Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.09 @ 20:34:32 // Winter2019/RPGLIKE Player: User15V Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (400) 400 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-48) -48 TOTAL SCORE: 2117 Bonus ------- Friendly Fire -48 Cogmind --------- Core Integrity 69/600 Matter 284/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -7/Zion Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Hover Unit Hover Unit > --- UTILITY (4) ------ Improved Terrain Scanner Targeting Computer Utility Shielding > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Datajack > --- INVENTORY (4) ---- Hacking Suite Improved Assault Rifle Makeshift Shrapnel Gun Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Improved Terrain Scanner Targeting Computer Utility Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Hacking Suite Makeshift Shrapnel Gun Datajack Mining Laser [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Utility Shielding Device Improved Terrain Scanner Processor Targeting Computer Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 6 | 4 . . 2 . . Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 3 | 2 . . 1 . . Weapon 2 | 1 . . 1 . . Parts Attached 16 | 7 6 . 2 . 1 Power 1 | . . . 1 . . Engine 1 | . . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 4 3 . . . . Treads . | . . . . . . Leg 1 | 1 . . . . . Wheel 3 | 3 . . . . . Hover 3 | . 3 . . . . Flight . | . . . . . . Utility 2 | 2 . . . . . Device 1 | 1 . . . . . Storage . | . . . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 1 3 . 1 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 3 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 3 | 1 2 2 2 4 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . 1 1 Weapon 2 | 1 2 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 5 | 1 1 . . . 3 Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 100 92 90 90 Engine 10 | . 12 12 10 10 10 Wheel 3 | . 15 . . . . Hover 18 | . 9 25 21 20 20 Device 10 | . 12 12 10 10 10 Processor 10 | . 12 12 10 10 10 Protection 10 | . 12 12 10 10 10 Ballistic Gun 22 | . 21 25 28 30 20 Special Melee Weapon 5 | . . . . . 9 Peak Build Rating 19 | 10 14 14 19 19 19 Average Rating 15 | 7 10 14 16 19 18 On Entrance 13 | 4 10 14 14 19 19 Naked Turns . | . . . . . . Heaviest Build 19 | 9 11 11 19 19 19 Greatest Support 25 | 25 25 17 22 22 22 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 3 4 4 4 Average Carried 3 | 1 2 2 2 4 4 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 2 3 4 4 4 Class Distribution -------------------- 82% | Hacker-Scout 17% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Scout | -10/Mines Hacker-Scout | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 611 | 287 149 38 110 27 . Remotely . | . . . . . . Salvage Created 810 | 169 236 47 291 43 24 Parts 86 | 18 26 5 31 5 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 14 | . 8 2 4 . . Guns 14 | . 8 2 4 . . Classes Destroyed 11 | 3 2 . 5 . 1 Worker 3 | 1 . . 1 1 . Builder 2 | . . . 1 1 . Tunneler 5 | 5 . . . . . Hauler 1 | . . . 1 . . Recycler 2 | 1 1 . . . . Operator 1 | . . . 1 . . Watcher 4 | . 3 . 1 . . Swarmer 10 | . 8 2 . . . Grunt 2 | . . . 2 . . Sentry 2 | . . . 2 . . Zionite 1 | . . . . . 1 Best Kill Streak 5 | 4 3 2 5 2 . Combat Bots Only 2 | . 2 2 2 . . Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 52 | . 19 5 18 . 10 Missed 18 | . 8 2 8 . . Hits 34 | . 11 3 10 . 10 Melee 10 | . . . . . 10 Projectile 24 | . 11 3 10 . . Critical Strikes 8 | . . . . . 8 Damage Taken 775 | . 55 14 77 . 629 Core 624 | . 43 10 63 . 508 Absorbed by Shields . | . . . . . . Redirected to Core 554 | . 38 10 40 . 466 Ignored by Resistances 445 | . 38 10 50 . 347 Core Remaining (%) 95 | 100 . 91 . . . Volleys Fired 52 | 10 24 3 11 3 1 Largest 3 | 2 2 2 3 3 2 Hottest 70 | 70 40 46 69 69 46 Shots Fired 115 | 20 48 6 30 9 2 Gun 115 | 20 48 6 30 9 2 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 105 | 10 48 6 30 9 2 Thermal 10 | 10 . