Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.16 @ 23:51:03 Player: lobstro Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (225) 1125 Value Destroyed (8394) 8394 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 14203 Bonus ------- High Alert Combat Kills 377 Follower Combat Kills 227 Cogmind --------- Core Integrity 0/1000 Matter 18/300 Energy 350/350 System Corruption 24% Temperature Cool (0) Movement Core (1650) Ox32 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Fusion Compressor Micro Fission Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Stasis Canceller Advanced ECM Suite Advanced Shield Generator Improved Recalibrator Tesla Rifle Enhanced Gauss Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Energy Well Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Tesla Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Fusion Compressor Micro Fission Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Stasis Canceller Advanced ECM Suite Advanced Shield Generator Improved Recalibrator Enhanced Gauss Cannon Missile Launcher Improved Datajack Remote Datajack [Rating: 94] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 2 1 1 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 204 | 7 4 14 30 37 33 9 70 Power 32 | 1 . 3 6 5 5 1 11 Engine 8 | 1 . 2 2 1 . . 2 Core 23 | . . 1 4 4 5 1 8 Reactor 1 | . . . . . . . 1 Propulsion 66 | 2 1 5 9 8 12 1 28 Treads 5 | . . . . 4 1 . . Leg 50 | 2 1 5 9 3 11 1 18 Wheel . | . . . . . . . . Hover 9 | . . . . . . . 9 Flight 2 | . . . . 1 . . 1 Utility 60 | 2 1 4 10 16 12 4 11 Device 30 | 1 . 2 5 8 5 2 7 Storage 6 | 1 1 1 . . 1 1 1 Processor 11 | . . 1 4 3 1 . 2 Hackware 2 | . . . . 1 . . 1 Protection 11 | . . . 1 4 5 1 . Artifact . | . . . . . . . . Weapon 46 | 2 2 2 5 8 4 3 20 Energy Gun 17 | 1 2 . 3 5 1 1 4 Energy Cannon 6 | . . 1 2 1 . . 2 Ballistic Gun 3 | 1 . . . . 1 . 1 Ballistic Cannon 10 | . . 1 . 1 . . 8 Launcher 3 | . . . . . 1 1 1 Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 1 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 71 | . . 1 11 16 8 2 33 Power 12 | . . . 2 3 3 . 4 Propulsion 28 | . . . 5 5 2 1 15 Utility 18 | . . 1 1 5 3 . 8 Weapon 13 | . . . 3 3 . 1 6 Highest Loss Streak 8 | . . 1 6 3 2 1 8 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 95 | . 100 99 99 94 99 91 89 Engine 3 | . 14 11 3 1 . . . Core 6 | . . . 5 4 12 13 9 Treads 2 | . . . . 8 8 . . Leg 22 | . 28 33 26 18 17 25 14 Device 14 | . 14 10 17 15 14 7 14 Storage 9 | . 14 11 9 7 9 13 10 Processor 14 | . . 11 18 17 13 13 14 Protection 1 | . . . . 1 8 6 . Energy Gun 6 | . 17 . 10 7 3 2 3 Energy Cannon 3 | . . 10 5 4 . . 1 Ballistic Cannon 3 | . . 10 1 1 1 . 5 Slashing Weapon 1 | . . . . . 4 2 1 Naked Turns . | . . . . . . . . Heaviest Build 193 | 12 19 39 40 45 72 193 190 Greatest Support 103 | 20 20 36 36 74 103 75 71 Greatest Overweight (x) 30 | . . 1 3 1 1 3 30 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 30 | 8 10 15 15 15 15 30 30 Average Capacity 17 | 7 9 14 15 15 15 26 24 Most Carried 17 | 3 10 11 10 10 15 15 17 Average Carried 8 | 1 7 9 7 7 10 12 9 Final Capacity 30 | 8 10 15 15 15 15 30 25 Final Carried 14 | 2 10 9 9 8 12 12 14 Class Distribution -------------------- 32% | Scavenger-Skirmisher 24% | Mutant 17% | Scavenger-Mutant 14% | Hauler-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Extension Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Matter Collected 3949 | 185 135 278 549 462 387 436 1517 Remotely . | . . . . . . . . Salvage Created 8202 | 10 399 556 1522 1094 1651 494 2476 Parts 475 | 5 30 46 90 48 94 21 141 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 5 | . . . . . 1 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Combat Hostiles Destroyed 163 | . 