Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.22 @ 01:35:28 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (7381) 7381 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 15572 Bonus ------- High Alert Combat Kills 2104 Follower Combat Kills 111 Entered DSFs 500 Friendly Fire -1759 Cogmind --------- Core Integrity 225/1300 Matter 65/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Centrium Medium Armor Plating Thermal Defense Suite System Restoration Module Improved Recalibrator Peak State ------------ > --- POWER ------------ Antimatter-Particle Reactor > --- PROPULSION ------- Myomer-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Triangulator Precision Energy Filter Improved Transmission Jammer Improved Utility Shielding Improved System Shield > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Heavy Gauss Cannon Hyp. Kinetic Rail Construct/C KE Hardcell Construct/C > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Thermal Defense Suite System Restoration Module Improved Recalibrator [Rating: 109] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Armored Scrap Engine Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Constructs Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 . 2 . . 4 2 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . . . . Utility 7 | . . 2 . . . . 1 1 2 . 1 Weapon 4 | . . . . 1 . . 1 1 . . 1 Parts Attached 135 | . 3 9 . 25 20 1 57 4 3 4 9 Power 8 | . . 1 . 2 3 . 2 . . . . Engine 4 | . . . . 2 1 . 1 . . . . Core 2 | . . 1 . . . . 1 . . . . Reactor 2 | . . . . . 2 . . . . . . Propulsion 21 | . 1 4 . 4 4 . 6 . . . 2 Treads 3 | . . 2 . . . . 1 . . . . Leg 16 | . 1 2 . 4 4 . 5 . . . . Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | . 2 2 . 7 5 1 25 2 3 1 5 Device 32 | . 1 1 . 4 3 1 15 2 3 . 2 Storage 2 | . 1 . . . . . . . . . 1 Processor 4 | . . 1 . 1 . . 2 . . . . Hackware 5 | . . . . 1 1 . 2 . . . 1 Protection 10 | . . . . 1 1 . 6 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 53 | . . 2 . 12 8 . 24 2 . 3 2 Energy Gun 23 | . . . . 7 6 . 7 1 . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | . . . . . . . 5 . . 2 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 15 | . . . . 4 2 . 8 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . 2 . 1 . . 1 . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 3 2 . 5 . 1 . 2 Corrupted Parts 2 | . . . . . . . 2 . . . . System Corruption 6 | . . . . . . . 6 . . . . Parts Lost 46 | . . . . 3 3 . 22 3 . 10 5 Power 3 | . . . . . . . 1 . . 1 1 Propulsion 13 | . . . . 1 2 . 4 1 . 3 2 Utility 12 | . . . . 1 1 . 6 . . 3 1 Weapon 18 | . . . . 1 . . 11 2 . 3 1 Highest Loss Streak 6 | . . . . 2 2 . 4 1 . 6 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 74 | . 89 94 88 95 85 90 69 61 57 60 31 Engine 3 | . 14 3 . 7 3 . 4 . . . . Core 1 | . . 7 11 1 . . 1 . . . . Reactor 2 | . . . . . 5 9 . 5 5 4 1 Treads 2 | . . 5 . . . . 5 . . . . Leg 10 | . 28 16 22 24 14 27 5 5 5 4 1 Device 13 | . 4 17 11 10 9 18 13 18 26 24 9 Storage 3 | . 14 11 11 9 9 . . . . . 2 Processor 1 | . . 10 11 1 . . . 3 . . . Hackware 7 | . . . . 7 15 9 7 5 5 5 5 Protection 2 | . . . . 5 1 . 3 . . 3 . Energy Gun 13 | . 28 16 . 15 26 27 9 5 5 . 2 Ballistic Gun 1 | . . . . . . . 4 . . 6 . Launcher 2 | . . . . 3 . . 3 8 5 . . Impact Weapon 1 | . . 5 22 7 . . . . . . . Slashing Weapon 1 | . . . . . . . 2 5 5 1 . Naked Turns 156 | . . . . . . . . . . . 