Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 11:50:34 Player: Wisp Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (10) 50 Value Destroyed (225) 225 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 475 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 8/100 System Corruption 16% Temperature Cool (0) Movement Treading (160) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (10) --- Ion Engine Aluminum Leg High-capacity Matter Pod (176) Structural Scanner Targeting Computer Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Ion Engine Aluminum Leg High-capacity Matter Pod Structural Scanner Targeting Computer Heavy EM Pulse Gun Heavy EM Pulse Gun Beam Cannon [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 15 | 8 7 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads 2 | 2 . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility 5 | 2 3 Device 2 | . 2 Storage 2 | 1 1 Processor 1 | 1 . Hackware . | . . Protection . | . . Artifact . | . . Weapon 7 | 3 4 Energy Gun 1 | . 1 Energy Cannon 2 | . 2 Ballistic Gun 2 | 2 . Ballistic Cannon . | . . Launcher . | . . Special Weapon 2 | 1 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 6 | . 6 Power 1 | . 1 Propulsion 1 | . 1 Utility 1 | . 1 Weapon 3 | . 3 Highest Loss Streak 6 | . 6 Average Slot Usage (%) 99 | . 99 Engine 13 | . 13 Treads 27 | . 27 Device 12 | . 12 Storage 14 | . 14 Processor 1 | . 1 Energy Cannon 8 | . 8 Ballistic Gun 14 | . 14 Special Weapon 4 | . 4 Naked Turns . | . . Heaviest Build 26 | 11 26 Greatest Support 40 | 40 40 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 10 | 6 10 Average Capacity 6 | 5 6 Most Carried 8 | 6 8 Average Carried 5 | 4 6 Final Capacity 10 | 6 10 Final Carried 6 | 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 525 | 286 239 Remotely . | . . Salvage Created 275 | 69 206 Parts 18 | 6 12 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 5 | . 5 Guns 1 | . 1 Cannons 4 | . 4 Classes Destroyed 4 | 2 2 Builder 1 | . 1 Tunneler 3 | 3 . Recycler 1 | 1 . Grunt 5 | . 5 Best Kill Streak 4 | 4 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 1080 | . 1080 Core 280 | . 280 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 45 | 10 35 Largest 2 | 2 2 Hottest 120 | 120 100 Shots Fired 71 | 19 52 Gun 37 | 17 20 Cannon 20 | . 20 Launcher . | . . Special 14 | 2 12 Kinetic 34 | 17 17 Thermal 34 | 2 32 Explosive . | . . Electromagnetic 3 | . 3 Robot Hit Streak 8 | 8 4 Robot Miss Streak 2 | 1 2 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 30 | 16 14 Core Hits 16 | 8 8 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 389 | 168 221 Guns 155 | 120 35 Cannons 158 | . 158 Explosions . | . . Melee . | . . Ramming 4 | . 4 Kinetic 155 | 120 35 Thermal 230 | 48 182 Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 14 | . 14 Average Corruption 1 | . 1 Corruption Purged . | . . Effects 4 | . 4 Message Errors 1 | . 1 Energy Discharges 1 | . 1 Targeting Errors 2 | . 2 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 4 | . 4 Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 144 | 80 144 Average Temperature 40 | 41 40 Received Heat Transfer 111 | . 111 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted 2 | 1 1 Heat Transferred 483 | 100 383 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 110 | 20 110 Initial 13 | . 13 Average 40 | 9 47 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 3 | . 3 Investigation . | . . Extermination . | . . Reinforcement 3 | . 3 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 5 | . 5 Peak Tracking Total 2 | . 2 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled 1 | . 1 Max in Single Turn 1 | . 1 Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 3 | . 3 Terminals 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units 2 | . 2 Scanalyzers . | . . Garrison Access . | . . Total Hacks 7 | . 7 Successful 4 | . 4 Failed 3 | . 3 Catastrophic . | . . Database Lockouts . | . . Manual 4 | . 4 Terminals 4 | . 4 Fabricators . | . . Repair Stations . | . . Recycling Units 3 | . 3 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 3 | . 3 Report Inventory 3 | . 3 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 2 | . 2 Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 1129 | 217 912 Spaces Moved 556 | 105 451 Core 4 | 4 . Treads 552 | 101 451 Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 160 Average Speed 159 | 155 160 Slowest Speed 160 | 160 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered 3 | . 3 Exploration Rate (%) 35 | 5 65 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 10 | . 10 Terrain Destroyed 11 | . 11 Melee . | . . Projectile 11 | . 11 AOE . | . . Terrain Rammed 1 | . 1 Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 713 | 139 574 Wait 57 | . 57 Move 554 | 104 450 Hop . | . . Pick Up 25 | 14 11 Fast Attach 5 | 2 3 Attach 9 | 6 3 Detach . | . . Swap 1 | . 1 Drop 15 | 3 12 Fire 45 | 10 35 Melee . | . . Ram 1 | . 1 Kick . | . . Crush . | . . Escape Stasis 1 | . 1 Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 11) 907 | -10/Materials | Discovered new exit (range 16) 1107 | -10/Materials | Crushed by falling debris 1124 | -10/Materials | Crushed by falling debris 1124 | -10/Materials | Core integrity fell below 50% 1124 | -10/Materials | System corruption reached 10% 1131 | -10/Materials | Crushed by falling debris 1131 | -10/Materials | Smashed by cave-in Last Messages --------------- Ion Engine destroyed. System corrupted by crushing effect (+4). System corrupted: Lgt. Assault Rifle targeting data glitched. Rammed Earth. Destabilizing: System interference. Lgt. Assault Rifle temporarily disabled. Destabilizing: System corrupted (+1). The unstable cave ceiling collapses. Crushed by falling debris. Imp. Sensor Array destroyed. System corrupted by crushing effect (+4). Beam Cannon destroyed. System corrupted by crushing effect (+2). Lgt. Treads destroyed. System corrupted by crushing effect (+1). System corrupted: Hvy. EM Pulse Gun targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+2). 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