Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 23:41:52 Player: Skrub Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (993) 993 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3513 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 265/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Coolant Injector Small Storage Unit Improved Terrain Scanner > --- WEAPON (3) ------- Improved EM Pulse Cannon > --- INVENTORY (8) ---- Melee Analysis Suite Advanced ECM Suite Hardened Heavy Armor Plating Shock Rifle Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Melee Analysis Suite Advanced ECM Suite Hardened Heavy Armor Plating Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 2 | . . . 1 1 Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 37 | 5 3 3 25 1 Power 7 | 1 1 . 5 . Engine 5 | 1 1 . 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 10 | 2 . . 8 . Treads 5 | 2 . . 3 . Leg 4 | . . . 4 . Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 8 | . 2 . 5 1 Device 5 | . 1 . 3 1 Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 12 | 2 . 3 7 . Energy Gun 8 | 2 . 1 5 . Energy Cannon 3 | . . 1 2 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 12 | . . 1 11 . Power 3 | . . . 3 . Propulsion 4 | . . . 4 . Utility 2 | . . . 2 . Weapon 3 | . . 1 2 . Highest Loss Streak 5 | . . 1 5 . To Critical Strikes . | . . . . . Average Backups 4 | . 2 4 5 6 Power . | . . 1 . . Propulsion . | . . 1 . . Utility 1 | . . . 1 3 Weapon 2 | . . 1 2 3 Tool/Special . | . . . . . Unused Backups 4 | . . . 1 3 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 99 98 85 59 Engine 9 | . 14 14 7 . Core 4 | . . . 8 . Treads 18 | . 28 28 15 . Leg 9 | . . . 12 30 Device 12 | . 14 14 10 12 Storage 10 | . 13 14 9 7 Protection 2 | . . . 4 1 Energy Gun 11 | . 28 12 5 . Energy Cannon 8 | . . 7 11 6 Peak Build Rating 33 | 5 9 12 33 25 Average Rating 18 | 4 8 9 23 24 On Entrance 10 | . 5 9 12 25 Avg Prop Armor Cover (%) 30 | . . . . 30 Naked Turns . | . . . . . Heaviest Build 49 | 6 14 22 49 32 Greatest Support 80 | 40 40 40 80 56 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | 2 3 7 8 8 Average Carried 4 | 1 2 4 5 7 Final Capacity 8 | 5 8 8 8 8 Final Carried 8 | 2 3 5 6 8 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 762 | 250 20 60 432 . Remotely . | . . . . . Salvage Created 1374 | 94 146 44 1090 . Parts 73 | 8 12 1 52 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 22 | . 2 2 18 . Melee 1 | . . . 1 . Guns 6 | . 2 . 4 . Cannons 11 | . . 1 10 . AOE 2 | . . 1 1 . Classes Destroyed 10 | 2 2 1 5 . Worker 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 2 | . 1 . 1 . Recycler 2 | 1 . . 1 . Watcher 4 | . . . 4 . Swarmer 4 | . . . 4 . Grunt 10 | . 2 . 8 . Duelist 1 | . . . 1 . Sentry 5 | . . . 5 . Subdweller 2 | . . 2 . . Best Kill Streak 3 | 2 3 2 3 . Combat Bots Only 3 | . 2 2 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 211 | . 11 13 187 . Missed 62 | . 2 5 55 . Hits 149 | . 9 8 132 . Melee 2 | . . . 2 . Projectile 147 | . 9 8 130 . Damage Taken 2175 | . 95 275 1805 . Core 371 | . . 41 330 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 59 | . . . 59 . Core Remaining (%) 74 | 100 . 83 40 . Volleys Fired 91 | 5 10 19 57 . Largest 2 | 2 2 2 2 . Hottest 138 | 80 80 80 138 . Shots Fired 168 | 10 20 26 112 . Gun 83 | 10 20 14 39 . Cannon 79 | . . 6 73 . Launcher 6 | . . 6 . . Special . | . . . . . Kinetic . | . . . . . Thermal 89 | 5 10 13 61 . Explosive 6 | . . 6 . . Electromagnetic 73 | 5 10 7 51 . Robot Hit Streak 8 | 4 8 6 8 . Robot Miss Streak 3 | 1 3 1 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 96 | 5 14 8 69 . Core Hits 44 | 3 6 4 31 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | 1 . . 6 . Burn 3 | . . . 3 . Meltdown 1 | . . . 1 . Corrupt 3 | 1 . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2499 | 59 172 449 1819 . Guns 666 | 59 172 . 435 . Cannons 1429 | . . 135 1294 . Explosions 393 | . . 314 79 . Melee . | . . . . . Ramming 11 | . . . 11 . Kinetic . | . . . . . Thermal 1156 | 10 85 135 926 . Explosive 314 | . . 314 . . Electromagnetic 1018 | 49 87 . 882 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 1 Average Corruption 2 | . . . 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 18 . Message Errors 6 | . . . 6 . Matter Fused 3 | . . . 3 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 4 | . . . 4 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 45 | . . 25 20 . Projectiles 33 | . . 13 20 . Explosions 12 | . . 12 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 167 | . . 101 66 . Shots 7 | . . 5 2 . Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 547 | 54 162 . 547 . Average Temperature 142 | 23 80 . 155 . Received Heat Transfer 612 | . 54 . 558 . Effects 13 | . . . 13 . Shutdowns 8 | . . . 8 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Fried 8 | . . . 8 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . . 6 . Heat Transferred 2101 | 25 200 185 1691 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 . 89 100 Level 1 6 | . . . 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 247 | 10 30 . 247 100 Initial 100 | . . . . 100 Average 58 | . 3 . 86 57 Influence Increases 681 | 10 53 . 