156 Heaviest Build 72 | 14 20 31 30 42 35 23 39 44 42 72 35 Greatest Support 66 | 20 20 44 30 45 37 37 66 57 42 42 20 Greatest Overweight (x) 9 | . . 1 . 1 9 . 1 1 . 2 3 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 6 | . 9 10 10 10 10 5 5 5 5 5 5 Most Carried 10 | . 10 10 10 10 10 10 5 5 5 5 5 Average Carried 6 | . 8 9 10 9 9 4 4 4 4 4 5 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 7 10 10 10 10 10 5 5 5 5 5 5 Scrap Engine Consumption 107 | . . . . . . 11 65 12 1 13 5 Constructs Created 10 | . . . . . . . 4 1 . 2 3 Constructs Modified 29 | . . . . . . . 25 3 . 1 . Class Distribution -------------------- 23% | Mutant 21% | Construct 19% | Hacker-Gunner 11% | Tank 5% | Commander-Gunner 4% | Gunner 3% | Hacker-Mutant 3% | Infiltrator-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Gunner | -8/Storage Commander-Gunner | -8/Recycling Construct | -6/Factory Construct | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Tank | -4/DSF Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Matter Collected 2500 | 199 31 90 . 310 190 40 1108 332 . 67 133 Remotely . | . . . . . . . . . . . . Salvage Created 8329 | . 126 407 . 907 1661 240 3971 768 . 67 182 Parts 367 | . 11 18 . 38 63 13 166 44 . 2 12 Haulers Intercepted 4 | . . . . 2 2 . . . . . . Recyclers Shooed 6 | . . 1 . . . 1 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Combat Hostiles Destroyed 138 | . 3 9 . 14 17 5 61 26 . 1 2 Melee 12 | . . 2 . 1 . . 7 1 . 1 . Guns 74 | . 3 5 . 10 11 5 33 5 . . 2 Cannons 4 | . . . . . . . 4 . . . . AOE 42 | . . . . 2 5 . 15 20 . . . Classes Destroyed 20 | . 2 2 . 8 1 . 7 . . . . Worker 9 | . . . . 1 2 . 3 2 . . 1 Builder 7 | . . . . 1 1 . 4 . . . 1 Tunneler 1 | . . . . . . . 1 . . . . Hauler 4 | . . . . 2 2 . . . . . . Recycler 13 | . . . . 3 5 . 5 . . . . Mechanic 3 | . . . . . 2 . 1 . . . . Operator 3 | . . . . 1 2 . . . . . . Watcher 5 | . 1 1 . . 1 . 2 . . . . Swarmer 19 | . . . . 3 . . 7 9 . . . Saboteur 2 | . . . . . . . 1 1 . . . Grunt 71 | . 3 5 . 8 15 2 29 8 . . 1 Brawler 4 | . . 1 . . . . 2 1 . . . Duelist 2 | . . . . . . . 1 1 . . . Sentry 16 | . . 3 . 2 3 2 6 . . . . Specialist 5 | . . . . . . . 4 . . 1 . Hunter 11 | . . . . 1 1 1 4 3 . . 1 Programmer 7 | . . . . . . . 5 2 . . . Heavy 1 | . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . 1 1 . . . Mutant 1 | . . . . 1 . . . . . . . Best Kill Streak 12 | . 4 4 . 5 12 2 12 9 . 1 1 Combat Bots Only 9 | . 3 4 . 4 7 2 9 9 . 1 1 Max Kills in Single Turn 5 | . 1 1 . 4 5 2 4 3 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . 2 3 . 3 3 . . . Melee 1 | . . 1 . 1 . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Hostile Shots Fired 1174 | . 14 23 . 104 57 6 499 117 . 224 130 Missed 391 | . 2 3 . 32 23 3 153 40 . 89 46 Damage Taken 12725 | . 151 219 . 1107 542 36 5567 1388 . 1981 1734 Core 2327 | . 43 22 . 101 126 14 600 152 . 194 1075 Absorbed by Shields 330 | . . 68 . 12 36 11 203 . . . . Redirected to Shielding 571 | . . . . . . . 471 . . 100 . Regen/Repaired (Parts) 2526 | . . . . . 103 . 2011 311 . 101 . Core Remaining (%) 75 | 100 82 . 94 . . 56 29 84 . 83 . Volleys Fired 365 | . 11 20 . 39 55 7 171 34 . 9 19 Largest 4 | . 2 2 . 3 3 3 4 3 . 3 3 Hottest 231 | . 100 100 . 149 171 165 231 188 . 141 222 Shots Fired 831 | . 22 37 . 75 162 21 411 63 . 15 25 Gun 726 | . 22 37 . 70 157 21 364 29 . 6 20 Cannon 30 | . . . . . . . 16 . . 9 5 Launcher 75 | . . . . 5 5 . 