Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 23:52:24 Player: THN-L0C Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2007) 2007 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 5386 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Filter Hardened Heavy Armor Plating Improved EM Pulse Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Energy Filter Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Huge Storage Unit Compact Battery Compact Matter Pod Improved Signal Interpreter Improved Terrain Scanner Core Analyzer Energy Filter Hardened Heavy Armor Plating Improved Light Armor Plating Arc Projector Rocket Array Rocket Array Remote Datajack Heavy Flail [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 96 | 7 11 6 10 5 20 34 3 Power 9 | 1 1 1 1 . 2 3 . Engine 6 | 1 1 1 . . 1 2 . Core 3 | . . . 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 1 1 3 2 1 6 . Treads 5 | 2 1 1 1 . . . . Leg 9 | . . . 2 . 1 6 . Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 2 3 4 2 6 11 . Device 19 | 1 1 2 2 1 5 7 . Storage 2 | 1 . 1 . . . . . Processor 2 | . 1 . . . . 1 . Hackware 1 | . . . . . 1 . . Protection 6 | . . . 2 1 . 3 . Artifact . | . . . . . . . . Weapon 41 | 2 7 1 2 1 11 14 3 Energy Gun 13 | . . . . . 8 5 . Energy Cannon 6 | . . . . . . 6 . Ballistic Gun 9 | 2 3 1 1 . 1 1 . Ballistic Cannon 2 | . . . 1 1 . . . Launcher 5 | . . . . . 1 2 2 Special Weapon 4 | . 4 . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 4 . Parts Lost 23 | . . 3 6 1 2 5 6 Power 3 | . . 1 . . . 1 1 Propulsion 4 | . . . 2 1 1 . . Utility 9 | . . 2 1 . 1 3 2 Weapon 7 | . . . 3 . . 1 3 Highest Loss Streak 6 | . . 2 3 1 1 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 96 95 90 97 97 86 Engine 8 | . 14 13 9 . 1 7 12 Core 3 | . . . 1 11 7 5 . Treads 11 | . 27 28 16 6 . . . Leg 6 | . . . 4 8 5 13 13 Wheel 2 | . . . . 5 11 1 . Device 21 | . 13 10 19 13 28 28 21 Storage 10 | . 14 14 11 11 9 7 5 Processor 1 | . . . . . . 2 6 Protection 4 | . . . 11 15 5 4 5 Energy Gun 7 | . . . . . 20 13 . Energy Cannon 4 | . . . . . . 9 19 Ballistic Gun 10 | . 25 28 13 . 1 . . Ballistic Cannon 1 | . . . 7 19 4 . . Peak Build Rating 55 | 7 8 11 20 20 37 55 55 Average Rating 29 | 5 7 9 17 18 32 50 46 On Entrance 18 | . 7 8 11 16 20 34 55 Naked Turns 13 | . . . . . . . 13 Heaviest Build 90 | 11 11 48 54 56 65 90 90 Greatest Support 40 | 40 40 40 40 32 32 40 40 Greatest Overweight (x) 5 | . . 1 2 5 4 4 2 Average Overweight (x) 1 | . . . 1 1 2 2 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 17 | 7 8 17 20 20 20 20 17 Most Carried 20 | 2 8 17 20 20 20 20 20 Average Carried 16 | . 5 13 18 19 19 19 17 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | 2 8 17 19 20 20 20 5 Class Distribution -------------------- 44% | Mutant 24% | Scavenger-Gunner 16% | Gunner 10% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 1799 | 286 209 182 178 157 345 442 . Remotely 18 | . . 18 . . . . . Salvage Created 2535 | 128 267 248 170 115 729 555 323 Parts 140 | 10 18 17 9 14 35 32 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 56 | . 10 7 5 7 12 14 1 Guns 34 | . 10 7 2 . 10 5 . Cannons 17 | . . . 3 7 2 5 . AOE 3 | . . . . . . 3 . Classes Destroyed 11 | 3 3 . . . 3 1 1 Worker 7 | 1 . 1 . . 2 3 . Tunneler 3 | 2 . . . 1 . . . Recycler 3 | 1 . . . 1 1 . . Watcher 4 | . 1 . . . 1 2 . Swarmer 22 | . 6 3 . 7 . 6 . Grunt 22 | . 4 4 5 . 7 2 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 1 1 . Sentry 3 | . . . . . 3 . . Programmer 5 | . . . . . . 5 . Compactor 1 | . . . . . . . 1 Best Kill Streak 9 | 2 3 2 2 8 9 3 1 Combat Bots Only 7 | . 3 2 2 4 7 3 1 Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 384 | . 35 62 86 40 49 97 15 Missed 105 | . 15 20 26 12 8 24 . Damage Taken 4086 | . 