . . Level 1 13 | . 3 . 42 55 4 . . . . . . . 8 . . . . 22 7 3 14 14 . Level 2 37 | . . . . . . . . . . 13 . . 91 . . . . 15 36 96 85 42 3 Level 3 13 | . . . . . . . . . . 16 . . . . . . . . 56 . . 33 41 Level 4 4 | . . . . . . . . . . 6 . . . . . . . . . . . 9 27 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . 26 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 3 . 2 . . . . . . 2 . . 1 . . . . 6 6 3 2 9 27 Investigation 3 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Extermination 16 | . . . . . . . . . . 1 . . . . . . . 2 1 2 1 4 5 Reinforcement 13 | . 2 . 2 . . . . . . . . . 1 . . . . 1 2 1 1 2 1 Assault 28 | . . . . . . . . . . 1 . . . . . . . 1 2 . . 3 21 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . 1 . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Distress Signals 11 | . . . 2 1 . . . . . . . . . . . . . . 4 . . 1 3 Communications Jammed 107 | . . . . . . . . . . . . . . . . . . . . . . 83 24 Distress Signals 107 | . . . . . . . . . . . . . . . . . . . . . . 83 24 Times Spotted 496 | . 18 4 29 13 7 3 13 . 26 17 12 . 17 9 14 . 9 24 31 21 29 55 145 Peak Tracking Total 21 | . 6 2 5 4 3 3 5 . 4 4 7 . 4 4 5 . 4 5 6 5 8 10 21 Tactical Retreats 18 | . 3 . 1 1 1 . . . 2 . . . . . . . . . . . 2 2 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Traps Triggered 13 | . 3 . 1 . . . . . . 1 . . . . . . . 1 . 1 3 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 1 . 2 . 2 . . . 1 . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Machines Disabled 60 | . . . 3 1 . 1 . . . 25 . . 1 . . . . 2 2 1 15 5 4 Max in Single Turn 15 | . . . 1 1 . 1 . . . 15 . . 1 . . . . 1 1 1 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Machines Accessed 24 | . 3 . 5 1 3 1 . . . . . . 1 1 2 4 . 1 . . 1 . 1 Terminals 9 | . 3 . 3 1 1 . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . . . . . . . 1 . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 Total Hacks 74 | . 8 . 20 2 7 1 . . . . . . 2 2 9 17 . 2 . . 2 . 2 Successful 52 | . 3 . 14 . 2 1 . . . . . . 2 1 9 17 . 1 . . 2 . . Failed 22 | . 5 . 6 2 5 . . . . . . . . 1 . . . 1 . . . . 2 Catastrophic 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 8 . 9 2 . . . . . 13 . . 6 2 . . . 8 3 13 26 17 13 Terminals 32 | . 8 . 16 2 4 . . . . . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . 2 . . . . . . . 2 . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 Terminal Hacks 36 | . 3 . 4 . 1 1 . . . . . . . 1 9 17 . . . . . . . Record 13 | . . . . . . . . . . . . . . . 8 5 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 8 | . 2 . 1 . . . . . . . . . . 1 . 4 . . . . . . . Prototype ID Bank 6 | . . . 2 . . . . . . . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . 1 . . . . . . . 2 . . . . . . . 2 . . Scan Component 4 | . . . 1 . 1 . . . . . . . 1 . . . . . . . 1 . . Repair 3 | . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 6 . . . . . . . . . . . . . . 1 . . . . . Terminals 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Track 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 4 1 3 . . . . . . . . 1 . . . 1 . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . . . . . . . . . . 4 . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Time 120 | . . . 32 . . . . . . . . . 38 . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . 3 . 3 Programmers 6 | . . . . . . . . . . . . . . . . . . . . . 3 . 3 Robots Rewired 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Total Allies 27 | . . . . . 1 . . 4 . 4 1 . 3 . . . . 5 1 3 . . 5 Largest Group 4 | . . . . . 1 1 . 4 4 4 4 1 4 1 . . . 4 4 3 . . 3 Highest-Rated Group 394 | . . . . . 21 21 . 152 152 345 345 20 222 70 . . . 394 394 271 . . 