31 34 . . . Special . | . . . . . . . . . . . . Kinetic 152 | . . . . . . . 116 16 . 15 5 Thermal 507 | . 22 37 . 65 157 21 185 . . . 20 Explosive 51 | . . . . 5 1 . 11 34 . . . Electromagnetic 121 | . . . . 5 4 . 99 13 . . . Robot Hit Streak 23 | . 4 13 . 16 10 7 23 8 . 6 5 Robot Miss Streak 6 | . 3 4 . 4 4 2 5 6 . 4 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 6 | . . . . 1 3 1 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . . . Shots Hit Robots 569 | . 12 38 . 66 76 15 302 33 . 10 17 Core Hits 419 | . 8 13 . 31 51 9 245 47 . 6 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 7 | . . 2 . 3 . . 2 . . . . Critical Strikes 30 | . . 3 . 7 4 . 13 . . . 3 Burn 12 | . . 1 . 4 4 . . . . . 3 Destroy 1 | . . . . . . . 1 . . . . Blast 2 | . . . . . . . 2 . . . . Corrupt 1 | . . . . . . . 1 . . . . Smash 6 | . . 2 . 3 . . 1 . . . . Sever 8 | . . . . . . . 8 . . . . Melee Attacks 77 | . . 11 . 14 . . 38 11 . 3 . Impact 26 | . . 11 . 14 . . 1 . . . . Slashing 51 | . . . . . . . 37 11 . 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . 1 . 7 . . 5 1 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20198 | . 152 807 . 2215 2692 359 9495 3518 . 437 523 Guns 9061 | . 152 360 . 1017 1537 335 4805 372 . 25 458 Cannons 599 | . . . . . . . 332 . . 220 47 Explosions 7377 | . . . . 286 1155 . 2925 3011 . . . Melee 3085 | . . 447 . 912 . . 1405 135 . 186 . Ramming 76 | . . . . . . 24 28 . . 6 18 Kinetic 2362 | . . . . . . . 1794 276 . 245 47 Thermal 7292 | . 152 360 . 942 2049 335 2875 121 . . 458 Explosive 4929 | . . . . 246 43 . 1750 2890 . . . Electromagnetic 2454 | . . . . 115 600 . 1643 96 . . . Impact 1404 | . . 447 . 912 . . 45 . . . . Slashing 1681 | . . . . . . . 1360 135 . 186 . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 2 . . . Average Corruption 5 | . . . . . . . 5 1 . . . Corruption Purged 7 | . . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 67 | . . . . . . . 66 1 . . . Message Errors 14 | . . . . . . . 14 . . . . Matter Fused 15 | . . . . . . . 15 . . . . Heat Flow Errors 7 | . . . . . . . 7 . . . . Energy Discharges 10 | . . . . . . . 9 1 . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . . . . . . . 12 . . . . Data Loss (major) 2 | . . . . . . . 2 . . . . Misfires 4 | . . . . . . . 4 . . . . Alerts 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1020 | . . 92 . 494 . . 252 173 . . 9 Projectiles 9 | . . . . . . . . . . . 9 Explosions 241 | . . . . 13 . . 68 160 . . . Melee 770 | . . 92 . 481 . . 184 13 . . . Knockbacks 9 | . . 1 . 5 . 1 1 . . . 1 Impact 7 | . . 1 . 4 . 1 1 . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 574 | . . . . 40 17 . 364 144 . . 9 Shots 21 | . . . . 2 2 . 13 4 . . . Rammed 7 | . . . . . . . 3 . . . 4 Targets Rammed 14 | . . . . . . 3 4 . . 3 4 Kicked 7 | . . . . . . 3 1 . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 384 | . 384 48 . 196 156 30 376 18 . 4 193 Average Temperature 86 | . 168 13 . 72 32 12 108 6 . 4 56 Received Heat Transfer 3109 | . 84 65 . 523 228 14 1523 78 . 471 123 Effects 4 | . 1 . . . . . 3 . . . . Shutdowns 1 | . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 27 | . . 5 . 10 2 . 10 . . . . Impact Corruptions 21 | . . 5 . 15 . . 1 . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 20 | . 2 1 . 2 7 1 6 . . . 1 Heat Transferred 14035 | . 444 1147 . 2109 3943 602 4876 100 . . 814 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | . . . . 1 5 . 