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 6 19 2 21 5 7 Robot Miss Streak 2 | 2 1 1 1 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 86 | 12 36 3 26 5 4 Core Hits 42 | 8 17 2 12 2 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Burn 1 | 1 . . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1174 | 145 388 48 446 119 28 Guns 1174 | 145 388 48 446 119 28 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1087 | 58 388 48 446 119 28 Thermal 87 | 87 . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 66 | 27 8 . 66 39 . Average Temperature 18 | 9 4 . 34 18 . Received Heat Transfer 51 | . . . 51 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 333 | 333 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 104 | 10 104 50 62 6 . Initial 7 | . . 7 1 6 . Average 21 | 3 32 14 25 1 . Influence Increases 450 | 35 226 50 129 10 . Destroy 0b10 Robot/C 280 | . 160 40 80 . . Destroy 0b10 Robot/NC 90 | 35 20 . 25 10 . Destroy Leader 80 | . 46 10 24 . . Influence Decreases 450 | 35 197 74 110 34 . Entered New Map 44 | . . 22 4 18 . Time Decay 406 | 35 197 52 106 16 . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 12 2 7 . 1 Peak Tracking Total 3 | . 3 2 3 . 1 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 2046 | 47 415 135 169 119 1161 Terrain 2046 | 47 415 135 169 119 1161 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 2120 | 121 415 135 169 119 1161 Spaces Moved 1109 | 68 454 220 166 133 68 Core 6 | 5 1 . . . . Treads . | . . . . . . Legs 43 | 43 . . . . . Wheels 257 | 20 237 . . . . Hover 803 | . 216 220 166 133 68 Flight . | . . . . . . Fastest Speed 50 | 80 50 56 56 56 56 Average Speed 64 | 106 68 56 56 56 56 Slowest Speed 120 | 120 80 56 56 56 56 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 64 56 18 37 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken 1 | . . . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 2415 | 98 518 225 217 170 1187 Wait 1200 | . 18 2 30 35 1115 Move 1104 | 67 453 219 165 132 68 Hop . | . . . . . . Pick Up 21 | 10 8 1 2 . . Fast Attach 2 | . 1 . 1 . . Attach 11 | 7 3 . 1 . . Detach . | . . . . . . Swap 3 | . 2 . . . 1 Drop 14 | 4 9 . 1 . . Fire 52 | 10 24 3 11 3 1 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 6 | . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 122 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Identified exit to Materials 172 | -10/Materials | Discovered exit to Materials (range 13) 239 | -10/Materials | Discovered exit to Materials (range 17) 307 | -10/Materials | Build established: Hacker-Skirmisher 318 | -10/Materials | Identified exit to Subcaves 318 | -10/Materials | Discovered exit to Subcaves (range 10) 463 | -10/Materials | Discovered exit to Materials (range 17) 515 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered exit to Mines (range 7) 537 | -10/Materials | Entered Mines 539 | -10/Mines | Reached level 2 552 | -10/Mines | Assembled infested the area 553 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 591 | -10/Mines | Learned Materials emergency access door positions 618 | -10/Mines | Learned Materials non-interactive machine intel 649 | -10/Mines | Found a hidden stash of uninstalled traps 662 | -10/Mines | Discovered exit to Materials (range 15) 666 | -10/Mines | Build established: Hacker-Scout 672 | -10/Mines | Entered Materials 674 | -9/Materials | Loaded intel: 58 non-interactive machine locations 674 | -9/Materials | Reached level 3 687 | -9/Materials | Identified exit to Storage 687 | -9/Materials | Discovered exit to Storage (range 18) 708 | -9/Materials | Upgraded with Utility slot (x1) 708 | -9/Materials | Upgraded with Weapon slot (x1) 719 | -9/Materials | Reached level 4 728 | -9/Materials | Discovered exit to Storage (range 15) 798 | -9/Materials | Identified exit to Mines 798 | -9/Materials | Discovered exit to Mines (range 12) 813 | -9/Materials | Identified exit to Materials 813 | -9/Materials | Discovered exit to Materials (range 17) 841 | -9/Materials | Entered Mines 919 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 952 | -9/Mines | Learned location of Recycling (-9) 960 | -9/Mines | Entered Zion 962 | -7/Zion | Reached level 5 962 | -7/Zion | Reached level 6 988 | -7/Zion | Identified exit to Proximity Caves 988 | -7/Zion | Discovered exit to Proximity Caves (range 9) 2055 | -7/Zion | Attacked by Zionites 2105 | -7/Zion | CL-ANK came to Zion's defense 2116 | -7/Zion | Core integrity fell below 50% 2121 | -7/Zion | Self-destructed Last Messages --------------- 00962_ Reached level 5. 