342 Highest-Rated Ally 135 | . . . . . 21 21 . 40 40 135 135 20 70 70 . . . 103 103 122 . . 114 Zionite Dispatches 12 | . . . . . . . . . . 3 . . 1 . . . . 2 1 2 . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Light 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Total Orders 5 | . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 DROP 5 | . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 Ally Attacks 276 | . . . . . 9 5 . . 28 32 18 . 24 1 . . . 44 72 3 . . 40 Total Damage 14121 | . . . . . 109 156 . . 872 3469 1675 . 455 30 . . . 1729 3350 255 . . 2021 Kills 85 | . . . . . 4 1 . . 9 19 9 . 8 1 . . . 8 18 1 . . 7 Allies Corrupted 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Robot Analysis Total 8 | . 2 . 1 . . . . . . . . . . 1 . 4 . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . 2 1 1 2 . . . . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . 1 . . . . . . . . . 1 8 5 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Turns Passed 23282 | 92 510 409 1168 705 685 526 699 1772 1287 1130 1392 72 452 485 1140 333 824 1122 1106 1163 3047 1278 1885 Spaces Moved 11186 | 50 224 192 474 335 341 318 362 987 585 547 654 39 227 226 578 171 385 546 502 494 1618 574 757 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Treads 11182 | 46 224 192 474 335 341 318 362 987 585 547 654 39 227 226 578 171 385 546 502 494 1618 574 757 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 160 160 160 160 192 180 182 180 160 160 180 180 162 184 145 145 145 165 Average Speed 172 | 151 167 180 187 180 173 160 162 177 161 192 186 182 180 179 179 180 180 173 185 152 160 158 165 Slowest Speed 200 | 160 200 200 200 180 180 160 180 180 162 192 192 182 182 180 180 180 180 184 187 186 165 165 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 Exploration Rate (%) 40 | 4 42 47 36 32 12 50 53 88 58 20 77 12 11 43 72 60 63 12 18 12 87 30 24 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 15 | . . . . . . 1 . 2 1 . . . . 2 1 3 1 . . . . 4 . Known Exits Taken 17 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 . . Scrap Searched 18 | . . 2 . . . 2 4 1 2 . 3 . . 1 2 . 1 . . . . . . Spaces Dug 173 | . . . 15 7 . . 37 . . 2 24 . 18 . 27 . . 1 3 15 12 5 7 Terrain Destroyed 971 | . . . 74 55 . 6 78 . 81 97 26 . 51 30 71 . 112 77 47 15 24 41 86 Melee 20 | . . . . . . . 4 . . 2 . . . . . . . . 3 11 . . . Projectile 114 | . . . 1 . . . . . . . . . . . . . . 2 4 4 10 41 52 AOE 837 | . . . 73 55 . 6 74 . 81 95 26 . 51 30 71 . 112 75 40 . 14 . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Sec Acc Total 13850 | 61 289 229 621 401 419 324 416 1012 874 606 805 39 250 283 641 191 475 671 611 836 1969 741 1086 Wait 883 | . 5 5 20 2 8 . 5 10 218 3 55 . 1 . 33 . 57 11 18 235 59 21 117 Move 11161 | 49 223 191 473 334 340 317 361 986 584 546 653 38 226 225 577 170 384 545 501 492 1617 573 756 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 232 | 4 9 9 16 12 12 . 4 5 5 13 10 . 3 8 . 4 . 23 11 18 46 11 9 Fast Attach 106 | 7 4 . 1 . 2 . 2 . 1 1 10 . . 3 . 4 . 7 7 4 41 3 9 Attach 85 | . 2 1 3 4 7 . 3 1 1 6 3 . 3 3 . . 2 10 2 6 15 8 5 Detach 6 | . . . . . 1 . . . . . . . . . . . . . . . 3 1 1 Swap 302 | . 4 3 20 10 7 2 10 3 21 8 15 . 6 17 15 2 10 14 24 21 37 19 34 Drop 312 | . 2 5 16 14 14 . 3 7 10 13 24 . 2 15 1 7 1 27 19 23 84 9 16 Fire 656 | 1 39 14 66 22 6 5 24 . 34 9 15 . 7 12 14 . 21 32 25 22 62 94 132 Melee 44 | . . . . . 4 . 4 . . 7 1 1 2 . 1 4 . . 3 14 3 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | . 1 1 6 3 3 . . . . . . . . . . . . 2 1 . 2 2 7 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 34 | . . . . . 15 . . . . . 