2 2 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Peak Influence 1543 | . 134 375 96 356 706 407 1367 1543 703 520 481 Initial 703 | . . 56 96 37 143 237 320 669 703 495 259 Average 487 | . 59 198 96 154 263 312 662 938 703 487 302 Maximum Alert Level 4 | . . 1 . 1 3 2 4 4 3 2 2 Low Security (%) 19 | . 100 50 100 62 47 . . . . . . Level 1 29 | . . 49 . 37 29 85 20 . . . 92 Level 2 24 | . . . . . 22 14 34 22 . 100 7 Level 3 21 | . . . . . . . 40 49 100 . . Level 4 4 | . . . . . . . 5 27 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 54 | . . 5 . 5 5 . 22 9 1 2 5 Investigation 17 | . . 2 . 2 3 . 5 3 1 . 1 Extermination 5 | . . . . . . . 4 1 . . . Reinforcement 20 | . . 3 . 1 1 . 7 2 . 2 4 Assault 7 | . . . . 1 1 . 3 2 . . . Garrison 5 | . . . . 1 . . 3 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Distress Signals 11 | . 1 1 . 1 2 . 4 1 . . 1 Communications Jammed 3 | . . . . . . . . . . 1 2 Distress Signals 2 | . . . . . . . . . . . 2 Times Spotted 217 | . 6 19 . 13 24 5 87 27 . 12 24 Peak Tracking Total 10 | . 4 6 . 4 5 2 7 5 . 8 10 Tactical Retreats 20 | . 1 1 . . 1 . 6 3 . 2 6 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Traps Triggered 12 | . . 1 . . 1 . 8 1 . 1 . Indirectly 5 | . . . . . . . 5 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 15 | . . . . 5 . . 6 4 . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Machines Disabled 39 | . . . . 5 7 . 21 5 . . 1 Max in Single Turn 4 | . . . . 2 2 . 4 1 . . 1 Garrison Access 3 | . . . . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Machines Accessed 47 | . 2 3 . 8 9 4 13 5 2 . 1 Terminals 27 | . 2 3 . 6 5 3 4 3 1 . . Fabricators 5 | . . . . . . . 3 2 . . . Repair Stations 5 | . . . . . 2 . 3 . . . . Recycling Units 6 | . . . . . 1 1 3 . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 Total Hacks 185 | . 7 16 . 27 23 19 58 23 9 . 3 Successful 96 | . 3 8 . 16 14 9 37 6 3 . . Failed 89 | . 4 8 . 11 9 10 21 17 6 . 3 Catastrophic 15 | . 1 1 . 2 1 1 3 4 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 80 | . . 4 . 14 7 10 28 17 . . . Terminals 124 | . 7 16 . 21 12 17 31 18 2 . . Fabricators 18 | . . . . . . . 13 5 . . . Repair Stations 14 | . . . . . 7 . 7 . . . . Recycling Units 18 | . . . . . 2 2 7 . 7 . . Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access 8 | . . . . 3 2 . . . . . 3 Terminal Hacks 51 | . 3 6 . 11 5 6 14 5 1 . . Part Schematic 4 | . . . . . . 4 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 8 | . 1 2 . 2 1 . 2 . . . . Open Door 3 | . . . . . 3 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Alert Level 8 | . . . . 1 . 1 3 3 . . . Unreport Threat 4 | . . . . 1 . . 3 . . . . Locate Traps 4 | . . . . 1 . . 2 1 . . . Disarm Traps 4 | . . . . 2 . . 1 1 . . . Dispatch Records 1 | . . . . . . . 1 . . . . Security Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 4 | . . 1 . 2 . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . . Fabricator Hacks 6 | . . . . . . . 6 . . . . Load Schematic 3 | . . . . . . . 3 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks 8 | . . . . . 5 . 3 . . . . Scan Component 5 | . . . . . 3 . 2 . . . . Repair 3 | . . . . . 2 . 1 . . . . Recycling Unit Hacks 10 | . . . . . 1 1 6 . 2 . . Process 3 | . . . . . . . 2 . 1 . . Report Inventory 6 | . . . . . 1 1 3 . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer 3 | . . . . 3 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 2 | . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 18 | . . 2 . 2 3 2 8 1 . . . Terminals 11 | . . 2 . 2 1 1 4 1 . . . Botnet 11 | . . 2 . 2 1 1 4 1 . . . Fabricators 3 | . . . . . . . 3 . . . . Prioritize 2 | . . . . . . . 2 . . . . Fabnet 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 1 1 . . . . Mask 1 | . . . . . . . 1 . . . . Tunnel 2 | . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Reprogram 1 | . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 2 3 . 8 5 3 12 5 2 . 1 Full Trace Events 16 | . 1 1 . 3 1 2 4 2 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . 4 . . . . . Parts Built 5 | . . . . . . . 5 . . . . Authchips . | . . . . . . . . . . . . Time 103 | . . . . . . . 103 . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . Parts Repaired 3 | . . . . . 2 . 1 . . . . Time 113 | . . . . . 73 . 40 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 342 | . . . . . . . 297 . 45 . . Retrieved Matter 267 | . . . . . . . 267 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . 2 . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 1 . . 1 . . . . Machine Destruction 2 | . . . . 1 . . 1 . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 1 . Autooverrided 2 | . . . . . . . . 2 . . . Robots Rewired 17 | . . . . . . 17 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Total Allies 23 | . . . . 1 3 17 . 2 . . . Largest Group 16 | . . . . 1 3 16 15 1 . . . Highest-Rated Group 252 | . . . . 30 48 252 247 29 . . . Highest-Rated Ally 30 | . . . . 30 16 27 27 29 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . . . . 21 17 17 1 . . . Total Damage 748 | . . . . . 271 199 278 . . . . Kills 6 | . . . . . 3 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Turns Passed 8164 | . 164 538 95 725 1358 374 3342 812 36 242 478 Spaces Moved 4452 | 1 99 279 80 389 513 234 1624 495 25 131 582 Core 458 | . . . . . 32 . . . . 50 376 Treads 844 | . . 74 . . . . 770 . . . . Legs 2831 | 1 99 205 80 389 481 234 741 495 25 81 . Wheels 319 | . . . . . . . 113 . . . 206 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 110 110 110 120 120 50 50 Average Speed 137 | 120 120 134 120 128 206 110 150 130 120 144 69 Slowest Speed 500 | 120 120 190 120 190 500 110 245 200 120 307 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 24 27 25 45 64 48 36 16 1 90 17 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . Known Exits Taken 3 | . . 1 . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . 1 2 . . . Terrain Destroyed 577 | . . . . 46 12 . 210 308 . 1 . Melee 3 | . . . . . . . 1 2 . . . Projectile 5 | . . . . . . . 3 1 . 1 . AOE 569 | . . . . 46 12 . 206 305 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac DSF Res Total 5667 | . 122 395 79 517 690 336 2123 587 30 160 628 Wait 367 | . 4 45 . 16 77 10 165 36 1 3 10 Move 4441 | . 98 278 79 388 512 233 1623 494 24 130 582 Hop . | . . . . . . . . . . . . Pick Up 63 | . 3 12 . 9 8 3 22 4 1 . 1 Fast Attach 84 | . 2 6 . 10 14 1 36 1 2 3 9 Attach 20 | . . 1 . 3 1 . 11 3 1 . . Detach 23 | . 1 3 . 6 1 . 6 2 . 4 . Swap 31 | . 1 2 . 12 5 . 10 . . 1 . Drop 108 | . 2 18 . 20 17 4 37 2 1 4 3 Fire 365 | . 11 20 . 39 55 7 171 34 . 9 19 Melee 76 | . . 10 . 14 . . 38 11 . 3 . Ram 4 | . . . . . . . . . . . 4 Kick 7 | . . . . . . 3 1 . . 3 . Crush 3 | . . . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 75 | . . . . . . 