Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:43:46

Player: Gabe+Kate4EVR

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (48)      240
Value Destroyed (955)      955
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 2248

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (2) ------
    Medium Storage Unit
           Core Shielding
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Axe
>          --- INVENTORY (10) ---
  Improved Heat Sink
    Medium Storage Unit
  Hardened Light Armor Plating
           Field Recycling Unit (0)
           Spread Laser
           Spread Laser
           Spread Laser
           Datajack
           Axe

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Scythe
           Axe
>          --- INVENTORY --------
     Light Ion Engine
  Improved Heat Sink
    Medium Storage Unit
  Hardened Light Armor Plating
           Field Recycling Unit
           Spread Laser
           Spread Laser
           Datajack
           Axe
           Axe
[Rating: 23]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             53   | 7   22  24  
  Power                    10   | 2   4   4   
    Engine                 7    | 2   1   4   
    Core                   3    | .   3   .   
    Reactor                .    | .   .   .   
  Propulsion               17   | 2   8   7   
    Treads                 5    | .   .   5   
    Leg                    12   | 2   8   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 .    | .   .   .   
    Storage                4    | 1   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   20   | 2   7   11  
    Energy Gun             13   | 2   7   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        6    | .   .   6   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   89  89  
  Engine                   5    | .   3   6   
  Core                     4    | .   10  2   
  Treads                   5    | .   .   7   
  Leg                      28   | .   28  28  
  Storage                  13   | .   17  11  
  Protection               7    | .   .   10  
  Energy Gun               16   | .   27  11  
  Ballistic Gun            1    | .   .   1   
  Slashing Weapon          5    | .   .   8   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 13  26  28  
  Greatest Support         88   | 20  20  88  
  Greatest Overweight (x)  7    | .   1   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 2   10  10  
  Average Carried          8    | .   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 2   10  9   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           755  | 208  282  265  
  Remotely                 .    | .    .    .    
Salvage Created            1624 | .    605  1019 
  Parts                    107  | .    38   69   
Haulers Intercepted        5    | .    1    4    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  30   | .   10  20  
  Melee                    15   | .   .   15  
  Guns                     15   | .   10  5   
Classes Destroyed          9    | .   7   2   
  Worker                   7    | .   3   4   
  Builder                  2    | .   1   1   
  Hauler                   5    | .   1   4   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   1   2   
  Swarmer                  10   | .   2   8   
  Grunt                    13   | .   8   5   
  Brawler                  1    | .   .   1   
  Sentry                   6    | .   .   6   
Best Kill Streak           7    | .   7   6   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        309  | .    54   255  
  Missed                   78   | .    15   63   
Damage Taken               2367 | .    441  1926 
  Core                     536  | .    134  402  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  16   | .    .    16   
  Regen/Repaired (Parts)   74   | .    .    74   
Core Remaining (%)         73   | 100  46   .    
Volleys Fired              104  | .    64   40   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    90   130  
Shots Fired                183  | .    126  57   
  Gun                      183  | .    126  57   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  23   | .    .    23   
  Thermal                  160  | .    126  34   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    8    13   
  Robot Miss Streak        6    | .    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    4    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           169  | .    73   96   
  Core Hits                65   | .    30   35   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         10   | .    2    8    
    Burn                   2    | .    2    .    
    Sever                  8    | .    .    8    
Melee Attacks              71   | .    .    71   
  Impact                   .    | .    .    .    
  Slashing                 71   | .    .    71   
  Piercing                 .    | .    .    .    
  Sneak Attacks            5    | .    .    5    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        6    | .    .    6    
Damage Inflicted           3497 | .    876  2621 
  Guns                     1576 | .    876  700  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1921 | .    .    1921 
  Ramming                  .    | .    .    .    
  Kinetic                  310  | .    .    310  
  Thermal                  1266 | .    876  390  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 1921 | .    .    1921 
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            55   | .    .    55   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    55   | .    .    55   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        411  | .    411  386  
  Average Temperature      116  | .    109  130  
  Received Heat Transfer   666  | .    189  477  
  Effects                  6    | .    .    6    
    Energy Bleed           2    | .    .    2    
    Interference           2    | .    .    2    
    Damage (minor)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    2    1    
  Heat Transferred         3366 | .    2443 923  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             471  | .   199 471 
  Initial                  26   | .   .   26  
  Average                  140  | .   87  174 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         80   | 100 100 68  
  Level 1                  8    | .   .   13  