8 16 38 19 29 3 50 Melee 18 | . . . . 1 16 1 . Guns 74 | . 8 . 29 14 12 1 10 Cannons 58 | . . 16 9 4 . . 29 AOE 10 | . . . . . . 1 9 Classes Destroyed 15 | 1 2 2 3 4 2 . 1 Worker 20 | . . . 4 2 4 . 10 Builder 6 | . . . 1 1 1 . 3 Tunneler 5 | 1 . . . . 2 . 2 Hauler 1 | . . . . . 1 . . Recycler 3 | . . . . 1 . 2 . Mechanic 2 | . . . . . 1 . 1 Operator 4 | . . . 1 1 1 1 . Watcher 21 | . 3 3 5 3 3 1 3 Swarmer 36 | . . 5 15 . 12 . 4 Grunt 72 | . 8 5 15 10 8 . 26 Duelist 4 | . . . . 1 . . 3 Protector 1 | . . . . . . . 1 Sentry 25 | . . 6 8 3 3 3 2 Hunter 4 | . . . . 1 3 . . Programmer 21 | . . . . 4 3 . 14 Best Kill Streak 8 | 1 3 6 8 6 5 3 7 Combat Bots Only 7 | . 2 5 7 5 5 2 6 Max Kills in Single Turn 6 | 1 1 2 3 2 1 1 6 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . . . 1 3 Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Damage Taken 11199 | . 221 438 1431 2136 1829 666 4478 Core 2316 | . 53 43 362 615 135 99 1009 Absorbed by Shields 672 | . . . . . 51 190 431 Regen/Repaired (Parts) 95 | . 35 6 54 . . . . Core Remaining (%) 64 | 100 78 89 34 12 . 72 . Volleys Fired 417 | 3 29 35 89 58 61 20 122 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 219 | 60 115 119 160 160 165 117 219 Shots Fired 774 | 6 58 70 154 104 75 27 280 Gun 372 | 6 58 . 79 69 69 16 75 Cannon 364 | . . 70 75 35 3 . 181 Launcher 21 | . . . . . 3 11 7 Special 17 | . . . . . . . 17 Kinetic 263 | 3 25 35 24 14 28 . 134 Thermal 392 | 3 33 35 130 90 44 16 41 Explosive 21 | . . . . . 3 11 7 Electromagnetic 97 | . . . . . . . 97 Robot Hit Streak 63 | 6 27 11 17 63 20 9 38 Robot Miss Streak 5 | . 2 3 4 5 3 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 718 | 6 49 43 127 119 117 23 234 Core Hits 410 | 1 21 20 83 68 71 19 127 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 33 | . . 1 1 2 10 2 17 Burn 7 | . . . . . 4 2 1 Blast 13 | . . 1 1 . 1 . 10 Corrupt 3 | . . . . . . . 3 Sever 10 | . . . . 2 5 . 3 Melee Attacks 106 | . . . . 27 59 4 16 Impact . | . . . . . . . . Slashing 101 | . . . . 27 59 4 11 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . 5 1 4 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21716 | 71 644 1099 2753 2795 3906 1237 9211 Guns 6787 | 71 639 . 1651 1651 1254 358 1163 Cannons 7373 | . . 1099 1102 673 57 . 4442 Explosions 3588 | . . . . 106 255 637 2590 Melee 3611 | . . . . 356 2340 199 716 Ramming 114 | . 5 . . 9 . 43 57 Kinetic 6061 | 37 263 549 330 306 567 . 4009 Thermal 8797 | 34 376 550 2423 2124 744 358 2188 Explosive 1838 | . . . . . 98 637 1103 Electromagnetic 1295 | . . . . . 157 . 1138 Impact . | . . . . . . . . Slashing 3611 | . . . . 356 2340 199 716 Piercing . | . . . . . . . . Highest Corruption 24 | . . . 1 7 3 3 24 Average Corruption 4 | . . . 1 4 1 3 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 200 | . . . 13 50 15 27 95 Message Errors 40 | . . . 1 14 2 4 19 Matter Fused 45 | . . . 3 10 5 9 18 Heat Flow Errors 32 | . . . 4 6 2 2 18 Energy Discharges 24 | . . . 2 3 2 3 14 Parts Rejected 7 | . . . . 1 . 1 5 Data Loss (minor) 24 | . . . 3 10 2 5 4 Data Loss (major) 8 | . . . . 2 1 2 3 Misfires 5 | . . . . . 1 . 4 Alerts 5 | . . . . 2 . 1 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 9 | . . . . 2 . . 7 Overload Shots . | . . . . . . . . Overflow Damage 748 | . . 18 . 21 131 13 565 Projectiles 120 | . . 18 . 7 . . 95 Explosions 348 | . . . . 14 34 7 293 Melee 280 | . . . . . 97 6 177 Knockbacks 33 | . . 5 2 . . 1 25 Impact 1 | . . . . . . 1 . Kinetic 30 | . . 4 2 . . . 24 Secondary 2 | . . 1 . . . . 1 Self-Inflicted Damage 353 | . . . . 185 32 73 63 Shots 8 | . . . . 3 1 2 2 Rammed 1 | . . . . . . . 1 Targets Rammed 15 | . 3 . . 1 . 