75 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 10) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 398 | -9/Materials | Identified exit to Mines 703 | -9/Materials | Entered Mines 736 | -9/Mines | Met a Derelict bent on vengeance 785 | -9/Mines | Discovered new exit (range 5) 798 | -9/Mines | Entered Materials 798 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 799 | -8/Materials | Identified exit to Storage 1099 | -8/Materials | Botcube activated 1107 | -8/Materials | Botcube completed mutation into legged form (unarmed). 1141 | -8/Materials | Discovered new exit (range 15) 1201 | -8/Materials | Murdered Mutated Botcube 1370 | -8/Materials | Garrison activated, responded to threat 1523 | -8/Materials | Entered Storage 1901 | -8/Storage | Build established: Hacker-Gunner 2420 | -8/Storage | Repaired Broken Adv. Heat Sink 2603 | -8/Storage | Destroyed 7 combat bots 2611 | -8/Storage | Lost 3 allies 2714 | -8/Storage | Used back door to open Recycling access 2714 | -8/Storage | Discovered new exit (range 5) 2792 | -8/Storage | Repaired VSS Leg 2881 | -8/Storage | Entered Recycling 2883 | -8/Recycling | Found Scrap Engine 3216 | -8/Recycling | Discovered new exit (range 6) 3255 | -8/Recycling | Entered Factory 3255 | -6/Factory | Accompanied by 15 allies 3255 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3304 | -6/Factory | Build established: Commander-Gunner 3409 | -6/Factory | Fabricated Imp. Weapon Shielding (x2) 3464 | -6/Factory | Lost 5 allies 3579 | -6/Factory | Lost 5 allies 3610 | -6/Factory | Garrison activated, responded to threat 3674 | -6/Factory | Spotted B-75 Beast 3766 | -6/Factory | Destroyed B-75 Beast 3856 | -6/Factory | Lost 4 parts (1p1n2u) 3962 | -6/Factory | Discovered new exit (range 16) 4087 | -6/Factory | Fabricated EMP Blaster (x1) 4358 | -6/Factory | Build established: Hacker-Gunner 5020 | -6/Factory | Lost 3 parts (3w) 5123 | -6/Factory | Fabricated Imp. Weapon Shielding (x2) 5261 | -6/Factory | Build established: Mutant 5415 | -6/Factory | Identified exit to Lower Caves 5415 | -6/Factory | Identified exit to Extension 5471 | -6/Factory | Repaired Cold Fusion Reactor 5659 | -6/Factory | Build established: Construct 5705 | -6/Factory | First assault squad dispatched 5768 | -6/Factory | Core integrity fell below 50% 6158 | -6/Factory | Discovered new exit (range 15) 6384 | -6/Factory | Found Prototype Launcher 6384 | -6/Factory | Identified Rocket Array 6503 | -6/Factory | Destroyed 9 combat bots 6597 | -6/Factory | Entered another Factory area 6597 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6666 | -5/Factory | Spotted B-75 Beast 6884 | -5/Factory | Destroyed B-75 Beast 6897 | -5/Factory | First assault squad dispatched 6961 | -5/Factory | Garrison activated, responded to threat 7367 | -5/Factory | Discovered new exit (range 15) 7378 | -5/Factory | Destroyed 9 combat bots 7409 | -5/Factory | Entered another Factory area 7409 | -4/Factory | Evolved 2 slots: Utility x2 7445 | -4/Factory | Identified exit to DSF 7445 | -4/Factory | Entered DSF 7536 | -4/DSF | Additional patrols routed to DSF 7680 | -4/DSF | Discovered new exit (range 14) 7687 | -4/DSF | Entered Research 7687 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7705 | -3/Research | Lost 6 parts (1p2n3u) 8008 | -3/Research | Released all parts (10) 8039 | -3/Research | Lost 5 parts (1p2n1u1w) 8082 | -3/Research | Spotted B-86 Titan 8140 | -3/Research | Core integrity fell below 50% 8160 | -3/Research | Spotted B-86 Titan 8161 | -3/Research | Core integrity fell below 20% 8165 | -3/Research | Self-destructed Last Messages --------------- 08063_ O-32 Director uses terminal to summon reinforcements. 