19 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 5) 569 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Entered Mines 791 | -10/Mines | Met a Derelict bent on vengeance 805 | -10/Mines | Core integrity fell below 50% 931 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 983 | -10/Mines | Discovered new exit (range 6) 1012 | -10/Mines | Entered Materials 1012 | -9/Materials | Evolved 2 slots: Utility x2 1601 | -9/Materials | Repaired Hvy. Assault Rifle 1642 | -9/Materials | Build established: Hauler-Mutant 2087 | -9/Materials | Discovered new exit (range 15) 2180 | -9/Materials | Entered another Materials area 2180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2482 | -8/Materials | Build established: Scavenger-Mutant 2757 | -8/Materials | Discovered new exit (range 14) 2885 | -8/Materials | Entered Factory 2885 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3159 | -7/Factory | Discovered new exit (range 4) 3407 | -7/Factory | Found Prototype Launcher 3407 | -7/Factory | Identified Rocket Array 3566 | -7/Factory | Identified exit to Lower Caves 3570 | -7/Factory | Entered Lower Caves 3570 | -7/Lower Caves | Accompanied by 1 ally 3762 | -7/Lower Caves | Build established: Hauler-Mutant 4084 | -7/Lower Caves | Discovered new exit (range 7) 4094 | -7/Lower Caves | Identified exit to Lower Caves 4096 | -7/Lower Caves | Entered another Lower Caves area 4098 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4177 | -7/Lower Caves | Discovered new exit (range 8) 4335 | -7/Lower Caves | Learned Factory stockpile data 4621 | -7/Lower Caves | Discovered new exit (range 12) 4721 | -7/Lower Caves | Found Alien Artifact 4721 | -7/Lower Caves | Identified Core Expander 4721 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 4793 | -7/Lower Caves | Identified exit to Zion 4795 | -7/Lower Caves | Entered Zion 4885 | -7/Zion | Discovered new exit (range 14) 5022 | -7/Zion | System corruption cleaned by Quarantine Array 5386 | -7/Zion | Given A8's code to call for help 6093 | -7/Zion | Imprinted 6095 | -7/Zion | Declared Zion's savior 6556 | -7/Zion | Identified exit to Proximity Caves 6567 | -7/Zion | Entered Proximity Caves 6567 | -6/Proximity Caves | Accompanied by 4 allies 6919 | -6/Proximity Caves | Build established: Scavenger-Mutant 7443 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7749 | -6/Proximity Caves | Discovered new exit (range 15) 7852 | -6/Proximity Caves | Identified exit to Factory 7854 | -6/Proximity Caves | Entered Factory 7854 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7855 | -6/Factory | Identified exit to Lower Caves 8105 | -6/Factory | Discovered new exit (range 12) 8128 | -6/Factory | Identified exit to Factory 8479 | -6/Factory | Zion hero teleported in (99-TNT) 8811 | -6/Factory | Retrieved Zion intel report: Trap Installations 8812 | -6/Factory | Zion Light squad teleported in 8904 | -6/Factory | First assault squad dispatched 8954 | -6/Factory | Zion Recon squad teleported in 8984 | -6/Factory | Entered Lower Caves 8984 | -6/Lower Caves | Accompanied by 4 allies (99-TNT) 9511 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9602 | -6/Lower Caves | Found Prototype Device 9602 | -6/Lower Caves | Identified Exp. Shock Absorption System 9621 | -6/Lower Caves | Found Prototype Protection 9621 | -6/Lower Caves | Identified Zio. Weapon Casing 9802 | -6/Lower Caves | Spotted B-75 Beast 9867 | -6/Lower Caves | Destroyed B-75 Beast 10222 | -6/Lower Caves | Encountered a Warlord checkpoint 10343 | -6/Lower Caves | Discovered new exit (range 16) 10372 | -6/Lower Caves | Identified exit to Lower Caves 10376 | -6/Lower Caves | Entered another Lower Caves area 10376 | -6/Lower Caves | Accompanied by 1 ally 10418 | -6/Lower Caves | Discovered exit to Factory (range 14) 10448 | -6/Lower Caves | Entered Factory 10448 | -5/Factory | Accompanied by 1 ally 10448 | -5/Factory | Evolved 2 slots: Utility x2 10449 | -5/Factory | Identified exit to Upper Caves 10617 | -5/Factory | Zion Light squad teleported in 10626 | -5/Factory | Repaired Arm. Treads 10900 | -5/Factory | Entered Upper Caves 10900 | -5/Upper Caves | Accompanied by 1 ally 10979 | -5/Upper Caves | Spotted B-75 Beast 10994 | -5/Upper Caves | Destroyed B-75 Beast 11206 | -5/Upper Caves | Learned location of Warlord (-4) 11238 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11381 | -5/Upper Caves | Discovered new exit (range 3) 11383 | -5/Upper Caves | Identified exit to Upper Caves 11385 | -5/Upper Caves | Entered another Upper Caves area 11482 | -5/Upper Caves | Discovered new exit (range 8) 11526 | -5/Upper Caves | Identified exit to Factory 11616 | -5/Upper Caves | Build established: Hauler-Mutant 11772 | -5/Upper Caves | Learned location of 1 exit from Factory 11781 | -5/Upper Caves | Learned Research trap positions 11781 | -5/Upper Caves | Learned Extension trap positions 11781 | -5/Upper Caves | Learned Armory emergency access door positions 11781 | -5/Upper Caves | Learned location of 1 exit from Research 12146 | -5/Upper Caves | Destroyed 7 combat bots 12402 | -5/Upper Caves | Build established: Scavenger-Mutant 12505 | -5/Upper Caves | Discovered new exit (range 12) 12523 | -5/Upper Caves | Identified exit to Zhirov 12525 | -5/Upper Caves | Entered Zhirov 12525 | -5/Zhirov | Discovered new exit (range 3) 12558 | -5/Zhirov | Met Zhirov 12590 | -5/Zhirov | Learned location of Quarantine (-2) 12590 | -5/Zhirov | Learned location of Testing (-3) 12590 | -5/Zhirov | Learned location of Command (-1) 12608 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12638 | -5/Zhirov | Found Alien Artifact 12638 | -5/Zhirov | Identified Integrated Dissipator 12638 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12726 | -5/Zhirov | Found Alien Artifact 12853 | -5/Zhirov | Identified exit to Proximity Caves 12858 | -5/Zhirov | Entered Proximity Caves 12993 | -4/Proximity Caves | Build established: Hauler-Mutant 13131 | -4/Proximity Caves | Destroyed 9 combat bots 13248 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13392 | -4/Proximity Caves | Build established: Scavenger-Mutant 13554 | -4/Proximity Caves | Spotted B-86 Titan 13566 | -4/Proximity Caves | Destroyed B-86 Titan 13677 | -4/Proximity Caves | Discovered exit to Factory (range 3) 13682 | -4/Proximity Caves | Entered Factory 13682 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13683 | -4/Factory | Identified exit to Research 13684 | -4/Factory | Identified exit to Upper Caves 14134 | -4/Factory | Build established: Generator-Tank 14317 | -4/Factory | Zion Heavy Resupply teleported in 14319 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14334 | -4/Factory | Enhanced Grunt warped into view, answering call for help 14357 | -4/Factory | Garrison activated, responded to threat 14682 | -4/Factory | First assault squad dispatched 14710 | -4/Factory | Discovered exit to Research (range 15) 14726 | -4/Factory | Zion Heavy squad teleported in 14804 | -4/Factory | Entered Research 14804 | -3/Research | Accompanied by 4 allies 14804 | -3/Research | Evolved 2 slots: Utility x2 14805 | -3/Research | Identified exit to Research 14806 | -3/Research | Loaded intel: 59 trap records 15289 | -3/Research | Found Zio. Weapon Casing 15310 | -3/Research | Build established: Hauler-Tank 15758 | -3/Research | Zion Kinetic Resupply teleported