3 8 Kicked 14 | . 3 . . 1 . 3 7 Crushed . | . . . . . . . . Highest Temperature 907 | . 150 453 661 657 192 390 907 Average Temperature 140 | . 53 124 141 184 35 136 158 Received Heat Transfer 3161 | . 180 189 828 684 480 111 689 Effects 73 | . . 5 14 16 . 2 36 Shutdowns 22 | . . 2 3 4 . 2 11 Energy Bleed 6 | . . 1 3 1 . . 1 Interference 10 | . . 1 . . . . 9 Matter Decay 8 | . . . 2 . . . 6 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 8 | . . 1 1 2 . . 4 Damage (major) 10 | . . . 4 5 . . 1 Damage (core) 6 | . . . 1 3 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Fried 3 | . . . . . 1 . 2 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 31 | . . 2 7 12 5 . 5 Heat Transferred 16088 | 75 928 814 4872 4064 2300 703 2332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Peak Influence 827 | 5 160 257 282 226 457 178 827 Initial 116 | . 2 5 57 . 45 116 10 Average 110 | . 66 69 75 62 183 72 205 Maximum Alert Level 3 | . . 1 1 1 2 . 3 Low Security (%) 85 | 100 100 95 95 93 61 100 64 Level 1 9 | . . 4 4 6 32 . 17 Level 2 3 | . . . . . 6 . 14 Level 3 . | . . . . . . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 41 | . . 2 5 7 8 1 18 Investigation 7 | . . 1 1 1 3 . 1 Extermination 14 | . . . . 5 3 . 6 Reinforcement 12 | . . 1 4 . 2 1 4 Assault 4 | . . . . . . . 4 Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Distress Signals 9 | . . . 2 . 3 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 272 | . 13 25 54 28 46 15 91 Peak Tracking Total 9 | . 2 5 6 6 5 6 9 Tactical Retreats 22 | . 1 1 1 . 3 4 12 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Traps Triggered 15 | . . . 2 4 2 2 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Machines Disabled 31 | . . 2 2 5 12 . 10 Max in Single Turn 8 | . . 1 1 4 8 . 5 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Machines Accessed 42 | . 8 5 11 2 4 7 5 Terminals 32 | . 6 4 7 1 3 7 4 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . 1 1 1 1 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 132 | . 21 16 45 4 10 12 24 Successful 83 | . 11 7 33 . 4 7 21 Failed 48 | . 10 9 12 4 6 5 2 Catastrophic 8 | . 1 . 3 1 1 2 . Database Lockouts 1 | . . . . . . . 1 Manual . | . . . . . . . . Terminals 101 | . 17 14 26 3 7 12 22 Fabricators 2 | . . . . . . . 2 Repair Stations 18 | . 3 2 9 1 3 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 9 | . . . 9 . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 58 | . 8 5 16 . 3 7 19 Record 19 | . . 1 6 . 1 . 11 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 1 . . . . 1 Open Door 7 | . . . . . . 7 . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 5 | . 1 1 2 . . . 1 Alert Level 2 | . 1 . . . . . 1 Unreport Threat 3 | . . 1 1 . . . 1 Maintenance Status 1 | . . . . . . . 1 Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 12 | . 3 1 3 . 2 . 3 Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 14 | . 3 2 8 . 1 . . Scan Component 7 | . 1 1 4 . 1 . . Repair 6 | . 1 1 4 . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 9 . . . . Insert Component 4 | . . . 4 . . . . Analyze 5 | . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 32 | . 7 4 8 2 4 3 4 Full Trace Events 10 | . 2 2 3 . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 117 | . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . 14 Parts Repaired 6 | . 1 1 4 . . . . Time 180 | . 26 26 128 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Total Allies 11 | . . . . . . 7 4 Largest Group 6 | . . . . . . 6 3 Highest-Rated Group 172 | . . . . . . 172 93 Highest-Rated Ally 39 | . . . . . . 39 31 Total Orders 2 | . . . . . 2 . . EXPLORE 2 | . . . . . 2 . . Ally Attacks 60 | . . . . . . 40 20 Total Damage 806 | . . . . . . 