08063_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. 08063_ O-32 Director locks terminal. 08085_ Penetrated by Slug. 08085_ Slug penetrates Wall. 08093_ Acquired 1 matter. 08103_ Acquired Prototype Protection. 08103_ Identified Centrium Medium Armor Plating. 08104_ Dropped Centrium Medium Armor Plating. 08105_ Dropped Prc. Energy Filter. 08105_ Acquired Centrium Medium Armor Plating. 08133_ Slammed into S-43 Plague. 08149_ U-05 Engineer destroyed. 08149_ Acquired 12 matter. 08152_ K-01 Serf collects debris. 08164_ Connecting with Garrison Access... 08164_ Current location identified: Research 08164_ ALERT: Suspicious activity at Garrison Access R001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????????????????????# #??????# #???????????? | | ??????????????????????# #??????# #???????????? | | ??????????????????????# #??????# #???????????? | | ??????????????????????# #??????# #???????????? | | ??????????????????????# #??????# #???????????? | | ??????????????????????# #??????# #???######??? | | ??????????????????????# #??????# #???] ???? | | ??????????????????????# #??????# #?? ! ???? | | ???????????????###+#### ######## #? ????? | | ?????????? ! # """"?????? | | ?????????? = # """" ????? | | ?????????? * + """" ????? | | ??????????? # """" ????? | | ???????????####################### #! ???? | | ??????????????????????????#??????# #? ! !#??? | | ??????????????????????????# ????# #??#######??? | | ??????????????????????????# ??# #???????????? | | ??????????????????????????# # #???????????? | | ??????????????????????????# + #???????????? | | ??????????????????????????# [ # #???????????? | | ??????????????????????????# ??# #???????????? | | ??????????????????################ ##??????????? | | ??????????????????# # ## ###????? | | ??????????????????# #s ? | | ??????????????????# s s ? | | ??????????????????# @ s # ? | | ??????????????????# """ """ # """ # ?? | | ??????????????????# """G""" # """ #?? ?? | | ??????????????????###############!! "" #????? | | ????????????????????????????????#! F"" #????? | | ????????????????????????????????# """ ??#????? | | ???????????????????????????????? ???????? | | ???????????????????????????????? ???????? | | ???????????????????????????????? ???????? | | ????????????????????????????????###+######???????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ???????????????????????????????????"?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 35 Energy Capacity 482 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: TH 20 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Energy Filtering 50 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Target Analyzer | -8/Recycling | Hacked EMP Blaster | -8/Recycling | Hacked Imp. Titanium Leg | -8/Recycling | Hacked Imp. Weapon Shielding | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Shielding | x2 | -6/Factory EMP Blaster | x1 | -6/Factory Imp. Weapon Shielding | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportShockSword Manual? 0 Play Time 01:03:31 Cumulative 613.1 hours Start 2024.01.21 @ 21:49:32 End 2024.01.22 @ 01:35:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 282 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 459c2da3-960e-4e80-8e8f-9db386404293