in 15804 | -3/Research | First assault squad dispatched 15899 | -3/Research | Discovered exit to Research (range 7) 15910 | -3/Research | Entered another Research area 15910 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16002 | -2/Research | Found Prototype Device 16002 | -2/Research | Identified Exp. Thermal Shield 16195 | -2/Research | Retrieved Zion intel report: Branch Access 16195 | -2/Research | Identified exit to Quarantine 16196 | -2/Research | Zion Zionite Resupply teleported in 16566 | -2/Research | Zion Heavy squad teleported in 16720 | -2/Research | Found Zio. Weapon Casing 16728 | -2/Research | Found Zio. Weapon Casing 16823 | -2/Research | Crushed by falling debris 16824 | -2/Research | System corruption reached 10% 16934 | -2/Research | Build established: Generator-Mutant 17073 | -2/Research | Entered Quarantine 17177 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17204 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17227 | -2/Quarantine | Retrieved Zion intel report: Branch Access 17235 | -2/Quarantine | Cryocooling Duct disabled 17250 | -2/Quarantine | Ambient heat levels rising (+20) 17250 | -2/Quarantine | Non-combat units ordered to evacuate 17382 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17421 | -2/Quarantine | Found Alien Energy Cannon 17421 | -2/Quarantine | Identified Core Cannon 17561 | -2/Quarantine | Repaired Imp. Heavy Armor Plating 17582 | -2/Quarantine | Build established: Generator-Tank 17594 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 17656 | -2/Quarantine | Found Prototype Processor 17656 | -2/Quarantine | Identified Exp. Core Analyzer 17700 | -2/Quarantine | Found Alien Artifact 17700 | -2/Quarantine | Identified Stasis Generator 17722 | -2/Quarantine | Cryocooling Duct disabled 17737 | -2/Quarantine | Ambient heat levels rising (+20) 17737 | -2/Quarantine | Combat units ordered to evacuate 17820 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17837 | -2/Quarantine | Quarantine Guard activated 17848 | -2/Quarantine | Spotted Quarantine Guard 17849 | -2/Quarantine | Destroyed Quarantine Guard 17850 | -2/Quarantine | Spotted Quarantine Guard 17852 | -2/Quarantine | Spotted Quarantine Guard 17854 | -2/Quarantine | Spotted Quarantine Guard 17854 | -2/Quarantine | Spotted Quarantine Guard 17855 | -2/Quarantine | Spotted Quarantine Guard 17857 | -2/Quarantine | Spotted Quarantine Guard 17861 | -2/Quarantine | Destroyed Quarantine Guard 17867 | -2/Quarantine | Spotted Quarantine Guard 17869 | -2/Quarantine | Destroyed Quarantine Guard 17881 | -2/Quarantine | Destroyed Quarantine Guard 17917 | -2/Quarantine | Destroyed Quarantine Guard 17921 | -2/Quarantine | Destroyed Quarantine Guard 17924 | -2/Quarantine | Destroyed Quarantine Guard 18102 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 18114 | -2/Quarantine | Discovered new exit (range 8) 18114 | -2/Quarantine | Spotted Quarantine Guard 18124 | -2/Quarantine | Destroyed Quarantine Guard 18158 | -2/Quarantine | Found Alien Artifact 18158 | -2/Quarantine | Identified Phase Armor 18235 | -2/Quarantine | Retrieved Zion intel report: Main Access 18235 | -2/Quarantine | Identified exit to Access 18317 | -2/Quarantine | Found Alien Artifact 18317 | -2/Quarantine | Identified Phase Redirector 18380 | -2/Quarantine | Found Alien Artifact 18380 | -2/Quarantine | Identified Core Reset Matrix 18380 | -2/Quarantine | Identified Transdimensional Reconstructor 18380 | -2/Quarantine | Used Core Reset Matrix 18384 | -2/Quarantine | Detected hypermatrix surge 18384 | -2/Quarantine | Sensed 10 artifacts in vicinity 18404 | -2/Quarantine | Build established: Generator-Mutant 