190 485 598 231 645 1251 686 Core 1196 | . 49 79 131 44 177 126 590 Absorbed by Shields 117 | . . . 117 . . . . Redirected to Shielding 98 | . . . 39 6 53 . . Regen/Repaired (Parts) 44 | . 44 . . . . . . Core Remaining (%) 67 | 100 . 48 . 56 67 . . Volleys Fired 208 | 8 34 50 25 17 31 34 9 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 225 | 40 100 40 55 70 176 225 175 Shots Fired 460 | 16 61 85 50 34 93 100 21 Gun 333 | 16 54 85 31 . 76 71 . Cannon 119 | . . . 19 34 17 28 21 Launcher 1 | . . . . . . 1 . Special 7 | . 7 . . . . . . Kinetic 274 | 16 54 85 50 34 34 1 . Thermal 185 | . 7 . . . 59 98 21 Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 4 8 10 14 3 13 10 12 Robot Miss Streak 5 | 2 3 4 3 4 4 5 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . 1 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 286 | 11 35 58 36 15 58 56 17 Core Hits 126 | 5 22 17 12 9 30 30 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 12 | . . 1 2 . 5 3 1 Burn 7 | . . . . . 4 3 . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . 1 . . . . . Blast 3 | . . . 2 . 1 . . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5050 | 93 279 530 413 367 1088 1747 533 Guns 2836 | 92 279 507 182 . 887 889 . Cannons 1821 | . . . 225 367 199 526 504 Explosions 332 | . . . . . . 332 . Melee . | . . . . . . . . Ramming 61 | 1 . 23 6 . 2 . 29 Kinetic 2006 | 92 279 507 407 367 354 . . Thermal 2651 | . . . . . 732 1415 504 Explosive 332 | . . . . . . 332 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 2 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 21 4 Message Errors 9 | . . . . . . 9 . Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 6 | . . . . . . 5 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . . . . 32 . Projectiles 32 | . . . . . . 32 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 21 | . . . 11 6 4 . . Impact . | . . . . . . . . Kinetic 16 | . . . 8 5 3 . . Secondary 5 | . . . 3 1 1 . . Self-Inflicted Damage 12 | . . . . . 1 . 11 Shots . | . . . . . . . . Rammed 19 | . . 4 2 . 1 . 12 Targets Rammed 20 | 1 . 4 2 . 1 . 12 Kicked . | . . . . . . . . Crushed 1 | 1 . . . . . . . Highest Temperature 199 | . 40 9 . . 192 199 175 Average Temperature 68 | . 14 5 . . 66 91 116 Received Heat Transfer 929 | . 45 177 257 . 360 90 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 19 | . . . . . 2 16 1 Heat Transferred 5158 | . . . . . 1739 2625 794 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Peak Influence 241 | 15 207 100 136 170 241 177 34 Initial 76 | . 13 10 11 . 66 76 33 Average 63 | 7 53 20 48 51 117 82 25 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 97 | 100 93 100 100 100 85 100 100 Level 1 2 | . 6 . . . 14 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 1 . 2 4 . Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . 3 . Reinforcement 2 | . . . 1 . . 1 . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 5 | . 1 . 1 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 19 10 12 7 21 25 5 Peak Tracking Total 7 | . 3 3 6 4 7 4 5 Tactical Retreats 7 | . 2 2 . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 4 | . . . . . . 4 . Triggered 1 | . . . . . . 1 . Most Traps Carried 5 | . . 5 5 5 5 5 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 20 | . 9 . 1 . 4 6 . Terminals 15 | . 7 . 1 . 3 4 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 55 | . 29 . 4 . 8 14 . Successful 30 | . 18 . 3 . 5 4 . Failed 25 | . 11 . 1 . 3 10 . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 37 | . 24 . 4 . 4 5 . Terminals 44 | . 25 . 4 . 6 9 . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 5 | . 1 . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 6 | . 3 . . . 2 1 . Robot Analysis 4 | . 3 . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 18 | . 11 . 3 . 2 2 . Terminals 18 | . 11 . 3 . 2 2 . Assimilate 2 | . 2 . . . . . . Botnet 3 | . 2 . 1 . . . . Operators 3 | . 2 . 1 . . . . Skim 10 | . 5 . 1 . 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 . 1 . 4 5 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 2 | . 1 . . . . . 1 Largest Group 1 | . 1 . . . . . 1 Highest-Rated Group 31 | . 10 . . . . . 31 Highest-Rated Ally 31 | . 10 . . . . . 31 Total Orders 2 | . 2 . . . . . . STAY 1 | . 1 . . . . . . FOLLOW 1 | . 1 . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 103 | . . . . . . . 103 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Robot Analysis Total 4 | . 3 . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 6418 | 110 932 1312 408 320 620 2587 129 Spaces Moved 2625 | 49 410 530 110 114 331 1048 33 Core 6 | 4 . . . . . . 2 Treads 1150 | 45 410 530 110 55 . . . Legs 720 | . . . . 4 . 685 31 Wheels 749 | . . . . 55 331 363 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 115 115 145 50 Average Speed 204 | 151 160 219 279 226 135 227 259 Slowest Speed 470 | 160 160 240 320 470 160 270 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 72 94 12 23 33 30 29 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . 1 2 . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 8 | . 7 . . . 1 . . Terrain Destroyed 27 | . 7 . . . 2 17 1 Melee 1 | . . . . . 1 . . Projectile 13 | . 7 . . . 1 4 1 AOE 13 | . . . . . . 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 3271 | 68 618 604 164 140 434 1186 57 Wait 211 | 2 155 4 8 . 29 13 . Move 2620 | 49 409 529 109 113 330 1048 33 Hop . | . . . . . . . . Pick Up 59 | 2 7 11 7 3 9 20 . Fast Attach 27 | 7 1 1 3 3 3 6 3 Attach 10 | . 1 2 3 1 . 3 . Detach 1 | . 1 . . . . . . Swap 59 | . 9 3 4 1 17 25 . Drop 52 | . 1 . 3 2 13 33 . Fire 208 | 8 34 50 25 17 31 34 9 Melee 1 | . . . . . 1 . . Ram 13 | . . . . . 1 . 12 Kick . | . . . . . . . . Crush 6 | . . 4 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . . . . 4 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Repaired Lgt. Treads 786 | -10/Materials | Discovered new exit (range 11) 790 | -10/Materials | Learned Storage interactive machine intel 840 | -10/Materials | Learned Recycling recycling unit intel 879 | -10/Materials | Learned 2 Storage zone layouts 909 | -10/Materials | Identified exit to Materials 909 | -10/Materials | Identified exit to Mines 909 | -10/Materials | Identified exit to Subcaves 929 | -10/Materials | Learned location of 2 exits from Mines 939 | -10/Materials | Learned location of 1 exit from Storage 957 | -10/Materials | Learned location of 1 exit from Recycling 987 | -10/Materials | Learned location of Mines (-10) 1028 | -10/Materials | Learned Storage terminal intel 1043 | -10/Materials | Entered Mines 1044 | -10/Mines | Learned location of Storage (-7) 1160 | -10/Mines | Learned location of Mines (-8) 1255 | -10/Mines | Found a hidden stash of uninstalled traps 1834 | -10/Mines | Core integrity fell below 50% 2355 | -10/Mines | Entered Materials 2355 | -9/Materials | Evolved 2 slots: Utility x2 2500 | -9/Materials | Lost 3 parts (1n2w) 2724 | -9/Materials | Discovered new exit (range 15) 2763 | -9/Materials | Entered Mines 2794 | -9/Mines | Lost 3 parts (1n1u1w) 2846 | -9/Mines | Learned Materials trap positions 3078 | -9/Mines | Discovered new exit (range 5) 3083 | -9/Mines | Entered Materials 3083 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3084 | -8/Materials | Loaded intel: 18 trap records 3231 | -8/Materials | Garrison activated, responded to threat 3313 | -8/Materials | Destroyed 7 combat bots 3596 | -8/Materials | Build established: Scavenger-Gunner 3612 | -8/Materials | Discovered new