  Level 2                  11   | .   .   17  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           9    | .   3   6   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              63   | .   19  44  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        7    | .   .   7   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   4   5   
  Terminals                6    | .   3   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   15  11  
  Successful               13   | .   6   7   
  Failed                   13   | .   9   4   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   7   1   
  Terminals                18   | .   13  5   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   .   4   
  Recycling Units          2    | .   2   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   5   2   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        4    | .   4   .   
  Unreport Threat          1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
  Refit                    1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   3   5   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     32   | .   .   32  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     7    | .   7   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2226 | 71   737  1418 
Spaces Moved               1080 | 55   393  632  
  Core                     23   | 8    .    15   
  Treads                   143  | .    .    143  
  Legs                     914  | 47   393  474  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            134  | 109  125  141  
  Slowest Speed            400  | 120  190  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 3    47   53   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1566 | 62  517 987 
  Wait                     208  | .   10  198 
  Move                     1078 | 54  392 632 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 1   10  8   
  Fast Attach              29   | 6   7   16  
  Attach                   3    | .   .   3   
  Detach                   2    | .   1   1   
  Swap                     21   | 1   15  5   
  Drop                     39   | .   18  21  
  Fire                     104  | .   64  40  
  Melee                    63   | .   .   63  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  589 | -10/Materials | Discovered new exit (range 16)
  669 | -10/Materials | Core integrity fell below 50%
  809 | -10/Materials | Entered another Materials area
  809 | -9/Materials  | Evolved 2 slots: Propulsion x2
  926 | -9/Materials  | Build established: Scavenger-Mutant
 1392 | -9/Materials  | Discovered new exit (range 10)
 1803 | -9/Materials  | Core integrity fell below 50%
 1865 | -9/Materials  | Discovered new exit (range 14)
 1941 | -9/Materials  | Lost 4 parts (3n1u)
 1941 | -9/Materials  | Core integrity fell below 20%
 2036 | -9/Materials  | Build established: Mutant
 2154 | -9/Materials  | Repaired Spread Laser?
 2227 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
    Time: 32
>>Repair
Repairing Spread Laser...
  ETC: 32
>>Refit
Scanning configuration...
  Attaching:
    Backup Propulsion I x1
02122_ ALERT: Suspicious activity at Repair Station M002. Dispatching
  Investigation squad.
02154_ >> REPAIR: Completed Spread Laser?
02196_ Destroyed Ion Engine.
02200_ G-34 Mercenary destroyed.
02201_ Imp. Ion Engine destroyed.
02213_ K-01 Serf collects debris. <x2>
02217_ Backup Propulsion I destroyed.
02220_ K-01 Serf cleans the Fusion Modulator.
02222_ G-34 Mercenary destroyed.
02223_ Acquired 47 matter.
02223_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|  /                 """   [[    ####+###+####??     |
| ######+##########  """  /      #### #?????????     |
| #???    /???????#  """   [          ### #?????     |
| #?       #??????#                       #?????     |
| #    [/  #??????#                       #?????     |
| #    /   #??????#                       #?????     |
| #        #??????#                       #?????     |
| #"""     #??????#     #######+######### #?????     |
| #"""     #??###+#     #??#         #????#?????     |
| #"""     #??#   "     ####     """ #??????????     |
| #?       #??#  "%"  =    +     "R" #??????????     |
| #??##+####??#  ="   %*  ## """ " " #??????????     |
| #????????#####+######## ## """     #??????????     |
| #????????#   =%[%  #??# ## """     #??????????     |
| ##### ####      [  #??# ##         #??????????     |
|          +         #### ##         #??????????     |
| ##########         +    ############??????????     |
| #????????#         ####%########??????????????     |
| ########?#         #??# #        ?????????????     |
| #      #?#         #??# #        ?????????????     |
| #!!!   #?#         #??# #        ?????????????     |
| +!%!   ################ # """ """ ????????????     |
| #=!!   ##               # """ """ #???????????     |
| #!     ##%########+##  *#=""" """ #???????????     |
| #      ##[#??#      #  %gk        #???????????     |
| #########!##?#      #   #@=  =    #???????????     |
| ########   #?#    ""#   ###########???????????     |
|         *!%#?#  % T"#     !!#?????????????????     |
| ######## ! #?#*! =="# ^^  !!#?????????????????     |
| #??????#####?#*! %=%+ %   !!#?????????????????     |
| #????????????# ######     !!#?????????????????     |
|  ????????????###????#    =  #?????????????????     |
|  ???????????????????#    =  #?????????????????     |
|  ???????????????????#   #####?????????????????     |
|  ???????????????????#   #?????????????????????     |
|  ???????????????????#   #?????????????????????     |
| #???????????????????#   #?????????????????????     |
| ????????????????????     ?????????????????????     |
| ???????????????????#     ?????????????????????     |
| ???????????????????+  T  #????????????????????     |
| ???????????????????#     #????????????????????     |
| ???????????????????#     #????????????????????     |
| ???????????????????##   ##????????????????????     |
| ????????????????????#   #?????????????????????     |
| ????????????????????#   #?????????????????????     |
| ????????????????????# ? ??????????????????????     |
| ??????????????????????? ??????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicRainbowActivator
  Manual?         0
Play Time         00:15:05
  Cumulative      104.2 hours
  Start           2024.04.19 @ 11:55:26
  End             2024.04.19 @ 12:43:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          214
  Rogue           214
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65234e33-a1b4-4d0d-96fa-9f07bb11a610