593 213 Kills 6 | . . . . . . 4 2 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Turns Passed 14787 | 117 936 1494 3725 2271 1619 1464 3161 Spaces Moved 6199 | 51 600 834 1384 1061 776 667 826 Core 6 | 5 . . . . . . 1 Treads 481 | . . . . 350 131 . . Legs 5567 | 46 600 834 1384 711 645 667 680 Wheels . | . . . . . . . . Hover 145 | . . . . . . . 145 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 178 | 113 120 144 189 154 131 199 294 Slowest Speed 1550 | 120 120 190 330 240 190 330 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 88 59 85 23 26 57 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 350 | . . 16 18 30 22 84 180 Melee . | . . . . . . . . Projectile 74 | . . 16 18 1 1 . 38 AOE 276 | . . . . 29 21 84 142 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Total 8976 | 102 758 1052 2308 1516 1197 764 1279 Wait 1833 | 38 105 151 771 302 236 41 189 Move 6192 | 50 599 833 1383 1060 775 666 826 Hop . | . . . . . . . . Pick Up 118 | 4 13 10 23 22 19 5 22 Fast Attach 54 | 5 . . 4 9 3 2 31 Attach 74 | 2 1 4 12 19 13 7 16 Detach 4 | . . . . . 1 2 1 Swap 76 | . 3 10 14 9 17 . 23 Drop 71 | . 5 9 12 9 13 4 19 Fire 417 | 3 29 35 89 58 61 20 122 Melee 106 | . . . . 27 59 4 16 Ram 1 | . . . . . . . 1 Kick 14 | . 3 . . 1 . 3 7 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire 6 | . . . . . . . 6 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 12) 378 | -10/Materials | Identified exit to Mines 489 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Repaired Aluminum Leg? 956 | -10/Materials | Identified exit to Materials 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -9/Materials | Repaired Sensor Array 1696 | -9/Materials | Discovered new exit (range 13) 1727 | -9/Materials | Discovered new exit (range 16) 1791 | -9/Materials | Identified exit to Storage 1805 | -9/Materials | Identified exit to Mines 2115 | -9/Materials | Discovered exit to Storage (range 12) 2529 | -9/Materials | Discovered new exit (range 9) 2548 | -9/Materials | Entered another Materials area 2548 | -8/Materials | Evolved 2 slots: Utility x2 2840 | -8/Materials | Build established: Scavenger-Skirmisher 3517 | -8/Materials | Discovered new exit (range 12) 3536 | -8/Materials | Identified exit to Factory 4002 | -8/Materials | Destroyed 7 combat bots 5077 | -8/Materials | Discovered exit to Factory (range 14) 5635 | -8/Materials | Core integrity fell below 50% 5697 | -8/Materials | Lost 6 parts (1p2n1u2w) 5931 | -8/Materials | Repaired Sensor Array 5934 | -8/Materials | Repaired Aluminum Leg 5934 | -8/Materials | Repaired Imp. Terrain Scanner 5972 | -8/Materials | Repaired Lgt. Nuclear Core 6273 | -8/Materials | Entered Factory 6273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6426 | -7/Factory | Lost 3 parts (1p1n1w) 7554 | -7/Factory | Lost 3 parts (1p2n) 7587 | -7/Factory | Core integrity fell below 50% 7659 | -7/Factory | Garrison activated, responded to threat 7728 | -7/Factory | Lost 3 parts (2u1w) 7730 | -7/Factory | Core integrity fell below 20% 7881 | -7/Factory | Build established: Mutant 8470 | -7/Factory | Discovered new exit (range 5) 8544 | -7/Factory | Entered another Factory area 8544 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8857 | -6/Factory | Build established: Scavenger-Mutant 9325 | -6/Factory | Spotted B-75 Beast 10157 | -6/Factory | Discovered new exit (range 8) 10163 | -6/Factory | Entered Extension 10253 | -6/Extension | Spotted B-75 Beast 10416 | -6/Extension | Rescued a captive Derelict 10431 | -6/Extension | Rescued a captive Derelict 10432 | -6/Extension | Rescued a captive Derelict 10494 | -6/Extension | Rescued a captive Derelict 10510 | -6/Extension | Rescued a captive