exit (range 5) 3703 | -8/Materials | Entered Factory 3703 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4004 | -7/Factory | Found Prototype Launcher 4004 | -7/Factory | Identified Rocket Array 4014 | -7/Factory | Found Rocket Array 5177 | -7/Factory | Discovered new exit (range 10) 5225 | -7/Factory | Identified exit to Factory 5260 | -7/Factory | Discovered exit to Factory (range 14) 5359 | -7/Factory | Build established: Gunner 6095 | -7/Factory | Build established: Tank 6290 | -7/Factory | Sucked down chute 6290 | -7/Factory | Entered Waste 6291 | -7/Waste | Met a frightened Derelict 6363 | -7/Waste | Spotted C-40 Crusher 6369 | -7/Waste | Destroyed C-40 Crusher 6375 | -7/Waste | Spotted C-40 Crusher 6375 | -7/Waste | Spotted C-40 Crusher 6378 | -7/Waste | Spotted C-40 Crusher 6384 | -7/Waste | Spotted C-40 Crusher 6393 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6396 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6399 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6400 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6402 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6407 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6411 | -7/Waste | Core integrity fell below 50% 6417 | -7/Waste | Core integrity fell below 20% 6419 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06401_ Acquired Rocket Array. 06402_ Hvy. Deuterium Engine crushed. 06402_ Plasma Cannon crushed. 06402_ Imp. Heat Sink crushed. 06402_ Rocket Array crushed. 06402_ Imp. Signal Interpreter crushed. 06403_ Acquired Rocket Array. 06403_ Imp. Cooling System crushed. 06403_ Imp. Titanium Leg crushed. 06405_ Com. Matter Pod crushed. 06405_ Imp. Titanium Leg crushed. 06406_ Acquired Hvy. Flail. 06407_ Imp. Cooling System crushed. 06407_ Rocket Array crushed. 06407_ Hvy. Flail crushed. 06407_ Imp. EM Pulse Cannon crushed. 06407_ Arc Projector crushed. 06407_ Slammed into C-40 Crusher. 06410_ Destabilizing: Core damaged (-35). 06411_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ???????????????# #????????????????????????????? | | ?############??# #?????????? ?????????????????? | | ?# #??# #????????? #????????????????? | | ?# #??# #????????? #????????????????? | | ?# #### #????????? #????????????????? | | ?# #????????? #????????????????? | | ?# #???????? #????????????????? | | ?# #???????? #????????????????? | | ?# #???????? #????????????????? | | ?# #### #???????? #????????????????? | | ?# #??# #??????? #????????????????? | | ?# #??# #??????? #????????????????? | | ?############??# #??????? #????????????????? | | ?????????????### ########! ######## ????????? | | ?????????????# !CC CC ??????? | | ?????????????# @CCCCCC *! ??????? | | ?????????????# !CCCC =%= ??????? | | ?????????????# CC ! ??????? | | ?????????????### #######; ######## ???????? | | ???????????????# #?????## #????????????????? | | ???????????????# #??????? #????????????????? | | ???????????????# #??????? #????????????????? | | ???????????????# #??????? #????????????????? | | ??????????????? #??????? ????????????????? | | ?????????????? #??????? ???????????????? | | ?????????????# #??????? ??????????????? | | ?????????????# #??????? ?????????????? | | ?????????????### #???????? ] #####????????????? | | ???????????????# #???????? #????????????????? | | ???????????????# #????????! ?????????????????? | | ???????????????# #???????? ???????????????????? | | ???????????????# ?????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 130 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralRemotePrototype Manual? 0 Play Time 01:02:59 Cumulative 279.5 hours Start 2024.09.30 @ 14:39:17 End 2024.09.30 @ 23:52:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72892c1b-6443-4fe7-818f-a944cbe74829