00962_ Reached level 6. 00988_ EXIT=FOUND: PROXIMITY CAVES 01019_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 02040_ ST-94N(z) emerges from the cave. 02054_ ST-94N(z) destroyed. 02055_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! A strange signal echoes through Zion. 02105_ CL-ANK: "A little bot told me Zion's under atttack, is this your doing?!" 02106_ Jacked CL-ANK... >>parse_system Reading system data... New IDs: Exp. Weapon Shielding Exp. Melee Analysis Suite CL-ANK's Mallet 02108_ Jacked CL-ANK... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????#????????????????????? | | ??????????????????###########???????????????? | | ????????????????##?##?########??????????????? | | ??????????????###################???????????? | | ?????????????#####?#############?#??????????? | | ????????????#?####?################?????????? | | ???????????######?##################????????? | | ???????????##########################???????? | | ??????????###########################???????? | | ??????????############################??????? | | ?????????##?##########################??????? | | ????????###############################?????? | | ????????###############################?????? | | ????????################################????? | | ????????################################????? | | ??????#?#?###############################???? | | ????#??############### #################???? | | ???????############# ################???? | | ???##?#?########### > ################???? | | ??##?############## b ###############???? | | ?????#?############# @################??? | | ?#?##?#?############ ###############???? | | #????############### = ################???? | | ?#?#????############# % #################???? | | ??#?#?##?############ ##################???? | | #????##?############# ##################???? | | ?##?#?##### ####### #################????? | | ???#?### ### ########## ######????? | | ?#?##?# # # ### ####?????? | | ?###?## #### #####?????? | | ##* ## ### #####??????? | | #! # # ####???????? | | ?! ? ## ###????????? | | #/ ?## #?????????? | | ?#? ?# # ## ??????????? | | ?###??## ## ?##?????????? | | #??#### ### ##?? ???????????? | | ?"????## ##?### ##?# ????????????? | | ?????#?## ####### ##???#????????????? | | ?????###### ##?##? #??###? ??????????? | | ####?# ###??#?#??#???????? | | ### ###?##??#??##?????????? | | ############# #?##?##????#????????? | | ????##??## ###### ## # ###??#?#???#????????? | | ??"?##?### ######## #?#?# ?####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 510 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Levels Raised 5 | . . 1 2 . 2 XP Earned 13758 | 6000 1000 750 3105 500 2403 XP Spent 9350 | 5950 . . 3400 . . Upgrades 21 | 16 . . 5 . . Propulsion Slot 1 | 1 . . . . . Utility Slot 3 | 2 . . 1 . . Weapon Slot 2 | 1 . . 1 . . Mass Support 2 | 1 . . 1 . . Inventory Capacity 4 | 4 . . . . . Sight Range 2 | 2 . . . . . Terrain Scan Density 5 | 5 . . . . . Ranged Accuracy 2 | . . . 2 . . Protomatter Created 113 | . 60 . 53 . . Integrity Restored 134 | . . . 134 . . Core 93 | . . . 93 . . Parts 41 | . . . 41 . . Protomatter Decayed 66 | . 60 . 6 . . Game ------ Seed AnalysisDeuteriumMegatreads Manual? 0 Play Time 00:09:19 Cumulative 1000.3 hours Start 2025.07.09 @ 20:25:56 End 2025.07.09 @ 20:34:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 290 Rogue 104 Adventurer 111 Explorer 75 Win Type - Total 47 Types 21/8/1/7/3/1/1/1/1/3 Lore% 96 Gallery% 99 Achievement% 97 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9e7e578-710b-43eb-84e9-d5e48a0cac63