Derelict 10645 | -6/Extension | Rescued a captive Derelict 10863 | -6/Extension | Build established: Hauler-Mutant 10908 | -6/Extension | Rescued a captive Derelict 11028 | -6/Extension | Spotted B-75 Beast 11622 | -6/Extension | Discovered new exit (range 3) 11627 | -6/Extension | Entered Factory 11627 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11651 | -5/Factory | Central database locked down 11779 | -5/Factory | Spotted B-75 Beast 12039 | -5/Factory | Lost 5 parts (1p3n1u) 12336 | -5/Factory | Fabricated Imp. Force Field (x2) 12385 | -5/Factory | Lost 3 parts (2n1w) 12525 | -5/Factory | Allied Derelicts emerged from ambush trap array 12613 | -5/Factory | Garrison activated, responded to threat 12787 | -5/Factory | Lost 4 parts (1p2n1u) 12972 | -5/Factory | System corruption reached 10% 13357 | -5/Factory | Build established: Scavenger-Gunner 13438 | -5/Factory | Core integrity fell below 50% 13756 | -5/Factory | Lost 3 parts (1p1n1w) 14327 | -5/Factory | First assault squad dispatched 14736 | -5/Factory | Core integrity fell below 20% 14788 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 14755_ O-16 Technician locks terminal. 14756_ Penetrated by Slug. 14756_ Slug penetrates H-66 Slayer. 14756_ Penetrated by Slug. 14761_ Slug penetrates Wall. 14761_ Visual Processing Unit destroyed. 14761_ System corrupted by crushing effect (+3). 14766_ System corrupted: Gyrokinetic Inverter rejected. 14773_ Slug penetrates Wall. 14779_ Nuclear Pulse Array destroyed. 14783_ Slug penetrates Wall. 14783_ Adv. Cooling System destroyed. 14783_ System corrupted by crushing effect (+4). 14784_ System corrupted: Energy discharge (-183). 14786_ Slammed into B-60 Warrior. 14786_ Slug penetrates Wall. 14786_ Energy Well destroyed. 14787_ Slug penetrates Wall. 14788_ Wall collapses. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????####### = % #??? | | ???????????????????????????????# !% ! #??? | | ???????????????????????????????? % ???? | | ????????????????????????????????? * #???? | | ?????????????????????????????????### *% #???? | | ???????????????????????????????????### | = #???? | | ???????????????????????????????????# ! #???? | | ???????????????????????????????????## #[ ! ##??? | | ???????????????????????????????????# # =%# #??? | | ???????????????????????????????????# * ##??? | | ???????????????????????????????????### # #??? | | ???????????????????????############## ] ###??? | | ???????????????????????# ## ##??? | | ???????????????????????# # #??? | | ???????????????????????# # #??? | | ???????????????????????# # #??? | | ???????????????????????# #! #??? | | ???????????????????????# + #??? | | ???????????????????????# # #??? | | ???????????????????????# ! [ # #??? | | ???????????????????????# %! # #??? | | ???????????????????????# * # #??? | | ???????????????????????# #####"#####??? | | ???????????????????????# h #??? ?????? | | ???????????????????????##b;##########??? ????? | | ????????????????????????#@#????????????? ???? | | ????????????????????????#b#????????????? ??? | | ????????????????????????# #?????????????""" ?? | | ????????????????????????# ?????????????""" ""? | | ????????????????????????# #??????????????"" "?? | | ????????????????????????# #?????????????????? ??? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? T ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Hey, That's Mine! Maximum Efficiency Please Form A Line Significant Disruption Tank Challenges ------------ None Game ------ Seed ThrowingFlightMace Manual? 0 Play Time 03:47:52 Cumulative 24.9 hours Start 2022.05.15 @ 22:58:26 End 2022.05.16 @ 23:51:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4582a07-6315-404e-841e-c174203be960