18411 | -2/Quarantine | Spotted Quarantine Guard 18425 | -2/Quarantine | Destroyed Quarantine Guard 18450 | -2/Quarantine | Terminal network hard line cut 18478 | -2/Quarantine | Found Subatomic Replicator 18497 | -2/Quarantine | Spotted Quarantine Guard 18526 | -2/Quarantine | Destroyed Quarantine Guard 18656 | -2/Quarantine | Found Core Stripper 18816 | -2/Quarantine | Spotted Fortress 18827 | -2/Quarantine | Destroyed Fortress 18857 | -2/Quarantine | Found Prototype Reactor 18857 | -2/Quarantine | Identified Vortex Chain Reactor 18890 | -2/Quarantine | Found Prototype Device 18890 | -2/Quarantine | Identified Exp. Force Field 18893 | -2/Quarantine | Found Prototype Device 18893 | -2/Quarantine | Identified Thermal Barrier 18897 | -2/Quarantine | Found Unknown Device 18897 | -2/Quarantine | Identified Antimissile System 18901 | -2/Quarantine | Found Prototype Device 18901 | -2/Quarantine | Identified EM Dispersion Field 19216 | -2/Quarantine | Discovered exit to Access (range 16) 19330 | -2/Quarantine | Found Dimensional Node Initializer 19531 | -2/Quarantine | Discovered new exit (range 6) 19556 | -2/Quarantine | Initialized slip node 19786 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 19795 | -2/Quarantine | Found Dimensional Node Initializer 19808 | -2/Quarantine | Found Transdimensional Reconstructor 19811 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20031 | -2/Quarantine | Spotted Quarantine Guard 20037 | -2/Quarantine | Destroyed Quarantine Guard 20073 | -2/Quarantine | Met incapacitated Sigix Warrior 20073 | -2/Quarantine | Lockdown squad dispatched 20100 | -2/Quarantine | Warped through subspace to slip node 20120 | -2/Quarantine | Entered Section 7 20121 | -2/Section 7 | Sensed 23 artifacts in vicinity 20208 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20378 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 20448 | -2/Section 7 | Discovered exit to Access (range 12) 20592 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 20656 | -2/Section 7 | First assault squad dispatched 20671 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 20674 | -2/Section 7 | Found Integrity Redistributor 20674 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-189) 20833 | -2/Section 7 | Spotted B-90 Cyclops 20864 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 21002 | -2/Section 7 | Destroyed 13 combat bots 21030 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 21069 | -2/Section 7 | Found Integrity Redistributor 21310 | -2/Section 7 | Initialized slip node 21383 | -2/Section 7 | Warped through subspace to slip node 21398 | -2/Section 7 | Entered Access 21398 | -1/Access | Evolved 2 slots: Utility x2 21442 | -1/Access | Build established: Generator-Tank 21462 | -1/Access | Energy Cycler disabled 21709 | -1/Access | Spotted B-99 Colossus 21928 | -1/Access | First assault squad dispatched 22099 | -1/Access | Retrieved Zion intel report: Active Garrisons 22100 | -1/Access | Zion Offense Resupply teleported in 22104 | -1/Access | Found Prototype Processor 22104 | -1/Access | Identified Exp. Armor Integrity Analyzer 22242 | -1/Access | Zion Light squad teleported in 22403 | -1/Access | Build established: Generator-Gunner 22579 | -1/Access | Found Zio. Weapon Casing 22679 | -1/Access | Found Zio. Weapon Casing 22695 | -1/Access | Destroyed 8 combat bots 22725 | -1/Access | Zion Zionite Resupply teleported in 22790 | -1/Access | High security lockdown imminent 22829 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-221) 22831 | -1/Access | Warped through subspace 22833 | -1/Access | Destroyed 8 combat bots 22870 | -1/Access | High security lockdown engaged 23005 | -1/Access | Core integrity fell below 50% 23006 | -1/Access | Warped through subspace 23032 | -1/Access | Destroyed 7 combat bots 23155 | -1/Access | Discovered new exit (range 6) 23266 | -1/Access | Spotted Striker 23269 | -1/Access | Spotted Striker 23278 | -1/Access | Destroyed Striker 23278 | -1/Access | Spotted Striker 23281 | -1/Access | Spotted Investigator 23283 | *** | Destroyed 0B10! Last Messages --------------- 23278_ Striker destroyed. 