618 . Destroy 0b10 Robot/C 400 | . 40 . 360 . Destroy 0b10 Robot/NC 50 | 10 5 . 35 . Destroy Leader 102 | . 2 . 100 . Successful Hack 20 | . 6 . 14 . Disable Machine 45 | . . . 45 . Destroy Structure 19 | . . . 19 . Lose Combat Pursuer 45 | . . . 45 . Influence Decreases 671 | 10 53 . 397 211 Entered New Map 121 | . . . . 121 Time Decay 450 | 10 53 . 297 90 Lost Part 100 | . . . 100 . Squads Dispatched 3 | . 1 . 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 4 2 32 . Peak Tracking Total 9 | . 2 2 9 . Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 8 | . 1 . 6 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 4 | . 1 . 3 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 2 . 6 . Successful 5 | . 2 . 3 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 2 . 4 . Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1599 | . 459 235 739 166 Terrain 1599 | . 459 235 739 166 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 2103 | 97 459 235 1126 186 Spaces Moved 859 | 48 180 114 440 77 Core 63 | 5 . . . 58 Treads 569 | 43 180 114 232 . Legs 227 | . . . 208 19 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 160 | 148 160 160 151 217 Slowest Speed 260 | 160 160 160 260 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 30 11 38 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . 34 18 . Melee . | . . . . . Projectile 10 | . . 1 9 . AOE 42 | . . 33 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1419 | 64 331 140 789 95 Wait 353 | . 134 . 209 10 Move 855 | 47 179 113 439 77 Hop . | . . . . . Pick Up 48 | 7 4 4 30 3 Fast Attach 5 | . . . 4 1 Attach 34 | 5 2 1 24 2 Detach 2 | . . . 2 . Swap 12 | . 1 2 9 . Drop 17 | . 1 1 13 2 Fire 91 | 5 10 19 57 . Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 7) 557 | -10/Materials | Entered Subcaves 591 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 677 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 694 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 698 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 779 | -10/Subcaves | Discovered new exit (range 6) 792 | -10/Subcaves | Entered Materials 792 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 832 | -8/Materials | Repaired Ion Engine 1180 | -8/Materials | Discovered new exit (range 15) 1431 | -8/Materials | Lost 5 parts (1p3n1w) 1604 | -8/Materials | Discovered new exit (range 15) 1725 | -8/Materials | Build established: Scavenger-Mutant 1788 | -8/Materials | Core integrity fell below 50% 1854 | -8/Materials | Garrison activated, responded to threat 1871 | -8/Materials | Discovered new exit (range 15) 1918 | -8/Materials | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1942 | -7/Factory | Lost 4 parts (2p1u1w) 2104 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. 01935_ Acquired Coolant Injector. 01936_ Dropped Hrd. Heavy Armor Plating. 01939_ Acquired Hrd. Heavy Armor Plating. 01945_ Dropped Imp. EM Pulse Cannon. 01945_ Acquired Shock Rifle. 01950_ Acquired Imp. EM Pulse Cannon. 02028_ K-01 Serf collects debris. 02056_ Triggered Shock Trap. 02056_ The floor emits a surge of raw power. 02056_ System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????#????????????????????????????? | | ? ?????????????????????? ???? ?????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ??? #??????????????????? | | ????????????#??????????????? ????????????????? | | ???????????????????????????#?????????????????? | | ?????????????########????????????????????????? | | ?????????????# #????????#???????????????? | | #????????????# #######??????????????????? | | #?????????#??# "" =## #????????? ????????? | | +????????????# S"" ## #?????? ???????????? | | #????????????# "" ## # ?????????????????? | | #? ??? ??#???# ## #?????"????????????? | | ###??????########+#### #??????????????????? | | ##?#????# @ #???????????"??????? | | #???????# # #??????????????????? | | #??????## # #??????????????????? | | #???#???# ^ # #??????????????????? | | #?????#?# ###############?#????????????????? | | ########### ####????#?#??????????????????????? | | # # #?#??????#??? ???????????????????? | | # # #????#??????????????????#????????? | | + """ """ # ########?????????????????????????? | | # """ """ + +?? ??????????????????? | | # """ """ # ########?????????????????????????? | | # # #??##????????????#???????????????? | | # # #????????????????????????????????? | | # !# ###?#???????#????????????????????? | | ########### ###########??????????????????????? | | #??#??????# #?????????????????? | | ?#????#???#############??????????????????????? | | #??#?????????????????????????????????????????? | | ?#?????????????#???????#?????????????????????? | | #+#+????#???????#????#???????????????????????????? | | ???? ??? ?????#??#??????????? ???????????????????? | | ???????? #???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#????????????#?????????????????????????? | | ???????????#?#???#?????#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 1% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionSniperRailgun Manual? 0 Play Time 00:30:57 Cumulative 14.8 hours Start 2026.03.21 @ 14:35:54 End 2026.03.22 @ 23:41:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc8aa368-dfbe-41ce-9f7a-143cc6db6964