23278_ I-47 Archangel destroyed. 23278_ Destroyed Unknown Special Weapon. 23280_ Slug penetrates Sealed Heavy Doors. 23280_ P-80 Master destroyed. 23280_ C-30 ARC bursts open, deploying its payload. 23280_ G-73 Enforcer unfolds itself. 23280_ L-61 Swordsman unfolds itself. 23280_ G-73 Enforcer unfolds itself. 23280_ E-15 Imp unfolds itself. 23280_ Investigator unfolds itself. 23280_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 23281_ Destroyed Unknown Energy Gun. 23281_ B-74 Champion destroyed. 23281_ E-15 Imp destroyed. 23283_ C-30 ARC bursts open, deploying its payload. 23283_ G-73 Enforcer unfolds itself. 23283_ L-61 Swordsman unfolds itself. 23283_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ### ##### #??????????????????????????????????? | | % % #??????????????????????????????????? | | ! = #??????????????????????????????????? | | ########## #??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ######????# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ??# #???????????????????????????????????? | | " = ?#% #???????????????????????????????????? | | ?# #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | " "" + #???????????????????????????????????? | | "S"" # #???????????????????????????????????? | | """ # #???????????????????????????????????? | | ########## #???????????????????????????????????? | | ?????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ?????????## % " "" "??????????????????? | | ?????????## %% "" "??????????????????? | | ??????????# %g= "??????????????????? | | ?????????## %m% =! "??????????????????? | | ?????????# w%h%=|%[ "" "??????????????????? | | ?????????# % i[ b K @" "??????????????????? | | ?????????# w c K "??????????????????? | | ?????????##%/gg % "??????????????????? | | ?????????# !%egg l "??????????????????? | | ??????????# *l%g "??????????????????? | | ??????????# g # ##########??????????????????? | | ??????????# #####?###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????#%!#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ########## #???????????????????????????????????? | | # # #???????????????????????????????????? | | # !* #%[#???????????????????????????????????? | | # ** #[%#???????????????????????????????????? | | # *! =+!*#???????????????????????????????????? | | # !%# !#???????????????????????????????????? | | / # #???????????????????????????????????? | | # # #?#########?????????????????????????? | | # # #? #?????????????????????????? | | ########### # #?????????????????????????? | | # # # " #?????????????????????????? | | # + + """ ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Coolant Potential 120 Energy Generation 85 Energy Capacity 1305 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Cannon Stasis Generator Phase Armor Phase Redirector Core Reset Matrix Core Stripper Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombSensorKatana Manual? 0 Play Time 02:29:12 Cumulative 613.6 hours Start 2020.09.23 @ 15:46:00 End 2020.09.23 @ 18:37:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 941 Rogue 941 Adventurer 0 Explorer 0 Win Type 3 Total 58 Types 37/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7df167f9-7f41-45cd-b53e-207b4d3e37bc